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CanvasLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
CanvasLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
DeviceManagerD3D9.cpp
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Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7
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2010-09-17 18:57:46 +00:00 |
DeviceManagerD3D9.h
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
genshaders.sh
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
ImageLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ImageLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
LayerManagerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
LayerManagerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
LayerManagerD3D9Shaders.h
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
LayerManagerD3D9Shaders.hlsl
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
Nv3DVUtils.cpp
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comments only, updating license text. a=b
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2010-09-13 13:45:20 -07:00 |
Nv3DVUtils.h
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comments only, updating license text. a=b
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2010-09-13 13:45:20 -07:00 |
ThebesLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ThebesLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |