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97 lines
3.7 KiB
C++
97 lines
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AndroidMediaResourceServer_h_)
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#define AndroidMediaResourceServer_h_
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#include <map>
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#include "nsIServerSocket.h"
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#include "MediaResource.h"
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namespace mozilla {
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class MediaResource;
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/*
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AndroidMediaResourceServer instantiates a socket server that understands
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HTTP requests for MediaResource instances. The server runs on an
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automatically selected port and MediaResource instances are registered.
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The registration returns a string URL than can be used to fetch the
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resource. That URL contains a randomly generated path to make it
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difficult for other local applications on the device to guess it.
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The HTTP protocol is limited in that it supports only what the
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Android DataSource implementation uses to fetch media. It
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understands HTTP GET and byte range requests.
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The intent of this class is to be used in Media backends that
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have a system component that does its own network requests. These
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requests are made against this server which then uses standard
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Gecko network requests and media cache usage.
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The AndroidMediaResourceServer can be instantiated on any thread and
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its methods are threadsafe - they can be called on any thread.
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The server socket itself is always run on the main thread and
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this is done by the Start() static method by synchronously
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dispatching to the main thread.
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*/
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class AndroidMediaResourceServer : public Runnable
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{
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private:
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// Mutex protecting private members of AndroidMediaResourceServer.
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// All member variables below this point in the class definition
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// must acquire the mutex before access.
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mozilla::Mutex mMutex;
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// Server socket used to listen for incoming connections
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nsCOMPtr<nsIServerSocket> mSocket;
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// Mapping between MediaResource URL's to the MediaResource
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// object served at that URL.
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typedef std::map<nsCString,
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RefPtr<mozilla::MediaResource> > ResourceMap;
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ResourceMap mResources;
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// Create a AndroidMediaResourceServer that will listen on an automatically
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// selected port when started. This is private as it should only be
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// called internally from the public 'Start' method.
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AndroidMediaResourceServer();
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NS_IMETHOD Run();
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// Append a random URL path to a string. This is used for creating a
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// unique URl for a resource which helps prevent malicious software
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// running on the same machine as the server from guessing the URL
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// and accessing video data.
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nsresult AppendRandomPath(nsCString& aURL);
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public:
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// Create a AndroidMediaResourceServer and start it listening. This call will
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// perform a synchronous request on the main thread.
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static already_AddRefed<AndroidMediaResourceServer> Start();
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// Stops the server from listening and accepting further connections.
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void Stop();
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// Add a MediaResource to be served by this server. Stores the
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// absolute URL that can be used to access the resource in 'aUrl'.
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nsresult AddResource(mozilla::MediaResource* aResource, nsCString& aUrl);
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// Remove a MediaResource so it is no longer served by this server.
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// The URL provided must match exactly that provided by a previous
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// call to "AddResource".
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void RemoveResource(nsCString const& aUrl);
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// Returns the prefix for HTTP requests to the server. This plus
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// the result of AddResource results in an Absolute URL.
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nsCString GetURLPrefix();
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// Returns the resource asociated with a given URL
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already_AddRefed<mozilla::MediaResource> GetResource(nsCString const& aUrl);
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};
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} // namespace mozilla
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#endif
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