mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-02 07:05:24 +00:00
7ca348c9ab
MozReview-Commit-ID: E11n1WhvVBO
6855 lines
245 KiB
C++
6855 lines
245 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=2 sw=2 et tw=78:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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/*
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* structures that represent things to be painted (ordered in z-order),
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* used during painting and hit testing
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*/
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#include "nsDisplayList.h"
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#include <stdint.h>
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#include <algorithm>
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#include "gfxUtils.h"
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#include "mozilla/dom/TabChild.h"
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#include "mozilla/dom/KeyframeEffect.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/PLayerTransaction.h"
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#include "nsCSSRendering.h"
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#include "nsRenderingContext.h"
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#include "nsISelectionController.h"
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#include "nsIPresShell.h"
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#include "nsRegion.h"
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#include "nsStyleStructInlines.h"
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#include "nsStyleTransformMatrix.h"
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#include "gfxMatrix.h"
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#include "gfxPrefs.h"
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#include "gfxVR.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsSVGUtils.h"
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#include "nsLayoutUtils.h"
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#include "nsIScrollableFrame.h"
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#include "nsIFrameInlines.h"
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#include "nsThemeConstants.h"
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#include "LayerTreeInvalidation.h"
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#include "imgIContainer.h"
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#include "BasicLayers.h"
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#include "nsBoxFrame.h"
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#include "nsViewportFrame.h"
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#include "nsSubDocumentFrame.h"
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#include "nsSVGEffects.h"
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#include "nsSVGElement.h"
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#include "nsSVGClipPathFrame.h"
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#include "GeckoProfiler.h"
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#include "nsViewManager.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "nsCanvasFrame.h"
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#include "StickyScrollContainer.h"
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#include "mozilla/AnimationPerformanceWarning.h"
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#include "mozilla/AnimationUtils.h"
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#include "mozilla/EffectCompositor.h"
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#include "mozilla/EventStates.h"
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#include "mozilla/LookAndFeel.h"
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#include "mozilla/PendingAnimationTracker.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/unused.h"
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#include "ActiveLayerTracker.h"
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#include "nsContentUtils.h"
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#include "nsPrintfCString.h"
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#include "UnitTransforms.h"
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#include "LayersLogging.h"
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#include "FrameLayerBuilder.h"
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#include "mozilla/EventStateManager.h"
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#include "mozilla/RestyleManager.h"
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#include "nsCaret.h"
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#include "nsISelection.h"
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#include "nsDOMTokenList.h"
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#include "mozilla/RuleNodeCacheConditions.h"
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#include "nsCSSProps.h"
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#include "nsPluginFrame.h"
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#include "DisplayItemScrollClip.h"
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// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
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// GetTickCount().
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::dom;
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using namespace mozilla::layout;
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using namespace mozilla::gfx;
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typedef FrameMetrics::ViewID ViewID;
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typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
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#ifdef DEBUG
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static bool
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SpammyLayoutWarningsEnabled()
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{
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static bool sValue = false;
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static bool sValueInitialized = false;
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if (!sValueInitialized) {
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Preferences::GetBool("layout.spammy_warnings.enabled", &sValue);
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sValueInitialized = true;
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}
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return sValue;
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}
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#endif
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void*
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AnimatedGeometryRoot::operator new(size_t aSize, nsDisplayListBuilder* aBuilder)
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{
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return aBuilder->Allocate(aSize);
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}
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static inline CSSAngle
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MakeCSSAngle(const nsCSSValue& aValue)
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{
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return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit());
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}
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static void AddTransformFunctions(nsCSSValueList* aList,
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nsStyleContext* aContext,
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nsPresContext* aPresContext,
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TransformReferenceBox& aRefBox,
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InfallibleTArray<TransformFunction>& aFunctions)
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{
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if (aList->mValue.GetUnit() == eCSSUnit_None) {
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return;
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}
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for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
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const nsCSSValue& currElem = curr->mValue;
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NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
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"Stream should consist solely of functions!");
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nsCSSValue::Array* array = currElem.GetArrayValue();
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RuleNodeCacheConditions conditions;
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switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
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case eCSSKeyword_rotatex:
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{
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CSSAngle theta = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(RotationX(theta));
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break;
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}
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case eCSSKeyword_rotatey:
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{
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CSSAngle theta = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(RotationY(theta));
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break;
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}
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case eCSSKeyword_rotatez:
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{
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CSSAngle theta = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(RotationZ(theta));
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break;
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}
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case eCSSKeyword_rotate:
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{
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CSSAngle theta = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(Rotation(theta));
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break;
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}
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case eCSSKeyword_rotate3d:
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{
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double x = array->Item(1).GetFloatValue();
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double y = array->Item(2).GetFloatValue();
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double z = array->Item(3).GetFloatValue();
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CSSAngle theta = MakeCSSAngle(array->Item(4));
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aFunctions.AppendElement(Rotation3D(x, y, z, theta));
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break;
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}
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case eCSSKeyword_scalex:
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{
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double x = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(x, 1, 1));
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break;
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}
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case eCSSKeyword_scaley:
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{
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double y = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(1, y, 1));
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break;
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}
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case eCSSKeyword_scalez:
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{
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double z = array->Item(1).GetFloatValue();
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aFunctions.AppendElement(Scale(1, 1, z));
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break;
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}
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case eCSSKeyword_scale:
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{
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double x = array->Item(1).GetFloatValue();
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// scale(x) is shorthand for scale(x, x);
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double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
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aFunctions.AppendElement(Scale(x, y, 1));
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break;
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}
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case eCSSKeyword_scale3d:
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{
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double x = array->Item(1).GetFloatValue();
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double y = array->Item(2).GetFloatValue();
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double z = array->Item(3).GetFloatValue();
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aFunctions.AppendElement(Scale(x, y, z));
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break;
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}
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case eCSSKeyword_translatex:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Width);
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aFunctions.AppendElement(Translation(x, 0, 0));
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break;
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}
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case eCSSKeyword_translatey:
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{
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double y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Height);
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aFunctions.AppendElement(Translation(0, y, 0));
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break;
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}
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case eCSSKeyword_translatez:
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{
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double z = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, conditions,
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nullptr);
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aFunctions.AppendElement(Translation(0, 0, z));
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break;
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}
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case eCSSKeyword_translate:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Width);
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// translate(x) is shorthand for translate(x, 0)
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double y = 0;
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if (array->Count() == 3) {
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y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(2), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Height);
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}
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aFunctions.AppendElement(Translation(x, y, 0));
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break;
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}
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case eCSSKeyword_translate3d:
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{
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double x = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(1), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Width);
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double y = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(2), aContext, aPresContext, conditions,
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&aRefBox, &TransformReferenceBox::Height);
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double z = nsStyleTransformMatrix::ProcessTranslatePart(
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array->Item(3), aContext, aPresContext, conditions,
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nullptr);
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aFunctions.AppendElement(Translation(x, y, z));
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break;
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}
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case eCSSKeyword_skewx:
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{
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CSSAngle x = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(SkewX(x));
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break;
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}
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case eCSSKeyword_skewy:
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{
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CSSAngle y = MakeCSSAngle(array->Item(1));
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aFunctions.AppendElement(SkewY(y));
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break;
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}
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case eCSSKeyword_skew:
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{
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CSSAngle x = MakeCSSAngle(array->Item(1));
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// skew(x) is shorthand for skew(x, 0)
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CSSAngle y(0.0f, eCSSUnit_Degree);
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if (array->Count() == 3) {
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y = MakeCSSAngle(array->Item(2));
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}
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aFunctions.AppendElement(Skew(x, y));
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break;
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}
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case eCSSKeyword_matrix:
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{
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gfx::Matrix4x4 matrix;
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matrix._11 = array->Item(1).GetFloatValue();
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matrix._12 = array->Item(2).GetFloatValue();
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matrix._13 = 0;
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matrix._14 = 0;
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matrix._21 = array->Item(3).GetFloatValue();
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matrix._22 = array->Item(4).GetFloatValue();
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matrix._23 = 0;
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matrix._24 = 0;
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matrix._31 = 0;
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matrix._32 = 0;
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matrix._33 = 1;
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matrix._34 = 0;
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matrix._41 = array->Item(5).GetFloatValue();
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matrix._42 = array->Item(6).GetFloatValue();
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matrix._43 = 0;
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matrix._44 = 1;
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_matrix3d:
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{
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gfx::Matrix4x4 matrix;
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matrix._11 = array->Item(1).GetFloatValue();
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matrix._12 = array->Item(2).GetFloatValue();
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matrix._13 = array->Item(3).GetFloatValue();
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matrix._14 = array->Item(4).GetFloatValue();
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matrix._21 = array->Item(5).GetFloatValue();
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matrix._22 = array->Item(6).GetFloatValue();
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matrix._23 = array->Item(7).GetFloatValue();
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matrix._24 = array->Item(8).GetFloatValue();
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matrix._31 = array->Item(9).GetFloatValue();
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matrix._32 = array->Item(10).GetFloatValue();
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matrix._33 = array->Item(11).GetFloatValue();
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matrix._34 = array->Item(12).GetFloatValue();
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matrix._41 = array->Item(13).GetFloatValue();
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matrix._42 = array->Item(14).GetFloatValue();
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matrix._43 = array->Item(15).GetFloatValue();
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matrix._44 = array->Item(16).GetFloatValue();
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_interpolatematrix:
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{
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bool dummy;
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Matrix4x4 matrix;
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nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
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aContext,
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aPresContext,
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conditions,
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aRefBox,
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&dummy);
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aFunctions.AppendElement(TransformMatrix(matrix));
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break;
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}
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case eCSSKeyword_perspective:
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{
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aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
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break;
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}
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default:
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NS_ERROR("Function not handled yet!");
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}
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}
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}
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static TimingFunction
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ToTimingFunction(const Maybe<ComputedTimingFunction>& aCTF)
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{
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if (aCTF.isNothing()) {
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return TimingFunction(null_t());
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}
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if (aCTF->HasSpline()) {
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const nsSMILKeySpline* spline = aCTF->GetFunction();
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return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
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spline->X2(), spline->Y2()));
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}
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uint32_t type = aCTF->GetType() == nsTimingFunction::Type::StepStart ? 1 : 2;
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return TimingFunction(StepFunction(aCTF->GetSteps(), type));
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}
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static void
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AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty,
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dom::Animation* aAnimation, Layer* aLayer,
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AnimationData& aData, bool aPending)
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{
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MOZ_ASSERT(aLayer->AsContainerLayer(), "Should only animate ContainerLayer");
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MOZ_ASSERT(aAnimation->GetEffect(),
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"Should not be adding an animation without an effect");
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MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() ||
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(aAnimation->GetTimeline() &&
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aAnimation->GetTimeline()->TracksWallclockTime()),
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"Animation should either have a resolved start time or "
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"a timeline that tracks wallclock time");
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nsStyleContext* styleContext = aFrame->StyleContext();
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nsPresContext* presContext = aFrame->PresContext();
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TransformReferenceBox refBox(aFrame);
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layers::Animation* animation =
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aPending ?
