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The async front buffer posting is going to be enabled by another bug. Async IPC was added for async front buffer posting for out-of-process WebGL. Client does not use TextureClient for storing SurfaceDescriptor. It works basically same way as to in-process WebGL around nsDisplayCanvas, WebRenderCanvasData, WebRenderCommandBuilder and WebRenderBridgeParent. SharedSurfaces of SurfaceDescriptorD3D10 are kept alive during their usage. It is for keeping a shread handle valid. Copied data buffers of SharedShurface_Basics are kept alive during their usage. It is for keeping RenderBufferTextureHost valid. Differential Revision: https://phabricator.services.mozilla.com/D150197
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_SHAREABLECANVASRENDERER_H
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#define GFX_SHAREABLECANVASRENDERER_H
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#include "CompositorTypes.h"
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#include "CanvasRenderer.h"
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#include "mozilla/layers/CanvasClient.h"
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namespace mozilla {
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namespace gl {
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class SurfaceFactory;
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} // namespace gl
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namespace gfx {
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class ShareableCanvasRenderer : public CanvasRenderer {
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friend class CanvasClient2D;
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friend class CanvasClientSharedSurface;
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protected:
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RefPtr<CanvasClient> mCanvasClient;
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private:
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layers::SurfaceDescriptor mFrontBufferDesc;
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RefPtr<TextureClient> mFrontBufferFromDesc;
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public:
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ShareableCanvasRenderer();
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virtual ~ShareableCanvasRenderer();
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public:
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void Initialize(const CanvasRendererData&) override;
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virtual CompositableForwarder* GetForwarder() = 0;
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virtual bool CreateCompositable() = 0;
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virtual void EnsurePipeline(bool aIsAsync) = 0;
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void ClearCachedResources() override;
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void DisconnectClient() override;
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void UpdateCompositableClient();
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CanvasClient* GetCanvasClient() { return mCanvasClient; }
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private:
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RefPtr<TextureClient> GetFrontBufferFromDesc(const layers::SurfaceDescriptor&,
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TextureFlags);
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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