gecko-dev/widget/gonk/GeckoTouchDispatcher.cpp

437 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sts=2 et sw=2 tw=80: */
/* Copyright 2014 Mozilla Foundation and Mozilla contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FrameMetrics.h"
#include "GeckoProfiler.h"
#include "GeckoTouchDispatcher.h"
#include "InputData.h"
#include "ProfilerMarkers.h"
#include "base/basictypes.h"
#include "gfxPrefs.h"
#include "libui/Input.h"
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/Mutex.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TouchEvents.h"
#include "mozilla/dom/Touch.h"
#include "nsAppShell.h"
#include "nsDebug.h"
#include "nsThreadUtils.h"
#include "nsWindow.h"
#include <sys/types.h>
#include <unistd.h>
#include <utils/Timers.h>
#define LOG(args...) \
__android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
// uncomment to print log resample data
// #define LOG_RESAMPLE_DATA 1
namespace mozilla {
// Amount of time in MS before an input is considered expired.
static const uint64_t kInputExpirationThresholdMs = 1000;
static StaticRefPtr<GeckoTouchDispatcher> sTouchDispatcher;
GeckoTouchDispatcher::GeckoTouchDispatcher()
: mTouchQueueLock("GeckoTouchDispatcher::mTouchQueueLock")
, mTouchEventsFiltered(false)
, mTouchTimeDiff(0)
, mLastTouchTime(TimeStamp::Now())
{
// Since GeckoTouchDispatcher is initialized when input is initialized
// and reads gfxPrefs, it is the first thing to touch gfxPrefs.
// The first thing to touch gfxPrefs MUST occur on the main thread and init
// the singleton
MOZ_ASSERT(sTouchDispatcher == nullptr);
MOZ_ASSERT(NS_IsMainThread());
gfxPrefs::GetSingleton();
mEnabledUniformityInfo = gfxPrefs::UniformityInfo();
mResamplingEnabled = gfxPrefs::TouchResampling() &&
gfxPrefs::HardwareVsyncEnabled();
mVsyncAdjust = TimeDuration::FromMilliseconds(gfxPrefs::TouchVsyncSampleAdjust());
mMaxPredict = TimeDuration::FromMilliseconds(gfxPrefs::TouchResampleMaxPredict());
mMinResampleTime = TimeDuration::FromMilliseconds(gfxPrefs::TouchResampleMinTime());
mDelayedVsyncThreshold = TimeDuration::FromMilliseconds(gfxPrefs::TouchResampleVsyncDelayThreshold());
sTouchDispatcher = this;
ClearOnShutdown(&sTouchDispatcher);
}
class DispatchTouchEventsMainThread : public nsRunnable
{
public:
DispatchTouchEventsMainThread(GeckoTouchDispatcher* aTouchDispatcher,
TimeStamp aVsyncTime)
: mTouchDispatcher(aTouchDispatcher)
, mVsyncTime(aVsyncTime)
{
}
NS_IMETHOD Run()
{
mTouchDispatcher->DispatchTouchMoveEvents(mVsyncTime);
return NS_OK;
}
private:
nsRefPtr<GeckoTouchDispatcher> mTouchDispatcher;
TimeStamp mVsyncTime;
};
class DispatchSingleTouchMainThread : public nsRunnable
{
public:
DispatchSingleTouchMainThread(GeckoTouchDispatcher* aTouchDispatcher,
MultiTouchInput& aTouch)
: mTouchDispatcher(aTouchDispatcher)
, mTouch(aTouch)
{
}
NS_IMETHOD Run()
{
mTouchDispatcher->DispatchTouchEvent(mTouch);
return NS_OK;
}
private:
nsRefPtr<GeckoTouchDispatcher> mTouchDispatcher;
MultiTouchInput mTouch;
};
// Timestamp is in nanoseconds
/* static */ bool
GeckoTouchDispatcher::NotifyVsync(TimeStamp aVsyncTimestamp)
{
if (sTouchDispatcher == nullptr) {
return false;
}
MOZ_ASSERT(sTouchDispatcher->mResamplingEnabled);
