gecko-dev/dom/media/webaudio/AudioBufferSourceNode.cpp
Karl Tomlinson dc70c3e748 bug 930257 finish BufferSource on processing last non-null block r=padenot
Since changes for bug 1217625, the node and downstream nodes won't be made
inactive until after downstream nodes have done their processing, and so there
is no need to wait for the first silent output block.

This essentially reverts 5c607f3f39d55544838f3111ede9e11a00d3c25e.

--HG--
extra : rebase_source : f449c427b580239f9072cc7c580585f10b69608f
2015-10-23 08:55:57 +13:00

833 lines
29 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioBufferSourceNode.h"
#include "mozilla/dom/AudioBufferSourceNodeBinding.h"
#include "mozilla/dom/AudioParam.h"
#include "mozilla/FloatingPoint.h"
#include "nsMathUtils.h"
#include "AudioNodeEngine.h"
#include "AudioNodeStream.h"
#include "AudioDestinationNode.h"
#include "AudioParamTimeline.h"
#include <limits>
#include <algorithm>
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode, AudioNode, mBuffer, mPlaybackRate, mDetune)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode)
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioNode)
NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioNode)
/**
* Media-thread playback engine for AudioBufferSourceNode.
* Nothing is played until a non-null buffer has been set (via
* AudioNodeStream::SetBuffer) and a non-zero mBufferEnd has been set (via
* AudioNodeStream::SetInt32Parameter).
*/
class AudioBufferSourceNodeEngine final : public AudioNodeEngine
{
public:
AudioBufferSourceNodeEngine(AudioNode* aNode,
AudioDestinationNode* aDestination) :
AudioNodeEngine(aNode),
mStart(0.0), mBeginProcessing(0),
mStop(STREAM_TIME_MAX),
mResampler(nullptr), mRemainingResamplerTail(0),
mBufferEnd(0),
mLoopStart(0), mLoopEnd(0),
mBufferPosition(0), mBufferSampleRate(0),
// mResamplerOutRate is initialized in UpdateResampler().
mChannels(0),
mDopplerShift(1.0f),
mDestination(aDestination->Stream()),
mPlaybackRateTimeline(1.0f),
mDetuneTimeline(0.0f),
mLoop(false)
{}
~AudioBufferSourceNodeEngine()
{
if (mResampler) {
speex_resampler_destroy(mResampler);
}
}
void SetSourceStream(AudioNodeStream* aSource)
{
mSource = aSource;
}
virtual void RecvTimelineEvent(uint32_t aIndex,
dom::AudioTimelineEvent& aEvent) override
{
MOZ_ASSERT(mDestination);
WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent,
mDestination);
switch (aIndex) {
case AudioBufferSourceNode::PLAYBACKRATE:
mPlaybackRateTimeline.InsertEvent<int64_t>(aEvent);
break;
case AudioBufferSourceNode::DETUNE:
mDetuneTimeline.InsertEvent<int64_t>(aEvent);
break;
default:
NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter");
}
}
virtual void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam) override
{
switch (aIndex) {
case AudioBufferSourceNode::STOP: mStop = aParam; break;
default:
NS_ERROR("Bad AudioBufferSourceNodeEngine StreamTimeParameter");
}
}
virtual void SetDoubleParameter(uint32_t aIndex, double aParam) override
{
switch (aIndex) {
case AudioBufferSourceNode::START:
MOZ_ASSERT(!mStart, "Another START?");
mStart = aParam * mDestination->SampleRate();
// Round to nearest
mBeginProcessing = mStart + 0.5;
break;
case AudioBufferSourceNode::DOPPLERSHIFT:
mDopplerShift = (aParam <= 0 || mozilla::IsNaN(aParam)) ? 1.0 : aParam;
break;
default:
NS_ERROR("Bad AudioBufferSourceNodeEngine double parameter.");
};
}
virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override
{
switch (aIndex) {
case AudioBufferSourceNode::SAMPLE_RATE:
MOZ_ASSERT(aParam > 0);
mBufferSampleRate = aParam;
