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68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#ifndef _THREAD_MSGHDR_H
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#define _THREAD_MSGHDR_H
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#include "msghdr.h"
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class DBThreadMessageHdr
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{
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public:
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DBThreadMessageHdr();
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DBThreadMessageHdr(MSG_ThreadHandle handle);
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virtual ~DBThreadMessageHdr();
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virtual void AddChild(DBMessageHdr *child, MessageDB *db, XP_Bool threadInThread);
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virtual MessageKey GetChildAt(int index);
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virtual DBMessageHdr* GetChild(MessageKey msgId);
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virtual DBMessageHdr *GetChildHdrAt(int index);
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virtual void RemoveChild(MessageKey msgId, MSG_DBHandle db);
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virtual void MarkChildRead(XP_Bool bRead, MSG_DBHandle db);
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virtual MessageKey GetFirstUnreadKey(MessageDB *db);
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MessageKey GetThreadID() {return m_threadKey;}
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virtual DBMessageHdr *GetFirstUnreadChild(MessageDB *db);
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void GetSubject(char *subject, int subjectLen);
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void SetNumChildren(uint16 numChildren);
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uint16 GetNumChildren();
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void SetNumNewChildren(uint16 numNewChildren);
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uint16 GetNumNewChildren();
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uint32 GetFlags();
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void SetFlags(uint32 flags);
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uint32 OrFlags(uint32 flags);
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uint32 AndFlags(uint32 flags);
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MSG_ThreadHandle GetHandle() {return m_dbThreadHandle;}
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MessageKey m_threadKey;
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#ifdef DEBUG_bienvenu
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static int32 m_numThreadHeaders;
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#endif
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protected:
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MSG_ThreadHandle m_dbThreadHandle;
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uint16 m_numChildren;
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uint16 m_numNewChildren;
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uint32 m_flags;
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};
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#endif
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