mirror of
https://github.com/mozilla/gecko-dev.git
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51758cfc9b
Same rg + sed shenanigans as the first patch. There were two that could fail, both due to OOM: * HTMLInputElement::AfterSetAttr: If we fail (only in the type=range case) we end up with an old value without it being clamped by min/max/step. * HTMLBodyElement::AfterSetAttr: If we fail we won't peek up the DocShell's frame margins and styling could be incorrect. That seems better than having to deal with broken states after we've already set the attribute. Depends on D176069 Differential Revision: https://phabricator.services.mozilla.com/D176070
258 lines
8.9 KiB
C++
258 lines
8.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGGEOMETRYELEMENT_H_
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#define DOM_SVG_SVGGEOMETRYELEMENT_H_
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#include "mozilla/dom/SVGGraphicsElement.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/dom/SVGAnimatedNumber.h"
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namespace mozilla {
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struct SVGMark {
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enum Type {
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eStart,
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eMid,
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eEnd,
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eTypeCount
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};
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float x, y, angle;
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Type type;
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SVGMark(float aX, float aY, float aAngle, Type aType)
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: x(aX), y(aY), angle(aAngle), type(aType) {}
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};
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namespace dom {
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class DOMSVGAnimatedNumber;
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class DOMSVGPoint;
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using SVGGeometryElementBase = mozilla::dom::SVGGraphicsElement;
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class SVGGeometryElement : public SVGGeometryElementBase {
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protected:
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using CapStyle = mozilla::gfx::CapStyle;
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using DrawTarget = mozilla::gfx::DrawTarget;
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using FillRule = mozilla::gfx::FillRule;
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using Float = mozilla::gfx::Float;
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using Matrix = mozilla::gfx::Matrix;
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using Path = mozilla::gfx::Path;
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using Point = mozilla::gfx::Point;
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using PathBuilder = mozilla::gfx::PathBuilder;
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using Rect = mozilla::gfx::Rect;
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using StrokeOptions = mozilla::gfx::StrokeOptions;
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public:
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explicit SVGGeometryElement(
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
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NS_IMPL_FROMNODE_HELPER(SVGGeometryElement, IsSVGGeometryElement())
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void AfterSetAttr(int32_t aNamespaceID, nsAtom* aName,
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const nsAttrValue* aValue, const nsAttrValue* aOldValue,
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nsIPrincipal* aSubjectPrincipal, bool aNotify) override;
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bool IsSVGGeometryElement() const override { return true; }
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/**
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* Causes this element to discard any Path object that GetOrBuildPath may
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* have cached.
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*/
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void ClearAnyCachedPath() final { mCachedPath = nullptr; }
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virtual bool AttributeDefinesGeometry(const nsAtom* aName);
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/**
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* Returns true if this element's geometry depends on the width or height of
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* its coordinate context (typically the viewport established by its nearest
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* <svg> ancestor). In other words, returns true if one of the attributes for
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* which AttributeDefinesGeometry returns true has a percentage value.
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*
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* This could be moved up to a more general class so it can be used for
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* non-leaf elements, but that would require care and for now there's no need.
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*/
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bool GeometryDependsOnCoordCtx();
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virtual bool IsMarkable();
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virtual void GetMarkPoints(nsTArray<SVGMark>* aMarks);
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/**
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* A method that can be faster than using a Moz2D Path and calling GetBounds/
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* GetStrokedBounds on it. It also helps us avoid rounding error for simple
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* shapes and simple transforms where the Moz2D Path backends can fail to
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* produce the clean integer bounds that content authors expect in some cases.
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*
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* If |aToNonScalingStrokeSpace| is non-null then |aBounds|, which is computed
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* in bounds space, has the property that it's the smallest (axis-aligned)
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* rectangular bound containing the image of this shape as stroked in
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* non-scaling-stroke space. (When all transforms involved are rectilinear
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* the bounds of the image of |aBounds| in non-scaling-stroke space will be
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* tight, but if there are non-rectilinear transforms involved then that may
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* be impossible and this method will return false).
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*
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* If |aToNonScalingStrokeSpace| is non-null then |*aToNonScalingStrokeSpace|
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* must be non-singular.
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*/
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virtual bool GetGeometryBounds(
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Rect* aBounds, const StrokeOptions& aStrokeOptions,
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const Matrix& aToBoundsSpace,
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const Matrix* aToNonScalingStrokeSpace = nullptr) {
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return false;
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}
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/**
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* For use with GetAsSimplePath.