mSource->SetActive();
break;
case AudioBufferSourceNode::BUFFERSTART:
MOZ_ASSERT(aParam >= 0);
if (mBufferPosition == 0) {
mBufferPosition = aParam;
}
break;
case AudioBufferSourceNode::BUFFEREND:
MOZ_ASSERT(aParam >= 0);
mBufferEnd = aParam;
break;
case AudioBufferSourceNode::LOOP: mLoop = !!aParam; break;
case AudioBufferSourceNode::LOOPSTART:
MOZ_ASSERT(aParam >= 0);
mLoopStart = aParam;
break;
case AudioBufferSourceNode::LOOPEND:
MOZ_ASSERT(aParam >= 0);
mLoopEnd = aParam;
break;
default:
NS_ERROR("Bad AudioBufferSourceNodeEngine Int32Parameter");
}
}
virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer) override
{
mBuffer = aBuffer;
}
bool BegunResampling()
{
return mBeginProcessing == -STREAM_TIME_MAX;
}
void UpdateResampler(int32_t aOutRate, uint32_t aChannels)
{
if (mResampler &&
(aChannels != mChannels ||
// If the resampler has begun, then it will have moved
// mBufferPosition to after the samples it has read, but it hasn't
// output its buffered samples. Keep using the resampler, even if
// the rates now match, so that this latent segment is output.
(aOutRate == mBufferSampleRate && !BegunResampling()))) {
speex_resampler_destroy(mResampler);
mResampler = nullptr;
mRemainingResamplerTail = 0;
mBeginProcessing = mStart + 0.5;
}
if (aChannels == 0 ||
(aOutRate == mBufferSampleRate && !mResampler)) {
mResamplerOutRate = aOutRate;
return;
}
if (!mResampler) {
mChannels = aChannels;
mResampler = speex_resampler_init(mChannels, mBufferSampleRate, aOutRate,
SPEEX_RESAMPLER_QUALITY_MIN,
nullptr);
} else {
if (mResamplerOutRate == aOutRate) {
return;
}
speex_resampler_set_rate(mResampler, mBufferSampleRate, aOutRate);
}
mResamplerOutRate = aOutRate;
if (!BegunResampling()) {
// Low pass filter effects from the resampler mean that samples before
// the start time are influenced by resampling the buffer. The input
// latency indicates half the filter width.
int64_t inputLatency = speex_resampler_get_input_latency(mResampler);
uint32_t ratioNum, ratioDen;
speex_resampler_get_ratio(mResampler, &ratioNum, &ratioDen);
// The output subsample resolution supported in aligning the resampler
// is ratioNum. First round the start time to the nearest subsample.
int64_t subsample = mStart * ratioNum + 0.5;
// Now include the leading effects of the filter, and round *up* to the
// next whole tick, because there is no effect on samples outside the
// filter width.
mBeginProcessing =
(subsample - inputLatency * ratioDen + ratioNum - 1) / ratioNum;
}
}
// Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer
// at offset aSourceOffset. This avoids copying memory.
void BorrowFromInputBuffer(AudioBlock* aOutput,
uint32_t aChannels)
{
aOutput->SetBuffer(mBuffer);
aOutput->mChannelData.SetLength(aChannels);
for (uint32_t i = 0; i < aChannels; ++i) {
aOutput->mChannelData[i] = mBuffer->GetData(i) + mBufferPosition;
}
aOutput->mVolume = 1.0f;
aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32;
}
// Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset
// and put it at offset aBufferOffset in the destination buffer.
void CopyFromInputBuffer(AudioBlock* aOutput,
uint32_t aChannels,
uintptr_t aOffsetWithinBlock,
uint32_t aNumberOfFrames) {
for (uint32_t i = 0; i < aChannels; ++i) {
float* baseChannelData = aOutput->ChannelFloatsForWrite(i);
memcpy(baseChannelData + aOffsetWithinBlock,
mBuffer->GetData(i) + mBufferPosition,
aNumberOfFrames * sizeof(float));
}
}
// Resamples input data to an output buffer, according to |mBufferSampleRate| and
// the playbackRate/detune.
