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6d094c687d
It seems a bit more sensible to me that if any filtering needs to happen from content insertions, it should happen in the doc and not the notification controller. Differential Revision: https://phabricator.services.mozilla.com/D40132 --HG-- extra : moz-landing-system : lando
449 lines
12 KiB
C++
449 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_a11y_NotificationController_h_
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#define mozilla_a11y_NotificationController_h_
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#include "EventQueue.h"
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#include "EventTree.h"
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#include "mozilla/Tuple.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsRefreshDriver.h"
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#include <utility>
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#ifdef A11Y_LOG
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# include "Logging.h"
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#endif
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namespace mozilla {
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class PresShell;
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namespace a11y {
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class DocAccessible;
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/**
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* Notification interface.
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*/
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class Notification {
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public:
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NS_INLINE_DECL_REFCOUNTING(mozilla::a11y::Notification)
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/**
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* Process notification.
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*/
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virtual void Process() = 0;
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protected:
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Notification() {}
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/**
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* Protected destructor, to discourage deletion outside of Release():
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*/
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virtual ~Notification() {}
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private:
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Notification(const Notification&);
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Notification& operator=(const Notification&);
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};
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/**
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* Template class for generic notification.
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*
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* @note Instance is kept as a weak ref, the caller must guarantee it exists
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* longer than the document accessible owning the notification controller
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* that this notification is processed by.
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*/
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template <class Class, class... Args>
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class TNotification : public Notification {
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public:
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typedef void (Class::*Callback)(Args*...);
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TNotification(Class* aInstance, Callback aCallback, Args*... aArgs)
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: mInstance(aInstance), mCallback(aCallback), mArgs(aArgs...) {}
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virtual ~TNotification() { mInstance = nullptr; }
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virtual void Process() override {
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ProcessHelper(std::index_sequence_for<Args...>{});
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}
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private:
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TNotification(const TNotification&);
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TNotification& operator=(const TNotification&);
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template <size_t... Indices>
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void ProcessHelper(std::index_sequence<Indices...>) {
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(mInstance->*mCallback)(Get<Indices>(mArgs)...);
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}
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Class* mInstance;
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Callback mCallback;
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Tuple<RefPtr<Args>...> mArgs;
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};
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/**
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* Used to process notifications from core for the document accessible.
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*/
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class NotificationController final : public EventQueue,
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public nsARefreshObserver {
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public:
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NotificationController(DocAccessible* aDocument, PresShell* aPresShell);
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NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override;
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NS_IMETHOD_(MozExternalRefCountType) Release(void) override;
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(NotificationController)
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/**
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* Shutdown the notification controller.
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*/
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void Shutdown();
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/**
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* Add an accessible event into the queue to process it later.
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*/
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void QueueEvent(AccEvent* aEvent) {
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if (PushEvent(aEvent)) {
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ScheduleProcessing();
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}
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}
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/**
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* Creates and adds a name change event into the queue for a container of
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* the given accessible, if the accessible is a part of name computation of
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* the container.
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*/
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void QueueNameChange(Accessible* aChangeTarget) {
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if (PushNameChange(aChangeTarget)) {
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ScheduleProcessing();
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}
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}
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/**
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* Returns existing event tree for the given the accessible or creates one if
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* it doesn't exists yet.
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*/
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EventTree* QueueMutation(Accessible* aContainer);
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class MoveGuard final {
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public:
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explicit MoveGuard(NotificationController* aController)
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: mController(aController) {
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#ifdef DEBUG
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MOZ_ASSERT(!mController->mMoveGuardOnStack,
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"Move guard is on stack already!");
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mController->mMoveGuardOnStack = true;
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#endif
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}
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~MoveGuard() {
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#ifdef DEBUG
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MOZ_ASSERT(mController->mMoveGuardOnStack, "No move guard on stack!");
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mController->mMoveGuardOnStack = false;
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#endif
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mController->mPrecedingEvents.Clear();
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}
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private:
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NotificationController* mController;
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};
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#ifdef A11Y_LOG
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const EventTree& RootEventTree() const { return mEventTree; };
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#endif
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/**
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* Queue a mutation event to emit if not coalesced away. Returns true if the
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* event was queued and has not yet been coalesced.
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*/
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bool QueueMutationEvent(AccTreeMutationEvent* aEvent);
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/**
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* Coalesce all queued mutation events.
