gecko-dev/gfx/layers/composite/CompositableHost.h
Ryan VanderMeulen b871240df7 Backed out 7 changesets (bug 1325227) to unblock the backout of bug 1323957.
Backed out changeset d6e962b025e6 (bug 1325227)
Backed out changeset 70136ced844e (bug 1325227)
Backed out changeset e21219e9638a (bug 1325227)
Backed out changeset a5d83d2b1632 (bug 1325227)
Backed out changeset f6c6ef5ac42c (bug 1325227)
Backed out changeset 1a604f87a342 (bug 1325227)
Backed out changeset d4827432cbc2 (bug 1325227)
2017-01-11 23:08:45 -05:00

277 lines
9.3 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_BUFFERHOST_H
#define MOZILLA_GFX_BUFFERHOST_H
#include <stdint.h> // for uint64_t
#include <stdio.h> // for FILE
#include "gfxRect.h" // for gfxRect
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/Effects.h" // for Texture Effect
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/LayersMessages.h"
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString
#include "Units.h" // for CSSToScreenScale
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace layers {
class Layer;
class LayerComposite;
class Compositor;
class ThebesBufferData;
class TiledContentHost;
class CompositableParentManager;
struct EffectChain;
struct AsyncCompositableRef
{
AsyncCompositableRef()
: mProcessId(mozilla::ipc::kInvalidProcessId)
{}
AsyncCompositableRef(base::ProcessId aProcessId, const CompositableHandle& aHandle)
: mProcessId(aProcessId), mHandle(aHandle)
{}
explicit operator bool() const { return !!mHandle; }
base::ProcessId mProcessId;
CompositableHandle mHandle;
};
/**
* The compositor-side counterpart to CompositableClient. Responsible for
* updating textures and data about textures from IPC and how textures are
* composited (tiling, double buffering, etc.).
*
* Update (for images/canvases) and UpdateThebes (for Thebes) are called during
* the layers transaction to update the Compositbale's textures from the
* content side. The actual update (and any syncronous upload) is done by the
* TextureHost, but it is coordinated by the CompositableHost.
*
* Composite is called by the owning layer when it is composited. CompositableHost
* will use its TextureHost(s) and call Compositor::DrawQuad to do the actual
* rendering.
*/
class CompositableHost
{
protected:
virtual ~CompositableHost();
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositableHost)
explicit CompositableHost(const TextureInfo& aTextureInfo);
static already_AddRefed<CompositableHost> Create(const TextureInfo& aTextureInfo);
virtual CompositableType GetType() = 0;
// If base class overrides, it should still call the parent implementation
virtual void SetCompositor(Compositor* aCompositor);
// composite the contents of this buffer host to the compositor's surface
virtual void Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
const Maybe<gfx::Polygon>& aGeometry = Nothing()) = 0;
/**
* Update the content host.
* aUpdated is the region which should be updated
* aUpdatedRegionBack is the region in aNewBackResult which has been updated
*/
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
NS_ERROR("should be implemented or not used");
return false;
}
/**
* Returns the front buffer.
* *aPictureRect (if non-null, and the returned TextureHost is non-null)
* is set to the picture rect.
*/
virtual TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) {
return nullptr;
}
virtual LayerRenderState GetRenderState() = 0;
virtual gfx::IntSize GetImageSize() const
{
MOZ_ASSERT(false, "Should have been overridden");
return gfx::IntSize();
}
/**
* Adds a mask effect using this texture as the mask, if possible.
* @return true if the effect was added, false otherwise.
*/
bool AddMaskEffect(EffectChain& aEffects,
const gfx::Matrix4x4& aTransform);
void RemoveMaskEffect();
Compositor* GetCompositor() const
{
return mCompositor;
}
Layer* GetLayer() const { return mLayer; }
void SetLayer(Layer* aLayer) { mLayer = aLayer; }
virtual TiledContentHost* AsTiledContentHost() { return nullptr; }
typedef uint32_t AttachFlags;
static const AttachFlags NO_FLAGS = 0;
static const AttachFlags ALLOW_REATTACH = 1;
static const AttachFlags KEEP_ATTACHED = 2;
static const AttachFlags FORCE_DETACH = 2;
virtual void Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags = NO_FLAGS)
{
MOZ_ASSERT(aCompositor, "Compositor is required");
NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached,
"Re-attaching compositables must be explicitly authorised");
SetCompositor(aCompositor);
SetLayer(aLayer);
mAttached = true;
mKeepAttached = aFlags & KEEP_ATTACHED;
}
// Detach this compositable host from its layer.
// If we are used for async video, then it is not safe to blindly detach since
// we might be re-attached to a different layer. aLayer is the layer which the
// caller expects us to be attached to, we will only detach if we are in fact
// attached to that layer. If we are part of a normal layer, then we will be
// detached in any case. if aLayer is null, then we will only detach if we are
// not async.
// Only force detach if the IPDL tree is being shutdown.
virtual void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS)
{
if (!mKeepAttached ||
aLayer == mLayer ||
aFlags & FORCE_DETACH) {
SetLayer(nullptr);
mAttached = false;
mKeepAttached = false;
}
}
bool IsAttached() { return mAttached; }
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) { }
static void DumpTextureHost(std::stringstream& aStream, TextureHost* aTexture);
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() { return nullptr; }
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;
struct TimedTexture {
CompositableTextureHostRef mTexture;
TimeStamp mTimeStamp;
gfx::IntRect mPictureRect;
int32_t mFrameID;
int32_t mProducerID;
};
virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures);
virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite);
virtual void UseOverlaySource(OverlaySource aOverlay,
const gfx::IntRect& aPictureRect) { }
virtual void RemoveTextureHost(TextureHost* aTexture);
// Called every time this is composited
void BumpFlashCounter() {
mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX
? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1;
}
uint64_t GetCompositorID() const { return mCompositorID; }
const AsyncCompositableRef& GetAsyncRef() const { return mAsyncRef; }
void SetAsyncRef(const AsyncCompositableRef& aRef) { mAsyncRef = aRef; }
void SetCompositorID(uint64_t aID) { mCompositorID = aID; }
virtual bool Lock() { return false; }
virtual void Unlock() { }
virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) {
return nullptr;
}
/// Called when shutting down the layer tree.
/// This is a good place to clear all potential gpu resources before the widget
/// is is destroyed.
virtual void CleanupResources() {}
protected:
TextureInfo mTextureInfo;
AsyncCompositableRef mAsyncRef;
uint64_t mCompositorID;
RefPtr<Compositor> mCompositor;
Layer* mLayer;
uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true.
bool mAttached;
bool mKeepAttached;
};
class AutoLockCompositableHost final
{
public:
explicit AutoLockCompositableHost(CompositableHost* aHost)
: mHost(aHost)
{
mSucceeded = (mHost && mHost->Lock());
}
~AutoLockCompositableHost()
{
if (mSucceeded && mHost) {
mHost->Unlock();
}
}
bool Failed() const { return !mSucceeded; }
private:
RefPtr<CompositableHost> mHost;
bool mSucceeded;
};
} // namespace layers
} // namespace mozilla
#endif