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aLayer->AddAnimationForNextTransaction() :
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aLayer->AddAnimation();
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const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming();
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// If we are starting a new transition that replaces an existing transition
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// running on the compositor, it is possible that the animation on the
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// compositor will have advanced ahead of the main thread. If we use as
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// the starting point of the new transition, the current value of the
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// replaced transition as calculated on the main thread using the refresh
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// driver time, the new transition will jump when it starts. Instead, we
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// re-calculate the starting point of the new transition by applying the
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// current TimeStamp to the parameters of the replaced transition.
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//
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// We need to do this here, rather than when we generate the new transition,
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// since after generating the new transition other requestAnimationFrame
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// callbacks may run that introduce further lag between the main thread and
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// the compositor.
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if (aAnimation->AsCSSTransition() &&
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aAnimation->GetEffect()) {
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MOZ_ASSERT(aAnimation->GetEffect()->AsTransition(),
|
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"CSSTransition' effect should be an ElementPropertyTransition "
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"until we fix bug 1049975");
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aAnimation->GetEffect()->AsTransition()->
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UpdateStartValueFromReplacedTransition();
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}
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const ComputedTiming computedTiming =
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aAnimation->GetEffect()->GetComputedTiming();
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Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime();
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animation->startTime() = startTime.IsNull()
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? TimeStamp()
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: aAnimation->AnimationTimeToTimeStamp(
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StickyTimeDuration(timing.mDelay));
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animation->initialCurrentTime() = aAnimation->GetCurrentTime().Value()
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- timing.mDelay;
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animation->duration() = computedTiming.mDuration;
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animation->iterations() = computedTiming.mIterations;
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animation->iterationStart() = computedTiming.mIterationStart;
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animation->direction() = static_cast<uint32_t>(timing.mDirection);
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animation->property() = aProperty.mProperty;
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animation->playbackRate() = aAnimation->PlaybackRate();
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animation->data() = aData;
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animation->easingFunction() = ToTimingFunction(timing.mFunction);
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for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) {
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const AnimationPropertySegment& segment = aProperty.mSegments[segIdx];
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AnimationSegment* animSegment = animation->segments().AppendElement();
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if (aProperty.mProperty == eCSSProperty_transform) {
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animSegment->startState() = InfallibleTArray<TransformFunction>();
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animSegment->endState() = InfallibleTArray<TransformFunction>();
|
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nsCSSValueSharedList* list =
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segment.mFromValue.GetCSSValueSharedListValue();
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AddTransformFunctions(list->mHead, styleContext, presContext, refBox,
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animSegment->startState().get_ArrayOfTransformFunction());
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list = segment.mToValue.GetCSSValueSharedListValue();
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AddTransformFunctions(list->mHead, styleContext, presContext, refBox,
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animSegment->endState().get_ArrayOfTransformFunction());
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|
} else if (aProperty.mProperty == eCSSProperty_opacity) {
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animSegment->startState() = segment.mFromValue.GetFloatValue();
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animSegment->endState() = segment.mToValue.GetFloatValue();
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|
}
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|
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animSegment->startPortion() = segment.mFromKey;
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animSegment->endPortion() = segment.mToKey;
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animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction);
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}
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}
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|
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static void
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|
AddAnimationsForProperty(nsIFrame* aFrame, nsCSSProperty aProperty,
|
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nsTArray<RefPtr<dom::Animation>>& aAnimations,
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Layer* aLayer, AnimationData& aData,
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bool aPending)
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|
{
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MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
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CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
|
|
"inconsistent property flags");
|
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|
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// Add from first to last (since last overrides)
|
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for (size_t animIdx = 0; animIdx < aAnimations.Length(); animIdx++) {
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dom::Animation* anim = aAnimations[animIdx];
|
|
if (!anim->IsPlaying()) {
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continue;
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|
}
|
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dom::KeyframeEffectReadOnly* effect = anim->GetEffect();
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MOZ_ASSERT(effect, "A playing animation should have an effect");
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const AnimationProperty* property =
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effect->GetAnimationOfProperty(aProperty);
|
|
if (!property) {
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|
continue;
|
|
}
|
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|
|
// Note that if mWinsInCascade on property was false,
|
|
// GetAnimationOfProperty returns null instead.
|
|
// This is what we want, since if we have an animation or transition
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|
// that isn't actually winning in the CSS cascade, we don't want to
|
|
// send it to the compositor.
|
|
// I believe that anything that changes mWinsInCascade should
|
|
// trigger this code again, either because of a restyle that changes
|
|
// the properties in question, or because of the main-thread style
|
|
// update that results when an animation stops being in effect.
|
|
MOZ_ASSERT(property->mWinsInCascade,
|
|
"GetAnimationOfProperty already tested mWinsInCascade");
|
|
|
|
// Don't add animations that are pending if their timeline does not
|
|
// track wallclock time. This is because any pending animations on layers
|
|
// will have their start time updated with the current wallclock time.
|
|
// If we can't convert that wallclock time back to an equivalent timeline
|
|
// time, we won't be able to update the content animation and it will end
|
|
// up being out of sync with the layer animation.
|
|
//
|
|
// Currently this only happens when the timeline is driven by a refresh
|
|
// driver under test control. In this case, the next time the refresh
|
|
// driver is advanced it will trigger any pending animations.
|
|
if (anim->PlayState() == AnimationPlayState::Pending &&
|
|
(!anim->GetTimeline() ||
|
|
!anim->GetTimeline()->TracksWallclockTime())) {
|
|
continue;
|
|
}
|
|
|
|
AddAnimationForProperty(aFrame, *property, anim, aLayer, aData, aPending);
|
|
effect->SetIsRunningOnCompositor(aProperty, true);
|
|
}
|
|
}
|
|
|
|
static bool
|
|
GenerateAndPushTextMask(nsIFrame* aFrame, nsRenderingContext* aContext,
|
|
const nsRect& aFillRect, nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (aBuilder->IsForGenerateGlyphMask() ||
|
|
aBuilder->IsForPaintingSelectionBG()) {
|
|
return false;
|
|
}
|
|
|
|
// The main function of enabling background-clip:text property value.
|
|
// When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call
|
|
// this function to
|
|
// 1. Paint background color of the selection text if any.
|
|
// 2. Generate a mask by all descendant text frames
|
|
// 3. Push the generated mask into aContext.
|
|
//
|
|
// TBD: we actually generate display list of aFrame twice here. It's better
|
|
// to reuse the same display list and paint that one twice, one for selection
|
|
// background, one for generating text mask.
|
|
|
|
gfxContext* sourceCtx = aContext->ThebesContext();
|
|
gfxRect bounds =
|
|
nsLayoutUtils::RectToGfxRect(aFillRect,
|
|
aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
{
|
|
// Paint text selection background into sourceCtx.
|
|
gfxContextMatrixAutoSaveRestore save(sourceCtx);
|
|
sourceCtx->SetMatrix(sourceCtx->CurrentMatrix().Translate(bounds.TopLeft()));
|
|
|
|
nsLayoutUtils::PaintFrame(aContext, aFrame,
|
|
nsRect(nsPoint(0, 0), aFrame->GetSize()),
|
|
NS_RGB(255, 255, 255),
|
|
nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND);
|
|
}
|
|
|
|
// Evaluate required surface size.
|
|
IntRect drawRect;
|
|
{
|
|
gfxContextMatrixAutoSaveRestore matRestore(sourceCtx);
|
|
|
|
sourceCtx->SetMatrix(gfxMatrix());
|
|
gfxRect clipRect = sourceCtx->GetClipExtents();
|
|
drawRect = RoundedOut(ToRect(clipRect));
|
|
}
|
|
|
|
// Create a mask surface.
|
|
RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget();
|
|
RefPtr<DrawTarget> maskDT =
|
|
sourceTarget->CreateSimilarDrawTarget(drawRect.Size(),
|
|
SurfaceFormat::A8);
|
|
if (!maskDT) {
|
|
NS_ABORT_OOM(drawRect.width * drawRect.height);
|
|
}
|
|
RefPtr<gfxContext> maskCtx = gfxContext::ForDrawTargetWithTransform(maskDT);
|
|
gfxMatrix currentMatrix = sourceCtx->CurrentMatrix();
|
|
maskCtx->SetMatrix(gfxMatrix::Translation(bounds.TopLeft()) *
|
|
currentMatrix *
|
|
gfxMatrix::Translation(-drawRect.TopLeft()));
|
|
|
|
// Shade text shape into mask A8 surface.
|
|
nsRenderingContext rc(maskCtx);
|
|
nsLayoutUtils::PaintFrame(&rc, aFrame,
|
|
nsRect(nsPoint(0, 0), aFrame->GetSize()),
|
|
NS_RGB(255, 255, 255),
|
|
nsDisplayListBuilderMode::GENERATE_GLYPH);
|
|
|
|
// Push the generated mask into aContext, so that the caller can pop and
|
|
// blend with it.
|
|
Matrix maskTransform = ToMatrix(currentMatrix) *
|
|
Matrix::Translation(-drawRect.x, -drawRect.y);
|
|
maskTransform.Invert();
|
|
|
|
RefPtr<SourceSurface> maskSurface = maskDT->Snapshot();
|
|
sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, maskTransform);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */ void
|
|
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer,
|
|
nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem,
|
|
nsIFrame* aFrame,
|
|
nsCSSProperty aProperty)
|
|
{
|
|
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
|
|
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR),
|
|
"inconsistent property flags");
|
|
|
|
// This function can be called in two ways: from
|
|
// nsDisplay*::BuildLayer while constructing a layer (with all
|
|
// pointers non-null), or from RestyleManager's handling of
|
|
// UpdateOpacityLayer/UpdateTransformLayer hints.
|
|
MOZ_ASSERT(!aBuilder == !aItem,
|
|
"should only be called in two configurations, with both "
|
|
"aBuilder and aItem, or with neither");
|
|
MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
|
|
|
|
// Only send animations to a layer that is actually using
|
|
// off-main-thread compositing.
|
|
if (aLayer->Manager()->GetBackendType() !=
|
|
layers::LayersBackend::LAYERS_CLIENT) {
|
|
return;
|
|
}
|
|
|
|
bool pending = !aBuilder;
|
|
|
|
if (pending) {
|
|
aLayer->ClearAnimationsForNextTransaction();
|
|
} else {
|
|
aLayer->ClearAnimations();
|
|
}
|
|
|
|
// Update the animation generation on the layer. We need to do this before
|
|
// any early returns since even if we don't add any animations to the
|
|
// layer, we still need to mark it as up-to-date with regards to animations.
|
|
// Otherwise, in RestyleManager we'll notice the discrepancy between the
|
|
// animation generation numbers and update the layer indefinitely.
|
|
uint64_t animationGeneration =
|
|
RestyleManager::GetAnimationGenerationForFrame(aFrame);
|
|
aLayer->SetAnimationGeneration(animationGeneration);
|
|
|
|
EffectCompositor::ClearIsRunningOnCompositor(aFrame, aProperty);
|
|
nsTArray<RefPtr<dom::Animation>> compositorAnimations =
|
|
EffectCompositor::GetAnimationsForCompositor(aFrame, aProperty);
|
|
if (compositorAnimations.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// If the frame is not prerendered, bail out.
|
|
// Do this check only during layer construction; during updating the
|
|
// caller is required to check it appropriately.
|
|
if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
|
|
// EffectCompositor needs to know that we refused to run this animation
|
|
// asynchronously so that it will not throttle the main thread
|
|
// animation.
|
|
aFrame->Properties().Set(nsIFrame::RefusedAsyncAnimationProperty(), true);
|
|
|
|
// We need to schedule another refresh driver run so that EffectCompositor
|
|
// gets a chance to unthrottle the animation.
|
|
aFrame->SchedulePaint();
|
|
return;
|
|
}
|
|
|
|
AnimationData data;
|
|
if (aProperty == eCSSProperty_transform) {
|
|
// XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving
|
|
// the dimensions of refBox. That said, we only get here if there are CSS
|
|
// animations or transitions on this element, and that is likely to be a
|
|
// lot rarer than transforms on SVG (the frequency of which drives the need
|
|
// for TransformReferenceBox).
|
|
TransformReferenceBox refBox(aFrame);
|
|
nsRect bounds(0, 0, refBox.Width(), refBox.Height());
|
|
// all data passed directly to the compositor should be in dev pixels
|
|
int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
float scale = devPixelsToAppUnits;
|
|
Point3D offsetToTransformOrigin =
|
|
nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
|
|
nsPoint origin;
|
|
if (aItem) {
|
|
// This branch is for display items to leverage the cache of
|
|
// nsDisplayListBuilder.
|
|
origin = aItem->ToReferenceFrame();
|
|
} else {
|
|
// This branch is running for restyling.
|
|
// Animations are animated at the coordination of the reference
|
|
// frame outside, not the given frame itself. The given frame
|
|
// is also reference frame too, so the parent's reference frame
|
|
// are used.
|
|
nsIFrame* referenceFrame =
|
|
nsLayoutUtils::GetReferenceFrame(nsLayoutUtils::GetCrossDocParentFrame(aFrame));
|
|
origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
|
|
}
|
|
|
|
data = TransformData(origin, offsetToTransformOrigin,
|
|
bounds, devPixelsToAppUnits);
|
|
} else if (aProperty == eCSSProperty_opacity) {
|
|
data = null_t();
|
|
}
|
|
|
|
AddAnimationsForProperty(aFrame, aProperty, compositorAnimations,
|
|
aLayer, data, pending);
|
|
}
|
|
|
|
nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
|
|
nsDisplayListBuilderMode aMode, bool aBuildCaret)
|
|
: mReferenceFrame(aReferenceFrame),
|
|
mIgnoreScrollFrame(nullptr),
|
|
mLayerEventRegions(nullptr),
|
|
mCurrentTableItem(nullptr),
|
|
mCurrentFrame(aReferenceFrame),
|
|
mCurrentReferenceFrame(aReferenceFrame),
|
|
mCurrentAGR(&mRootAGR),
|
|
mRootAGR(aReferenceFrame, nullptr),
|
|
mUsedAGRBudget(0),
|
|
mDirtyRect(-1,-1,-1,-1),
|
|
mGlassDisplayItem(nullptr),
|
|
mScrollInfoItemsForHoisting(nullptr),
|
|
mMode(aMode),
|
|
mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
|
|
mCurrentScrollbarTarget(FrameMetrics::NULL_SCROLL_ID),
|
|
mCurrentScrollbarFlags(0),
|
|
mPerspectiveItemIndex(0),
|
|
mSVGEffectsBuildingDepth(0),
|
|
mContainsBlendMode(false),
|
|
mIsBuildingScrollbar(false),
|
|
mCurrentScrollbarWillHaveLayer(false),
|
|
mBuildCaret(aBuildCaret),
|
|
mIgnoreSuppression(false),
|
|
mHadToIgnoreSuppression(false),
|
|
mIsAtRootOfPseudoStackingContext(false),
|
|
mIncludeAllOutOfFlows(false),
|
|
mDescendIntoSubdocuments(true),
|
|
mSelectedFramesOnly(false),
|
|
mAccurateVisibleRegions(false),
|
|
mAllowMergingAndFlattening(true),
|
|
mWillComputePluginGeometry(false),
|
|
mInTransform(false),
|
|
mIsInChromePresContext(false),
|
|
mSyncDecodeImages(false),
|
|
mIsPaintingToWindow(false),
|
|
mIsCompositingCheap(false),
|
|
mContainsPluginItem(false),
|
|
mAncestorHasApzAwareEventHandler(false),
|
|
mHaveScrollableDisplayPort(false),
|
|
mWindowDraggingAllowed(false),
|
|
mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)),
|
|
mForceLayerForScrollParent(false),
|
|
mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame))
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayListBuilder);
|
|
PL_InitArenaPool(&mPool, "displayListArena", 4096,
|
|
std::max(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1);
|
|
|
|
nsPresContext* pc = aReferenceFrame->PresContext();
|
|
nsIPresShell *shell = pc->PresShell();
|
|
if (pc->IsRenderingOnlySelection()) {
|
|
nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
|
|
if (selcon) {
|
|
selcon->GetSelection(nsISelectionController::SELECTION_NORMAL,
|
|
getter_AddRefs(mBoundingSelection));
|
|
}
|
|
}
|
|
|
|
mFrameToAnimatedGeometryRootMap.Put(aReferenceFrame, &mRootAGR);
|
|
|
|
nsCSSRendering::BeginFrameTreesLocked();
|
|
PR_STATIC_ASSERT(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS));
|
|
}
|
|
|
|
static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
|
|
for (nsIFrame* f = aFrame; f;
|
|
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
|
|
if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
|
|
return;
|
|
f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
|
|
if (f == aStopAtFrame) {
|
|
// we've reached a frame that we know will be painted, so we can stop.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem)
|
|
{
|
|
return aItem == mGlassDisplayItem || aItem->ClearsBackground();
|
|
}
|
|
|
|
AnimatedGeometryRoot*
|
|
nsDisplayListBuilder::WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
|
|
AnimatedGeometryRoot* aParent /* = nullptr */)
|
|
{
|
|
MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot));
|
|
|
|
AnimatedGeometryRoot* result = nullptr;
|
|
if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) {
|
|
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aAnimatedGeometryRoot));
|
|
AnimatedGeometryRoot* parent = aParent;
|
|
if (!parent) {
|
|
nsIFrame* parentFrame = nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot);
|
|
if (parentFrame) {
|
|
nsIFrame* parentAGRFrame = FindAnimatedGeometryRootFrameFor(parentFrame);
|
|
parent = WrapAGRForFrame(parentAGRFrame);
|
|
}
|
|
}
|
|
result = new (this) AnimatedGeometryRoot(aAnimatedGeometryRoot, parent);
|
|
mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result);
|
|
}
|
|
MOZ_ASSERT(!aParent || result->mParentAGR == aParent);
|
|
return result;
|
|
}
|
|
|
|
AnimatedGeometryRoot*
|
|
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsIFrame* aFrame)
|
|
{
|
|
if (!IsPaintingToWindow()) {
|
|
return &mRootAGR;
|
|
}
|
|
if (aFrame == mCurrentFrame) {
|
|
return mCurrentAGR;
|
|
}
|
|
AnimatedGeometryRoot* result = nullptr;
|
|
if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) {
|
|
return result;
|
|
}
|
|
|
|
nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame);
|
|
result = WrapAGRForFrame(agrFrame);
|
|
mFrameToAnimatedGeometryRootMap.Put(aFrame, result);
|
|
return result;
|
|
}
|
|
|
|
AnimatedGeometryRoot*
|
|
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->ShouldFixToViewport(this)) {
|
|
// Make its active scrolled root be the active scrolled root of
|
|
// the enclosing viewport, since it shouldn't be scrolled by scrolled
|
|
// frames in its document. InvalidateFixedBackgroundFramesFromList in
|
|
// nsGfxScrollFrame will not repaint this item when scrolling occurs.
|
|
nsIFrame* viewportFrame =
|
|
nsLayoutUtils::GetClosestFrameOfType(aItem->Frame(), nsGkAtoms::viewportFrame, RootReferenceFrame());
|
|
if (viewportFrame) {
|
|
return FindAnimatedGeometryRootFor(viewportFrame);
|
|
}
|
|
}
|
|
return FindAnimatedGeometryRootFor(aItem->Frame());
|
|
}
|
|
|
|
|
|
void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
|
|
nsIFrame* aFrame,
|
|
const nsRect& aDirtyRect)
|
|
{
|
|
nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect;
|
|
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) &&
|
|
IsPaintingToWindow()) {
|
|
NS_ASSERTION(aDirtyFrame == aFrame->GetParent(), "Dirty frame should be viewport frame");
|
|
// position: fixed items are reflowed into and only drawn inside the
|
|
// viewport, or the scroll position clamping scrollport size, if one is
|
|
// set.
