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843 lines
25 KiB
C++
843 lines
25 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Joe Drew <joe@drew.ca> (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "imgFrame.h"
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#include "DiscardTracker.h"
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#include <limits.h>
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#include "prmem.h"
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#include "prenv.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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static bool gDisableOptimize = false;
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#include "cairo.h"
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#include "sampler.h"
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#if defined(XP_WIN)
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#include "gfxWindowsPlatform.h"
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/* Whether to use the windows surface; only for desktop win32 */
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#define USE_WIN_SURFACE 1
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static PRUint32 gTotalDDBs = 0;
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static PRUint32 gTotalDDBSize = 0;
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// only use up a maximum of 64MB in DDBs
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#define kMaxDDBSize (64*1024*1024)
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// and don't let anything in that's bigger than 4MB
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#define kMaxSingleDDBSize (4*1024*1024)
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#endif
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using namespace mozilla::image;
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// Returns true if an image of aWidth x aHeight is allowed and legal.
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static bool AllowedImageSize(PRInt32 aWidth, PRInt32 aHeight)
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{
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// reject over-wide or over-tall images
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const PRInt32 k64KLimit = 0x0000FFFF;
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if (NS_UNLIKELY(aWidth > k64KLimit || aHeight > k64KLimit )) {
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NS_WARNING("image too big");
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return false;
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}
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// protect against invalid sizes
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if (NS_UNLIKELY(aHeight <= 0 || aWidth <= 0)) {
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return false;
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}
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// check to make sure we don't overflow a 32-bit
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PRInt32 tmp = aWidth * aHeight;
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if (NS_UNLIKELY(tmp / aHeight != aWidth)) {
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NS_WARNING("width or height too large");
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return false;
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}
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tmp = tmp * 4;
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if (NS_UNLIKELY(tmp / 4 != aWidth * aHeight)) {
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NS_WARNING("width or height too large");
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return false;
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}
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#if defined(XP_MACOSX)
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// CoreGraphics is limited to images < 32K in *height*, so clamp all surfaces on the Mac to that height
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if (NS_UNLIKELY(aHeight > SHRT_MAX)) {
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NS_WARNING("image too big");
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return false;
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}
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#endif
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return true;
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}
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// Returns whether we should, at this time, use image surfaces instead of
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// optimized platform-specific surfaces.
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static bool ShouldUseImageSurfaces()
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{
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#if defined(USE_WIN_SURFACE)
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static const DWORD kGDIObjectsHighWaterMark = 7000;
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if (gfxWindowsPlatform::GetPlatform()->GetRenderMode() ==
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gfxWindowsPlatform::RENDER_DIRECT2D) {
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return true;
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}
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// at 7000 GDI objects, stop allocating normal images to make sure
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// we never hit the 10k hard limit.
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// GetCurrentProcess() just returns (HANDLE)-1, it's inlined afaik
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DWORD count = GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS);
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if (count == 0 ||
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count > kGDIObjectsHighWaterMark)
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{
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// either something's broken (count == 0),
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// or we hit our high water mark; disable
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// image allocations for a bit.
