gecko-dev/gfx/layers/TextureWrapperImage.h
2019-06-07 12:27:05 +00:00

38 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LAYERS_TEXTUREWRAPPINGIMAGE_H_
#define GFX_LAYERS_TEXTUREWRAPPINGIMAGE_H_
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace layers {
// Wraps a TextureClient into an Image. This may only be used on the main
// thread, and only with TextureClients that support BorrowDrawTarget().
class TextureWrapperImage final : public Image {
public:
TextureWrapperImage(TextureClient* aClient, const gfx::IntRect& aPictureRect);
virtual ~TextureWrapperImage();
gfx::IntSize GetSize() const override;
gfx::IntRect GetPictureRect() const override;
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
private:
gfx::IntRect mPictureRect;
RefPtr<TextureClient> mTextureClient;
};
} // namespace layers
} // namespace mozilla
#endif // GFX_LAYERS_TEXTUREWRAPPINGIMAGE_H_