mirror of
https://github.com/mozilla/gecko-dev.git
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811a9c30ca
--HG-- extra : rebase_source : 97927ab24b0f24e4cfce8ce9199dda24857cfd3b
1170 lines
45 KiB
C++
1170 lines
45 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EventStateManager_h_
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#define mozilla_EventStateManager_h_
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#include "mozilla/EventForwards.h"
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#include "nsIObserver.h"
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#include "nsWeakReference.h"
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#include "nsCOMPtr.h"
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#include "nsCOMArray.h"
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/TimeStamp.h"
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#include "nsIFrame.h"
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#include "Units.h"
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#define NS_USER_INTERACTION_INTERVAL 5000 // ms
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class nsFrameLoader;
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class nsIContent;
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class nsIDocument;
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class nsIDocShell;
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class nsIDocShellTreeItem;
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class imgIContainer;
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class nsIContentViewer;
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class nsIScrollableFrame;
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class nsITimer;
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class nsPresContext;
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namespace mozilla {
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class EnterLeaveDispatcher;
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class EventStates;
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class IMEContentObserver;
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class ScrollbarsForWheel;
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class WheelTransaction;
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namespace dom {
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class DataTransfer;
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class Element;
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class TabParent;
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} // namespace dom
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class OverOutElementsWrapper final : public nsISupports
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{
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~OverOutElementsWrapper();
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public:
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OverOutElementsWrapper();
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_CLASS(OverOutElementsWrapper)
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WeakFrame mLastOverFrame;
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nsCOMPtr<nsIContent> mLastOverElement;
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// The last element on which we fired a over event, or null if
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// the last over event we fired has finished processing.
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nsCOMPtr<nsIContent> mFirstOverEventElement;
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// The last element on which we fired a out event, or null if
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// the last out event we fired has finished processing.
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nsCOMPtr<nsIContent> mFirstOutEventElement;
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};
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class EventStateManager : public nsSupportsWeakReference,
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public nsIObserver
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{
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friend class mozilla::EnterLeaveDispatcher;
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friend class mozilla::ScrollbarsForWheel;
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friend class mozilla::WheelTransaction;
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virtual ~EventStateManager();
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public:
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EventStateManager();
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_NSIOBSERVER
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nsresult Init();
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nsresult Shutdown();
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/* The PreHandleEvent method is called before event dispatch to either
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* the DOM or frames. Any processing which must not be prevented or
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* cancelled should occur here. Any processing which is intended to
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* be conditional based on either DOM or frame processing should occur in
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* PostHandleEvent. Any centralized event processing which must occur before
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* DOM or frame event handling should occur here as well.
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*/
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nsresult PreHandleEvent(nsPresContext* aPresContext,
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WidgetEvent* aEvent,
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nsIFrame* aTargetFrame,
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nsIContent* aTargetContent,
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nsEventStatus* aStatus);
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/* The PostHandleEvent method should contain all system processing which
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* should occur conditionally based on DOM or frame processing. It should
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* also contain any centralized event processing which must occur after
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* DOM and frame processing.
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*/
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nsresult PostHandleEvent(nsPresContext* aPresContext,
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WidgetEvent* aEvent,
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nsIFrame* aTargetFrame,
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nsEventStatus* aStatus);
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void PostHandleKeyboardEvent(WidgetKeyboardEvent* aKeyboardEvent,
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nsIFrame* aTargetFrame, nsEventStatus& aStatus);
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/**
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* DispatchLegacyMouseScrollEvents() dispatches eLegacyMouseLineOrPageScroll
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* event and eLegacyMousePixelScroll event for compatibility with old Gecko.
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*/
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void DispatchLegacyMouseScrollEvents(nsIFrame* aTargetFrame,
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WidgetWheelEvent* aEvent,
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nsEventStatus* aStatus);
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void NotifyDestroyPresContext(nsPresContext* aPresContext);
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void SetPresContext(nsPresContext* aPresContext);
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void ClearFrameRefs(nsIFrame* aFrame);
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nsIFrame* GetEventTarget();
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already_AddRefed<nsIContent> GetEventTargetContent(WidgetEvent* aEvent);
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/**
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* Notify that the given NS_EVENT_STATE_* bit has changed for this content.
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* @param aContent Content which has changed states
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* @param aState Corresponding state flags such as NS_EVENT_STATE_FOCUS
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* @return Whether the content was able to change all states. Returns false
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* if a resulting DOM event causes the content node passed in
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* to not change states. Note, the frame for the content may
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* change as a result of the content state change, because of
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* frame reconstructions that may occur, but this does not
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* affect the return value.
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*/
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bool SetContentState(nsIContent* aContent, EventStates aState);
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void ContentRemoved(nsIDocument* aDocument, nsIContent* aMaybeContainer,
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nsIContent* aContent);
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bool EventStatusOK(WidgetGUIEvent* aEvent);
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/**
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* EventStateManager stores IMEContentObserver while it's observing contents.
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* Following mehtods are called by IMEContentObserver when it starts to
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* observe or stops observing the content.
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*/
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void OnStartToObserveContent(IMEContentObserver* aIMEContentObserver);
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void OnStopObservingContent(IMEContentObserver* aIMEContentObserver);
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/**
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* TryToFlushPendingNotificationsToIME() suggests flushing pending
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* notifications to IME to IMEContentObserver.
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* Doesn't do anything in child processes where flushing happens
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* asynchronously.
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*/
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void TryToFlushPendingNotificationsToIME();
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/**
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* Register accesskey on the given element. When accesskey is activated then
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* the element will be notified via nsIContent::PerformAccesskey() method.
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*
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* @param aElement the given element
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* @param aKey accesskey
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*/
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void RegisterAccessKey(dom::Element* aElement, uint32_t aKey);
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/**
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* Unregister accesskey for the given element.
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*
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* @param aElement the given element
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* @param aKey accesskey
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*/
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void UnregisterAccessKey(dom::Element* aElement, uint32_t aKey);
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/**
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* Get accesskey registered on the given element or 0 if there is none.