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return true;
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}
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#endif
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return false;
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}
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imgFrame::imgFrame() :
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mDecoded(0, 0, 0, 0),
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mPalettedImageData(nsnull),
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mSinglePixelColor(0),
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mTimeout(100),
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mDisposalMethod(0), /* imgIContainer::kDisposeNotSpecified */
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mBlendMethod(1), /* imgIContainer::kBlendOver */
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mSinglePixel(false),
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mNeverUseDeviceSurface(false),
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mFormatChanged(false),
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mCompositingFailed(false),
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mNonPremult(false),
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#ifdef USE_WIN_SURFACE
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mIsDDBSurface(false),
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#endif
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mLocked(false),
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mInformedDiscardTracker(false)
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{
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static bool hasCheckedOptimize = false;
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if (!hasCheckedOptimize) {
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if (PR_GetEnv("MOZ_DISABLE_IMAGE_OPTIMIZE")) {
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gDisableOptimize = true;
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}
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hasCheckedOptimize = true;
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}
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}
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imgFrame::~imgFrame()
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{
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PR_FREEIF(mPalettedImageData);
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#ifdef USE_WIN_SURFACE
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if (mIsDDBSurface) {
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gTotalDDBs--;
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gTotalDDBSize -= mSize.width * mSize.height * 4;
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}
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#endif
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if (mInformedDiscardTracker) {
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DiscardTracker::InformAllocation(-4 * mSize.height * mSize.width);
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}
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}
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nsresult imgFrame::Init(PRInt32 aX, PRInt32 aY, PRInt32 aWidth, PRInt32 aHeight,
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gfxASurface::gfxImageFormat aFormat, PRUint8 aPaletteDepth /* = 0 */)
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{
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// assert for properties that should be verified by decoders, warn for properties related to bad content
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if (!AllowedImageSize(aWidth, aHeight))
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return NS_ERROR_FAILURE;
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mOffset.MoveTo(aX, aY);
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mSize.SizeTo(aWidth, aHeight);
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mFormat = aFormat;
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mPaletteDepth = aPaletteDepth;
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if (aPaletteDepth != 0) {
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// We're creating for a paletted image.
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if (aPaletteDepth > 8) {
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NS_ERROR("This Depth is not supported");
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return NS_ERROR_FAILURE;
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}
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// Use the fallible allocator here
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mPalettedImageData = (PRUint8*)moz_malloc(PaletteDataLength() + GetImageDataLength());
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NS_ENSURE_TRUE(mPalettedImageData, NS_ERROR_OUT_OF_MEMORY);
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} else {
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// For Windows, we must create the device surface first (if we're
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// going to) so that the image surface can wrap it. Can't be done
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// the other way around.
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#ifdef USE_WIN_SURFACE
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if (!mNeverUseDeviceSurface && !ShouldUseImageSurfaces()) {
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mWinSurface = new gfxWindowsSurface(gfxIntSize(mSize.width, mSize.height), mFormat);
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if (mWinSurface && mWinSurface->CairoStatus() == 0) {
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// no error
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mImageSurface = mWinSurface->GetAsImageSurface();
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} else {
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mWinSurface = nsnull;
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}
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}
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#endif
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// For other platforms we create the image surface first and then
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// possibly wrap it in a device surface. This branch is also used
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// on Windows if we're not using device surfaces or if we couldn't
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// create one.
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if (!mImageSurface)
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mImageSurface = new gfxImageSurface(gfxIntSize(mSize.width, mSize.height), mFormat);
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if (!mImageSurface || mImageSurface->CairoStatus()) {
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mImageSurface = nsnull;
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// guess
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return NS_ERROR_OUT_OF_MEMORY;
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}
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#ifdef XP_MACOSX
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if (!mNeverUseDeviceSurface && !ShouldUseImageSurfaces()) {
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mQuartzSurface = new gfxQuartzImageSurface(mImageSurface);
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}
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#endif
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}
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// Inform the discard tracker that we've allocated some memory, but only if
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// we're not a paletted image (paletted images are not usually large and are
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// used only for animated frames, which we don't discard).
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if (!mPalettedImageData) {
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DiscardTracker::InformAllocation(4 * mSize.width * mSize.height);
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mInformedDiscardTracker = true;
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}
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return NS_OK;
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}
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nsresult imgFrame::Optimize()
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{
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if (gDisableOptimize)
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return NS_OK;
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if (mPalettedImageData || mOptSurface || mSinglePixel)
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return NS_OK;
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// Don't do single-color opts on non-premult data.
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// Cairo doesn't support non-premult single-colors.
