mirror of
https://github.com/mozilla/gecko-dev.git
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ebb118a497
--HG-- extra : rebase_source : cbba1bb1995a35e7238b40a6819274d2fb15a40c extra : source : 0f5fc69cd1f616e224ff5837f4c7486c126197e0
143 lines
4.1 KiB
C++
143 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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bool
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WebGL2Context::ValidateBufferTarget(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGL2Context::ValidateBufferIndexedTarget(GLenum target, const char* info)
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{
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switch (target) {
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return true;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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}
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}
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bool
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WebGL2Context::ValidateBufferForTarget(GLenum target, WebGLBuffer* buffer,
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const char* info)
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{
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if (!buffer)
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return true;
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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return true;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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return !buffer->HasEverBeenBound() ||
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buffer->Target() == LOCAL_GL_ELEMENT_ARRAY_BUFFER;
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return !buffer->HasEverBeenBound() ||
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buffer->Target() != LOCAL_GL_ELEMENT_ARRAY_BUFFER;
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}
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ErrorInvalidOperation("%s: buffer already bound to a incompatible target %s",
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info, EnumName(buffer->Target().get()));
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return false;
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}
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// -------------------------------------------------------------------------
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// Buffer objects
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void
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WebGL2Context::CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size)
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{
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if (IsContextLost())
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return;
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if (!ValidateBufferTarget(readTarget, "copyBufferSubData") ||
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!ValidateBufferTarget(writeTarget, "copyBufferSubData"))
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{
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return;
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}
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const WebGLRefPtr<WebGLBuffer>& readBufferSlot = GetBufferSlotByTarget(readTarget);
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const WebGLRefPtr<WebGLBuffer>& writeBufferSlot = GetBufferSlotByTarget(writeTarget);
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if (!readBufferSlot || !writeBufferSlot)
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return;
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const WebGLBuffer* readBuffer = readBufferSlot.get();
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if (!readBuffer)
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return ErrorInvalidOperation("copyBufferSubData: No buffer bound to readTarget");
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const WebGLBuffer* writeBuffer = writeBufferSlot.get();
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if (!writeBuffer)
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return ErrorInvalidOperation("copyBufferSubData: No buffer bound to writeTarget");
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if (!ValidateDataOffsetSize(readOffset, size, readBuffer->ByteLength(),
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"copyBufferSubData"))
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{
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return;
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}
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if (!ValidateDataOffsetSize(writeOffset, size, writeBuffer->ByteLength(),
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"copyBufferSubData"))
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{
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return;
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}
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if (readTarget == writeTarget &&
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!ValidateDataRanges(readOffset, writeOffset, size, "copyBufferSubData"))
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{
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return;
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}
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WebGLContextUnchecked::CopyBufferSubData(readTarget, writeTarget, readOffset,
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writeOffset, size);
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}
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void
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WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
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const dom::ArrayBuffer& returnedData)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
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const dom::ArrayBufferView& returnedData)
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{
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MOZ_CRASH("Not Implemented.");
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}
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