bool haveTouchData = false;
{
MutexAutoLock lock(sTouchDispatcher->mTouchQueueLock);
haveTouchData = !sTouchDispatcher->mTouchMoveEvents.empty();
}
if (haveTouchData) {
NS_DispatchToMainThread(new DispatchTouchEventsMainThread(sTouchDispatcher, aVsyncTimestamp));
}
return haveTouchData;
}
// Touch data timestamps are in milliseconds, aEventTime is in nanoseconds
void
GeckoTouchDispatcher::NotifyTouch(MultiTouchInput& aTouch, TimeStamp aEventTime)
{
if (aTouch.mType == MultiTouchInput::MULTITOUCH_MOVE) {
MutexAutoLock lock(mTouchQueueLock);
if (mResamplingEnabled) {
mTouchMoveEvents.push_back(aTouch);
mTouchTimeDiff = aEventTime - mLastTouchTime;
mLastTouchTime = aEventTime;
return;
}
if (mTouchMoveEvents.empty()) {
mTouchMoveEvents.push_back(aTouch);
} else {
// Coalesce touch move events
mTouchMoveEvents.back() = aTouch;
}
NS_DispatchToMainThread(new DispatchTouchEventsMainThread(this, TimeStamp::Now()));
} else {
NS_DispatchToMainThread(new DispatchSingleTouchMainThread(this, aTouch));
}
}
void
GeckoTouchDispatcher::DispatchTouchMoveEvents(TimeStamp aVsyncTime)
{
MultiTouchInput touchMove;
{
MutexAutoLock lock(mTouchQueueLock);
if (mTouchMoveEvents.empty()) {
return;
}
if (mResamplingEnabled) {
int touchCount = mTouchMoveEvents.size();
// Both aVsynctime and mLastTouchTime are uint64_t
// Need to store as a signed int.
TimeDuration vsyncTouchDiff = aVsyncTime - mLastTouchTime;
bool resample = (touchCount > 1) &&
(vsyncTouchDiff > mMinResampleTime);
// The delay threshold is a positive pref, but we're testing to see if the
// vsync time is delayed from the touch, so add a negative sign.
bool isDelayedVsyncEvent = vsyncTouchDiff < -mDelayedVsyncThreshold;
if (!resample) {
touchMove = mTouchMoveEvents.back();
mTouchMoveEvents.clear();
if (!isDelayedVsyncEvent) {
mTouchMoveEvents.push_back(touchMove);
}
} else {
ResampleTouchMoves(touchMove, aVsyncTime);
}
} else {
touchMove = mTouchMoveEvents.back();
mTouchMoveEvents.clear();
}
}
DispatchTouchEvent(touchMove);
}
static int
Interpolate(int start, int end, TimeDuration aFrameDiff, TimeDuration aTouchDiff)
{
return start + (((end - start) * aFrameDiff.ToMicroseconds()) / aTouchDiff.ToMicroseconds());
}
static const SingleTouchData&
GetTouchByID(const SingleTouchData& aCurrentTouch, MultiTouchInput& aOtherTouch)
{
int32_t id = aCurrentTouch.mIdentifier;
for (size_t i = 0; i < aOtherTouch.mTouches.Length(); i++) {
SingleTouchData& touch = aOtherTouch.mTouches[i];
if (touch.mIdentifier == id) {
return touch;
}
}
// We can have situations where a previous touch event had 2 fingers
// and we lift 1 finger off. In those cases, we won't find the touch event
// with given id, so just return the current touch, which will be resampled
// without modification and dispatched.
return aCurrentTouch;
}
// aTouchDiff is the duration between the base and current touch times
// aFrameDiff is the duration between the base and the time we're resampling to
static void
ResampleTouch(MultiTouchInput& aOutTouch,
MultiTouchInput& aBase, MultiTouchInput& aCurrent,
TimeDuration aFrameDiff, TimeDuration aTouchDiff)
{
aOutTouch = aCurrent;
// Make sure we only resample the correct finger.
