Dan Glastonbury b538dd25e8 Bug 948002 - Fix WebGL framebuffer completeness checks. r=bjacob
When changing WebGLTexture::ImageInfo to consistently store GL internal format
instead of format, code that checked for depth textures broke because general
depth component format type was being checked instead of the sized formats.

With :bjacob, we audited the locations of the checks and updated the code to
accept the internal formats by utilizing helper functions that check the
GLenum.
2014-01-24 13:53:53 +10:00
..
2014-01-27 15:24:00 -05:00