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if (mNonPremult)
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return NS_OK;
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/* Figure out if the entire image is a constant color */
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// this should always be true
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if (mImageSurface->Stride() == mSize.width * 4) {
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PRUint32 *imgData = (PRUint32*) mImageSurface->Data();
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PRUint32 firstPixel = * (PRUint32*) imgData;
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PRUint32 pixelCount = mSize.width * mSize.height + 1;
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while (--pixelCount && *imgData++ == firstPixel)
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;
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if (pixelCount == 0) {
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// all pixels were the same
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if (mFormat == gfxASurface::ImageFormatARGB32 ||
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mFormat == gfxASurface::ImageFormatRGB24)
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{
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// Should already be premult if desired.
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gfxRGBA::PackedColorType inputType = gfxRGBA::PACKED_XRGB;
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if (mFormat == gfxASurface::ImageFormatARGB32)
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inputType = gfxRGBA::PACKED_ARGB_PREMULTIPLIED;
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mSinglePixelColor = gfxRGBA(firstPixel, inputType);
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mSinglePixel = true;
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// blow away the older surfaces (if they exist), to release their memory
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mImageSurface = nsnull;
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mOptSurface = nsnull;
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#ifdef USE_WIN_SURFACE
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mWinSurface = nsnull;
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#endif
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#ifdef XP_MACOSX
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mQuartzSurface = nsnull;
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#endif
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// We just dumped most of our allocated memory, so tell the discard
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// tracker that we're not using any at all.
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if (mInformedDiscardTracker) {
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DiscardTracker::InformAllocation(-4 * mSize.width * mSize.height);
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mInformedDiscardTracker = false;
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}
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return NS_OK;
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}
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}
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// if it's not RGB24/ARGB32, don't optimize, but we never hit this at the moment
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}
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// if we're being forced to use image surfaces due to
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// resource constraints, don't try to optimize beyond same-pixel.
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if (mNeverUseDeviceSurface || ShouldUseImageSurfaces())
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return NS_OK;
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mOptSurface = nsnull;
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#ifdef USE_WIN_SURFACE
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// we need to special-case windows here, because windows has
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// a distinction between DIB and DDB and we want to use DDBs as much
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// as we can.
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if (mWinSurface) {
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// Don't do DDBs for large images; see bug 359147
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// Note that we bother with DDBs at all because they are much faster
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// on some systems; on others there isn't much of a speed difference
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// between DIBs and DDBs.
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//
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// Originally this just limited to 1024x1024; but that still
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// had us hitting overall total memory usage limits (which was
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// around 220MB on my intel shared memory system with 2GB RAM
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// and 16-128mb in use by the video card, so I can't make
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// heads or tails out of this limit).
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//
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// So instead, we clamp the max size to 64MB (this limit shuld
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// be made dynamic based on.. something.. as soon a we figure
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// out that something) and also limit each individual image to
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// be less than 4MB to keep very large images out of DDBs.
