gecko-dev/layout/svg/SVGFEImageFrame.cpp
Masayuki Nakano 2f9688c14e Bug 1544343 - part 2: Make factory methods take mozilla::PresShell instead of nsIPresShell r=emilio
Additionally, this patch makes `nsFrame.h` stop including `nsIPresShell.h`
and makes each users include `mozilla/PresShell.h` instead.  So, this improves
rebuild performance of `nsIPresShell.h` (and `mozilla/PresShell.h` in the
future).

Note that due to `nsIFrame::PresShell()`, `mozilla::` prefix is necessary for
`PresShell` in a lot of classes which are derived from `nsIFrame` even in
`.cpp` files.

Differential Revision: https://phabricator.services.mozilla.com/D27476

--HG--
extra : moz-landing-system : lando
2019-04-16 07:24:49 +00:00

162 lines
5.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Keep in (case-insensitive) order:
#include "mozilla/PresShell.h"
#include "mozilla/dom/SVGFEImageElement.h"
#include "mozilla/dom/MutationEventBinding.h"
#include "nsContainerFrame.h"
#include "nsFrame.h"
#include "nsGkAtoms.h"
#include "nsLiteralString.h"
#include "SVGObserverUtils.h"
#include "SVGFilters.h"
using namespace mozilla;
using namespace mozilla::dom;
class SVGFEImageFrame final : public nsFrame {
friend nsIFrame* NS_NewSVGFEImageFrame(mozilla::PresShell* aPresShell,
ComputedStyle* aStyle);
protected:
explicit SVGFEImageFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
: nsFrame(aStyle, aPresContext, kClassID) {
AddStateBits(NS_FRAME_SVG_LAYOUT | NS_FRAME_IS_NONDISPLAY);
// This frame isn't actually displayed, but it contains an image and we want
// to use the nsImageLoadingContent machinery for managing images, which
// requires visibility tracking, so we enable visibility tracking and
// forcibly mark it visible below.
EnableVisibilityTracking();
}
public:
NS_DECL_FRAMEARENA_HELPERS(SVGFEImageFrame)
virtual void Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) override;
virtual void DestroyFrom(nsIFrame* aDestructRoot,
PostDestroyData& aPostDestroyData) override;
virtual bool IsFrameOfType(uint32_t aFlags) const override {
if (aFlags & eSupportsContainLayoutAndPaint) {
return false;
}
return nsFrame::IsFrameOfType(aFlags & ~(nsIFrame::eSVG));
}
#ifdef DEBUG_FRAME_DUMP
virtual nsresult GetFrameName(nsAString& aResult) const override {
return MakeFrameName(NS_LITERAL_STRING("SVGFEImage"), aResult);
}
#endif
virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
int32_t aModType) override;
void OnVisibilityChange(
Visibility aNewVisibility,
const Maybe<OnNonvisible>& aNonvisibleAction = Nothing()) override;
virtual bool ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas) override {
// We don't maintain a visual overflow rect
return false;
}
};
nsIFrame* NS_NewSVGFEImageFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
return new (aPresShell) SVGFEImageFrame(aStyle, aPresShell->GetPresContext());
}
NS_IMPL_FRAMEARENA_HELPERS(SVGFEImageFrame)
/* virtual */
void SVGFEImageFrame::DestroyFrom(nsIFrame* aDestructRoot,
PostDestroyData& aPostDestroyData) {
DecApproximateVisibleCount();
nsCOMPtr<nsIImageLoadingContent> imageLoader =
do_QueryInterface(nsFrame::mContent);
if (imageLoader) {
imageLoader->FrameDestroyed(this);
}
nsFrame::DestroyFrom(aDestructRoot, aPostDestroyData);
}
void SVGFEImageFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
nsIFrame* aPrevInFlow) {
NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::feImage),
"Trying to construct an SVGFEImageFrame for a "
"content element that doesn't support the right interfaces");
nsFrame::Init(aContent, aParent, aPrevInFlow);
// We assume that feImage's are always visible.
// This call must happen before the FrameCreated. This is because the
// primary frame pointer on our content node isn't set until after this
// function ends, so there is no way for the resulting OnVisibilityChange
// notification to get a frame. FrameCreated has a workaround for this in
// that it passes our frame around so it can be accessed. OnVisibilityChange
// doesn't have that workaround.
IncApproximateVisibleCount();
nsCOMPtr<nsIImageLoadingContent> imageLoader =
do_QueryInterface(nsFrame::mContent);
if (imageLoader) {
imageLoader->FrameCreated(this);
}
}
nsresult SVGFEImageFrame::AttributeChanged(int32_t aNameSpaceID,
nsAtom* aAttribute,
int32_t aModType) {
SVGFEImageElement* element = static_cast<SVGFEImageElement*>(GetContent());
if (element->AttributeAffectsRendering(aNameSpaceID, aAttribute)) {
MOZ_ASSERT(
GetParent()->IsSVGFilterFrame(),
"Observers observe the filter, so that's what we must invalidate");
SVGObserverUtils::InvalidateDirectRenderingObservers(GetParent());
}
// Currently our SMIL implementation does not modify the DOM attributes. Once
// we implement the SVG 2 SMIL behaviour this can be removed
// SVGFEImageElement::AfterSetAttr's implementation will be sufficient.
if (aModType == MutationEvent_Binding::SMIL &&
aAttribute == nsGkAtoms::href &&
(aNameSpaceID == kNameSpaceID_XLink ||
aNameSpaceID == kNameSpaceID_None)) {
bool hrefIsSet =
element->mStringAttributes[SVGFEImageElement::HREF].IsExplicitlySet() ||
element->mStringAttributes[SVGFEImageElement::XLINK_HREF]
.IsExplicitlySet();
if (hrefIsSet) {
element->LoadSVGImage(true, true);
} else {
element->CancelImageRequests(true);
}
}
return nsFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);
}
void SVGFEImageFrame::OnVisibilityChange(
Visibility aNewVisibility, const Maybe<OnNonvisible>& aNonvisibleAction) {
nsCOMPtr<nsIImageLoadingContent> imageLoader =
do_QueryInterface(nsFrame::mContent);
if (!imageLoader) {
MOZ_ASSERT_UNREACHABLE("Should have an nsIImageLoadingContent");
nsFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
return;
}
imageLoader->OnVisibilityChange(aNewVisibility, aNonvisibleAction);
nsFrame::OnVisibilityChange(aNewVisibility, aNonvisibleAction);
}