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529 lines
15 KiB
C++
529 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Oracle Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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* Vladimir Vukicevic <vladimir@pobox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_CONTEXT_H
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#define GFX_CONTEXT_H
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#include <cairo.h>
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#include "gfxASurface.h"
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#include "gfxColor.h"
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#include "gfxPoint.h"
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#include "gfxRect.h"
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#include "gfxTypes.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxFont.h"
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class gfxRegion;
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class gfxTextRun;
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/**
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* This is the main class for doing actual drawing. It is initialized using
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* a surface and can be drawn on. It manages various state information like
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* a current transformation matrix (CTM), a current path, current color,
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* etc.
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*
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* All drawing happens by creating a path and then stroking or filling it.
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* The functions like Rectangle and Arc do not do any drawing themselves.
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* When a path is drawn (stroked or filled), it is filled/stroked with a
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* pattern set by SetPattern, SetColor or SetSource.
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*/
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class THEBES_API gfxContext {
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THEBES_INLINE_DECL_REFCOUNTING(gfxContext)
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public:
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/**
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* Initialize this context from a surface.
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*/
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gfxContext(gfxASurface *surface);
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~gfxContext();
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/**
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* Return the surface that this gfxContext was created with
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*/
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gfxASurface *OriginalSurface();
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/**
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* Return the current transparency group target, if any, along
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* with its device offsets from the top. If no group is
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* active, returns the surface the gfxContext was created with,
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* and 0,0 in dx,dy.
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*/
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already_AddRefed<gfxASurface> CurrentSurface(gfxFloat *dx, gfxFloat *dy);
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already_AddRefed<gfxASurface> CurrentSurface() {
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return CurrentSurface(NULL, NULL);
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}
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/**
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* Return the raw cairo_t object.
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* XXX this should go away at some point.
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*/
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cairo_t *GetCairo() { return mCairo; }
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/**
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** State
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**/
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// XXX document exactly what bits are saved
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void Save();
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void Restore();
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/**
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** Paths & Drawing
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**/
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/**
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* Stroke the current path using the current settings (such as line
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* width and color).
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* A path is set up using functions such as Line, Rectangle and Arc.
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*
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* Does not consume the current path.
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*/
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void Stroke();
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/**
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* Fill the current path according to the current settings.
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*
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* Does not consume the current path.
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*/
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void Fill();
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/**
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* Forgets the current path.
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*/
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void NewPath();
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/**
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* Closes the path, i.e. connects the last drawn point to the first one.
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*
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* Filling a path will implicitly close it.
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*/
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void ClosePath();
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/**
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* Moves the pen to a new point without drawing a line.
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*/
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void MoveTo(gfxPoint pt);
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/**
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* Returns the current point in the current path.
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*/
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gfxPoint CurrentPoint() const;
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/**
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* Draws a line from the current point to pt.
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*
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* @see MoveTo
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*/
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void LineTo(gfxPoint pt);
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/**
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* Draws a quadratic Bézier curve with control points pt1, pt2 and pt3.
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*/
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void CurveTo(gfxPoint pt1, gfxPoint pt2, gfxPoint pt3);
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/**
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* Draws a clockwise arc (i.e. a circle segment).
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* @param center The center of the circle
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* @param radius The radius of the circle
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* @param angle1 Starting angle for the segment
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* @param angle2 Ending angle
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*/
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void Arc(gfxPoint center, gfxFloat radius,
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gfxFloat angle1, gfxFloat angle2);
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/**
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* Draws a counter-clockwise arc (i.e. a circle segment).
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* @param center The center of the circle
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* @param radius The radius of the circle
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* @param angle1 Starting angle for the segment
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* @param angle2 Ending angle
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*/
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void NegativeArc(gfxPoint center, gfxFloat radius,
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gfxFloat angle1, gfxFloat angle2);
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// path helpers
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/**
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* Draws a line from start to end.
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*/
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void Line(gfxPoint start, gfxPoint end); // XXX snapToPixels option?
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/**
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* Draws the rectangle given by rect.
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* @param snapToPixels ?
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*/
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void Rectangle(gfxRect rect, PRBool snapToPixels = PR_FALSE);
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void Ellipse(gfxPoint center, gfxSize dimensions);
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void Polygon(const gfxPoint *points, PRUint32 numPoints);
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/**
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** Text
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**/
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/**
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* Add the text outline to the current path.
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*/
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// specify this in a sane way.
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//void AddStringToPath(gfxTextRun& text);
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/**
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* Draw the text run at the current point.
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* XXX support drawing subsections of the text run
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*/
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void DrawTextRun(gfxTextRun *text, gfxPoint pt);
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/**
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** Transformation Matrix manipulation
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**/
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/**
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* Adds a translation to the current matrix. This translation takes place
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* before the previously set transformations.