// The number of frames consumed/produced depends on the amount of space
// remaining in both the input and output buffer, and the playback rate (that
// is, the ratio between the output samplerate and the input samplerate).
void CopyFromInputBufferWithResampling(AudioBlock* aOutput,
uint32_t aChannels,
uint32_t* aOffsetWithinBlock,
uint32_t aAvailableInOutput,
StreamTime* aCurrentPosition,
uint32_t aBufferMax)
{
if (*aOffsetWithinBlock == 0) {
aOutput->AllocateChannels(aChannels);
}
SpeexResamplerState* resampler = mResampler;
MOZ_ASSERT(aChannels > 0);
if (mBufferPosition < aBufferMax) {
uint32_t availableInInputBuffer = aBufferMax - mBufferPosition;
uint32_t ratioNum, ratioDen;
speex_resampler_get_ratio(resampler, &ratioNum, &ratioDen);
// Limit the number of input samples copied and possibly
// format-converted for resampling by estimating how many will be used.
// This may be a little small if still filling the resampler with
// initial data, but we'll get called again and it will work out.
uint32_t inputLimit = aAvailableInOutput * ratioNum / ratioDen + 10;
if (!BegunResampling()) {
// First time the resampler is used.
uint32_t inputLatency = speex_resampler_get_input_latency(resampler);
inputLimit += inputLatency;
// If starting after mStart, then play from the beginning of the
// buffer, but correct for input latency. If starting before mStart,
// then align the resampler so that the time corresponding to the
// first input sample is mStart.
int64_t skipFracNum = static_cast<int64_t>(inputLatency) * ratioDen;
double leadTicks = mStart - *aCurrentPosition;
if (leadTicks > 0.0) {
// Round to nearest output subsample supported by the resampler at
// these rates.
int64_t leadSubsamples = leadTicks * ratioNum + 0.5;
MOZ_ASSERT(leadSubsamples <= skipFracNum,
"mBeginProcessing is wrong?");
skipFracNum -= leadSubsamples;
}
speex_resampler_set_skip_frac_num(resampler,
std::min<int64_t>(skipFracNum, UINT32_MAX));
mBeginProcessing = -STREAM_TIME_MAX;
}
inputLimit = std::min(inputLimit, availableInInputBuffer);
for (uint32_t i = 0; true; ) {
uint32_t inSamples = inputLimit;
const float* inputData = mBuffer->GetData(i) + mBufferPosition;
uint32_t outSamples = aAvailableInOutput;
float* outputData =
aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock;
WebAudioUtils::SpeexResamplerProcess(resampler, i,
inputData, &inSamples,
outputData, &outSamples);
if (++i == aChannels) {
mBufferPosition += inSamples;
MOZ_ASSERT(mBufferPosition <= mBufferEnd || mLoop);
*aOffsetWithinBlock += outSamples;
*aCurrentPosition += outSamples;
if (inSamples == availableInInputBuffer && !mLoop) {
// We'll feed in enough zeros to empty out the resampler's memory.
// This handles the output latency as well as capturing the low
// pass effects of the resample filter.
mRemainingResamplerTail =
2 * speex_resampler_get_input_latency(resampler) - 1;
}
return;
}
}
} else {
for (uint32_t i = 0; true; ) {
uint32_t inSamples = mRemainingResamplerTail;
uint32_t outSamples = aAvailableInOutput;
float* outputData =
aOutput->ChannelFloatsForWrite(i) + *aOffsetWithinBlock;
// AudioDataValue* for aIn selects the function that does not try to
// copy and format-convert input data.
WebAudioUtils::SpeexResamplerProcess(resampler, i,
static_cast<AudioDataValue*>(nullptr), &inSamples,
outputData, &outSamples);
if (++i == aChannels) {
MOZ_ASSERT(inSamples <= mRemainingResamplerTail);
mRemainingResamplerTail -= inSamples;
*aOffsetWithinBlock += outSamples;
*aCurrentPosition += outSamples;
break;
}
}
}
}
/**
* Fill aOutput with as many zero frames as we can, and advance
* aOffsetWithinBlock and aCurrentPosition based on how many frames we write.
