gecko-dev/testing/marionette/capture.js
Henrik Skupin a4b63bd323 Bug 1559592 - [marionette] Take screenshots for content in parent process. r=webdriver-reviewers,ato,automatedtester
This moves all the screenshot related code from the framescript to
the parent process, so that canvas.js is no longer called from
within a content process.

The remaining code in the framescript is only needed to compute
the dimensions of the screenshot, and from all the to highlight
elements.

This move is necessary to allow switching to the new drawSnapshot
API which only works from within the parent process.

Differential Revision: https://phabricator.services.mozilla.com/D40209

--HG--
extra : moz-landing-system : lando
2019-08-27 13:08:24 +00:00

195 lines
5.4 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { XPCOMUtils } = ChromeUtils.import(
"resource://gre/modules/XPCOMUtils.jsm"
);
const { InvalidArgumentError } = ChromeUtils.import(
"chrome://marionette/content/error.js"
);
const { Log } = ChromeUtils.import("chrome://marionette/content/log.js");
XPCOMUtils.defineLazyGetter(this, "logger", Log.get);
XPCOMUtils.defineLazyGlobalGetters(this, ["crypto"]);
this.EXPORTED_SYMBOLS = ["capture"];
const CONTEXT_2D = "2d";
const BG_COLOUR = "rgb(255,255,255)";
const MAX_CANVAS_DIMENSION = 32767;
const PNG_MIME = "image/png";
const XHTML_NS = "http://www.w3.org/1999/xhtml";
/**
* Provides primitives to capture screenshots.
*
* @namespace
*/
this.capture = {};
capture.Format = {
Base64: 0,
Hash: 1,
};
/**
* Draw a rectangle off the framebuffer.
*
* @param {DOMWindow} win
* The DOM window used for the framebuffer, and providing the interfaces
* for creating an HTMLCanvasElement.
* @param {number} left
* The left, X axis offset of the rectangle.
* @param {number} top
* The top, Y axis offset of the rectangle.
* @param {number} width
* The width dimension of the rectangle to paint.
* @param {number} height
* The height dimension of the rectangle to paint.
* @param {HTMLCanvasElement=} canvas
* Optional canvas to reuse for the screenshot.
* @param {number=} flags
* Optional integer representing flags to pass to drawWindow; these
* are defined on CanvasRenderingContext2D.
* @param {number=} dX
* Horizontal offset between the browser window and content area. Defaults to 0.
* @param {number=} dY
* Vertical offset between the browser window and content area. Defaults to 0.
* @param {boolean=} readback
* If true, read back a snapshot of the pixel data currently in the
* compositor/window. Defaults to false.
*
* @return {HTMLCanvasElement}
* The canvas on which the selection from the window's framebuffer
* has been painted on.
*/
capture.canvas = async function(
win,
browsingContext,
left,
top,
width,
height,
{ canvas = null, flags = null, dX = 0, dY = 0, readback = false } = {}
) {
const scale = win.devicePixelRatio;
let canvasHeight = height * scale;
let canvasWidth = width * scale;
// Cap the screenshot size for width and height at 2^16 pixels,
// which is the maximum allowed canvas size. Higher dimensions will
// trigger exceptions in Gecko.
if (canvasWidth > MAX_CANVAS_DIMENSION) {
logger.warn(
"Limiting screen capture width to maximum allowed " +
MAX_CANVAS_DIMENSION +
" pixels"
);
width = Math.floor(MAX_CANVAS_DIMENSION / scale);
canvasWidth = width * scale;
}
if (canvasHeight > MAX_CANVAS_DIMENSION) {
logger.warn(
"Limiting screen capture height to maximum allowed " +
MAX_CANVAS_DIMENSION +
" pixels"
);
height = Math.floor(MAX_CANVAS_DIMENSION / scale);
canvasHeight = height * scale;
}
if (canvas === null) {
canvas = win.document.createElementNS(XHTML_NS, "canvas");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
}
const ctx = canvas.getContext(CONTEXT_2D);
if (readback) {
if (flags === null) {
flags =
ctx.DRAWWINDOW_DRAW_CARET |
ctx.DRAWWINDOW_DRAW_VIEW |
ctx.DRAWWINDOW_USE_WIDGET_LAYERS;
}
// drawWindow doesn't take scaling into account.
ctx.scale(scale, scale);
ctx.drawWindow(win, left + dX, top + dY, width, height, BG_COLOUR, flags);
} else {
let rect = new DOMRect(left, top, width, height);
let snapshot = await browsingContext.currentWindowGlobal.drawSnapshot(
rect,
scale,
BG_COLOUR
);
ctx.drawImage(snapshot, 0, 0);
// Bug 1574935 - Huge dimensions can trigger an OOM because multiple copies
// of the bitmap will exist in memory. Force the removal of the snapshot
// because it is no longer needed.
snapshot.close();
}
return canvas;
};
/**
* Encode the contents of an HTMLCanvasElement to a Base64 encoded string.
*
* @param {HTMLCanvasElement} canvas
* The canvas to encode.
*
* @return {string}
* A Base64 encoded string.
*/
capture.toBase64 = function(canvas) {
let u = canvas.toDataURL(PNG_MIME);
return u.substring(u.indexOf(",") + 1);
};
/**
* Hash the contents of an HTMLCanvasElement to a SHA-256 hex digest.
*
* @param {HTMLCanvasElement} canvas
* The canvas to encode.
*
* @return {string}
* A hex digest of the SHA-256 hash of the base64 encoded string.
*/
capture.toHash = function(canvas) {
let u = capture.toBase64(canvas);
let buffer = new TextEncoder("utf-8").encode(u);
return crypto.subtle.digest("SHA-256", buffer).then(hash => hex(hash));
};
/**
* Convert buffer into to hex.
*
* @param {ArrayBuffer} buffer
* The buffer containing the data to convert to hex.
*
* @return {string}
* A hex digest of the input buffer.
*/
function hex(buffer) {
let hexCodes = [];
let view = new DataView(buffer);
for (let i = 0; i < view.byteLength; i += 4) {
let value = view.getUint32(i);
let stringValue = value.toString(16);
let padding = "00000000";
let paddedValue = (padding + stringValue).slice(-padding.length);
hexCodes.push(paddedValue);
}
return hexCodes.join("");
}