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*
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* @param aElement the given element (must not be null)
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* @return registered accesskey
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*/
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uint32_t GetRegisteredAccessKey(dom::Element* aContent);
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static void GetAccessKeyLabelPrefix(dom::Element* aElement, nsAString& aPrefix);
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/**
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* HandleAccessKey() looks for access keys which matches with aEvent and
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* execute when it matches with a chrome access key or some content access
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* keys.
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* If the event may match chrome access keys, this handles the access key
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* synchronously (if there are nested ESMs, their HandleAccessKey() are
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* also called recursively).
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* If the event may match content access keys and focused target is a remote
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* process, this does nothing for the content because when this is called,
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* it should already have been handled in the remote process.
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* If the event may match content access keys and focused target is not in
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* remote process but there are some remote children, this will post
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* HandleAccessKey messages to all remote children.
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*
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* @return true if there is accesskey which aEvent and
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* aAccessCharCodes match with. Otherwise, false.
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* I.e., when this returns true, a target is executed
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* or focused.
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* Note that even if this returns false, a target in
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* remote process may be executed or focused
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* asynchronously.
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*/
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bool HandleAccessKey(WidgetKeyboardEvent* aEvent,
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nsPresContext* aPresContext,
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nsTArray<uint32_t>& aAccessCharCodes)
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{
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return WalkESMTreeToHandleAccessKey(aEvent, aPresContext, aAccessCharCodes,
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nullptr, eAccessKeyProcessingNormal,
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true);
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}
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/**
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* CheckIfEventMatchesAccessKey() looks for access key which matches with
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* aEvent in the process but won't execute it.
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*
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* @return true if there is accesskey which aEvent matches with
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* in this process. Otherwise, false.
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*/
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bool CheckIfEventMatchesAccessKey(WidgetKeyboardEvent* aEvent,
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nsPresContext* aPresContext);
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nsresult SetCursor(int32_t aCursor, imgIContainer* aContainer,
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bool aHaveHotspot, float aHotspotX, float aHotspotY,
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nsIWidget* aWidget, bool aLockCursor);
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/**
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* StartHandlingUserInput() is called when we start to handle a user input.
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* StopHandlingUserInput() is called when we finish handling a user input.
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* If the caller knows which input event caused that, it should set
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* aMessage to the event message. Otherwise, set eVoidEvent.
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* Note that StopHandlingUserInput() caller should call it with exactly same
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* event message as its corresponding StartHandlingUserInput() call because
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* these methods may count the number of specific event message.
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*/
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static void StartHandlingUserInput(EventMessage aMessage);
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static void StopHandlingUserInput(EventMessage aMessage);
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static TimeStamp GetHandlingInputStart() {
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return sHandlingInputStart;
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}
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/**
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* Returns true if the current code is being executed as a result of
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* user input or keyboard input. The former includes anything that is
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* initiated by user, with the exception of page load events or mouse
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* over events. And the latter returns true when one of the user inputs
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* is an input from keyboard. If these methods are called from asynchronously
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* executed code, such as during layout reflows, it will return false.
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*/
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static bool IsHandlingUserInput();
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static bool IsHandlingKeyboardInput();
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/**
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* Get the number of user inputs handled since process start. This
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* includes anything that is initiated by user, with the exception
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* of page load events or mouse over events.
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*/
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static uint64_t UserInputCount()
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{
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return sUserInputCounter;
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}
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/**
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* Get the timestamp at which the latest user input was handled.
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*
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* Guaranteed to be monotonic. Until the first user input, return
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* the epoch.
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*/
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static TimeStamp LatestUserInputStart()
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{
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return sLatestUserInputStart;
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}
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nsPresContext* GetPresContext() { return mPresContext; }
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NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(EventStateManager,
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nsIObserver)
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static nsIDocument* sMouseOverDocument;
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static EventStateManager* GetActiveEventStateManager() { return sActiveESM; }
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// Sets aNewESM to be the active event state manager, and
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// if aContent is non-null, marks the object as active.
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static void SetActiveManager(EventStateManager* aNewESM,
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nsIContent* aContent);
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// Sets the full-screen event state on aElement to aIsFullScreen.
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static void SetFullScreenState(dom::Element* aElement, bool aIsFullScreen);
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static bool IsRemoteTarget(nsIContent* aTarget);
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// Returns true if the given WidgetWheelEvent will resolve to a scroll action.
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static bool WheelEventIsScrollAction(const WidgetWheelEvent* aEvent);
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// Returns true if the given WidgetWheelEvent will resolve to a horizontal
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// scroll action but it's a vertical wheel operation.
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static bool WheelEventIsHorizontalScrollAction(const WidgetWheelEvent* aEvet);
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// Returns user-set multipliers for a wheel event.
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static void GetUserPrefsForWheelEvent(const WidgetWheelEvent* aEvent,
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double* aOutMultiplierX,
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double* aOutMultiplierY);
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// Returns whether or not a frame can be vertically scrolled with a mouse
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// wheel (as opposed to, say, a selection or touch scroll).
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static bool CanVerticallyScrollFrameWithWheel(nsIFrame* aFrame);
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// Holds the point in screen coords that a mouse event was dispatched to,
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// before we went into pointer lock mode. This is constantly updated while
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// the pointer is not locked, but we don't update it while the pointer is
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// locked. This is used by dom::Event::GetScreenCoords() to make mouse
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// events' screen coord appear frozen at the last mouse position while
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// the pointer is locked.
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static CSSIntPoint sLastScreenPoint;
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// Holds the point in client coords of the last mouse event. Used by
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// dom::Event::GetClientCoords() to make mouse events' client coords appear
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// frozen at the last mouse position while the pointer is locked.
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static CSSIntPoint sLastClientPoint;
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static bool sIsPointerLocked;
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static nsWeakPtr sPointerLockedElement;
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static nsWeakPtr sPointerLockedDoc;
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/**
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* If the absolute values of mMultiplierX and/or mMultiplierY are equal or
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* larger than this value, the computed scroll amount isn't rounded down to
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* the page width or height.
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*/
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enum {
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MIN_MULTIPLIER_VALUE_ALLOWING_OVER_ONE_PAGE_SCROLL = 1000
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};
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protected:
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/**
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* Prefs class capsules preference management.
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*/
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class Prefs
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{
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public:
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static bool KeyCausesActivation() { return sKeyCausesActivation; }
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static bool ClickHoldContextMenu() { return sClickHoldContextMenu; }
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static void Init();
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static void OnChange(const char* aPrefName, void*);
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static void Shutdown();
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private:
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static bool sKeyCausesActivation;
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static bool sClickHoldContextMenu;
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static int32_t GetAccessModifierMask(int32_t aItemType);
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};
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/*
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* If aTargetFrame's widget has a cached cursor value, resets the cursor
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* such that the next call to SetCursor on the widget will force an update
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* of the native cursor. For use in getting puppet widget to update its
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* cursor between mouse exit / enter transitions. This call basically wraps
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* nsIWidget ClearCachedCursor.
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*/
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void ClearCachedWidgetCursor(nsIFrame* aTargetFrame);
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void UpdateCursor(nsPresContext* aPresContext,
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WidgetEvent* aEvent,
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nsIFrame* aTargetFrame,
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nsEventStatus* aStatus);
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/**
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* Turn a GUI mouse/pointer event into a mouse/pointer event targeted at the specified
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* content. This returns the primary frame for the content (or null
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* if it goes away during the event).
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*/
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nsIFrame* DispatchMouseOrPointerEvent(WidgetMouseEvent* aMouseEvent,
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EventMessage aMessage,
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nsIContent* aTargetContent,
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nsIContent* aRelatedContent);
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/**
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* Synthesize DOM pointerover and pointerout events
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*/
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void GeneratePointerEnterExit(EventMessage aMessage,
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WidgetMouseEvent* aEvent);
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/**
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* Synthesize DOM and frame mouseover and mouseout events from this
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* MOUSE_MOVE or MOUSE_EXIT event.
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*/
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void GenerateMouseEnterExit(WidgetMouseEvent* aMouseEvent);
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/**
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* Tell this ESM and ESMs in parent documents that the mouse is
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* over some content in this document.
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*/
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void NotifyMouseOver(WidgetMouseEvent* aMouseEvent,
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nsIContent* aContent);
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/**
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* Tell this ESM and ESMs in affected child documents that the mouse
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* has exited this document's currently hovered content.
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* @param aMouseEvent the event that triggered the mouseout
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* @param aMovingInto the content node we've moved into. This is used to set
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* the relatedTarget for mouseout events. Also, if it's non-null
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* NotifyMouseOut will NOT change the current hover content to null;
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* in that case the caller is responsible for updating hover state.
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*/
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void NotifyMouseOut(WidgetMouseEvent* aMouseEvent,
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nsIContent* aMovingInto);
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void GenerateDragDropEnterExit(nsPresContext* aPresContext,
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WidgetDragEvent* aDragEvent);
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/**
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* Return mMouseEnterLeaveHelper or relevant mPointersEnterLeaveHelper elements wrapper.
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* If mPointersEnterLeaveHelper does not contain wrapper for pointerId it create new one
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*/
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OverOutElementsWrapper* GetWrapperByEventID(WidgetMouseEvent* aMouseEvent);
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/**
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* Fire the dragenter and dragexit/dragleave events when the mouse moves to a
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* new target.
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*
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* @param aRelatedTarget relatedTarget to set for the event
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* @param aTargetContent target to set for the event
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* @param aTargetFrame target frame for the event
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*/
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void FireDragEnterOrExit(nsPresContext* aPresContext,
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WidgetDragEvent* aDragEvent,
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EventMessage aMessage,
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nsIContent* aRelatedTarget,
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nsIContent* aTargetContent,
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AutoWeakFrame& aTargetFrame);
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/**
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* Update the initial drag session data transfer with any changes that occur
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* on cloned data transfer objects used for events.
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*/
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void UpdateDragDataTransfer(WidgetDragEvent* dragEvent);
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static nsresult InitAndDispatchClickEvent(WidgetMouseEvent* aEvent,
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nsEventStatus* aStatus,
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EventMessage aMessage,
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nsIPresShell* aPresShell,
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nsIContent* aMouseTarget,
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AutoWeakFrame aCurrentTarget,
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bool aNoContentDispatch);
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nsresult SetClickCount(WidgetMouseEvent* aEvent, nsEventStatus* aStatus);
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nsresult CheckForAndDispatchClick(WidgetMouseEvent* aEvent,
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nsEventStatus* aStatus);
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void EnsureDocument(nsPresContext* aPresContext);
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void FlushPendingEvents(nsPresContext* aPresContext);
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/**
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* The phases of WalkESMTreeToHandleAccessKey processing. See below.
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*/
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typedef enum {
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eAccessKeyProcessingNormal = 0,
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eAccessKeyProcessingUp,
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eAccessKeyProcessingDown
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} ProcessingAccessKeyState;
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/**
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* Walk EMS to look for access key and execute found access key when aExecute
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* is true.
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* If there is registered content for the accesskey given by the key event
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* and modifier mask then call content.PerformAccesskey(), otherwise call
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* WalkESMTreeToHandleAccessKey() recursively, on descendant docshells first,
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* then on the ancestor (with |aBubbledFrom| set to the docshell associated
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* with |this|), until something matches.
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*
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* @param aEvent the keyboard event triggering the acccess key
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* @param aPresContext the presentation context
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* @param aAccessCharCodes list of charcode candidates
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* @param aBubbledFrom is used by an ancestor to avoid calling
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* WalkESMTreeToHandleAccessKey() on the child the call originally
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* came from, i.e. this is the child that recursively called us in
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* its Up phase. The initial caller passes |nullptr| here. This is to
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* avoid an infinite loop.
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* @param aAccessKeyState Normal, Down or Up processing phase (see enums
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* above). The initial event receiver uses 'normal', then 'down' when
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* processing children and Up when recursively calling its ancestor.
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* @param aExecute is true, execute an accesskey if it's found. Otherwise,
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* found accesskey won't be executed.
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*
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* @return true if there is a target which aEvent and
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* aAccessCharCodes match with in this process.
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* Otherwise, false. I.e., when this returns true and
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* aExecute is true, a target is executed or focused.
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* Note that even if this returns false, a target in
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* remote process may be executed or focused
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* asynchronously.
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*/
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bool WalkESMTreeToHandleAccessKey(WidgetKeyboardEvent* aEvent,
|
|
nsPresContext* aPresContext,
|
|
nsTArray<uint32_t>& aAccessCharCodes,
|
|
nsIDocShellTreeItem* aBubbledFrom,
|
|
ProcessingAccessKeyState aAccessKeyState,
|
|
bool aExecute);
|
|
|
|
/**
|
|
* Look for access key and execute found access key if aExecute is true in
|
|
* the instance.
|
|
*
|
|
* @return true if there is a target which matches with
|
|
* aAccessCharCodes and aIsTrustedEvent. Otherwise,
|
|
* false. I.e., when this returns true and aExecute
|
|
* is true, a target is executed or focused.
|
|
*/
|
|
bool LookForAccessKeyAndExecute(nsTArray<uint32_t>& aAccessCharCodes,
|
|
bool aIsTrustedEvent,
|
|
bool aExecute);
|
|
|
|
//---------------------------------------------
|
|
// DocShell Focus Traversal Methods
|
|
//---------------------------------------------
|
|
|
|
nsIContent* GetFocusedContent();
|
|
bool IsShellVisible(nsIDocShell* aShell);
|
|
|
|
// These functions are for mousewheel and pixel scrolling
|
|
|
|
class WheelPrefs
|
|
{
|
|
public:
|
|
static WheelPrefs* GetInstance();
|
|
static void Shutdown();
|
|
|
|
/**
|
|
* ApplyUserPrefsToDelta() overrides the wheel event's delta values with
|
|
* user prefs.
|
|
*/
|
|
void ApplyUserPrefsToDelta(WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* Returns whether or not ApplyUserPrefsToDelta() would change the delta
|
|
* values of an event.
|
|
*/
|
|
void GetUserPrefsForEvent(const WidgetWheelEvent* aEvent,
|
|
double* aOutMultiplierX,
|
|
double* aOutMultiplierY);
|
|
|
|
/**
|
|
* If ApplyUserPrefsToDelta() changed the delta values with customized
|
|
* prefs, the overflowDelta values would be inflated.
|
|
* CancelApplyingUserPrefsFromOverflowDelta() cancels the inflation.
|
|
*/
|
|
void CancelApplyingUserPrefsFromOverflowDelta(WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* Computes the default action for the aEvent with the prefs.
|
|
*/
|
|
enum Action : uint8_t
|
|
{
|
|
ACTION_NONE = 0,
|
|
ACTION_SCROLL,
|
|
ACTION_HISTORY,
|
|
ACTION_ZOOM,
|
|
ACTION_HORIZONTAL_SCROLL,
|
|
ACTION_LAST = ACTION_HORIZONTAL_SCROLL,
|
|
// Following actions are used only by internal processing. So, cannot
|
|
// specified by prefs.
|
|
ACTION_SEND_TO_PLUGIN,
|
|
};
|
|
Action ComputeActionFor(const WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* NeedToComputeLineOrPageDelta() returns if the aEvent needs to be
|
|
* computed the lineOrPageDelta values.
|
|
*/
|
|
bool NeedToComputeLineOrPageDelta(const WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* IsOverOnePageScrollAllowed*() checks whether wheel scroll amount should
|
|
* be rounded down to the page width/height (false) or not (true).
|
|
*/
|
|
bool IsOverOnePageScrollAllowedX(const WidgetWheelEvent* aEvent);
|
|
bool IsOverOnePageScrollAllowedY(const WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* WheelEventsEnabledOnPlugins() returns true if user wants to use mouse
|
|
* wheel on plugins.
|
|
*/
|
|
static bool WheelEventsEnabledOnPlugins();
|
|
|
|
private:
|
|
WheelPrefs();
|
|
~WheelPrefs();
|
|
|
|
static void OnPrefChanged(const char* aPrefName, void* aClosure);
|
|
|
|
enum Index
|
|
{
|
|
INDEX_DEFAULT = 0,
|
|
INDEX_ALT,
|
|
INDEX_CONTROL,
|
|
INDEX_META,
|
|
INDEX_SHIFT,
|
|
INDEX_OS,
|
|
COUNT_OF_MULTIPLIERS
|
|
};
|
|
|
|
/**
|
|
* GetIndexFor() returns the index of the members which should be used for
|
|
* the aEvent. When only one modifier key of MODIFIER_ALT,
|
|
* MODIFIER_CONTROL, MODIFIER_META, MODIFIER_SHIFT or MODIFIER_OS is
|
|
* pressed, returns the index for the modifier. Otherwise, this return the
|
|
* default index which is used at either no modifier key is pressed or
|
|
* two or modifier keys are pressed.
|
|
*/
|
|
Index GetIndexFor(const WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* GetPrefNameBase() returns the base pref name for aEvent.
|
|
* It's decided by GetModifierForPref() which modifier should be used for
|
|
* the aEvent.
|
|
*
|
|
* @param aBasePrefName The result, must be "mousewheel.with_*." or
|
|
* "mousewheel.default.".
|
|
*/
|
|
void GetBasePrefName(Index aIndex, nsACString& aBasePrefName);
|
|
|
|
void Init(Index aIndex);
|
|
|
|
void Reset();
|
|
|
|
/**
|
|
* Retrieve multiplier for aEvent->mDeltaX and aEvent->mDeltaY.
|
|
* If the default action is ACTION_HORIZONTAL_SCROLL and the delta values
|
|
* are adjusted by AutoWheelDeltaAdjuster(), this treats mMultiplierX as
|
|
* multiplier for deltaY and mMultiplierY as multiplier for deltaY.
|
|
*
|
|
* @param aEvent The event which is being handled.
|
|
* @param aIndex The index of mMultiplierX and mMultiplierY.
|
|
* Should be result of GetIndexFor(aEvent).
|
|
* @param aMultiplierForDeltaX Will be set to multiplier for
|
|
* aEvent->mDeltaX.
|
|
* @param aMultiplierForDeltaY Will be set to multiplier for
|
|
* aEvent->mDeltaY.
|
|
*/
|
|
void GetMultiplierForDeltaXAndY(const WidgetWheelEvent* aEvent,
|
|
Index aIndex,
|
|
double* aMultiplierForDeltaX,
|
|
double* aMultiplierForDeltaY);
|
|
|
|
bool mInit[COUNT_OF_MULTIPLIERS];
|
|
double mMultiplierX[COUNT_OF_MULTIPLIERS];
|
|
double mMultiplierY[COUNT_OF_MULTIPLIERS];
|
|
double mMultiplierZ[COUNT_OF_MULTIPLIERS];
|
|
Action mActions[COUNT_OF_MULTIPLIERS];
|
|
/**
|
|
* action values overridden by .override_x pref.
|
|
* If an .override_x value is -1, same as the
|
|
* corresponding mActions value.
|
|
*/
|
|
Action mOverriddenActionsX[COUNT_OF_MULTIPLIERS];
|
|
|
|
static WheelPrefs* sInstance;
|
|
|
|
static bool sWheelEventsEnabledOnPlugins;
|
|
};
|
|
|
|
/**
|
|
* DeltaDirection is used for specifying whether the called method should
|
|
* handle vertical delta or horizontal delta.
|
|
* This is clearer than using bool.
|
|
*/
|
|
enum DeltaDirection
|
|
{
|
|
DELTA_DIRECTION_X = 0,
|
|
DELTA_DIRECTION_Y
|
|
};
|
|
|
|
struct MOZ_STACK_CLASS EventState
|
|
{
|
|
bool mDefaultPrevented;
|
|
bool mDefaultPreventedByContent;
|
|
|
|
EventState() :
|
|
mDefaultPrevented(false), mDefaultPreventedByContent(false)
|
|
{
|
|
}
|
|
};
|
|
|
|
/**
|
|
* SendLineScrollEvent() dispatches a DOMMouseScroll event for the
|
|
* WidgetWheelEvent. This method shouldn't be called for non-trusted
|
|
* wheel event because it's not necessary for compatiblity.
|
|
*
|
|
* @param aTargetFrame The event target of wheel event.
|
|
* @param aEvent The original Wheel event.
|
|
* @param aState The event which should be set to the dispatching
|
|
* event. This also returns the dispatched event
|
|
* state.
|
|
* @param aDelta The delta value of the event.
|
|
* @param aDeltaDirection The X/Y direction of dispatching event.
|
|
*/
|
|
void SendLineScrollEvent(nsIFrame* aTargetFrame,
|
|
WidgetWheelEvent* aEvent,
|
|
EventState& aState,
|
|
int32_t aDelta,
|
|
DeltaDirection aDeltaDirection);
|
|
|
|
/**
|
|
* SendPixelScrollEvent() dispatches a MozMousePixelScroll event for the
|
|
* WidgetWheelEvent. This method shouldn't be called for non-trusted
|
|
* wheel event because it's not necessary for compatiblity.
|
|
*
|
|
* @param aTargetFrame The event target of wheel event.
|
|
* @param aEvent The original Wheel event.
|
|
* @param aState The event which should be set to the dispatching
|
|
* event. This also returns the dispatched event
|
|
* state.
|
|
* @param aPixelDelta The delta value of the event.
|
|
* @param aDeltaDirection The X/Y direction of dispatching event.
|
|
*/
|
|
void SendPixelScrollEvent(nsIFrame* aTargetFrame,
|
|
WidgetWheelEvent* aEvent,
|
|
EventState& aState,
|
|
int32_t aPixelDelta,
|
|
DeltaDirection aDeltaDirection);
|
|
|
|
/**
|
|
* ComputeScrollTarget() returns the scrollable frame which should be
|
|
* scrolled.
|
|
*
|
|
* @param aTargetFrame The event target of the wheel event.
|
|
* @param aEvent The handling mouse wheel event.
|
|
* @param aOptions The options for finding the scroll target.
|
|
* Callers should use COMPUTE_*.
|
|
* @return The scrollable frame which should be scrolled.
|
|
*/
|
|
// These flags are used in ComputeScrollTarget(). Callers should use
|
|
// COMPUTE_*.
|
|
enum
|
|
{
|
|
PREFER_MOUSE_WHEEL_TRANSACTION = 0x00000001,
|
|
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS = 0x00000002,
|
|
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS = 0x00000004,
|
|
START_FROM_PARENT = 0x00000008,
|
|
INCLUDE_PLUGIN_AS_TARGET = 0x00000010
|
|
};
|
|
enum ComputeScrollTargetOptions
|
|
{
|
|
// At computing scroll target for legacy mouse events, we should return
|
|
// first scrollable element even when it's not scrollable to the direction.
|
|
COMPUTE_LEGACY_MOUSE_SCROLL_EVENT_TARGET = 0,
|
|
// Default action prefers the scrolled element immediately before if it's
|
|
// still under the mouse cursor. Otherwise, it prefers the nearest
|
|
// scrollable ancestor which will be scrolled actually.
|
|
COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN =
|
|
(PREFER_MOUSE_WHEEL_TRANSACTION |
|
|
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS |
|
|
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS),
|
|
// When this is specified, the result may be nsPluginFrame. In such case,
|
|
// the frame doesn't have nsIScrollableFrame interface.
|
|
COMPUTE_DEFAULT_ACTION_TARGET =
|
|
(COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN |
|
|
INCLUDE_PLUGIN_AS_TARGET),
|
|
// Look for the nearest scrollable ancestor which can be scrollable with
|
|
// aEvent.
|
|
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_X_AXIS =
|
|
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS | START_FROM_PARENT),
|
|
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_Y_AXIS =
|
|
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS | START_FROM_PARENT)
|
|
};
|
|
static ComputeScrollTargetOptions RemovePluginFromTarget(
|
|
ComputeScrollTargetOptions aOptions)
|
|
{
|
|
switch (aOptions) {
|
|
case COMPUTE_DEFAULT_ACTION_TARGET:
|
|
return COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN;
|
|
default:
|
|
MOZ_ASSERT(!(aOptions & INCLUDE_PLUGIN_AS_TARGET));
|
|
return aOptions;
|
|
}
|
|
}
|
|
nsIFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
|
|
WidgetWheelEvent* aEvent,
|
|
ComputeScrollTargetOptions aOptions);
|
|
|
|
nsIFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
|
|
double aDirectionX,
|
|
double aDirectionY,
|
|
WidgetWheelEvent* aEvent,
|
|
ComputeScrollTargetOptions aOptions);
|
|
|
|
/**
|
|
* GetScrollAmount() returns the scroll amount in app uints of one line or
|
|
* one page. If the wheel event scrolls a page, returns the page width and
|
|
* height. Otherwise, returns line height for both its width and height.
|
|
*
|
|
* @param aScrollableFrame A frame which will be scrolled by the event.
|
|
* The result of ComputeScrollTarget() is
|
|
* expected for this value.
|
|
* This can be nullptr if there is no scrollable
|
|
* frame. Then, this method uses root frame's
|
|
* line height or visible area's width and height.
|
|
*/
|
|
nsSize GetScrollAmount(nsPresContext* aPresContext,
|
|
WidgetWheelEvent* aEvent,
|
|
nsIScrollableFrame* aScrollableFrame);
|
|
|
|
/**
|
|
* DoScrollText() scrolls the scrollable frame for aEvent.
|
|
*/
|
|
void DoScrollText(nsIScrollableFrame* aScrollableFrame,
|
|
WidgetWheelEvent* aEvent);
|
|
|
|
void DoScrollHistory(int32_t direction);
|
|
void DoScrollZoom(nsIFrame *aTargetFrame, int32_t adjustment);
|
|
nsresult GetContentViewer(nsIContentViewer** aCv);
|
|
nsresult ChangeTextSize(int32_t change);
|
|
nsresult ChangeFullZoom(int32_t change);
|
|
|
|
/**
|
|
* DeltaAccumulator class manages delta values for dispatching DOMMouseScroll
|
|
* event. If wheel events are caused by pixel scroll only devices or
|
|
* the delta values are customized by prefs, this class stores the delta
|
|
* values and set lineOrPageDelta values.
|
|
*/
|
|
class DeltaAccumulator
|
|
{
|
|
public:
|
|
static DeltaAccumulator* GetInstance()
|
|
{
|
|
if (!sInstance) {
|
|
sInstance = new DeltaAccumulator;
|
|
}
|
|
return sInstance;
|
|
}
|
|
|
|
static void Shutdown()
|
|
{
|
|
delete sInstance;
|
|
sInstance = nullptr;
|
|
}
|
|
|
|
bool IsInTransaction() { return mHandlingDeltaMode != UINT32_MAX; }
|
|
|
|
/**
|
|
* InitLineOrPageDelta() stores pixel delta values of WidgetWheelEvents
|
|
* which are caused if it's needed. And if the accumulated delta becomes a
|
|
* line height, sets lineOrPageDeltaX and lineOrPageDeltaY automatically.
|
|
*/
|
|
void InitLineOrPageDelta(nsIFrame* aTargetFrame,
|
|
EventStateManager* aESM,
|
|
WidgetWheelEvent* aEvent);
|
|
|
|
/**
|
|
* Reset() resets all members.
|
|
*/
|
|
void Reset();
|
|
|
|
/**
|
|
* ComputeScrollAmountForDefaultAction() computes the default action's
|
|
* scroll amount in device pixels with mPendingScrollAmount*.
|
|
*/
|
|
nsIntPoint ComputeScrollAmountForDefaultAction(
|
|
WidgetWheelEvent* aEvent,
|
|
const nsIntSize& aScrollAmountInDevPixels);
|
|
|
|
private:
|
|
DeltaAccumulator() :
|
|
mX(0.0), mY(0.0), mPendingScrollAmountX(0.0), mPendingScrollAmountY(0.0),
|
|
mHandlingDeltaMode(UINT32_MAX), mIsNoLineOrPageDeltaDevice(false)
|
|
{
|
|
}
|
|
|
|
double mX;
|
|
double mY;
|
|
|
|
// When default action of a wheel event is scroll but some delta values
|
|
// are ignored because the computed amount values are not integer, the
|
|
// fractional values are saved by these members.
|
|
double mPendingScrollAmountX;
|
|
double mPendingScrollAmountY;
|
|
|
|
TimeStamp mLastTime;
|
|
|
|
uint32_t mHandlingDeltaMode;
|
|
bool mIsNoLineOrPageDeltaDevice;
|
|
|
|
static DeltaAccumulator* sInstance;
|
|
};
|
|
|
|
// end mousewheel functions
|
|
|
|
/*
|
|
* When a touch gesture is about to start, this function determines what
|
|
* kind of gesture interaction we will want to use, based on what is
|
|
* underneath the initial touch point.
|
|
* Currently it decides between panning (finger scrolling) or dragging
|
|
* the target element, as well as the orientation to trigger panning and
|
|
* display visual boundary feedback. The decision is stored back in aEvent.
|
|
*/
|
|
void DecideGestureEvent(WidgetGestureNotifyEvent* aEvent,
|
|
nsIFrame* targetFrame);
|
|
|
|
// routines for the d&d gesture tracking state machine
|
|
void BeginTrackingDragGesture(nsPresContext* aPresContext,
|
|
WidgetMouseEvent* aDownEvent,
|
|
nsIFrame* aDownFrame);
|
|
|
|
friend class mozilla::dom::TabParent;
|
|
void BeginTrackingRemoteDragGesture(nsIContent* aContent);
|
|
void StopTrackingDragGesture();
|
|
void GenerateDragGesture(nsPresContext* aPresContext,
|
|
WidgetInputEvent* aEvent);
|
|
|
|
/**
|
|
* When starting a dnd session, UA must fire a pointercancel event and stop
|
|
* firing the subsequent pointer events.
|
|
*/
|
|
void MaybeFirePointerCancel(WidgetInputEvent* aEvent);
|
|
|
|
/**
|
|
* Determine which node the drag should be targeted at.
|
|
* This is either the node clicked when there is a selection, or, for HTML,
|
|
* the element with a draggable property set to true.
|
|
*
|
|
* aSelectionTarget - target to check for selection
|
|
* aDataTransfer - data transfer object that will contain the data to drag
|
|
* aSelection - [out] set to the selection to be dragged
|
|
* aTargetNode - [out] the draggable node, or null if there isn't one
|
|
*/
|
|
void DetermineDragTargetAndDefaultData(nsPIDOMWindowOuter* aWindow,
|
|
nsIContent* aSelectionTarget,
|
|
dom::DataTransfer* aDataTransfer,
|
|
nsISelection** aSelection,
|
|
nsIContent** aTargetNode);
|
|
|
|
/*
|
|
* Perform the default handling for the dragstart event and set up a
|
|
* drag for aDataTransfer if it contains any data. Returns true if a drag has
|
|
* started.
|
|
*
|
|
* aDragEvent - the dragstart event
|
|
* aDataTransfer - the data transfer that holds the data to be dragged
|
|
* aDragTarget - the target of the drag
|
|
* aSelection - the selection to be dragged
|
|
*/
|
|
bool DoDefaultDragStart(nsPresContext* aPresContext,
|
|
WidgetDragEvent* aDragEvent,
|
|
dom::DataTransfer* aDataTransfer,
|
|
nsIContent* aDragTarget,
|
|
nsISelection* aSelection);
|
|
|
|
bool IsTrackingDragGesture ( ) const { return mGestureDownContent != nullptr; }
|
|
/**
|
|
* Set the fields of aEvent to reflect the mouse position and modifier keys
|
|
* that were set when the user first pressed the mouse button (stored by
|
|
* BeginTrackingDragGesture). aEvent->mWidget must be
|
|
* mCurrentTarget->GetNearestWidget().
|
|
*/
|
|
void FillInEventFromGestureDown(WidgetMouseEvent* aEvent);
|
|
|
|
nsresult DoContentCommandEvent(WidgetContentCommandEvent* aEvent);
|
|
nsresult DoContentCommandScrollEvent(WidgetContentCommandEvent* aEvent);
|
|
|
|
dom::TabParent *GetCrossProcessTarget();
|
|
bool IsTargetCrossProcess(WidgetGUIEvent* aEvent);
|
|
|
|
/**
|
|
* DispatchCrossProcessEvent() try to post aEvent to target remote process.
|
|
* If you need to check if the event is posted to a remote process, you
|
|
* can use aEvent->HasBeenPostedToRemoteProcess().
|
|
*/
|
|
void DispatchCrossProcessEvent(WidgetEvent* aEvent,
|
|
nsFrameLoader* aRemote,
|
|
nsEventStatus *aStatus);
|
|
/**
|
|
* HandleCrossProcessEvent() may post aEvent to target remote processes.
|
|
* When it succeeded to post the event to at least one remote process,
|
|
* returns true. Otherwise, including the case not tried to dispatch to
|
|
* post the event, returns false.
|
|
* If you need to check if the event is posted to at least one remote
|
|
* process, you can use aEvent->HasBeenPostedToRemoteProcess().
|
|
*/
|
|
bool HandleCrossProcessEvent(WidgetEvent* aEvent,
|
|
nsEventStatus* aStatus);
|
|
|
|
void ReleaseCurrentIMEContentObserver();
|
|
|
|
void HandleQueryContentEvent(WidgetQueryContentEvent* aEvent);
|
|
|
|
private:
|
|
static inline void DoStateChange(dom::Element* aElement,
|
|
EventStates aState, bool aAddState);
|
|
static inline void DoStateChange(nsIContent* aContent, EventStates aState,
|
|
bool aAddState);
|
|
static void UpdateAncestorState(nsIContent* aStartNode,
|
|
nsIContent* aStopBefore,
|
|
EventStates aState,
|
|
bool aAddState);
|
|
static void ResetLastOverForContent(const uint32_t& aIdx,
|
|
RefPtr<OverOutElementsWrapper>& aChunk,
|
|
nsIContent* aClosure);
|
|
|
|
/**
|
|
* Update the attribute mLastRefPoint of the mouse event. It should be
|
|
* the center of the window while the pointer is locked.
|
|
* the same value as mRefPoint while there is no known last ref point.
|
|
* the same value as the last known mRefPoint.
|
|
*/
|
|
static void UpdateLastRefPointOfMouseEvent(WidgetMouseEvent* aMouseEvent);
|
|
|
|
static void ResetPointerToWindowCenterWhilePointerLocked(
|
|
WidgetMouseEvent* aMouseEvent);
|
|
|
|
// Update the last known ref point to the current event's mRefPoint.
|
|
static void UpdateLastPointerPosition(WidgetMouseEvent* aMouseEvent);
|
|
|
|
/**
|
|
* Notify target when user has been interaction with some speicific user
|
|
* gestures which are eKeyUp, eMouseUp, eTouchEnd.
|
|
*/
|
|
void NotifyTargetUserActivation(WidgetEvent* aEvent,
|
|
nsIContent* aTargetContent);
|
|
|
|
int32_t mLockCursor;
|
|
bool mLastFrameConsumedSetCursor;
|
|
|
|
// Last mouse event mRefPoint (the offset from the widget's origin in
|
|
// device pixels) when mouse was locked, used to restore mouse position
|
|
// after unlocking.
|
|
static LayoutDeviceIntPoint sPreLockPoint;
|
|
|
|
// Stores the mRefPoint of the last synthetic mouse move we dispatched
|
|
// to re-center the mouse when we were pointer locked. If this is (-1,-1) it
|
|
// means we've not recently dispatched a centering event. We use this to
|
|
// detect when we receive the synth event, so we can cancel and not send it
|
|
// to content.
|
|
static LayoutDeviceIntPoint sSynthCenteringPoint;
|
|
|
|
WeakFrame mCurrentTarget;
|
|
nsCOMPtr<nsIContent> mCurrentTargetContent;
|
|
static AutoWeakFrame sLastDragOverFrame;
|
|
|
|
// Stores the mRefPoint (the offset from the widget's origin in device
|
|
// pixels) of the last mouse event.
|
|
static LayoutDeviceIntPoint sLastRefPoint;
|
|
|
|
// member variables for the d&d gesture state machine
|
|
LayoutDeviceIntPoint mGestureDownPoint; // screen coordinates
|
|
// The content to use as target if we start a d&d (what we drag).
|
|
nsCOMPtr<nsIContent> mGestureDownContent;
|
|
// The content of the frame where the mouse-down event occurred. It's the same
|
|
// as the target in most cases but not always - for example when dragging
|
|
// an <area> of an image map this is the image. (bug 289667)
|
|
nsCOMPtr<nsIContent> mGestureDownFrameOwner;
|
|
// State of keys when the original gesture-down happened
|
|
Modifiers mGestureModifiers;
|
|
uint16_t mGestureDownButtons;
|
|
|
|
nsCOMPtr<nsIContent> mLastLeftMouseDownContent;
|
|
nsCOMPtr<nsIContent> mLastLeftMouseDownContentParent;
|
|
nsCOMPtr<nsIContent> mLastMiddleMouseDownContent;
|
|
nsCOMPtr<nsIContent> mLastMiddleMouseDownContentParent;
|
|
nsCOMPtr<nsIContent> mLastRightMouseDownContent;
|
|
nsCOMPtr<nsIContent> mLastRightMouseDownContentParent;
|
|
|
|
nsCOMPtr<nsIContent> mActiveContent;
|
|
nsCOMPtr<nsIContent> mHoverContent;
|
|
static nsCOMPtr<nsIContent> sDragOverContent;
|
|
nsCOMPtr<nsIContent> mURLTargetContent;
|
|
|
|
nsPresContext* mPresContext; // Not refcnted
|
|
nsCOMPtr<nsIDocument> mDocument; // Doesn't necessarily need to be owner
|
|
|
|
RefPtr<IMEContentObserver> mIMEContentObserver;
|
|
|
|
uint32_t mLClickCount;
|
|
uint32_t mMClickCount;
|
|
uint32_t mRClickCount;
|
|
|
|
bool mInTouchDrag;
|
|
|
|
bool m_haveShutdown;
|
|
|
|
// Time at which we began handling user input. Reset to the epoch
|
|
// once we have finished handling user input.
|
|
static TimeStamp sHandlingInputStart;
|
|
|
|
// Time at which we began handling the latest user input. Not reset
|
|
// at the end of the input.
|
|
static TimeStamp sLatestUserInputStart;
|
|
|
|
RefPtr<OverOutElementsWrapper> mMouseEnterLeaveHelper;
|
|
nsRefPtrHashtable<nsUint32HashKey, OverOutElementsWrapper> mPointersEnterLeaveHelper;
|
|
|
|
public:
|
|
static nsresult UpdateUserActivityTimer(void);
|
|
// Array for accesskey support
|
|
nsCOMArray<nsIContent> mAccessKeys;
|
|
|
|
// The number of user inputs handled since process start. This
|
|
// includes anything that is initiated by user, with the exception
|
|
// of page load events or mouse over events.
|
|
static uint64_t sUserInputCounter;
|
|
|
|
// The current depth of user and keyboard inputs. sUserInputEventDepth
|
|
// is the number of any user input events, page load events and mouse over
|
|
// events. sUserKeyboardEventDepth is the number of keyboard input events.
|
|
// Incremented whenever we start handling a user input, decremented when we
|
|
// have finished handling a user input. This depth is *not* reset in case
|
|
// of nested event loops.
|
|
static int32_t sUserInputEventDepth;
|
|
static int32_t sUserKeyboardEventDepth;
|
|
|
|
static bool sNormalLMouseEventInProcess;
|
|
|
|
static EventStateManager* sActiveESM;
|
|
|
|
static void ClearGlobalActiveContent(EventStateManager* aClearer);
|
|
|
|
// Functions used for click hold context menus
|
|
nsCOMPtr<nsITimer> mClickHoldTimer;
|
|
void CreateClickHoldTimer(nsPresContext* aPresContext,
|
|
nsIFrame* aDownFrame,
|
|
WidgetGUIEvent* aMouseDownEvent);
|
|
void KillClickHoldTimer();
|
|
void FireContextClick();
|
|
|
|
static void SetPointerLock(nsIWidget* aWidget, nsIContent* aElement) ;
|
|
static void sClickHoldCallback ( nsITimer* aTimer, void* aESM ) ;
|
|
};
|
|
|
|
/**
|
|
* This class is used while processing real user input. During this time, popups
|
|
* are allowed. For mousedown events, mouse capturing is also permitted.
|
|
*/
|
|
class AutoHandlingUserInputStatePusher
|
|
{
|
|
public:
|
|
AutoHandlingUserInputStatePusher(bool aIsHandlingUserInput,
|
|
WidgetEvent* aEvent,
|
|
nsIDocument* aDocument);
|
|
~AutoHandlingUserInputStatePusher();
|
|
|
|
protected:
|
|
nsCOMPtr<nsIDocument> mMouseButtonEventHandlingDocument;
|
|
EventMessage mMessage;
|
|
bool mIsHandlingUserInput;
|
|
|
|
bool NeedsToResetFocusManagerMouseButtonHandlingState() const
|
|
{
|
|
return mMessage == eMouseDown || mMessage == eMouseUp;
|
|
}
|
|
|
|
private:
|
|
// Hide so that this class can only be stack-allocated
|
|
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; }
|
|
static void operator delete(void* /*memory*/) {}
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
// Click and double-click events need to be handled even for content that
|
|
// has no frame. This is required for Web compatibility.
|
|
#define NS_EVENT_NEEDS_FRAME(event) \
|
|
(!(event)->HasPluginActivationEventMessage() && \
|
|
(event)->mMessage != eMouseClick && \
|
|
(event)->mMessage != eMouseDoubleClick && \
|
|
(event)->mMessage != eMouseAuxClick)
|
|
|
|
#endif // mozilla_EventStateManager_h_
|