* This will never advance aOffsetWithinBlock past WEBAUDIO_BLOCK_SIZE or
* aCurrentPosition past aMaxPos. This function knows when it needs to
* allocate the output buffer, and also optimizes the case where it can avoid
* memory allocations.
*/
void FillWithZeroes(AudioBlock* aOutput,
uint32_t aChannels,
uint32_t* aOffsetWithinBlock,
StreamTime* aCurrentPosition,
StreamTime aMaxPos)
{
MOZ_ASSERT(*aCurrentPosition < aMaxPos);
uint32_t numFrames =
std::min<StreamTime>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
aMaxPos - *aCurrentPosition);
if (numFrames == WEBAUDIO_BLOCK_SIZE || !aChannels) {
aOutput->SetNull(numFrames);
} else {
if (*aOffsetWithinBlock == 0) {
aOutput->AllocateChannels(aChannels);
}
WriteZeroesToAudioBlock(aOutput, *aOffsetWithinBlock, numFrames);
}
*aOffsetWithinBlock += numFrames;
*aCurrentPosition += numFrames;
}
/**
* Copy as many frames as possible from the source buffer to aOutput, and
* advance aOffsetWithinBlock and aCurrentPosition based on how many frames
* we write. This will never advance aOffsetWithinBlock past
* WEBAUDIO_BLOCK_SIZE, or aCurrentPosition past mStop. It takes data from
* the buffer at aBufferOffset, and never takes more data than aBufferMax.
* This function knows when it needs to allocate the output buffer, and also
* optimizes the case where it can avoid memory allocations.
*/
void CopyFromBuffer(AudioBlock* aOutput,
uint32_t aChannels,
uint32_t* aOffsetWithinBlock,
StreamTime* aCurrentPosition,
uint32_t aBufferMax)
{
MOZ_ASSERT(*aCurrentPosition < mStop);
uint32_t availableInOutput =
std::min<StreamTime>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
mStop - *aCurrentPosition);
if (mResampler) {
CopyFromInputBufferWithResampling(aOutput, aChannels,
aOffsetWithinBlock, availableInOutput,
aCurrentPosition, aBufferMax);
return;
}
if (aChannels == 0) {
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
// There is no attempt here to limit advance so that mBufferPosition is
// limited to aBufferMax. The only observable affect of skipping the
// check would be in the precise timing of the ended event if the loop
// attribute is reset after playback has looped.
*aOffsetWithinBlock += availableInOutput;
*aCurrentPosition += availableInOutput;
// Rounding at the start and end of the period means that fractional
// increments essentially accumulate if outRate remains constant. If
// outRate is varying, then accumulation happens on average but not
// precisely.
TrackTicks start = *aCurrentPosition *
mBufferSampleRate / mResamplerOutRate;
TrackTicks end = (*aCurrentPosition + availableInOutput) *
mBufferSampleRate / mResamplerOutRate;
mBufferPosition += end - start;
return;
}
uint32_t numFrames = std::min(aBufferMax - mBufferPosition,
availableInOutput);
if (numFrames == WEBAUDIO_BLOCK_SIZE) {
MOZ_ASSERT(mBufferPosition < aBufferMax);
BorrowFromInputBuffer(aOutput, aChannels);
} else {
if (*aOffsetWithinBlock == 0) {
aOutput->AllocateChannels(aChannels);
}
MOZ_ASSERT(mBufferPosition < aBufferMax);
CopyFromInputBuffer(aOutput, aChannels, *aOffsetWithinBlock, numFrames);
}
*aOffsetWithinBlock += numFrames;
*aCurrentPosition += numFrames;
mBufferPosition += numFrames;
}
int32_t ComputeFinalOutSampleRate(float aPlaybackRate, float aDetune)
{
float computedPlaybackRate = aPlaybackRate * pow(2, aDetune / 1200.f);
// Make sure the playback rate and the doppler shift are something
// our resampler can work with.
