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a766482389
MozReview-Commit-ID: HOqQm2F6Dpn --- dom/gamepad/GamepadManager.cpp | 1 - gfx/vr/ipc/VRManagerChild.cpp | 18 ++++++------------ gfx/vr/ipc/VRManagerChild.h | 4 ---- gfx/vr/ipc/VRManagerParent.cpp | 21 +++++++++++++++++---- gfx/vr/ipc/VRManagerParent.h | 4 +++- 5 files changed, 26 insertions(+), 22 deletions(-) --HG-- extra : amend_source : 4a687f8cbe12d88da3c88e0dba859331806fc6ff
186 lines
6.9 KiB
C++
186 lines
6.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_VR_VRMANAGERCHILD_H
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#define MOZILLA_GFX_VR_VRMANAGERCHILD_H
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#include "mozilla/gfx/PVRManagerChild.h"
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#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
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#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
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#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
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#include "mozilla/layers/LayersTypes.h" // for LayersBackend
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#include "mozilla/layers/TextureForwarder.h"
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namespace mozilla {
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namespace dom {
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class GamepadManager;
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class Navigator;
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class VRDisplay;
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class VREventObserver;
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} // namespace dom
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namespace layers {
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class PCompositableChild;
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class TextureClient;
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}
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namespace gfx {
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class VRLayerChild;
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class VRDisplayClient;
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class VRManagerChild : public PVRManagerChild
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, public layers::TextureForwarder
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, public layers::KnowsCompositor
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerChild, override);
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TextureForwarder* GetTextureForwarder() override { return this; }
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LayersIPCActor* GetLayersIPCActor() override { return this; }
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static VRManagerChild* Get();
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// Indicate that an observer wants to receive VR events.
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void AddListener(dom::VREventObserver* aObserver);
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// Indicate that an observer should no longer receive VR events.
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void RemoveListener(dom::VREventObserver* aObserver);
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int GetInputFrameID();
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bool GetVRDisplays(nsTArray<RefPtr<VRDisplayClient> >& aDisplays);
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bool RefreshVRDisplaysWithCallback(uint64_t aWindowId);
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static void InitSameProcess();
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static void InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint);
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static bool InitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
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static bool ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
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static void ShutDown();
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static bool IsCreated();
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virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
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layers::LayersBackend aLayersBackend,
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TextureFlags aFlags,
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uint64_t aSerial) override;
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virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
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PVRLayerChild* CreateVRLayer(uint32_t aDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect);
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static void IdentifyTextureHost(const layers::TextureFactoryIdentifier& aIdentifier);
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layers::LayersBackend GetBackendType() const;
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layers::SyncObject* GetSyncObject() { return mSyncObject; }
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virtual MessageLoop* GetMessageLoop() const override { return mMessageLoop; }
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virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
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nsresult ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
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int32_t *aHandle);
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void CancelFrameRequestCallback(int32_t aHandle);
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void RunFrameRequestCallbacks();
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void UpdateDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayUpdates);
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void FireDOMVRDisplayConnectEvent();
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void FireDOMVRDisplayDisconnectEvent();
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void FireDOMVRDisplayPresentChangeEvent();
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virtual void HandleFatalError(const char* aName, const char* aMsg) const override;
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protected:
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explicit VRManagerChild();
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~VRManagerChild();
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void Destroy();
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static void DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild);
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virtual PTextureChild* AllocPTextureChild(const SurfaceDescriptor& aSharedData,
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const layers::LayersBackend& aLayersBackend,
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const TextureFlags& aFlags,
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const uint64_t& aSerial) override;
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virtual bool DeallocPTextureChild(PTextureChild* actor) override;
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virtual PVRLayerChild* AllocPVRLayerChild(const uint32_t& aDisplayID,
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const float& aLeftEyeX,
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const float& aLeftEyeY,
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const float& aLeftEyeWidth,
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const float& aLeftEyeHeight,
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const float& aRightEyeX,
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const float& aRightEyeY,
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const float& aRightEyeWidth,
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const float& aRightEyeHeight) override;
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virtual bool DeallocPVRLayerChild(PVRLayerChild* actor) override;
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virtual mozilla::ipc::IPCResult RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates) override;
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virtual mozilla::ipc::IPCResult RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
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virtual mozilla::ipc::IPCResult RecvNotifyVSync() override;
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virtual mozilla::ipc::IPCResult RecvNotifyVRVSync(const uint32_t& aDisplayID) override;
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virtual mozilla::ipc::IPCResult RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent) override;
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// ShmemAllocator
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virtual bool AllocShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) override;
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virtual bool AllocUnsafeShmem(size_t aSize,
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ipc::SharedMemory::SharedMemoryType aType,
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ipc::Shmem* aShmem) override;
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virtual bool DeallocShmem(ipc::Shmem& aShmem) override;
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virtual bool IsSameProcess() const override
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{
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return OtherPid() == base::GetCurrentProcId();
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}
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friend class layers::CompositorBridgeChild;
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private:
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void FireDOMVRDisplayConnectEventInternal();
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void FireDOMVRDisplayDisconnectEventInternal();
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void FireDOMVRDisplayPresentChangeEventInternal();
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/**
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* Notify id of Texture When host side end its use. Transaction id is used to
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* make sure if there is no newer usage.
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*/
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void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
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nsTArray<RefPtr<VRDisplayClient> > mDisplays;
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bool mDisplaysInitialized;
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nsTArray<uint64_t> mNavigatorCallbacks;
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int32_t mInputFrameID;
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MessageLoop* mMessageLoop;
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struct FrameRequest;
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nsTArray<FrameRequest> mFrameRequestCallbacks;
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/**
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* The current frame request callback handle
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*/
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int32_t mFrameRequestCallbackCounter;
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mozilla::TimeStamp mStartTimeStamp;
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// Array of Weak pointers, instance is owned by nsGlobalWindow::mVREventObserver.
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nsTArray<dom::VREventObserver*> mListeners;
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/**
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* Hold TextureClients refs until end of their usages on host side.
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* It defer calling of TextureClient recycle callback.
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*/
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nsDataHashtable<nsUint64HashKey, RefPtr<layers::TextureClient> > mTexturesWaitingRecycled;
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layers::LayersBackend mBackend;
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RefPtr<layers::SyncObject> mSyncObject;
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DISALLOW_COPY_AND_ASSIGN(VRManagerChild);
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};
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} // namespace mozilla
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} // namespace gfx
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#endif // MOZILLA_GFX_VR_VRMANAGERCHILD_H
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