for (size_t i = 0; i < aOutTouch.mTouches.Length(); i++) {
const SingleTouchData& base = aBase.mTouches[i];
const SingleTouchData& current = GetTouchByID(base, aCurrent);
const ScreenIntPoint& baseTouchPoint = base.mScreenPoint;
const ScreenIntPoint& currentTouchPoint = current.mScreenPoint;
ScreenIntPoint newSamplePoint;
newSamplePoint.x = Interpolate(baseTouchPoint.x, currentTouchPoint.x, aFrameDiff, aTouchDiff);
newSamplePoint.y = Interpolate(baseTouchPoint.y, currentTouchPoint.y, aFrameDiff, aTouchDiff);
aOutTouch.mTouches[i].mScreenPoint = newSamplePoint;
#ifdef LOG_RESAMPLE_DATA
const char* type = "extrapolate";
if (aFrameDiff < aTouchDiff) {
type = "interpolate";
}
float alpha = aFrameDiff / aTouchDiff;
LOG("%s base (%d, %d), current (%d, %d) to (%d, %d) alpha %f, touch diff %d, frame diff %d\n",
type,
baseTouchPoint.x, baseTouchPoint.y,
currentTouchPoint.x, currentTouchPoint.y,
newSamplePoint.x, newSamplePoint.y,
alpha, (int)aTouchDiff.ToMilliseconds(), (int)aFrameDiff.ToMilliseconds());
#endif
}
}
/*
* +> Base touch (The touch before current touch)
* |
* | +> Current touch (Latest touch)
* | |
* | | +> Maximum resample time
* | | |
* +-----+------+--------------------> Time
* ^ ^
* | |
* +------+--> Potential vsync events which the touches are resampled to
* | |
* | +> Extrapolation
* |
* +> Interpolation
*/
void
GeckoTouchDispatcher::ResampleTouchMoves(MultiTouchInput& aOutTouch, TimeStamp aVsyncTime)
{
MOZ_RELEASE_ASSERT(mTouchMoveEvents.size() >= 2);
mTouchQueueLock.AssertCurrentThreadOwns();
MultiTouchInput currentTouch = mTouchMoveEvents.back();
mTouchMoveEvents.pop_back();
MultiTouchInput baseTouch = mTouchMoveEvents.back();
mTouchMoveEvents.clear();
mTouchMoveEvents.push_back(currentTouch);
TimeStamp sampleTime = aVsyncTime - mVsyncAdjust;
if (mLastTouchTime < sampleTime) {
TimeDuration maxResampleTime = std::min(mTouchTimeDiff / 2, mMaxPredict);
TimeStamp maxTimestamp = mLastTouchTime + maxResampleTime;
if (sampleTime > maxTimestamp) {
sampleTime = maxTimestamp;
#ifdef LOG_RESAMPLE_DATA
LOG("Overshot extrapolation time, adjusting sample time\n");
#endif
}
}
ResampleTouch(aOutTouch, baseTouch, currentTouch, sampleTime - (mLastTouchTime - mTouchTimeDiff), mTouchTimeDiff);
// Both mTimeStamp and mTime are being updated to sampleTime here.
// mTime needs to be updated using a delta since TimeStamp doesn't
// provide a way to obtain a raw value.
aOutTouch.mTime += (sampleTime - aOutTouch.mTimeStamp).ToMilliseconds();
aOutTouch.mTimeStamp = sampleTime;
}
// Some touch events get sent as mouse events. If APZ doesn't capture the event
// and if a touch only has 1 touch input, we can send a mouse event.
void
GeckoTouchDispatcher::DispatchMouseEvent(MultiTouchInput& aMultiTouch,
bool aForwardToChildren)
{
WidgetMouseEvent mouseEvent = ToWidgetMouseEvent(aMultiTouch, nullptr);
if (mouseEvent.message == NS_EVENT_NULL) {
return;
}
mouseEvent.mFlags.mNoCrossProcessBoundaryForwarding = !aForwardToChildren;
nsWindow::DispatchInputEvent(mouseEvent);
}
static bool
IsExpired(const MultiTouchInput& aTouch)
{
// No pending events, the filter state can be updated.