|
|
nsIPresShell* ps = aFrame->PresContext()->PresShell();
|
|
dirtyRectRelativeToDirtyFrame.MoveTo(0, 0);
|
|
if (ps->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
dirtyRectRelativeToDirtyFrame.SizeTo(ps->GetScrollPositionClampingScrollPortSize());
|
|
} else {
|
|
dirtyRectRelativeToDirtyFrame.SizeTo(aDirtyFrame->GetSize());
|
|
}
|
|
}
|
|
nsRect dirty = dirtyRectRelativeToDirtyFrame - aFrame->GetOffsetTo(aDirtyFrame);
|
|
nsRect overflowRect = aFrame->GetVisualOverflowRect();
|
|
|
|
if (aFrame->IsTransformed() &&
|
|
EffectCompositor::HasAnimationsForCompositor(aFrame,
|
|
eCSSProperty_transform)) {
|
|
/**
|
|
* Add a fuzz factor to the overflow rectangle so that elements only just
|
|
* out of view are pulled into the display list, so they can be
|
|
* prerendered if necessary.
|
|
*/
|
|
overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32));
|
|
}
|
|
|
|
if (!dirty.IntersectRect(dirty, overflowRect))
|
|
return;
|
|
|
|
const DisplayItemClip* oldClip = mClipState.GetClipForContainingBlockDescendants();
|
|
const DisplayItemScrollClip* sc = mClipState.GetCurrentInnermostScrollClip();
|
|
OutOfFlowDisplayData* data = new OutOfFlowDisplayData(oldClip, sc, dirty);
|
|
aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
|
|
|
|
MarkFrameForDisplay(aFrame, aDirtyFrame);
|
|
}
|
|
|
|
static void UnmarkFrameForDisplay(nsIFrame* aFrame) {
|
|
nsPresContext* presContext = aFrame->PresContext();
|
|
presContext->PropertyTable()->
|
|
Delete(aFrame, nsDisplayListBuilder::OutOfFlowDisplayDataProperty());
|
|
|
|
for (nsIFrame* f = aFrame; f;
|
|
f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) {
|
|
if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
|
|
return;
|
|
f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
|
|
}
|
|
}
|
|
|
|
nsDisplayListBuilder::~nsDisplayListBuilder() {
|
|
NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
|
|
"All frames should have been unmarked");
|
|
NS_ASSERTION(mPresShellStates.Length() == 0,
|
|
"All presshells should have been exited");
|
|
NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
|
|
|
|
nsCSSRendering::EndFrameTreesLocked();
|
|
|
|
for (DisplayItemClip* c : mDisplayItemClipsToDestroy) {
|
|
c->DisplayItemClip::~DisplayItemClip();
|
|
}
|
|
for (DisplayItemScrollClip* c : mScrollClipsToDestroy) {
|
|
c->DisplayItemScrollClip::~DisplayItemScrollClip();
|
|
}
|
|
|
|
PL_FinishArenaPool(&mPool);
|
|
MOZ_COUNT_DTOR(nsDisplayListBuilder);
|
|
}
|
|
|
|
uint32_t
|
|
nsDisplayListBuilder::GetBackgroundPaintFlags() {
|
|
uint32_t flags = 0;
|
|
if (mSyncDecodeImages) {
|
|
flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
|
|
}
|
|
if (mIsPaintingToWindow) {
|
|
flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
|
|
const nsRegion& aRegion)
|
|
{
|
|
if (aRegion.IsEmpty())
|
|
return;
|
|
|
|
nsRegion tmp;
|
|
tmp.Sub(*aVisibleRegion, aRegion);
|
|
// Don't let *aVisibleRegion get too complex, but don't let it fluff out
|
|
// to its bounds either, which can be very bad (see bug 516740).
|
|
// Do let aVisibleRegion get more complex if by doing so we reduce its
|
|
// area by at least half.
|
|
if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
|
|
tmp.Area() <= aVisibleRegion->Area()/2) {
|
|
*aVisibleRegion = tmp;
|
|
}
|
|
}
|
|
|
|
nsCaret *
|
|
nsDisplayListBuilder::GetCaret() {
|
|
RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
|
|
return caret;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
|
|
bool aPointerEventsNoneDoc)
|
|
{
|
|
PresShellState* state = mPresShellStates.AppendElement();
|
|
state->mPresShell = aReferenceFrame->PresContext()->PresShell();
|
|
state->mCaretFrame = nullptr;
|
|
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
|
|
|
|
state->mPresShell->UpdateCanvasBackground();
|
|
|
|
if (mIsPaintingToWindow) {
|
|
mReferenceFrame->AddPaintedPresShell(state->mPresShell);
|
|
|
|
state->mPresShell->IncrementPaintCount();
|
|
}
|
|
|
|
bool buildCaret = mBuildCaret;
|
|
if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
|
|
if (state->mPresShell->IsPaintingSuppressed()) {
|
|
mHadToIgnoreSuppression = true;
|
|
}
|
|
state->mIsBackgroundOnly = false;
|
|
} else {
|
|
state->mIsBackgroundOnly = true;
|
|
buildCaret = false;
|
|
}
|
|
|
|
bool pointerEventsNone = aPointerEventsNoneDoc;
|
|
if (IsInSubdocument()) {
|
|
pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2].mInsidePointerEventsNoneDoc;
|
|
}
|
|
state->mInsidePointerEventsNoneDoc = pointerEventsNone;
|
|
|
|
if (!buildCaret)
|
|
return;
|
|
|
|
RefPtr<nsCaret> caret = state->mPresShell->GetCaret();
|
|
state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect);
|
|
if (state->mCaretFrame) {
|
|
mFramesMarkedForDisplay.AppendElement(state->mCaretFrame);
|
|
MarkFrameForDisplay(state->mCaretFrame, nullptr);
|
|
}
|
|
|
|
nsPresContext* pc = aReferenceFrame->PresContext();
|
|
pc->GetDocShell()->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
|
|
mIsInChromePresContext = pc->IsChrome();
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame)
|
|
{
|
|
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
|
|
aReferenceFrame->PresContext()->PresShell(),
|
|
"Presshell mismatch");
|
|
|
|
ResetMarkedFramesForDisplayList();
|
|
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
|
|
|
|
if (!mPresShellStates.IsEmpty()) {
|
|
nsPresContext* pc = CurrentPresContext();
|
|
pc->GetDocShell()->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
|
|
mIsInChromePresContext = pc->IsChrome();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::ResetMarkedFramesForDisplayList()
|
|
{
|
|
// Unmark and pop off the frames marked for display in this pres shell.
|
|
uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
|
|
for (uint32_t i = firstFrameForShell;
|
|
i < mFramesMarkedForDisplay.Length(); ++i) {
|
|
UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]);
|
|
}
|
|
mFramesMarkedForDisplay.SetLength(firstFrameForShell);
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
|
|
const nsFrameList& aFrames,
|
|
const nsRect& aDirtyRect) {
|
|
mFramesMarkedForDisplay.SetCapacity(mFramesMarkedForDisplay.Length() + aFrames.GetLength());
|
|
for (nsIFrame* e : aFrames) {
|
|
// Skip the AccessibleCaret frame when building no caret.
|
|
if (!IsBuildingCaret()) {
|
|
nsIContent* content = e->GetContent();
|
|
if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) {
|
|
auto classList = content->AsElement()->ClassList();
|
|
if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
mFramesMarkedForDisplay.AppendElement(e);
|
|
MarkOutOfFlowFrameForDisplay(aDirtyFrame, e, aDirtyRect);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mark all preserve-3d children with
|
|
* NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure
|
|
* nsFrame::BuildDisplayListForChild() would visit them. Also compute
|
|
* dirty rect for preserve-3d children.
|
|
*
|
|
* @param aDirtyFrame is the frame to mark children extending context.
|
|
*/
|
|
void
|
|
nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame)
|
|
{
|
|
AutoTArray<nsIFrame::ChildList,4> childListArray;
|
|
aDirtyFrame->GetChildLists(&childListArray);
|
|
nsIFrame::ChildListArrayIterator lists(childListArray);
|
|
for (; !lists.IsDone(); lists.Next()) {
|
|
nsFrameList::Enumerator childFrames(lists.CurrentList());
|
|
for (; !childFrames.AtEnd(); childFrames.Next()) {
|
|
nsIFrame *child = childFrames.get();
|
|
if (child->Combines3DTransformWithAncestors()) {
|
|
mFramesMarkedForDisplay.AppendElement(child);
|
|
MarkFrameForDisplay(child, aDirtyFrame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void*
|
|
nsDisplayListBuilder::Allocate(size_t aSize)
|
|
{
|
|
void *tmp;
|
|
PL_ARENA_ALLOCATE(tmp, &mPool, aSize);
|
|
if (!tmp) {
|
|
NS_ABORT_OOM(aSize);
|
|
}
|
|
return tmp;
|
|
}
|
|
|
|
const DisplayItemClip*
|
|
nsDisplayListBuilder::AllocateDisplayItemClip(const DisplayItemClip& aOriginal)
|
|
{
|
|
void* p = Allocate(sizeof(DisplayItemClip));
|
|
if (!aOriginal.GetRoundedRectCount()) {
|
|
memcpy(p, &aOriginal, sizeof(DisplayItemClip));
|
|
return static_cast<DisplayItemClip*>(p);
|
|
}
|
|
|
|
DisplayItemClip* c = new (p) DisplayItemClip(aOriginal);
|
|
mDisplayItemClipsToDestroy.AppendElement(c);
|
|
return c;
|
|
}
|
|
|
|
DisplayItemScrollClip*
|
|
nsDisplayListBuilder::AllocateDisplayItemScrollClip(const DisplayItemScrollClip* aParent,
|
|
nsIScrollableFrame* aScrollableFrame,
|
|
const DisplayItemClip* aClip,
|
|
bool aIsAsyncScrollable)
|
|
{
|
|
void* p = Allocate(sizeof(DisplayItemScrollClip));
|
|
DisplayItemScrollClip* c =
|
|
new (p) DisplayItemScrollClip(aParent, aScrollableFrame, aClip, aIsAsyncScrollable);
|
|
mScrollClipsToDestroy.AppendElement(c);
|
|
return c;
|
|
}
|
|
|
|
const nsIFrame*
|
|
nsDisplayListBuilder::FindReferenceFrameFor(const nsIFrame *aFrame,
|
|
nsPoint* aOffset)
|
|
{
|
|
if (aFrame == mCurrentFrame) {
|
|
if (aOffset) {
|
|
*aOffset = mCurrentOffsetToReferenceFrame;
|
|
}
|
|
return mCurrentReferenceFrame;
|
|
}
|
|
for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f))
|
|
{
|
|
if (f == mReferenceFrame || f->IsTransformed()) {
|
|
if (aOffset) {
|
|
*aOffset = aFrame->GetOffsetToCrossDoc(f);
|
|
}
|
|
return f;
|
|
}
|
|
}
|
|
if (aOffset) {
|
|
*aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
}
|
|
return mReferenceFrame;
|
|
}
|
|
|
|
// Sticky frames are active if their nearest scrollable frame is also active.