int32_t rate = WebAudioUtils::
TruncateFloatToInt<int32_t>(mSource->SampleRate() /
(computedPlaybackRate * mDopplerShift));
return rate ? rate : mBufferSampleRate;
}
void UpdateSampleRateIfNeeded(uint32_t aChannels, StreamTime aStreamPosition)
{
float playbackRate;
float detune;
if (mPlaybackRateTimeline.HasSimpleValue()) {
playbackRate = mPlaybackRateTimeline.GetValue();
} else {
playbackRate = mPlaybackRateTimeline.GetValueAtTime(aStreamPosition);
}
if (mDetuneTimeline.HasSimpleValue()) {
detune = mDetuneTimeline.GetValue();
} else {
detune = mDetuneTimeline.GetValueAtTime(aStreamPosition);
}
if (playbackRate <= 0 || mozilla::IsNaN(playbackRate)) {
playbackRate = 1.0f;
}
detune = std::min(std::max(-1200.f, detune), 1200.f);
int32_t outRate = ComputeFinalOutSampleRate(playbackRate, detune);
UpdateResampler(outRate, aChannels);
}
virtual void ProcessBlock(AudioNodeStream* aStream,
GraphTime aFrom,
const AudioBlock& aInput,
AudioBlock* aOutput,
bool* aFinished) override
{
if (mBufferSampleRate == 0) {
// start() has not yet been called or no buffer has yet been set
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
return;
}
StreamTime streamPosition = mDestination->GraphTimeToStreamTime(aFrom);
uint32_t channels = mBuffer ? mBuffer->GetChannels() : 0;
UpdateSampleRateIfNeeded(channels, streamPosition);
uint32_t written = 0;
while (written < WEBAUDIO_BLOCK_SIZE) {
if (mStop != STREAM_TIME_MAX &&
streamPosition >= mStop) {
FillWithZeroes(aOutput, channels, &written, &streamPosition, STREAM_TIME_MAX);
continue;
}
if (streamPosition < mBeginProcessing) {
FillWithZeroes(aOutput, channels, &written, &streamPosition,
mBeginProcessing);
continue;
}
if (mLoop) {
// mLoopEnd can become less than mBufferPosition when a LOOPEND engine
// parameter is received after "loopend" is changed on the node or a
// new buffer with lower samplerate is set.
if (mBufferPosition >= mLoopEnd) {
mBufferPosition = mLoopStart;
}
CopyFromBuffer(aOutput, channels, &written, &streamPosition, mLoopEnd);
} else {
if (mBufferPosition < mBufferEnd || mRemainingResamplerTail) {
CopyFromBuffer(aOutput, channels, &written, &streamPosition, mBufferEnd);
} else {
FillWithZeroes(aOutput, channels, &written, &streamPosition, STREAM_TIME_MAX);
}
}
}
// We've finished if we've gone past mStop, or if we're past mDuration when
// looping is disabled.
if (streamPosition >= mStop ||
(!mLoop && mBufferPosition >= mBufferEnd && !mRemainingResamplerTail)) {
*aFinished = true;
}
}
virtual bool IsActive() const override
{
// Whether buffer has been set and start() has been called.
return mBufferSampleRate != 0;
}
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
{
// Not owned:
// - mBuffer - shared w/ AudioNode
// - mPlaybackRateTimeline - shared w/ AudioNode
// - mDetuneTimeline - shared w/ AudioNode
size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
// NB: We need to modify speex if we want the full memory picture, internal
// fields that need measuring noted below.
// - mResampler->mem
// - mResampler->sinc_table
// - mResampler->last_sample
// - mResampler->magic_samples
// - mResampler->samp_frac_num
amount += aMallocSizeOf(mResampler);
return amount;
}
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
double mStart; // including the fractional position between ticks
// Low pass filter effects from the resampler mean that samples before the
// start time are influenced by resampling the buffer. mBeginProcessing
// includes the extent of this filter. The special value of -STREAM_TIME_MAX
// indicates that the resampler has begun processing.