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*/
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void Translate(gfxPoint pt);
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/**
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* Adds a scale to the current matrix. This scaling takes place before the
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* previously set transformations.
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*/
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void Scale(gfxFloat x, gfxFloat y);
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/**
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* Adds a rotation around the origin to the current matrix. This rotation
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* takes place before the previously set transformations.
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*
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* @param angle The angle in radians.
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*/
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void Rotate(gfxFloat angle);
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/**
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* Post-multiplies 'other' onto the current CTM, i.e. this
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* matrix's transformation will take place before the previously set
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* transformations.
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*/
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void Multiply(const gfxMatrix& other);
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/**
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* Replaces the current transformation matrix with matrix.
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*/
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void SetMatrix(const gfxMatrix& matrix);
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/**
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* Sets the transformation matrix to the identity matrix.
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*/
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void IdentityMatrix();
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/**
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* Returns the current transformation matrix.
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*/
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gfxMatrix CurrentMatrix() const;
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/**
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* Converts a point from device to user coordinates using the inverse
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* transformation matrix.
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*/
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gfxPoint DeviceToUser(const gfxPoint& point) const;
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/**
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* Converts a size from device to user coordinates. This does not apply
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* translation components of the matrix.
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*/
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gfxSize DeviceToUser(const gfxSize& size) const;
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/**
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* Converts a rectangle from device to user coordinates; this has the
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* same effect as using DeviceToUser on both the rectangle's point and
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* size.
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*/
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gfxRect DeviceToUser(const gfxRect& rect) const;
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/**
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* Converts a point from user to device coordinates using the inverse
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* transformation matrix.
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*/
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gfxPoint UserToDevice(const gfxPoint& point) const;
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/**
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* Converts a size from user to device coordinates. This does not apply
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* translation components of the matrix.
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*/
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gfxSize UserToDevice(const gfxSize& size) const;
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/**
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* Converts a rectangle from user to device coordinates; this has the
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* same effect as using DeviceToUser on both the rectangle's point and
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* size.
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*/
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gfxRect UserToDevice(const gfxRect& rect) const;
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/**
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* Takes the given rect and tries to align it to device pixels. If
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* this succeeds, the method will return PR_TRUE, and the rect will
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* be in device coordinates (already transformed by the CTM). If it
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* fails, the method will return PR_FALSE, and the rect will not be
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* changed.
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*/
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PRBool UserToDevicePixelSnapped(gfxRect& rect) const;
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/**
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* Attempts to pixel snap the rectangle, add it to the current
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* path, and to set pattern as the current painting source. This
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* should be used for drawing filled pixel-snapped rectangles (like
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* images), because the CTM at the time of the SetPattern call needs
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* to have a snapped translation, or you get smeared images.
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*/
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void PixelSnappedRectangleAndSetPattern(const gfxRect& rect, gfxPattern *pattern);
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/**
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** Painting sources
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**/
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/**
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* Uses a solid color for drawing.
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*/
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void SetColor(const gfxRGBA& c);
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/**
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* Gets the current color.
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* returns PR_FALSE if there is something other than a color
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* set as the current source (pattern, surface, etc)
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*/
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PRBool GetColor(gfxRGBA& c);
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/**
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* Uses a surface for drawing. This is a shorthand for creating a
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* pattern and setting it.
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*
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* @param offset ?
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*/
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void SetSource(gfxASurface *surface, gfxPoint offset = gfxPoint(0.0, 0.0));
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/**
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* Uses a pattern for drawing.
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*/
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void SetPattern(gfxPattern *pattern);
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/**
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* Get the source pattern (solid color, normal pattern, surface, etc)
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*/
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already_AddRefed<gfxPattern> GetPattern();
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/**
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** Painting
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**/
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/**
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* Paints the current source surface/pattern everywhere in the current
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* clip region.
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*/
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void Paint(gfxFloat alpha = 1.0);
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/**
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** Painting with a Mask
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**/
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/**
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* Like Paint, except that it only draws the source where pattern is
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* non-transparent.
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*/
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void Mask(gfxPattern *pattern);
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/**
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* Shorthand for creating a pattern and calling the pattern-taking
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* variant of Mask.
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*/
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void Mask(gfxASurface *surface, gfxPoint offset = gfxPoint(0.0, 0.0));
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/**
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** Shortcuts
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**/
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/**
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* Creates a new path with a rectangle from 0,0 to size.w,size.h
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* and calls cairo_fill.