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*/
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void CoalesceMutationEvents();
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/**
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* Schedule binding the child document to the tree of this document.
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*/
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void ScheduleChildDocBinding(DocAccessible* aDocument);
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/**
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* Schedule the accessible tree update because of rendered text changes.
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*/
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inline void ScheduleTextUpdate(nsIContent* aTextNode) {
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// Make sure we are not called with a node that is not in the DOM tree or
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// not visible.
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MOZ_ASSERT(aTextNode->GetParentNode(), "A text node is not in DOM");
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MOZ_ASSERT(aTextNode->GetPrimaryFrame(),
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"A text node doesn't have a frame");
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MOZ_ASSERT(aTextNode->GetPrimaryFrame()->StyleVisibility()->IsVisible(),
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"A text node is not visible");
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mTextHash.PutEntry(aTextNode);
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ScheduleProcessing();
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}
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/**
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* Pend accessible tree update for content insertion.
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*/
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void ScheduleContentInsertion(Accessible* aContainer,
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nsTArray<nsCOMPtr<nsIContent>>& aInsertions);
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/**
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* Pend an accessible subtree relocation.
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*/
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void ScheduleRelocation(Accessible* aOwner) {
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if (!mRelocations.Contains(aOwner) && mRelocations.AppendElement(aOwner)) {
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ScheduleProcessing();
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}
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}
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/**
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* Start to observe refresh to make notifications and events processing after
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* layout.
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*/
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void ScheduleProcessing();
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/**
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* Process the generic notification synchronously if there are no pending
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* layout changes and no notifications are pending or being processed right
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* now. Otherwise, queue it up to process asynchronously.
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*
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* @note The caller must guarantee that the given instance still exists when
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* the notification is processed.
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*/
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template <class Class, class... Args>
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inline void HandleNotification(
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Class* aInstance,
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typename TNotification<Class, Args...>::Callback aMethod,
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Args*... aArgs) {
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if (!IsUpdatePending()) {
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#ifdef A11Y_LOG
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if (mozilla::a11y::logging::IsEnabled(
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mozilla::a11y::logging::eNotifications))
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mozilla::a11y::logging::Text("sync notification processing");
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#endif
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(aInstance->*aMethod)(aArgs...);
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return;
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}
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RefPtr<Notification> notification =
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new TNotification<Class, Args...>(aInstance, aMethod, aArgs...);
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if (notification && mNotifications.AppendElement(notification))
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ScheduleProcessing();
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}
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/**
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* Schedule the generic notification to process asynchronously.
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*
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* @note The caller must guarantee that the given instance still exists when
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* the notification is processed.
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*/
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template <class Class>
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inline void ScheduleNotification(
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Class* aInstance, typename TNotification<Class>::Callback aMethod) {
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RefPtr<Notification> notification =
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new TNotification<Class>(aInstance, aMethod);
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if (notification && mNotifications.AppendElement(notification))
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ScheduleProcessing();
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}
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template <class Class, class Arg>
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inline void ScheduleNotification(
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Class* aInstance, typename TNotification<Class, Arg>::Callback aMethod,
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Arg* aArg) {
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RefPtr<Notification> notification =
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new TNotification<Class, Arg>(aInstance, aMethod, aArg);
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if (notification && mNotifications.AppendElement(notification)) {
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ScheduleProcessing();
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}
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}
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#ifdef DEBUG
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bool IsUpdating() const {
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return mObservingState == eRefreshProcessingForUpdate;
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}
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#endif
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protected:
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virtual ~NotificationController();
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nsCycleCollectingAutoRefCnt mRefCnt;
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NS_DECL_OWNINGTHREAD
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/**
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* Return true if the accessible tree state update is pending.
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*/
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bool IsUpdatePending();
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/**
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* Return true if we should wait for processing from the parent before we can
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* process our own queue.
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*/
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bool WaitingForParent();
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private:
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NotificationController(const NotificationController&);
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NotificationController& operator=(const NotificationController&);
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// nsARefreshObserver
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virtual void WillRefresh(mozilla::TimeStamp aTime) override;
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/**
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* Set and returns a hide event, paired with a show event, for the move.