StreamTime mBeginProcessing;
StreamTime mStop;
RefPtr<ThreadSharedFloatArrayBufferList> mBuffer;
SpeexResamplerState* mResampler;
// mRemainingResamplerTail, like mBufferPosition, and
// mBufferEnd, is measured in input buffer samples.
uint32_t mRemainingResamplerTail;
uint32_t mBufferEnd;
uint32_t mLoopStart;
uint32_t mLoopEnd;
uint32_t mBufferPosition;
int32_t mBufferSampleRate;
int32_t mResamplerOutRate;
uint32_t mChannels;
float mDopplerShift;
AudioNodeStream* mDestination;
AudioNodeStream* mSource;
AudioParamTimeline mPlaybackRateTimeline;
AudioParamTimeline mDetuneTimeline;
bool mLoop;
};
AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext)
: AudioNode(aContext,
2,
ChannelCountMode::Max,
ChannelInterpretation::Speakers)
, mLoopStart(0.0)
, mLoopEnd(0.0)
// mOffset and mDuration are initialized in Start().
, mPlaybackRate(new AudioParam(this, PLAYBACKRATE, 1.0f, "playbackRate"))
, mDetune(new AudioParam(this, DETUNE, 0.0f, "detune"))
, mLoop(false)
, mStartCalled(false)
{
AudioBufferSourceNodeEngine* engine = new AudioBufferSourceNodeEngine(this, aContext->Destination());
mStream = AudioNodeStream::Create(aContext, engine,
AudioNodeStream::NEED_MAIN_THREAD_FINISHED);
engine->SetSourceStream(mStream);
mStream->AddMainThreadListener(this);
}
AudioBufferSourceNode::~AudioBufferSourceNode()
{
}
void
AudioBufferSourceNode::DestroyMediaStream()
{
bool hadStream = mStream;
if (hadStream) {
mStream->RemoveMainThreadListener(this);
}
AudioNode::DestroyMediaStream();
if (hadStream && Context()) {
Context()->UnregisterAudioBufferSourceNode(this);
}
}
size_t
AudioBufferSourceNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
if (mBuffer) {
amount += mBuffer->SizeOfIncludingThis(aMallocSizeOf);
}
amount += mPlaybackRate->SizeOfIncludingThis(aMallocSizeOf);
amount += mDetune->SizeOfIncludingThis(aMallocSizeOf);
return amount;
}
size_t
AudioBufferSourceNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
JSObject*
AudioBufferSourceNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return AudioBufferSourceNodeBinding::Wrap(aCx, this, aGivenProto);
}
void
AudioBufferSourceNode::Start(double aWhen, double aOffset,
const Optional<double>& aDuration, ErrorResult& aRv)
{
if (!WebAudioUtils::IsTimeValid(aWhen) ||
(aDuration.WasPassed() && !WebAudioUtils::IsTimeValid(aDuration.Value()))) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
if (mStartCalled) {
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return;
}
mStartCalled = true;
AudioNodeStream* ns = mStream;
if (!ns) {
// Nothing to play, or we're already dead for some reason
return;
}
// Remember our arguments so that we can use them when we get a new buffer.
mOffset = aOffset;
mDuration = aDuration.WasPassed() ? aDuration.Value()
: std::numeric_limits<double>::min();
// We can't send these parameters without a buffer because we don't know the
// buffer's sample rate or length.
if (mBuffer) {
SendOffsetAndDurationParametersToStream(ns);
}
// Don't set parameter unnecessarily
if (aWhen > 0.0) {
ns->SetDoubleParameter(START, aWhen);
}
}
void
AudioBufferSourceNode::SendBufferParameterToStream(JSContext* aCx)
{
AudioNodeStream* ns = mStream;
if (!ns) {
return;
}
if (mBuffer) {
RefPtr<ThreadSharedFloatArrayBufferList> data =
mBuffer->GetThreadSharedChannelsForRate(aCx);
ns->SetBuffer(data.forget());
if (mStartCalled) {
SendOffsetAndDurationParametersToStream(ns);
}
} else {
ns->SetInt32Parameter(BUFFEREND, 0);
ns->SetBuffer(nullptr);
MarkInactive();
}
}
void
AudioBufferSourceNode::SendOffsetAndDurationParametersToStream(AudioNodeStream* aStream)
{
NS_ASSERTION(mBuffer && mStartCalled,
"Only call this when we have a buffer and start() has been called");
float rate = mBuffer->SampleRate();
aStream->SetInt32Parameter(SAMPLE_RATE, rate);
int32_t bufferEnd = mBuffer->Length();
int32_t offsetSamples = std::max(0, NS_lround(mOffset * rate));
// Don't set parameter unnecessarily
if (offsetSamples > 0) {
aStream->SetInt32Parameter(BUFFERSTART, offsetSamples);
}
if (mDuration != std::numeric_limits<double>::min()) {
MOZ_ASSERT(mDuration >= 0.0); // provided by Start()
MOZ_ASSERT(rate >= 0.0f); // provided by AudioBuffer::Create()
static_assert(std::numeric_limits<double>::digits >=
std::numeric_limits<decltype(bufferEnd)>::digits,
"bufferEnd should be represented exactly by double");
// + 0.5 rounds mDuration to nearest sample when assigned to bufferEnd.