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*/
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class SimplePath {
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public:
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SimplePath()
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: mX(0.0), mY(0.0), mWidthOrX2(0.0), mHeightOrY2(0.0), mType(NONE) {}
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bool IsPath() const { return mType != NONE; }
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void SetRect(Float x, Float y, Float width, Float height) {
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mX = x;
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mY = y;
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mWidthOrX2 = width;
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mHeightOrY2 = height;
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mType = RECT;
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}
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Rect AsRect() const {
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MOZ_ASSERT(mType == RECT);
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return Rect(mX, mY, mWidthOrX2, mHeightOrY2);
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}
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bool IsRect() const { return mType == RECT; }
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void SetLine(Float x1, Float y1, Float x2, Float y2) {
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mX = x1;
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mY = y1;
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mWidthOrX2 = x2;
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mHeightOrY2 = y2;
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mType = LINE;
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}
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Point Point1() const {
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MOZ_ASSERT(mType == LINE);
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return Point(mX, mY);
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}
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Point Point2() const {
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MOZ_ASSERT(mType == LINE);
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return Point(mWidthOrX2, mHeightOrY2);
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}
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bool IsLine() const { return mType == LINE; }
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void Reset() { mType = NONE; }
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private:
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enum Type { NONE, RECT, LINE };
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Float mX, mY, mWidthOrX2, mHeightOrY2;
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Type mType;
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};
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/**
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* For some platforms there is significant overhead to creating and painting
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* a Moz2D Path object. For Rects and lines it is better to get the path data
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* using this method and then use the optimized DrawTarget methods for
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* filling/stroking rects and lines.
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*/
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virtual void GetAsSimplePath(SimplePath* aSimplePath) {
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aSimplePath->Reset();
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}
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/**
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* Returns a Path that can be used to paint, hit-test or calculate bounds for
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* this element. May return nullptr if there is no [valid] path. The path
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* that is created may be cached and returned on subsequent calls.
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*/
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virtual already_AddRefed<Path> GetOrBuildPath(const DrawTarget* aDrawTarget,
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FillRule fillRule);
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/**
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* The same as GetOrBuildPath, but bypasses the cache (neither returns any
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* previously cached Path, nor caches the Path that in does return).
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* this element. May return nullptr if there is no [valid] path.
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*/
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virtual already_AddRefed<Path> BuildPath(PathBuilder* aBuilder) = 0;
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/**
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* Get the distances from the origin of the path segments.
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* For non-path elements that's just 0 and the total length of the shape.
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*/
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virtual bool GetDistancesFromOriginToEndsOfVisibleSegments(
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FallibleTArray<double>* aOutput) {
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aOutput->Clear();
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double distances[] = {0.0, GetTotalLength()};
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return aOutput->AppendElements(Span<double>(distances), fallible);
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}
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/**
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* Returns a Path that can be used to measure the length of this elements
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* path, or to find the position at a given distance along it.
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*
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* This is currently equivalent to calling GetOrBuildPath, but it may not be
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* in the future. The reason for this function to be separate from
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* GetOrBuildPath is because SVGPathData::BuildPath inserts small lines into
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* the path if zero length subpaths are encountered, in order to implement
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* the SVG specifications requirements that zero length subpaths should
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* render circles/squares if stroke-linecap is round/square, respectively.
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* In principle these inserted lines could interfere with path measurement,
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* so we keep callers that are looking to do measurement separate in case we
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* run into problems with the inserted lines negatively affecting measuring
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* for content.
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*/
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virtual already_AddRefed<Path> GetOrBuildPathForMeasuring();
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/**
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* Return |true| if some geometry properties (|x|, |y|, etc) are changed
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* because of CSS change.
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*/
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bool IsGeometryChangedViaCSS(ComputedStyle const& aNewStyle,
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ComputedStyle const& aOldStyle) const;
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/**
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* Returns the current computed value of the CSS property 'fill-rule' for
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* this element.
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*/
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FillRule GetFillRule();
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enum PathLengthScaleForType { eForTextPath, eForStroking };
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/**
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* Gets the ratio of the actual element's length to the content author's
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* estimated length (as provided by the element's 'pathLength' attribute).
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* This is used to scale stroke dashing, and to scale offsets along a
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* textPath.
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*/
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float GetPathLengthScale(PathLengthScaleForType aFor);
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// WebIDL
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already_AddRefed<DOMSVGAnimatedNumber> PathLength();
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MOZ_CAN_RUN_SCRIPT bool IsPointInFill(const DOMPointInit& aPoint);
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MOZ_CAN_RUN_SCRIPT bool IsPointInStroke(const DOMPointInit& aPoint);
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MOZ_CAN_RUN_SCRIPT float GetTotalLengthForBinding();
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MOZ_CAN_RUN_SCRIPT already_AddRefed<DOMSVGPoint> GetPointAtLength(
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float distance, ErrorResult& rv);
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protected:
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// SVGElement method
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NumberAttributesInfo GetNumberInfo() override;
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// d is a presentation attribute, so we would like to make sure style is
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// up-to-date. This function flushes the style if the path attribute is d.
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MOZ_CAN_RUN_SCRIPT void FlushStyleIfNeeded();
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SVGAnimatedNumber mPathLength;
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static NumberInfo sNumberInfo;
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mutable RefPtr<Path> mCachedPath;
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private:
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already_AddRefed<Path> GetOrBuildPathForHitTest();
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float GetTotalLength();
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};
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} // namespace dom
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} // namespace mozilla
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#endif // DOM_SVG_SVGGEOMETRYELEMENT_H_
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