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// assume (almost -- we don't quadword-align) worst-case size
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PRUint32 ddbSize = mSize.width * mSize.height * 4;
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if (ddbSize <= kMaxSingleDDBSize &&
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ddbSize + gTotalDDBSize <= kMaxDDBSize)
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{
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nsRefPtr<gfxWindowsSurface> wsurf = mWinSurface->OptimizeToDDB(nsnull, gfxIntSize(mSize.width, mSize.height), mFormat);
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if (wsurf) {
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gTotalDDBs++;
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gTotalDDBSize += ddbSize;
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mIsDDBSurface = true;
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mOptSurface = wsurf;
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}
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}
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if (!mOptSurface && !mFormatChanged) {
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// just use the DIB if the format has not changed
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mOptSurface = mWinSurface;
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}
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}
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#endif
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#ifdef XP_MACOSX
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if (mQuartzSurface) {
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mQuartzSurface->Flush();
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mOptSurface = mQuartzSurface;
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}
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#endif
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if (mOptSurface == nsnull)
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mOptSurface = gfxPlatform::GetPlatform()->OptimizeImage(mImageSurface, mFormat);
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if (mOptSurface) {
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mImageSurface = nsnull;
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#ifdef USE_WIN_SURFACE
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mWinSurface = nsnull;
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#endif
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#ifdef XP_MACOSX
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mQuartzSurface = nsnull;
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#endif
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}
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return NS_OK;
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}
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static void
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DoSingleColorFastPath(gfxContext* aContext,
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const gfxRGBA& aSinglePixelColor,
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const gfxRect& aFill)
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{
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// if a == 0, it's a noop
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if (aSinglePixelColor.a == 0.0)
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return;
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gfxContext::GraphicsOperator op = aContext->CurrentOperator();
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if (op == gfxContext::OPERATOR_OVER && aSinglePixelColor.a == 1.0) {
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aContext->SetOperator(gfxContext::OPERATOR_SOURCE);
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}
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aContext->SetDeviceColor(aSinglePixelColor);
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aContext->NewPath();
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aContext->Rectangle(aFill);
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aContext->Fill();
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aContext->SetOperator(op);
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aContext->SetDeviceColor(gfxRGBA(0,0,0,0));
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}
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imgFrame::SurfaceWithFormat
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imgFrame::SurfaceForDrawing(bool aDoPadding,
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bool aDoPartialDecode,
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bool aDoTile,
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const nsIntMargin& aPadding,
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gfxMatrix& aUserSpaceToImageSpace,
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gfxRect& aFill,
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gfxRect& aSubimage,
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gfxRect& aSourceRect,
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gfxRect& aImageRect)
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{
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gfxIntSize size(PRInt32(aImageRect.Width()), PRInt32(aImageRect.Height()));
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if (!aDoPadding && !aDoPartialDecode) {
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NS_ASSERTION(!mSinglePixel, "This should already have been handled");
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return SurfaceWithFormat(new gfxSurfaceDrawable(ThebesSurface(), size), mFormat);
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}
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gfxRect available = gfxRect(mDecoded.x, mDecoded.y, mDecoded.width, mDecoded.height);
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if (aDoTile || mSinglePixel) {
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// Create a temporary surface.
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// Give this surface an alpha channel because there are
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// transparent pixels in the padding or undecoded area
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gfxImageSurface::gfxImageFormat format = gfxASurface::ImageFormatARGB32;
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nsRefPtr<gfxASurface> surface =
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gfxPlatform::GetPlatform()->CreateOffscreenSurface(size, gfxImageSurface::ContentFromFormat(format));
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if (!surface || surface->CairoStatus())
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return SurfaceWithFormat();
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// Fill 'available' with whatever we've got
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gfxContext tmpCtx(surface);
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tmpCtx.SetOperator(gfxContext::OPERATOR_SOURCE);
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if (mSinglePixel) {
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tmpCtx.SetDeviceColor(mSinglePixelColor);
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} else {
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tmpCtx.SetSource(ThebesSurface(), gfxPoint(aPadding.left, aPadding.top));
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}
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tmpCtx.Rectangle(available);
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tmpCtx.Fill();
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return SurfaceWithFormat(new gfxSurfaceDrawable(surface, size), format);
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}
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// Not tiling, and we have a surface, so we can account for
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// padding and/or a partial decode just by twiddling parameters.
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// First, update our user-space fill rect.