uint64_t timeNowMs = systemTime(SYSTEM_TIME_MONOTONIC) / 1000000;
return (timeNowMs - aTouch.mTime) > kInputExpirationThresholdMs;
}
void
GeckoTouchDispatcher::DispatchTouchEvent(MultiTouchInput& aMultiTouch)
{
if ((aMultiTouch.mType == MultiTouchInput::MULTITOUCH_END ||
aMultiTouch.mType == MultiTouchInput::MULTITOUCH_CANCEL) &&
aMultiTouch.mTouches.Length() == 1) {
MutexAutoLock lock(mTouchQueueLock);
mTouchMoveEvents.clear();
} else if (aMultiTouch.mType == MultiTouchInput::MULTITOUCH_START &&
aMultiTouch.mTouches.Length() == 1) {
mTouchEventsFiltered = IsExpired(aMultiTouch);
}
if (mTouchEventsFiltered) {
return;
}
bool captured = false;
WidgetTouchEvent event = aMultiTouch.ToWidgetTouchEvent(nullptr);
nsEventStatus status = nsWindow::DispatchInputEvent(event, &captured);
if (mEnabledUniformityInfo && profiler_is_active()) {
const char* touchAction = "Invalid";
switch (aMultiTouch.mType) {
case MultiTouchInput::MULTITOUCH_START:
touchAction = "Touch_Event_Down";
break;
case MultiTouchInput::MULTITOUCH_MOVE:
touchAction = "Touch_Event_Move";
break;
case MultiTouchInput::MULTITOUCH_END:
case MultiTouchInput::MULTITOUCH_CANCEL:
touchAction = "Touch_Event_Up";
break;
}
const ScreenIntPoint& touchPoint = aMultiTouch.mTouches[0].mScreenPoint;
TouchDataPayload* payload = new TouchDataPayload(touchPoint);
PROFILER_MARKER_PAYLOAD(touchAction, payload);
}
if (!captured && (aMultiTouch.mTouches.Length() == 1)) {
bool forwardToChildren = status != nsEventStatus_eConsumeNoDefault;
DispatchMouseEvent(aMultiTouch, forwardToChildren);
}
}
WidgetMouseEvent
GeckoTouchDispatcher::ToWidgetMouseEvent(const MultiTouchInput& aMultiTouch,
nsIWidget* aWidget) const
{
NS_ABORT_IF_FALSE(NS_IsMainThread(),
"Can only convert To WidgetMouseEvent on main thread");
uint32_t mouseEventType = NS_EVENT_NULL;
switch (aMultiTouch.mType) {
case MultiTouchInput::MULTITOUCH_START:
mouseEventType = NS_MOUSE_BUTTON_DOWN;
break;
case MultiTouchInput::MULTITOUCH_MOVE:
mouseEventType = NS_MOUSE_MOVE;
break;
case MultiTouchInput::MULTITOUCH_CANCEL:
case MultiTouchInput::MULTITOUCH_END:
mouseEventType = NS_MOUSE_BUTTON_UP;
break;
default:
MOZ_ASSERT_UNREACHABLE("Did not assign a type to WidgetMouseEvent");
break;
}
WidgetMouseEvent event(true, mouseEventType, aWidget,
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
const SingleTouchData& firstTouch = aMultiTouch.mTouches[0];
event.refPoint.x = firstTouch.mScreenPoint.x;
event.refPoint.y = firstTouch.mScreenPoint.y;
event.time = aMultiTouch.mTime;
event.button = WidgetMouseEvent::eLeftButton;
event.inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
event.modifiers = aMultiTouch.modifiers;
if (mouseEventType != NS_MOUSE_MOVE) {
event.clickCount = 1;
}
return event;
}
} // namespace mozilla