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*/
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void WithdrawPrecedingEvents(nsTArray<RefPtr<AccHideEvent>>* aEvs) {
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if (mPrecedingEvents.Length() > 0) {
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aEvs->AppendElements(std::move(mPrecedingEvents));
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}
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}
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void StorePrecedingEvent(AccHideEvent* aEv) {
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MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
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mPrecedingEvents.AppendElement(aEv);
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}
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void StorePrecedingEvents(nsTArray<RefPtr<AccHideEvent>>&& aEvs) {
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MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
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mPrecedingEvents.InsertElementsAt(0, aEvs);
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}
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private:
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/**
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* get rid of a mutation event that is no longer necessary.
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*/
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void DropMutationEvent(AccTreeMutationEvent* aEvent);
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/**
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* Fire all necessary mutation events.
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*/
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void ProcessMutationEvents();
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/**
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* Indicates whether we're waiting on an event queue processing from our
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* notification controller to flush events.
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*/
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enum eObservingState {
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eNotObservingRefresh,
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eRefreshObserving,
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eRefreshProcessing,
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eRefreshProcessingForUpdate
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};
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eObservingState mObservingState;
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/**
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* The presshell of the document accessible.
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*/
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PresShell* mPresShell;
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/**
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* Child documents that needs to be bound to the tree.
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*/
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nsTArray<RefPtr<DocAccessible>> mHangingChildDocuments;
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/**
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* Pending accessible tree update notifications for content insertions.
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*/
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nsClassHashtable<nsRefPtrHashKey<Accessible>, nsTArray<nsCOMPtr<nsIContent>>>
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mContentInsertions;
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template <class T>
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class nsCOMPtrHashKey : public PLDHashEntryHdr {
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public:
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typedef T* KeyType;
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typedef const T* KeyTypePointer;
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explicit nsCOMPtrHashKey(const T* aKey) : mKey(const_cast<T*>(aKey)) {}
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nsCOMPtrHashKey(nsCOMPtrHashKey<T>&& aOther)
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: PLDHashEntryHdr(std::move(aOther)), mKey(std::move(aOther.mKey)) {}
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~nsCOMPtrHashKey() {}
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KeyType GetKey() const { return mKey; }
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bool KeyEquals(KeyTypePointer aKey) const { return aKey == mKey; }
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static KeyTypePointer KeyToPointer(KeyType aKey) { return aKey; }
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static PLDHashNumber HashKey(KeyTypePointer aKey) {
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return NS_PTR_TO_INT32(aKey) >> 2;
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}
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enum { ALLOW_MEMMOVE = true };
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protected:
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nsCOMPtr<T> mKey;
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};
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/**
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* Pending accessible tree update notifications for rendered text changes.
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*/
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nsTHashtable<nsCOMPtrHashKey<nsIContent>> mTextHash;
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/**
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* Other notifications like DOM events. Don't make this an AutoTArray; we
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* use SwapElements() on it.
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*/
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nsTArray<RefPtr<Notification>> mNotifications;
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/**
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* Holds all scheduled relocations.
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*/
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nsTArray<RefPtr<Accessible>> mRelocations;
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/**
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* Holds all mutation events.
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*/
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EventTree mEventTree;
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/**
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* A temporary collection of hide events that should be fired before related
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* show event. Used by EventTree.
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*/
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nsTArray<RefPtr<AccHideEvent>> mPrecedingEvents;
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#ifdef DEBUG
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bool mMoveGuardOnStack;
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#endif
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friend class MoveGuard;
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friend class EventTree;
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/**
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* A list of all mutation events we may want to emit. Ordered from the first
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* event that should be emitted to the last one to emit.
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*/
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RefPtr<AccTreeMutationEvent> mFirstMutationEvent;
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RefPtr<AccTreeMutationEvent> mLastMutationEvent;
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/**
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* A class to map an accessible and event type to an event.
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*/
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class EventMap {
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public:
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enum EventType {
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ShowEvent = 0x0,
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HideEvent = 0x1,
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ReorderEvent = 0x2,
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};
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void PutEvent(AccTreeMutationEvent* aEvent);
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AccTreeMutationEvent* GetEvent(Accessible* aTarget, EventType aType);
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void RemoveEvent(AccTreeMutationEvent* aEvent);
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void Clear() { mTable.Clear(); }
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private:
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EventType GetEventType(AccTreeMutationEvent* aEvent);
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nsRefPtrHashtable<nsUint64HashKey, AccTreeMutationEvent> mTable;
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};
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EventMap mMutationMap;
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uint32_t mEventGeneration;
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};
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} // namespace a11y
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} // namespace mozilla
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#endif // mozilla_a11y_NotificationController_h_
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