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aSourceRect = aSourceRect.Intersect(available);
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gfxMatrix imageSpaceToUserSpace = aUserSpaceToImageSpace;
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imageSpaceToUserSpace.Invert();
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aFill = imageSpaceToUserSpace.Transform(aSourceRect);
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aSubimage = aSubimage.Intersect(available) - gfxPoint(aPadding.left, aPadding.top);
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aUserSpaceToImageSpace.Multiply(gfxMatrix().Translate(-gfxPoint(aPadding.left, aPadding.top)));
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aSourceRect = aSourceRect - gfxPoint(aPadding.left, aPadding.top);
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aImageRect = gfxRect(0, 0, mSize.width, mSize.height);
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gfxIntSize availableSize(mDecoded.width, mDecoded.height);
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return SurfaceWithFormat(new gfxSurfaceDrawable(ThebesSurface(),
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availableSize),
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mFormat);
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}
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void imgFrame::Draw(gfxContext *aContext, gfxPattern::GraphicsFilter aFilter,
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const gfxMatrix &aUserSpaceToImageSpace, const gfxRect& aFill,
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const nsIntMargin &aPadding, const nsIntRect &aSubimage,
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PRUint32 aImageFlags)
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{
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SAMPLE_LABEL("image", "imgFrame::Draw");
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NS_ASSERTION(!aFill.IsEmpty(), "zero dest size --- fix caller");
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NS_ASSERTION(!aSubimage.IsEmpty(), "zero source size --- fix caller");
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NS_ASSERTION(!mPalettedImageData, "Directly drawing a paletted image!");
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bool doPadding = aPadding != nsIntMargin(0,0,0,0);
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bool doPartialDecode = !ImageComplete();
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if (mSinglePixel && !doPadding && !doPartialDecode) {
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DoSingleColorFastPath(aContext, mSinglePixelColor, aFill);
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return;
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}
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gfxMatrix userSpaceToImageSpace = aUserSpaceToImageSpace;
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gfxRect sourceRect = userSpaceToImageSpace.Transform(aFill);
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gfxRect imageRect(0, 0, mSize.width + aPadding.LeftRight(),
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mSize.height + aPadding.TopBottom());
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gfxRect subimage(aSubimage.x, aSubimage.y, aSubimage.width, aSubimage.height);
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gfxRect fill = aFill;
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|
|
NS_ASSERTION(!sourceRect.Intersect(subimage).IsEmpty(),
|
|
"We must be allowed to sample *some* source pixels!");
|
|
|
|
bool doTile = !imageRect.Contains(sourceRect) &&
|
|
!(aImageFlags & imgIContainer::FLAG_CLAMP);
|
|
SurfaceWithFormat surfaceResult =
|
|
SurfaceForDrawing(doPadding, doPartialDecode, doTile, aPadding,
|
|
userSpaceToImageSpace, fill, subimage, sourceRect,
|
|
imageRect);
|
|
|
|
if (surfaceResult.IsValid()) {
|
|
gfxUtils::DrawPixelSnapped(aContext, surfaceResult.mDrawable,
|
|
userSpaceToImageSpace,
|
|
subimage, sourceRect, imageRect, fill,
|
|
surfaceResult.mFormat, aFilter, aImageFlags);
|
|
}
|
|
}
|
|
|
|
nsresult imgFrame::Extract(const nsIntRect& aRegion, imgFrame** aResult)
|
|
{
|
|
nsAutoPtr<imgFrame> subImage(new imgFrame());
|
|
|
|
// The scaling problems described in bug 468496 are especially
|
|
// likely to be visible for the sub-image, as at present the only
|
|
// user is the border-image code and border-images tend to get
|
|
// stretched a lot. At the same time, the performance concerns
|
|
// that prevent us from just using Cairo's fallback scaler when
|
|
// accelerated graphics won't cut it are less relevant to such
|
|
// images, since they also tend to be small. Thus, we forcibly
|
|
// disable the use of anything other than a client-side image
|
|
// surface for the sub-image; this ensures that the correct
|
|
// (albeit slower) Cairo fallback scaler will be used.
