gecko-dev/gfx/layers/ShareableCanvasRenderer.h
sotaro a807c798e9 Bug 1712486 - Add async front buffer posting for out-of-process WebGL r=jgilbert,lsalzman,gfx-reviewers
The async front buffer posting is going to be enabled by another bug.

Async IPC was added for async front buffer posting for out-of-process WebGL.
Client does not use TextureClient for storing SurfaceDescriptor.
It works basically same way as to in-process WebGL around nsDisplayCanvas, WebRenderCanvasData, WebRenderCommandBuilder and WebRenderBridgeParent.
SharedSurfaces of SurfaceDescriptorD3D10 are kept alive during their usage. It is for keeping a shread handle valid.
Copied data buffers of SharedShurface_Basics are kept alive during their usage. It is for keeping RenderBufferTextureHost valid.

Differential Revision: https://phabricator.services.mozilla.com/D150197
2022-06-29 09:32:29 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_SHAREABLECANVASRENDERER_H
#define GFX_SHAREABLECANVASRENDERER_H
#include "CompositorTypes.h"
#include "CanvasRenderer.h"
#include "mozilla/layers/CanvasClient.h"
namespace mozilla {
namespace gl {
class SurfaceFactory;
} // namespace gl
namespace gfx {
class DrawTarget;
} // namespace gfx
namespace layers {
class ShareableCanvasRenderer : public CanvasRenderer {
friend class CanvasClient2D;
friend class CanvasClientSharedSurface;
protected:
RefPtr<CanvasClient> mCanvasClient;
private:
layers::SurfaceDescriptor mFrontBufferDesc;
RefPtr<TextureClient> mFrontBufferFromDesc;
public:
ShareableCanvasRenderer();
virtual ~ShareableCanvasRenderer();
public:
void Initialize(const CanvasRendererData&) override;
virtual CompositableForwarder* GetForwarder() = 0;
virtual bool CreateCompositable() = 0;
virtual void EnsurePipeline(bool aIsAsync) = 0;
void ClearCachedResources() override;
void DisconnectClient() override;
void UpdateCompositableClient();
CanvasClient* GetCanvasClient() { return mCanvasClient; }
private:
RefPtr<TextureClient> GetFrontBufferFromDesc(const layers::SurfaceDescriptor&,
TextureFlags);
};
} // namespace layers
} // namespace mozilla
#endif