|
|
static bool
|
|
IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aParent)
|
|
{
|
|
MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY);
|
|
|
|
// Find the nearest scrollframe.
|
|
nsIFrame* cursor = aFrame;
|
|
nsIFrame* parent = aParent;
|
|
if (!parent) {
|
|
parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
|
|
}
|
|
while (parent->GetType() != nsGkAtoms::scrollFrame) {
|
|
cursor = parent;
|
|
if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
nsIScrollableFrame* sf = do_QueryFrame(parent);
|
|
return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor;
|
|
}
|
|
|
|
bool
|
|
nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent)
|
|
{
|
|
if (aFrame == mReferenceFrame) {
|
|
return true;
|
|
}
|
|
if (!IsPaintingToWindow()) {
|
|
if (aParent) {
|
|
*aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (nsLayoutUtils::IsPopup(aFrame))
|
|
return true;
|
|
if (ActiveLayerTracker::IsOffsetOrMarginStyleAnimated(aFrame)) {
|
|
const bool inBudget = AddToAGRBudget(aFrame);
|
|
if (inBudget) {
|
|
return true;
|
|
}
|
|
}
|
|
if (!aFrame->GetParent() &&
|
|
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) {
|
|
// Viewport frames in a display port need to be animated geometry roots
|
|
// for background-attachment:fixed elements.
|
|
return true;
|
|
}
|
|
if (aFrame->IsTransformed()) {
|
|
return true;
|
|
}
|
|
|
|
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
|
|
if (!parent)
|
|
return true;
|
|
|
|
nsIAtom* parentType = parent->GetType();
|
|
// Treat the slider thumb as being as an active scrolled root when it wants
|
|
// its own layer so that it can move without repainting.
|
|
if (parentType == nsGkAtoms::sliderFrame && nsLayoutUtils::IsScrollbarThumbLayerized(aFrame)) {
|
|
return true;
|
|
}
|
|
|
|
if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
|
|
IsStickyFrameActive(this, aFrame, parent))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (parentType == nsGkAtoms::scrollFrame || parentType == nsGkAtoms::listControlFrame) {
|
|
nsIScrollableFrame* sf = do_QueryFrame(parent);
|
|
if (sf->IsScrollingActive(this) && sf->GetScrolledFrame() == aFrame) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Fixed-pos frames are parented by the viewport frame, which has no parent.
|
|
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
|
|
return true;
|
|
}
|
|
|
|
if (aParent) {
|
|
*aParent = parent;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
nsIFrame*
|
|
nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame)
|
|
{
|
|
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame));
|
|
nsIFrame* cursor = aFrame;
|
|
while (cursor != RootReferenceFrame()) {
|
|
nsIFrame* next;
|
|
if (IsAnimatedGeometryRoot(cursor, &next))
|
|
return cursor;
|
|
cursor = next;
|
|
}
|
|
return cursor;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot()
|
|
{
|
|
if (*mCurrentAGR != mCurrentFrame &&
|
|
IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame))) {
|
|
AnimatedGeometryRoot* oldAGR = mCurrentAGR;
|
|
mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), mCurrentAGR);
|
|
|
|
// Iterate the AGR cache and look for any objects that reference the old AGR and check
|
|
// to see if they need to be updated. AGRs can be in the cache multiple times, so we may
|
|
// end up doing the work multiple times for AGRs that don't change.
|
|
for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done(); iter.Next()) {
|
|
AnimatedGeometryRoot* cached = iter.UserData();
|
|
if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) {
|
|
// It's possible that this cached AGR struct that has the old AGR as a parent
|
|
// should instead have mCurrentFrame has a parent.
|
|
nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached);
|
|
MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR);
|
|
if (parent == mCurrentFrame) {
|
|
cached->mParentAGR = mCurrentAGR;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame)
|
|
{
|
|
if (!mWindowDraggingAllowed || !IsForPainting()) {
|
|
return;
|
|
}
|
|
|
|
const nsStyleUIReset* styleUI = aFrame->StyleUIReset();
|
|
if (styleUI->mWindowDragging == NS_STYLE_WINDOW_DRAGGING_DEFAULT) {
|
|
// This frame has the default value and doesn't influence the window
|
|
// dragging region.
|
|
return;
|
|
}
|
|
|
|
LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame;
|
|
|
|
// The const_cast is for nsLayoutUtils::GetTransformToAncestor.
|
|
nsIFrame* referenceFrame = const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame));
|
|
|
|
if (IsInTransform()) {
|
|
// Only support 2d rectilinear transforms. Transform support is needed for
|
|
// the horizontal flip transform that's applied to the urlbar textbox in
|
|
// RTL mode - it should be able to exclude itself from the draggable region.
|
|
referenceFrameToRootReferenceFrame =
|
|
ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
|
|
nsLayoutUtils::GetTransformToAncestor(referenceFrame, mReferenceFrame));
|
|
Matrix referenceFrameToRootReferenceFrame2d;
|
|
if (!referenceFrameToRootReferenceFrame.Is2D(&referenceFrameToRootReferenceFrame2d) ||
|
|
!referenceFrameToRootReferenceFrame2d.IsRectilinear()) {
|
|
return;
|
|
}
|
|
} else {
|
|
MOZ_ASSERT(referenceFrame == mReferenceFrame,
|
|
"referenceFrameToRootReferenceFrame needs to be adjusted");
|
|
}
|
|
|
|
// We do some basic visibility checking on the frame's border box here.
|
|
// We intersect it both with the current dirty rect and with the current
|
|
// clip. Either one is just a conservative approximation on its own, but
|
|
// their intersection luckily works well enough for our purposes, so that
|
|
// we don't have to do full-blown visibility computations.
|
|
// The most important case we need to handle is the scrolled-off tab:
|
|
// If the tab bar overflows, tab parts that are clipped by the scrollbox
|
|
// should not be allowed to interfere with the window dragging region. Using
|
|
// just the current DisplayItemClip is not enough to cover this case
|
|
// completely because clips are reset while building stacking context
|
|
// contents, so for example we'd fail to clip frames that have a clip path
|
|
// applied to them. But the current dirty rect doesn't get reset in that
|
|
// case, so we use it to make this case work.
|
|
nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mDirtyRect);
|
|
borderBox += ToReferenceFrame(aFrame);
|
|
const DisplayItemClip* clip = ClipState().GetCurrentCombinedClip(this);
|
|
if (clip) {
|
|
borderBox = clip->ApplyNonRoundedIntersection(borderBox);
|
|
}
|
|
if (!borderBox.IsEmpty()) {
|
|
LayoutDeviceRect devPixelBorderBox =
|
|
LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
LayoutDeviceRect transformedDevPixelBorderBox =
|
|
TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
|
|
transformedDevPixelBorderBox.Round();
|
|
LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
|
|
if (transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) {
|
|
if (styleUI->mWindowDragging == NS_STYLE_WINDOW_DRAGGING_DRAG) {
|
|
mWindowDraggingRegion.OrWith(transformedDevPixelBorderBoxInt);
|
|
} else {
|
|
mWindowNoDraggingRegion.OrWith(transformedDevPixelBorderBoxInt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LayoutDeviceIntRegion
|
|
nsDisplayListBuilder::GetWindowDraggingRegion() const
|
|
{
|
|
LayoutDeviceIntRegion result;
|
|
result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);;
|
|
return result;
|
|
}
|
|
|
|
const uint32_t gWillChangeAreaMultiplier = 3;
|
|
static uint32_t GetLayerizationCost(const nsSize& aSize) {
|
|
// There's significant overhead for each layer created from Gecko
|
|
// (IPC+Shared Objects) and from the backend (like an OpenGL texture).
|
|
// Therefore we set a minimum cost threshold of a 64x64 area.