|
|
subImage->mNeverUseDeviceSurface = true;
|
|
|
|
nsresult rv = subImage->Init(0, 0, aRegion.width, aRegion.height,
|
|
mFormat, mPaletteDepth);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
subImage->SetAsNonPremult(mNonPremult);
|
|
|
|
// scope to destroy ctx
|
|
{
|
|
gfxContext ctx(subImage->ThebesSurface());
|
|
ctx.SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
if (mSinglePixel) {
|
|
ctx.SetDeviceColor(mSinglePixelColor);
|
|
} else {
|
|
// SetSource() places point (0,0) of its first argument at
|
|
// the coordinages given by its second argument. We want
|
|
// (x,y) of the image to be (0,0) of source space, so we
|
|
// put (0,0) of the image at (-x,-y).
|
|
ctx.SetSource(this->ThebesSurface(), gfxPoint(-aRegion.x, -aRegion.y));
|
|
}
|
|
ctx.Rectangle(gfxRect(0, 0, aRegion.width, aRegion.height));
|
|
ctx.Fill();
|
|
}
|
|
|
|
nsIntRect filled(0, 0, aRegion.width, aRegion.height);
|
|
|
|
rv = subImage->ImageUpdated(filled);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
subImage->Optimize();
|
|
|
|
*aResult = subImage.forget();
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult imgFrame::ImageUpdated(const nsIntRect &aUpdateRect)
|
|
{
|
|
mDecoded.UnionRect(mDecoded, aUpdateRect);
|
|
|
|
// clamp to bounds, in case someone sends a bogus updateRect (I'm looking at
|
|
// you, gif decoder)
|
|
nsIntRect boundsRect(mOffset, mSize);
|
|
mDecoded.IntersectRect(mDecoded, boundsRect);
|
|
|
|
#ifdef XP_MACOSX
|
|
if (mQuartzSurface)
|
|
mQuartzSurface->Flush();
|
|
#endif
|
|
return NS_OK;
|
|
}
|
|
|
|
nsIntRect imgFrame::GetRect() const
|
|
{
|
|
return nsIntRect(mOffset, mSize);
|
|
}
|
|
|
|
gfxASurface::gfxImageFormat imgFrame::GetFormat() const
|
|
{
|
|
return mFormat;
|
|
}
|
|
|
|
bool imgFrame::GetNeedsBackground() const
|
|
{
|
|
// We need a background painted if we have alpha or we're incomplete.
|
|
return (mFormat == gfxASurface::ImageFormatARGB32 || !ImageComplete());
|
|
}
|
|
|
|
PRUint32 imgFrame::GetImageBytesPerRow() const
|
|
{
|
|
if (mImageSurface)
|
|
return mImageSurface->Stride();
|
|
|
|
if (mPaletteDepth)
|
|
return mSize.width;
|
|
|
|
NS_ERROR("GetImageBytesPerRow called with mImageSurface == null and mPaletteDepth == 0");
|
|
|
|
return 0;
|
|
}
|
|
|
|
PRUint32 imgFrame::GetImageDataLength() const
|
|
{
|
|
return GetImageBytesPerRow() * mSize.height;
|
|
}
|
|
|
|
void imgFrame::GetImageData(PRUint8 **aData, PRUint32 *length) const
|
|
{
|
|
if (mImageSurface)
|
|
*aData = mImageSurface->Data();
|
|
else if (mPalettedImageData)
|
|
*aData = mPalettedImageData + PaletteDataLength();
|
|
else
|
|
*aData = nsnull;
|
|
|
|
*length = GetImageDataLength();
|
|
}
|
|
|
|
bool imgFrame::GetIsPaletted() const
|
|
{
|
|
return mPalettedImageData != nsnull;
|
|
}
|
|
|
|
bool imgFrame::GetHasAlpha() const
|
|
{
|
|
return mFormat == gfxASurface::ImageFormatARGB32;
|
|
}
|
|
|
|
