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ca8f68d641
MozReview-Commit-ID: 5FK30GNk4s5 --HG-- extra : rebase_source : a2963dba94f1ed78779ea9797c59813c08eb9ff1
154 lines
4.7 KiB
HTML
154 lines
4.7 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test for seamless loop of HTMLMediaElements</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<pre id="test">
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<script type="application/javascript">
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SimpleTest.waitForExplicitFinish();
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var tone_frequency = 440;
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// Set DEBUG to true to add a canvas with a little drawing of what is going
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// on, and actually outputs the audio to the speakers.
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var DEBUG = false;
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var again = true;
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function doAnalysis(buf, ctxSampleRate) {
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// The size of an FFT is twice the number of bins in its output.
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var fftSize = 2 * buf.length;
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// first find a peak where we expect one.
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var binIndexTone = 1 + Math.round(tone_frequency * fftSize / ctxSampleRate);
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ok(buf[binIndexTone] > -25,
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`Could not find a peak: ${buf[binIndexTone]} db at ${tone_frequency}Hz`);
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// check that the energy some octaves higher is very low.
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var binIndexOutsidePeak = 1 + Math.round(tone_frequency * 4 * buf.length / ctxSampleRate);
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ok(buf[binIndexOutsidePeak] < -110,
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`Found unexpected high frequency content: ${buf[binIndexOutsidePeak]}db at ${tone_frequency * 4}Hz`);
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}
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window.onload = function () {
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// Generate the sine in floats, then convert, for simplicity.
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var channels = 1;
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var sampleRate = 44100;
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var buffer = new Float32Array(sampleRate * channels);
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var phase = 0;
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const TAU = 2 * Math.PI;
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for (var i = 0; i < buffer.length; i++) {
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// Adjust the gain a little so we're sure it's not going to clip. This is
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// important because we're converting to 16bit integer right after, and
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// clipping will clearly introduce a discontinuity that will be
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// mischaracterized as a looping click.
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buffer[i] = Math.sin(phase) * 0.99;
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phase += TAU * tone_frequency / 44100;
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if (phase > 2 * TAU) {
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phase -= TAU;
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}
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}
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// Make a RIFF header, it's 23 bytes
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var buf = new Int16Array(buffer.length + 23);
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buf[0] = 0x4952;
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buf[1] = 0x4646;
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buf[2] = (2 * buffer.length + 15) & 0x0000ffff;
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buf[3] = ((2 * buffer.length + 15) & 0xffff0000) >> 16;
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buf[4] = 0x4157;
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buf[5] = 0x4556;
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buf[6] = 0x6d66;
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buf[7] = 0x2074;
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buf[8] = 0x0012;
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buf[9] = 0x0000;
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buf[10] = 0x0001;
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buf[11] = 1;
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buf[12] = 44100 & 0x0000ffff;
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buf[13] = (44100 & 0xffff0000) >> 16;
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buf[14] = (2 * channels * sampleRate) & 0x0000ffff;
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buf[15] = ((2 * channels * sampleRate) & 0xffff0000) >> 16;
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buf[16] = 0x0004;
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buf[17] = 0x0010;
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buf[18] = 0x0000;
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buf[19] = 0x6164;
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buf[20] = 0x6174;
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buf[21] = (2 * buffer.length) & 0x0000ffff;
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buf[22] = ((2 * buffer.length) & 0xffff0000) >> 16;
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// convert to int16 and copy.
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for (var i = 0; i < buffer.length; i++) {
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buf[i + 23] = Math.round(buffer[i] * (1 << 15));
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}
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var b = new Blob([buf], { type: 'audio/wav' });
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var media = document.createElement("audio");
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media.src = URL.createObjectURL(b);
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media.controls = true;
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media.loop = true;
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document.body.appendChild(media);
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var ac = new AudioContext();
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var analyser = ac.createAnalyser();
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var frequencyBuf = new Float32Array(analyser.frequencyBinCount);
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analyser.smoothingTimeConstant = 0;
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analyser.fftSize = 2048; // 1024 bins
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var source = ac.createMediaElementSource(media);
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source.connect(analyser);
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if (DEBUG) {
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analyser.connect(ac.destination);
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var timeDomainBuf = new Float32Array(analyser.frequencyBinCount);
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var cvs = document.querySelector("canvas");
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var c = cvs.getContext("2d");
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var w = cvs.width;
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var h = cvs.height;
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}
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// We count the number of times we've played this media.
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var loopCount = 0;
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media.onseeked = function () {
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loopCount++;
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if (loopCount > 10) {
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again = false;
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media.onseeked = null;
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SimpleTest.finish();
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}
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}
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function analysisCallback() {
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if (!again) {
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return;
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}
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analyser.getFloatFrequencyData(frequencyBuf);
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// Let things stabilize at the beginning. See bug bug 1441509.
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if (loopCount > 1) {
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doAnalysis(frequencyBuf, ac.sampleRate);
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}
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if (DEBUG) {
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c.clearRect(0, 0, w, h);
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analyser.getFloatTimeDomainData(timeDomainBuf);
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for (var i = 0; i < frequencyBuf.length; i++) {
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c.fillRect(i, h, 1, -frequencyBuf[i] + analyser.minDecibels);
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}
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for (var i = 0; i < timeDomainBuf.length; i++) {
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c.fillRect(i, h / 2, 1, -timeDomainBuf[i] * h / 2);
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}
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}
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requestAnimationFrame(analysisCallback);
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}
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media.play();
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analysisCallback();
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}
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</script>
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</pre>
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</body>
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</html>
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