|
|
int minBudgetCost = 64 * 64;
|
|
|
|
uint32_t budgetCost =
|
|
std::max(minBudgetCost,
|
|
nsPresContext::AppUnitsToIntCSSPixels(aSize.width) *
|
|
nsPresContext::AppUnitsToIntCSSPixels(aSize.height));
|
|
|
|
return budgetCost;
|
|
}
|
|
|
|
bool
|
|
nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame,
|
|
const nsSize& aSize) {
|
|
if (mWillChangeBudgetSet.Contains(aFrame)) {
|
|
return true; // Already accounted
|
|
}
|
|
|
|
nsPresContext* key = aFrame->PresContext();
|
|
if (!mWillChangeBudget.Contains(key)) {
|
|
mWillChangeBudget.Put(key, DocumentWillChangeBudget());
|
|
}
|
|
|
|
DocumentWillChangeBudget budget;
|
|
mWillChangeBudget.Get(key, &budget);
|
|
|
|
nsRect area = aFrame->PresContext()->GetVisibleArea();
|
|
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
|
|
nsPresContext::AppUnitsToIntCSSPixels(area.height);
|
|
|
|
uint32_t cost = GetLayerizationCost(aSize);
|
|
bool onBudget = (budget.mBudget + cost) /
|
|
gWillChangeAreaMultiplier < budgetLimit;
|
|
|
|
if (onBudget) {
|
|
budget.mBudget += cost;
|
|
mWillChangeBudget.Put(key, budget);
|
|
mWillChangeBudgetSet.PutEntry(aFrame);
|
|
}
|
|
|
|
return onBudget;
|
|
}
|
|
|
|
bool
|
|
nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame,
|
|
const nsSize& aSize) {
|
|
bool onBudget = AddToWillChangeBudget(aFrame, aSize);
|
|
|
|
if (!onBudget) {
|
|
nsString usageStr;
|
|
usageStr.AppendInt(GetLayerizationCost(aSize));
|
|
|
|
nsString multiplierStr;
|
|
multiplierStr.AppendInt(gWillChangeAreaMultiplier);
|
|
|
|
nsString limitStr;
|
|
nsRect area = aFrame->PresContext()->GetVisibleArea();
|
|
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
|
|
nsPresContext::AppUnitsToIntCSSPixels(area.height);
|
|
limitStr.AppendInt(budgetLimit);
|
|
|
|
const char16_t* params[] = { multiplierStr.get(), limitStr.get() };
|
|
aFrame->PresContext()->Document()->WarnOnceAbout(
|
|
nsIDocument::eIgnoringWillChangeOverBudget, false,
|
|
params, ArrayLength(params));
|
|
}
|
|
return onBudget;
|
|
}
|
|
|
|
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
|
|
const float gAGRBudgetAreaMultiplier = 0.3;
|
|
#else
|
|
const float gAGRBudgetAreaMultiplier = 3.0;
|
|
#endif
|
|
|
|
bool
|
|
nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame)
|
|
{
|
|
if (mAGRBudgetSet.Contains(aFrame)) {
|
|
return true;
|
|
}
|
|
|
|
const nsPresContext* presContext = aFrame->PresContext()->GetRootPresContext();
|
|
if (!presContext) {
|
|
return false;
|
|
}
|
|
|
|
const nsRect area = presContext->GetVisibleArea();
|
|
const uint32_t budgetLimit = gAGRBudgetAreaMultiplier *
|
|
nsPresContext::AppUnitsToIntCSSPixels(area.width) *
|
|
nsPresContext::AppUnitsToIntCSSPixels(area.height);
|
|
|
|
const uint32_t cost = GetLayerizationCost(aFrame->GetSize());
|
|
const bool onBudget = mUsedAGRBudget + cost < budgetLimit;
|
|
|
|
if (onBudget) {
|
|
mUsedAGRBudget += cost;
|
|
mAGRBudgetSet.PutEntry(aFrame);
|
|
}
|
|
|
|
return onBudget;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage)
|
|
{
|
|
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
|
|
MOZ_ASSERT(aHoistedItemsStorage);
|
|
if (mSVGEffectsBuildingDepth == 0) {
|
|
MOZ_ASSERT(!mScrollInfoItemsForHoisting);
|
|
mScrollInfoItemsForHoisting = aHoistedItemsStorage;
|
|
}
|
|
mSVGEffectsBuildingDepth++;
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::ExitSVGEffectsContents()
|
|
{
|
|
mSVGEffectsBuildingDepth--;
|
|
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
|
|
MOZ_ASSERT(mScrollInfoItemsForHoisting);
|
|
if (mSVGEffectsBuildingDepth == 0) {
|
|
mScrollInfoItemsForHoisting = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem)
|
|
{
|
|
MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting());
|
|
MOZ_ASSERT(mScrollInfoItemsForHoisting);
|
|
mScrollInfoItemsForHoisting->AppendNewToTop(aScrollInfoItem);
|
|
}
|
|
|
|
bool
|
|
nsDisplayListBuilder::IsBuildingLayerEventRegions()
|
|
{
|
|
if (IsPaintingToWindow()) {
|
|
// Note: this function and LayerEventRegionsEnabled are the only places
|
|
// that get to query LayoutEventRegionsEnabled 'directly' - other code
|
|
// should call this function.
|
|
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
|
|
mAsyncPanZoomEnabled;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayListBuilder::LayerEventRegionsEnabled()
|
|
{
|
|
// Note: this function and IsBuildingLayerEventRegions are the only places
|
|
// that get to query LayoutEventRegionsEnabled 'directly' - other code
|
|
// should call this function.
|
|
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
|
|
gfxPlatform::AsyncPanZoomEnabled();
|
|
}
|
|
|
|
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
|
|
{
|
|
aDestination.BorderBackground()->AppendToTop(BorderBackground());
|
|
aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
|
|
aDestination.Floats()->AppendToTop(Floats());
|
|
aDestination.Content()->AppendToTop(Content());
|
|
aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
|
|
aDestination.Outlines()->AppendToTop(Outlines());
|
|
}
|
|
|
|
static void
|
|
MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom()) != nullptr) {
|
|
aElements->AppendElement(item);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
|
|
nsRect bounds;
|
|
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
|
|
bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayList::GetScrollClippedBoundsUpTo(nsDisplayListBuilder* aBuilder,
|
|
const DisplayItemScrollClip* aIncludeScrollClipsUpTo) const {
|
|
nsRect bounds;
|
|
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
|
|
nsRect r = i->GetClippedBounds(aBuilder);
|
|
if (r.IsEmpty()) {
|
|
continue;
|
|
}
|
|
for (auto* sc = i->ScrollClip(); sc && sc != aIncludeScrollClipsUpTo; sc = sc->mParent) {
|
|
if (sc->mClip && sc->mClip->HasClip()) {
|
|
if (sc->mIsAsyncScrollable) {
|
|
// Assume the item can move anywhere in the scroll clip's clip rect.
|
|
r = sc->mClip->GetClipRect();
|
|
} else {
|
|
r = sc->mClip->ApplyNonRoundedIntersection(r);
|
|
}
|
|
}
|
|
}
|
|
bounds.UnionRect(bounds, r);
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayList::GetVisibleRect() const {
|
|
nsRect result;
|
|
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
|
|
result.UnionRect(result, i->GetVisibleRect());
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
PROFILER_LABEL("nsDisplayList", "ComputeVisibilityForRoot",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
nsRegion r;
|
|
r.And(*aVisibleRegion, GetBounds(aBuilder));
|
|
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds());
|
|
}
|
|
|
|
static nsRegion
|
|
TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool snap;
|
|
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
|
|
if (aBuilder->IsForPluginGeometry() &&
|
|
aItem->GetType() != nsDisplayItem::TYPE_LAYER_EVENT_REGIONS)
|
|
{
|
|
// Treat all leaf chrome items as opaque, unless their frames are opacity:0.
|
|
// Since opacity:0 frames generate an nsDisplayOpacity, that item will
|
|
// not be treated as opaque here, so opacity:0 chrome content will be
|
|
// effectively ignored, as it should be.
|
|
// We treat leaf chrome items as opaque to ensure that they cover
|
|
// content plugins, for security reasons.
|
|
// Non-leaf chrome items don't render contents of their own so shouldn't
|
|
// be treated as opaque (and their bounds is just the union of their
|
|
// children, which might be a large area their contents don't really cover).
|
|
nsIFrame* f = aItem->Frame();
|
|
if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
|
|
f->StyleEffects()->mOpacity != 0.0) {
|
|
opaque = aItem->GetBounds(aBuilder, &snap);
|
|
}
|
|
}
|
|
if (opaque.IsEmpty()) {
|
|
return opaque;
|
|
}
|
|
nsRegion opaqueClipped;
|
|
for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) {
|
|
opaqueClipped.Or(opaqueClipped,
|
|
aItem->GetClip().ApproximateIntersectInward(iter.Get()));
|
|
}
|
|
return opaqueClipped;
|
|
}
|
|
|
|
bool
|
|
nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion,
|
|
const nsRect& aListVisibleBounds)
|
|
{
|
|
#ifdef DEBUG
|
|
nsRegion r;
|
|
r.And(*aVisibleRegion, GetBounds(aBuilder));
|
|
NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
|
|
"bad aListVisibleBounds");
|
|
#endif
|
|
|
|
bool anyVisible = false;
|
|
|
|
AutoTArray<nsDisplayItem*, 512> elements;
|
|
MoveListTo(this, &elements);
|
|
|
|
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
|
|
nsDisplayItem* item = elements[i];
|
|
nsRect bounds = item->GetClippedBounds(aBuilder);
|
|
|
|
nsRegion itemVisible;
|
|
itemVisible.And(*aVisibleRegion, bounds);
|
|
item->mVisibleRect = itemVisible.GetBounds();
|
|
|
|
if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
|
|
anyVisible = true;
|
|
|
|
nsRegion opaque = TreatAsOpaque(item, aBuilder);
|
|
// Subtract opaque item from the visible region
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
|
|
}
|
|
AppendToBottom(item);
|
|
}
|
|
|
|
mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
|
|
return anyVisible;
|
|
}
|
|
|
|
static bool
|
|
TriggerPendingAnimationsOnSubDocuments(nsIDocument* aDocument, void* aReadyTime)
|
|
{
|
|
PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker();
|
|
if (tracker) {
|
|
nsIPresShell* shell = aDocument->GetShell();
|
|
// If paint-suppression is in effect then we haven't finished painting
|
|
// this document yet so we shouldn't start animations
|
|
if (!shell || !shell->IsPaintingSuppressed()) {
|
|
const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime);
|
|
tracker->TriggerPendingAnimationsOnNextTick(readyTime);
|
|
}
|
|
}
|
|
aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments,
|
|
aReadyTime);
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
TriggerPendingAnimations(nsIDocument* aDocument,
|
|
const TimeStamp& aReadyTime) {
|
|
MOZ_ASSERT(!aReadyTime.IsNull(),
|
|
"Animation ready time is not set. Perhaps we're using a layer"
|
|
" manager that doesn't update it");
|
|
TriggerPendingAnimationsOnSubDocuments(aDocument,
|
|
const_cast<TimeStamp*>(&aReadyTime));
|
|
}
|
|
|
|
LayerManager*
|
|
nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView, bool* aAllowRetaining)
|
|
{
|
|
nsView* view = RootReferenceFrame()->GetView();
|
|
if (aView) {
|
|
*aView = view;
|
|
}
|
|
if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) {
|
|
return nullptr;
|
|
}
|
|
nsIWidget* window = RootReferenceFrame()->GetNearestWidget();
|
|
if (window) {
|
|
return window->GetLayerManager(aAllowRetaining);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/**
|
|
* We paint by executing a layer manager transaction, constructing a
|
|
* single layer representing the display list, and then making it the
|
|
* root of the layer manager, drawing into the PaintedLayers.
|
|
*/
|
|
already_AddRefed<LayerManager> nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx,
|
|
uint32_t aFlags) {
|
|
PROFILER_LABEL("nsDisplayList", "PaintRoot",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
RefPtr<LayerManager> layerManager;
|
|
bool widgetTransaction = false;
|
|
bool allowRetaining = false;
|
|
bool doBeginTransaction = true;
|
|
nsView *view = nullptr;
|
|
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
|
|
layerManager = aBuilder->GetWidgetLayerManager(&view, &allowRetaining);
|
|
if (layerManager) {
|
|
doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
|
|
widgetTransaction = true;
|
|
}
|
|
}
|
|
if (!layerManager) {
|
|
if (!aCtx) {
|
|
NS_WARNING("Nowhere to paint into");
|
|
return nullptr;
|
|
}
|
|
layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN);
|
|
}
|
|
|
|
// Store the existing layer builder to reinstate it on return.