void imgFrame::GetPaletteData(PRUint32 **aPalette, PRUint32 *length) const
|
|
{
|
|
if (!mPalettedImageData) {
|
|
*aPalette = nsnull;
|
|
*length = 0;
|
|
} else {
|
|
*aPalette = (PRUint32 *) mPalettedImageData;
|
|
*length = PaletteDataLength();
|
|
}
|
|
}
|
|
|
|
nsresult imgFrame::LockImageData()
|
|
{
|
|
if (mPalettedImageData)
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
|
|
NS_ABORT_IF_FALSE(!mLocked, "Trying to lock already locked image data.");
|
|
if (mLocked) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
mLocked = true;
|
|
|
|
if ((mOptSurface || mSinglePixel) && !mImageSurface) {
|
|
// Recover the pixels
|
|
mImageSurface = new gfxImageSurface(gfxIntSize(mSize.width, mSize.height),
|
|
gfxImageSurface::ImageFormatARGB32);
|
|
if (!mImageSurface || mImageSurface->CairoStatus())
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
|
|
gfxContext context(mImageSurface);
|
|
context.SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
if (mSinglePixel)
|
|
context.SetDeviceColor(mSinglePixelColor);
|
|
else
|
|
context.SetSource(mOptSurface);
|
|
context.Paint();
|
|
|
|
mOptSurface = nsnull;
|
|
#ifdef USE_WIN_SURFACE
|
|
mWinSurface = nsnull;
|
|
#endif
|
|
#ifdef XP_MACOSX
|
|
mQuartzSurface = nsnull;
|
|
#endif
|
|
}
|
|
|
|
// We might write to the bits in this image surface, so we need to make the
|
|
// surface ready for that.
|
|
if (mImageSurface)
|
|
mImageSurface->Flush();
|
|
|
|
#ifdef USE_WIN_SURFACE
|
|
if (mWinSurface)
|
|
mWinSurface->Flush();
|
|
#endif
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult imgFrame::UnlockImageData()
|
|
{
|
|
if (mPalettedImageData)
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
|
|
NS_ABORT_IF_FALSE(mLocked, "Unlocking an unlocked image!");
|
|
if (!mLocked) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
mLocked = false;
|
|
|
|
// Assume we've been written to.
|
|
if (mImageSurface)
|
|
mImageSurface->MarkDirty();
|
|
|
|
#ifdef USE_WIN_SURFACE
|
|
if (mWinSurface)
|
|
mWinSurface->MarkDirty();
|
|
#endif
|
|
|
|
#ifdef XP_MACOSX
|
|
// The quartz image surface (ab)uses the flush method to get the
|
|
// cairo_image_surface data into a CGImage, so we have to call Flush() here.
|
|
if (mQuartzSurface)
|
|
mQuartzSurface->Flush();
|
|
#endif
|
|
return NS_OK;
|
|
}
|
|
|
|
PRInt32 imgFrame::GetTimeout() const
|
|
{
|
|
// Ensure a minimal time between updates so we don't throttle the UI thread.
|
|
// consider 0 == unspecified and make it fast but not too fast. See bug
|
|
// 125137, bug 139677, and bug 207059. The behavior of recent IE and Opera
|
|
// versions seems to be:
|
|
// IE 6/Win:
|
|
// 10 - 50ms go 100ms
|
|
// >50ms go correct speed
|
|
// Opera 7 final/Win:
|
|
// 10ms goes 100ms
|
|
// >10ms go correct speed
|
|
// It seems that there are broken tools out there that set a 0ms or 10ms
|
|
// timeout when they really want a "default" one. So munge values in that
|
|
// range.