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*/
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void DrawSurface(gfxASurface *surface, gfxSize size);
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/**
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** Line Properties
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**/
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typedef enum {
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gfxLineSolid,
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gfxLineDashed,
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gfxLineDotted
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} gfxLineType;
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void SetDash(gfxLineType ltype);
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void SetDash(gfxFloat *dashes, int ndash, gfxFloat offset);
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//void getDash() const;
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/**
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* Sets the line width that's used for line drawing.
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*/
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void SetLineWidth(gfxFloat width);
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/**
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* Returns the currently set line width.
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*
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* @see SetLineWidth
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*/
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gfxFloat CurrentLineWidth() const;
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enum GraphicsLineCap {
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LINE_CAP_BUTT,
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LINE_CAP_ROUND,
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LINE_CAP_SQUARE
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};
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/**
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* Sets the line caps, i.e. how line endings are drawn.
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*/
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void SetLineCap(GraphicsLineCap cap);
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GraphicsLineCap CurrentLineCap() const;
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enum GraphicsLineJoin {
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LINE_JOIN_MITER,
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LINE_JOIN_ROUND,
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LINE_JOIN_BEVEL
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};
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/**
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* Sets the line join, i.e. how the connection between two lines is
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* drawn.
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*/
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void SetLineJoin(GraphicsLineJoin join);
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GraphicsLineJoin CurrentLineJoin() const;
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void SetMiterLimit(gfxFloat limit);
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gfxFloat CurrentMiterLimit() const;
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/**
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** Operators and Rendering control
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**/
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// define enum for operators (clear, src, dst, etc)
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enum GraphicsOperator {
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OPERATOR_CLEAR = CAIRO_OPERATOR_CLEAR,
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OPERATOR_SOURCE = CAIRO_OPERATOR_SOURCE,
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OPERATOR_OVER = CAIRO_OPERATOR_OVER,
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OPERATOR_IN = CAIRO_OPERATOR_IN,
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OPERATOR_OUT = CAIRO_OPERATOR_OUT,
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OPERATOR_ATOP = CAIRO_OPERATOR_ATOP,
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OPERATOR_DEST = CAIRO_OPERATOR_DEST,
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OPERATOR_DEST_OVER = CAIRO_OPERATOR_DEST_OVER,
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OPERATOR_DEST_IN = CAIRO_OPERATOR_DEST_IN,
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OPERATOR_DEST_OUT = CAIRO_OPERATOR_DEST_OUT,
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OPERATOR_DEST_ATOP = CAIRO_OPERATOR_DEST_ATOP,
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OPERATOR_XOR = CAIRO_OPERATOR_XOR,
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OPERATOR_ADD = CAIRO_OPERATOR_ADD,
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OPERATOR_SATURATE = CAIRO_OPERATOR_SATURATE
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};
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/**
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* Sets the operator used for all further drawing. The operator affects
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* how drawing something will modify the destination. For example, the
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* OVER operator will do alpha blending of source and destination, while
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* SOURCE will replace the destination with the source.
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*/
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void SetOperator(GraphicsOperator op);
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GraphicsOperator CurrentOperator() const;
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/**
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* MODE_ALIASED means that only pixels whose centers are in the drawn area
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* should be modified, and they should be modified to take the value drawn
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* at the pixel center.
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*/
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enum AntialiasMode {
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MODE_ALIASED,
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MODE_COVERAGE
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};
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void SetAntialiasMode(AntialiasMode mode);
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AntialiasMode CurrentAntialiasMode() const;
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/**
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** Clipping
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**/
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/**
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* Clips all further drawing to the current path.
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* This does not consume the current path.
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*/
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void Clip();
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/**
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* Undoes any clipping. Further drawings will only be restricted by the
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* surface dimensions.
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*/
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void ResetClip();
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/**
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* Helper functions that will create a rect path and call Clip().
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* Any current path will be destroyed by these functions!
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*/
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void Clip(gfxRect rect); // will clip to a rect
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void Clip(const gfxRegion& region); // will clip to a region
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/**
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* This will ensure that the surface actually has its clip set.
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* Useful if you are doing native drawing.
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*/
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void UpdateSurfaceClip();
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/**
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* Groups
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*/
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void PushGroup(gfxASurface::gfxContentType content = gfxASurface::CONTENT_COLOR);
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already_AddRefed<gfxPattern> PopGroup();
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void PopGroupToSource();
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/**
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* Printing functions
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*/
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// XXX look and see if the arguments here should be a seperate object
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void BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
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void EndPrinting();
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void AbortPrinting();
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void BeginPage();
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void EndPage();
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private:
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cairo_t *mCairo;
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nsRefPtr<gfxASurface> mSurface;
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};
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#endif /* GFX_CONTEXT_H */
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