|
|
FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
|
|
|
|
FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
|
|
layerBuilder->Init(aBuilder, layerManager);
|
|
|
|
if (aFlags & PAINT_COMPRESSED) {
|
|
layerBuilder->SetLayerTreeCompressionMode();
|
|
}
|
|
|
|
if (doBeginTransaction) {
|
|
if (aCtx) {
|
|
layerManager->BeginTransactionWithTarget(aCtx->ThebesContext());
|
|
} else {
|
|
layerManager->BeginTransaction();
|
|
}
|
|
}
|
|
if (widgetTransaction) {
|
|
layerBuilder->DidBeginRetainedLayerTransaction(layerManager);
|
|
}
|
|
|
|
nsIFrame* frame = aBuilder->RootReferenceFrame();
|
|
nsPresContext* presContext = frame->PresContext();
|
|
nsIPresShell* presShell = presContext->GetPresShell();
|
|
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
|
|
|
|
NotifySubDocInvalidationFunc computeInvalidFunc =
|
|
presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
|
|
bool computeInvalidRect = (computeInvalidFunc ||
|
|
(!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) &&
|
|
widgetTransaction;
|
|
|
|
UniquePtr<LayerProperties> props;
|
|
if (computeInvalidRect) {
|
|
props = Move(LayerProperties::CloneFrom(layerManager->GetRoot()));
|
|
}
|
|
|
|
// Clear any ScrollMetadata that may have been set on the root layer on a
|
|
// previous paint. This paint will set new metrics if necessary, and if we
|
|
// don't clear the old one here, we may be left with extra metrics.
|
|
if (Layer* root = layerManager->GetRoot()) {
|
|
root->SetScrollMetadata(nsTArray<ScrollMetadata>());
|
|
}
|
|
|
|
ContainerLayerParameters containerParameters
|
|
(presShell->GetResolution(), presShell->GetResolution());
|
|
RefPtr<ContainerLayer> root = layerBuilder->
|
|
BuildContainerLayerFor(aBuilder, layerManager, frame, nullptr, this,
|
|
containerParameters, nullptr);
|
|
|
|
nsIDocument* document = nullptr;
|
|
if (presShell) {
|
|
document = presShell->GetDocument();
|
|
}
|
|
|
|
if (!root) {
|
|
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
|
|
return nullptr;
|
|
}
|
|
// Root is being scaled up by the X/Y resolution. Scale it back down.
|
|
root->SetPostScale(1.0f/containerParameters.mXScale,
|
|
1.0f/containerParameters.mYScale);
|
|
root->SetScaleToResolution(presShell->ScaleToResolution(),
|
|
containerParameters.mXScale);
|
|
if (aBuilder->IsBuildingLayerEventRegions() &&
|
|
nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(presShell)) {
|
|
root->SetEventRegionsOverride(EventRegionsOverride::ForceDispatchToContent);
|
|
} else {
|
|
root->SetEventRegionsOverride(EventRegionsOverride::NoOverride);
|
|
}
|
|
|
|
// If we're using containerless scrolling, there is still one case where we
|
|
// want the root container layer to have metrics. If the parent process is
|
|
// using XUL windows, there is no root scrollframe, and without explicitly
|
|
// creating metrics there will be no guaranteed top-level APZC.
|
|
bool addMetrics = gfxPrefs::LayoutUseContainersForRootFrames() ||
|
|
(XRE_IsParentProcess() && !presShell->GetRootScrollFrame());
|
|
|
|
// Add metrics if there are none in the layer tree with the id (create an id
|
|
// if there isn't one already) of the root scroll frame/root content.
|
|
bool ensureMetricsForRootId =
|
|
nsLayoutUtils::AsyncPanZoomEnabled(frame) &&
|
|
!gfxPrefs::LayoutUseContainersForRootFrames() &&
|
|
aBuilder->IsPaintingToWindow() &&
|
|
!presContext->GetParentPresContext();
|
|
|
|
nsIContent* content = nullptr;
|
|
nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame();
|
|
if (rootScrollFrame) {
|
|
content = rootScrollFrame->GetContent();
|
|
} else {
|
|
// If there is no root scroll frame, pick the document element instead.
|
|
// The only case we don't want to do this is in non-APZ fennec, where
|
|
// we want the root xul document to get a null scroll id so that the root
|
|
// content document gets the first non-null scroll id.
|
|
#if !defined(MOZ_WIDGET_ANDROID) || defined(MOZ_ANDROID_APZ)
|
|
content = document->GetDocumentElement();
|
|
#endif
|
|
}
|
|
|
|
|
|
if (ensureMetricsForRootId && content) {
|
|
ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(content);
|
|
if (nsLayoutUtils::ContainsMetricsWithId(root, scrollId)) {
|
|
ensureMetricsForRootId = false;
|
|
}
|
|
}
|
|
|
|
if (addMetrics || ensureMetricsForRootId) {
|
|
bool isRootContent = presContext->IsRootContentDocument();
|
|
|
|
nsRect viewport(aBuilder->ToReferenceFrame(frame), frame->GetSize());
|
|
|
|
root->SetScrollMetadata(
|
|
nsLayoutUtils::ComputeScrollMetadata(frame,
|
|
rootScrollFrame, content,
|
|
aBuilder->FindReferenceFrameFor(frame),
|
|
root, FrameMetrics::NULL_SCROLL_ID, viewport, Nothing(),
|
|
isRootContent, containerParameters));
|
|
}
|
|
|
|
// NS_WARNING is debug-only, so don't even bother checking the conditions in
|
|
// a release build.
|
|
#ifdef DEBUG
|
|
bool usingDisplayport = false;
|
|
if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
|
|
nsIContent* content = rootScrollFrame->GetContent();
|
|
if (content) {
|
|
usingDisplayport = nsLayoutUtils::HasDisplayPort(content);
|
|
}
|
|
}
|
|
if (usingDisplayport &&
|
|
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
|
|
SpammyLayoutWarningsEnabled()) {
|
|
// See bug 693938, attachment 567017
|
|
NS_WARNING("Transparent content with displayports can be expensive.");
|
|
}
|
|
#endif
|
|
|
|
layerManager->SetRoot(root);
|
|
layerBuilder->WillEndTransaction();
|
|
|
|
if (widgetTransaction ||
|
|
// SVG-as-an-image docs don't paint as part of the retained layer tree,
|
|
// but they still need the invalidation state bits cleared in order for
|
|
// invalidation for CSS/SMIL animation to work properly.
|
|
(document && document->IsBeingUsedAsImage())) {
|
|
frame->ClearInvalidationStateBits();
|
|
}
|
|
|
|
bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
|
|
LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
|
|
if (layerManager->NeedsWidgetInvalidation()) {
|
|
if (aFlags & PAINT_NO_COMPOSITE) {
|
|
flags = LayerManager::END_NO_COMPOSITE;
|
|
}
|
|
} else {
|
|
// Client layer managers never composite directly, so
|
|
// we don't need to worry about END_NO_COMPOSITE.
|
|
if (aBuilder->WillComputePluginGeometry()) {
|
|
flags = LayerManager::END_NO_REMOTE_COMPOSITE;
|
|
}
|
|
}
|
|
|
|
// If this is the content process, we ship plugin geometry updates over with layer
|
|
// updates, so calculate that now before we call EndTransaction.
|
|
if (rootPresContext && XRE_IsContentProcess()) {
|
|
if (aBuilder->WillComputePluginGeometry()) {
|
|
rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this);
|
|
}
|
|
// The layer system caches plugin configuration information for forwarding
|
|
// with layer updates which needs to get set during reflow. This must be
|
|
// called even if there are no windowed plugins in the page.
|
|
rootPresContext->CollectPluginGeometryUpdates(layerManager);
|
|
}
|
|
|
|
MaybeSetupTransactionIdAllocator(layerManager, view);
|
|
|
|
layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
|
|
aBuilder, flags);
|
|
aBuilder->SetIsCompositingCheap(temp);
|
|
layerBuilder->DidEndTransaction();
|
|
|
|
if (document && widgetTransaction) {
|
|
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
|
|
}
|
|
|
|
nsIntRegion invalid;
|
|
if (props) {
|
|
invalid = props->ComputeDifferences(root, computeInvalidFunc);
|
|
} else if (widgetTransaction) {
|
|
LayerProperties::ClearInvalidations(root);
|
|
}
|
|
|
|
bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
|
|
if (view) {
|
|
if (props) {
|
|
if (!invalid.IsEmpty()) {
|
|
nsIntRect bounds = invalid.GetBounds();
|
|
nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
|
|
presContext->DevPixelsToAppUnits(bounds.y),
|
|
presContext->DevPixelsToAppUnits(bounds.width),
|
|
presContext->DevPixelsToAppUnits(bounds.height));
|
|
if (shouldInvalidate) {
|
|
view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
|
|
}
|
|
presContext->NotifyInvalidation(bounds, 0);
|
|
}
|
|
} else if (shouldInvalidate) {
|
|
view->GetViewManager()->InvalidateView(view);
|
|
}
|
|
}
|
|
|
|
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
|
|
return layerManager.forget();
|
|
}
|
|
|
|
uint32_t nsDisplayList::Count() const {
|
|
uint32_t count = 0;
|
|
for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) {
|
|
++count;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
nsDisplayItem* nsDisplayList::RemoveBottom() {
|
|
nsDisplayItem* item = mSentinel.mAbove;
|
|
if (!item)
|
|
return nullptr;
|
|
mSentinel.mAbove = item->mAbove;
|
|
if (item == mTop) {
|
|
// must have been the only item
|
|
mTop = &mSentinel;
|
|
}
|
|
item->mAbove = nullptr;
|
|
return item;
|
|
}
|
|
|
|
void nsDisplayList::DeleteAll() {
|
|
nsDisplayItem* item;
|
|
while ((item = RemoveBottom()) != nullptr) {
|
|
item->~nsDisplayItem();
|
|
}
|
|
}
|
|
|
|
static bool
|
|
GetMouseThrough(const nsIFrame* aFrame)
|
|
{
|
|
if (!aFrame->IsXULBoxFrame())
|
|
return false;
|
|
|
|
const nsIFrame* frame = aFrame;
|
|
while (frame) {
|
|
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
|
|
return true;
|
|
} else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
|
|
return false;
|
|
}
|
|
frame = nsBox::GetParentXULBox(frame);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool
|
|
IsFrameReceivingPointerEvents(nsIFrame* aFrame)
|
|
{
|
|
nsSubDocumentFrame* frame = do_QueryFrame(aFrame);
|
|
if (frame && frame->PassPointerEventsToChildren()) {
|
|
return true;
|
|
}
|
|
return NS_STYLE_POINTER_EVENTS_NONE !=
|
|
aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
|
|
}
|
|
|
|
// A list of frames, and their z depth. Used for sorting
|
|
// the results of hit testing.