bufferEnd = std::min<double>(bufferEnd,
offsetSamples + mDuration * rate + 0.5);
}
aStream->SetInt32Parameter(BUFFEREND, bufferEnd);
MarkActive();
}
void
AudioBufferSourceNode::Stop(double aWhen, ErrorResult& aRv)
{
if (!WebAudioUtils::IsTimeValid(aWhen)) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
return;
}
if (!mStartCalled) {
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return;
}
AudioNodeStream* ns = mStream;
if (!ns || !Context()) {
// We've already stopped and had our stream shut down
return;
}
ns->SetStreamTimeParameter(STOP, Context(), std::max(0.0, aWhen));
}
void
AudioBufferSourceNode::NotifyMainThreadStreamFinished()
{
MOZ_ASSERT(mStream->IsFinished());
class EndedEventDispatcher final : public nsRunnable
{
public:
explicit EndedEventDispatcher(AudioBufferSourceNode* aNode)
: mNode(aNode) {}
NS_IMETHODIMP Run() override
{
// If it's not safe to run scripts right now, schedule this to run later
if (!nsContentUtils::IsSafeToRunScript()) {
nsContentUtils::AddScriptRunner(this);
return NS_OK;
}
mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended"));
// Release stream resources.
mNode->DestroyMediaStream();
return NS_OK;
}
private:
RefPtr<AudioBufferSourceNode> mNode;
};
NS_DispatchToMainThread(new EndedEventDispatcher(this));
// Drop the playing reference
// Warning: The below line might delete this.
MarkInactive();
}
void
AudioBufferSourceNode::SendDopplerShiftToStream(double aDopplerShift)
{
MOZ_ASSERT(mStream, "Should have disconnected panner if no stream");
SendDoubleParameterToStream(DOPPLERSHIFT, aDopplerShift);
}
void
AudioBufferSourceNode::SendLoopParametersToStream()
{
if (!mStream) {
return;
}
// Don't compute and set the loop parameters unnecessarily
if (mLoop && mBuffer) {
float rate = mBuffer->SampleRate();
double length = (double(mBuffer->Length()) / mBuffer->SampleRate());
double actualLoopStart, actualLoopEnd;
if (mLoopStart >= 0.0 && mLoopEnd > 0.0 &&
mLoopStart < mLoopEnd) {
MOZ_ASSERT(mLoopStart != 0.0 || mLoopEnd != 0.0);
actualLoopStart = (mLoopStart > length) ? 0.0 : mLoopStart;
actualLoopEnd = std::min(mLoopEnd, length);
} else {
actualLoopStart = 0.0;
actualLoopEnd = length;
}
int32_t loopStartTicks = NS_lround(actualLoopStart * rate);
int32_t loopEndTicks = NS_lround(actualLoopEnd * rate);
if (loopStartTicks < loopEndTicks) {
SendInt32ParameterToStream(LOOPSTART, loopStartTicks);
SendInt32ParameterToStream(LOOPEND, loopEndTicks);
SendInt32ParameterToStream(LOOP, 1);
} else {
// Be explicit about looping not happening if the offsets make
// looping impossible.
SendInt32ParameterToStream(LOOP, 0);
}
} else {
SendInt32ParameterToStream(LOOP, 0);
}
}
} // namespace dom
} // namespace mozilla