|
|
if (mTimeout >= 0 && mTimeout <= 10)
|
|
return 100;
|
|
else
|
|
return mTimeout;
|
|
}
|
|
|
|
void imgFrame::SetTimeout(PRInt32 aTimeout)
|
|
{
|
|
mTimeout = aTimeout;
|
|
}
|
|
|
|
PRInt32 imgFrame::GetFrameDisposalMethod() const
|
|
{
|
|
return mDisposalMethod;
|
|
}
|
|
|
|
void imgFrame::SetFrameDisposalMethod(PRInt32 aFrameDisposalMethod)
|
|
{
|
|
mDisposalMethod = aFrameDisposalMethod;
|
|
}
|
|
|
|
PRInt32 imgFrame::GetBlendMethod() const
|
|
{
|
|
return mBlendMethod;
|
|
}
|
|
|
|
void imgFrame::SetBlendMethod(PRInt32 aBlendMethod)
|
|
{
|
|
mBlendMethod = (PRInt8)aBlendMethod;
|
|
}
|
|
|
|
bool imgFrame::ImageComplete() const
|
|
{
|
|
return mDecoded.IsEqualInterior(nsIntRect(mOffset, mSize));
|
|
}
|
|
|
|
// A hint from the image decoders that this image has no alpha, even
|
|
// though we created is ARGB32. This changes our format to RGB24,
|
|
// which in turn will cause us to Optimize() to RGB24. Has no effect
|
|
// after Optimize() is called, though in all cases it will be just a
|
|
// performance win -- the pixels are still correct and have the A byte
|
|
// set to 0xff.
|
|
void imgFrame::SetHasNoAlpha()
|
|
{
|
|
if (mFormat == gfxASurface::ImageFormatARGB32) {
|
|
mFormat = gfxASurface::ImageFormatRGB24;
|
|
mFormatChanged = true;
|
|
}
|
|
}
|
|
|
|
void imgFrame::SetAsNonPremult(bool aIsNonPremult)
|
|
{
|
|
mNonPremult = aIsNonPremult;
|
|
}
|
|
|
|
bool imgFrame::GetCompositingFailed() const
|
|
{
|
|
return mCompositingFailed;
|
|
}
|
|
|
|
void imgFrame::SetCompositingFailed(bool val)
|
|
{
|
|
mCompositingFailed = val;
|
|
}
|
|
|
|
size_t
|
|
imgFrame::SizeOfExcludingThisWithComputedFallbackIfHeap(gfxASurface::MemoryLocation aLocation, nsMallocSizeOfFun aMallocSizeOf) const
|
|
{
|
|
// aMallocSizeOf is only used if aLocation==MEMORY_IN_PROCESS_HEAP. It
|
|
// should be NULL otherwise.
|
|
NS_ABORT_IF_FALSE(
|
|
(aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP && aMallocSizeOf) ||
|
|
(aLocation != gfxASurface::MEMORY_IN_PROCESS_HEAP && !aMallocSizeOf),
|
|
"mismatch between aLocation and aMallocSizeOf");
|
|
|
|
size_t n = 0;
|
|
|
|
if (mPalettedImageData && aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP) {
|
|
size_t usable = aMallocSizeOf(mPalettedImageData);
|
|
if (!usable) {
|
|
usable = GetImageDataLength() + PaletteDataLength();
|
|
}
|
|
n += usable;
|
|
}
|
|
|
|
// XXX: should pass aMallocSizeOf here. See bug 723827.
|
|
#ifdef USE_WIN_SURFACE
|
|
if (mWinSurface && aLocation == mWinSurface->GetMemoryLocation()) {
|
|
n += mWinSurface->KnownMemoryUsed();
|
|
} else
|
|
#endif
|
|
#ifdef XP_MACOSX
|
|
if (mQuartzSurface && aLocation == gfxASurface::MEMORY_IN_PROCESS_HEAP) {
|
|
n += mSize.width * mSize.height * 4;
|
|
} else
|
|
#endif
|
|
if (mImageSurface && aLocation == mImageSurface->GetMemoryLocation()) {
|
|
n += mImageSurface->KnownMemoryUsed();
|
|
}
|
|
|
|
if (mOptSurface && aLocation == mOptSurface->GetMemoryLocation()) {
|
|
n += mOptSurface->KnownMemoryUsed();
|
|
}
|
|
|
|
return n;
|
|
}
|