|
|
struct FramesWithDepth
|
|
{
|
|
explicit FramesWithDepth(float aDepth) :
|
|
mDepth(aDepth)
|
|
{}
|
|
|
|
bool operator<(const FramesWithDepth& aOther) const {
|
|
if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) {
|
|
// We want to sort so that the shallowest item (highest depth value) is first
|
|
return mDepth > aOther.mDepth;
|
|
}
|
|
return this < &aOther;
|
|
}
|
|
bool operator==(const FramesWithDepth& aOther) const {
|
|
return this == &aOther;
|
|
}
|
|
|
|
float mDepth;
|
|
nsTArray<nsIFrame*> mFrames;
|
|
};
|
|
|
|
// Sort the frames by depth and then moves all the contained frames to the destination
|
|
void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
|
|
{
|
|
if (aSource.IsEmpty()) {
|
|
return;
|
|
}
|
|
aSource.Sort();
|
|
uint32_t length = aSource.Length();
|
|
for (uint32_t i = 0; i < length; i++) {
|
|
aDest->AppendElements(Move(aSource[i].mFrames));
|
|
}
|
|
aSource.Clear();
|
|
}
|
|
|
|
void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
nsDisplayItem::HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames) const {
|
|
nsDisplayItem* item;
|
|
|
|
if (aState->mInPreserves3D) {
|
|
// Collect leaves of the current 3D rendering context.
|
|
for (item = GetBottom(); item; item = item->GetAbove()) {
|
|
auto itemType = item->GetType();
|
|
if (itemType != nsDisplayItem::TYPE_TRANSFORM ||
|
|
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
|
|
item->HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
} else {
|
|
// One of leaves in the current 3D rendering context.
|
|
aState->mItemBuffer.AppendElement(item);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
int32_t itemBufferStart = aState->mItemBuffer.Length();
|
|
for (item = GetBottom(); item; item = item->GetAbove()) {
|
|
aState->mItemBuffer.AppendElement(item);
|
|
}
|
|
|
|
AutoTArray<FramesWithDepth, 16> temp;
|
|
for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
|
|
// Pop element off the end of the buffer. We want to shorten the buffer
|
|
// so that recursive calls to HitTest have more buffer space.
|
|
item = aState->mItemBuffer[i];
|
|
aState->mItemBuffer.SetLength(i);
|
|
|
|
bool snap;
|
|
nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
|
|
auto itemType = item->GetType();
|
|
bool same3DContext =
|
|
(itemType == nsDisplayItem::TYPE_TRANSFORM &&
|
|
static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) ||
|
|
((itemType == nsDisplayItem::TYPE_PERSPECTIVE ||
|
|
itemType == nsDisplayItem::TYPE_OPACITY) &&
|
|
static_cast<nsDisplayPerspective*>(item)->Frame()->Extend3DContext());
|
|
if (same3DContext &&
|
|
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
|
|
if (!item->GetClip().MayIntersect(aRect)) {
|
|
continue;
|
|
}
|
|
AutoTArray<nsIFrame*, 1> neverUsed;
|
|
// Start gethering leaves of the 3D rendering context, and
|
|
// append leaves at the end of mItemBuffer. Leaves are
|
|
// processed at following iterations.
|
|
aState->mInPreserves3D = true;
|
|
item->HitTest(aBuilder, aRect, aState, &neverUsed);
|
|
aState->mInPreserves3D = false;
|
|
i = aState->mItemBuffer.Length();
|
|
continue;
|
|
}
|
|
if (same3DContext || item->GetClip().MayIntersect(r)) {
|
|
AutoTArray<nsIFrame*, 16> outFrames;
|
|
item->HitTest(aBuilder, aRect, aState, &outFrames);
|
|
|
|
// For 3d transforms with preserve-3d we add hit frames into the temp list
|
|
// so we can sort them later, otherwise we add them directly to the output list.
|
|
nsTArray<nsIFrame*> *writeFrames = aOutFrames;
|
|
if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM &&
|
|
static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
|
|
if (outFrames.Length()) {
|
|
nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
|
|
nsPoint point = aRect.TopLeft();
|
|
// A 1x1 rect means a point, otherwise use the center of the rect
|
|
if (aRect.width != 1 || aRect.height != 1) {
|
|
point = aRect.Center();
|
|
}
|
|
temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
|
|
writeFrames = &temp[temp.Length() - 1].mFrames;
|
|
}
|
|
} else {
|
|
// We may have just finished a run of consecutive preserve-3d transforms,
|
|
// so flush these into the destination array before processing our frame list.
|
|
FlushFramesArray(temp, aOutFrames);
|
|
}
|
|
|
|
for (uint32_t j = 0; j < outFrames.Length(); j++) {
|
|
nsIFrame *f = outFrames.ElementAt(j);
|
|
// Handle the XUL 'mousethrough' feature and 'pointer-events'.
|
|
if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) {
|
|
writeFrames->AppendElement(f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Clear any remaining preserve-3d transforms.
|
|
FlushFramesArray(temp, aOutFrames);
|
|
NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
|
|
"How did we forget to pop some elements?");
|
|
}
|
|
|
|
static void Sort(nsDisplayList* aList, int32_t aCount, nsDisplayList::SortLEQ aCmp,
|
|
void* aClosure) {
|
|
if (aCount < 2)
|
|
return;
|
|
|
|
nsDisplayList list1;
|
|
nsDisplayList list2;
|
|
int i;
|
|
int32_t half = aCount/2;
|
|
bool sorted = true;
|
|
nsDisplayItem* prev = nullptr;
|
|
for (i = 0; i < aCount; ++i) {
|
|
nsDisplayItem* item = aList->RemoveBottom();
|
|
(i < half ? &list1 : &list2)->AppendToTop(item);
|
|
if (sorted && prev && !aCmp(prev, item, aClosure)) {
|
|
sorted = false;
|
|
}
|
|
prev = item;
|
|
}
|
|
if (sorted) {
|
|
aList->AppendToTop(&list1);
|
|
aList->AppendToTop(&list2);
|
|
return;
|
|
}
|
|
|
|
Sort(&list1, half, aCmp, aClosure);
|
|
Sort(&list2, aCount - half, aCmp, aClosure);
|
|
|
|
for (i = 0; i < aCount; ++i) {
|
|
if (list1.GetBottom() &&
|
|
(!list2.GetBottom() ||
|
|
aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) {
|
|
aList->AppendToTop(list1.RemoveBottom());
|
|
} else {
|
|
aList->AppendToTop(list2.RemoveBottom());
|
|
}
|
|
}
|
|
}
|
|
|
|
static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
|
|
nsIFrame* f = aItem->Frame();
|
|
while (f) {
|
|
nsPresContext* pc = f->PresContext();
|
|
if (pc->Document() == aDoc) {
|
|
return f->GetContent();
|
|
}
|
|
f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
nsIContent* commonAncestor = static_cast<nsIContent*>(aClosure);
|
|
// It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
|
|
// of commonAncestor, because display items for subdocuments have been
|
|
// mixed into the same list. Ensure that we're looking at content
|
|
// in commonAncestor's document.
|
|
nsIDocument* commonAncestorDoc = commonAncestor->OwnerDoc();
|
|
nsIContent* content1 = FindContentInDocument(aItem1, commonAncestorDoc);
|
|
nsIContent* content2 = FindContentInDocument(aItem2, commonAncestorDoc);
|
|
if (!content1 || !content2) {
|
|
NS_ERROR("Document trees are mixed up!");
|
|
// Something weird going on
|
|
return true;
|
|
}
|
|
return nsLayoutUtils::CompareTreePosition(content1, content2, commonAncestor) <= 0;
|
|
}
|
|
|
|
static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure) {
|
|
// Note that we can't just take the difference of the two
|
|
// z-indices here, because that might overflow a 32-bit int.
|
|
return aItem1->ZIndex() <= aItem2->ZIndex();
|
|
}
|
|
|
|
void nsDisplayList::SortByZOrder() {
|
|
Sort(IsZOrderLEQ, nullptr);
|
|
}
|
|
|
|
void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) {
|
|
Sort(IsContentLEQ, aCommonAncestor);
|
|
}
|
|
|
|
void nsDisplayList::Sort(SortLEQ aCmp, void* aClosure) {
|
|
::Sort(this, Count(), aCmp, aClosure);
|
|
}
|
|
|
|
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
|
|
: nsDisplayItem(aBuilder, aFrame, aBuilder->ClipState().GetCurrentInnermostScrollClip())
|
|
{}
|
|
|
|
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
const DisplayItemScrollClip* aScrollClip)
|
|
: mFrame(aFrame)
|
|
, mClip(aBuilder->ClipState().GetCurrentCombinedClip(aBuilder))
|
|
, mScrollClip(aScrollClip)
|
|
, mAnimatedGeometryRoot(nullptr)
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
, mPainted(false)
|
|
#endif
|
|
{
|
|
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
|
|
// This can return the wrong result if the item override ShouldFixToViewport(),
|
|
// the item needs to set it again in its constructor.
|
|
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame);
|
|
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(),
|
|
*mAnimatedGeometryRoot), "Bad");
|
|
NS_ASSERTION(aBuilder->GetDirtyRect().width >= 0 ||
|
|
!aBuilder->IsForPainting(), "dirty rect not set");
|
|
// The dirty rect is for mCurrentFrame, so we have to use
|
|
// mCurrentOffsetToReferenceFrame
|
|
mVisibleRect = aBuilder->GetDirtyRect() +
|
|
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayItem::ForceActiveLayers()
|
|
{
|
|
static bool sForce = false;
|
|
static bool sForceCached = false;
|
|
|
|
if (!sForceCached) {
|
|
Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
|
|
sForceCached = true;
|
|
}
|
|
|
|
return sForce;
|
|
}
|
|
|
|
static int32_t ZIndexForFrame(nsIFrame* aFrame)
|
|
{
|
|
if (!aFrame->IsAbsPosContaininingBlock() && !aFrame->IsFlexOrGridItem())
|
|
return 0;
|
|
|
|
const nsStylePosition* position = aFrame->StylePosition();
|
|
if (position->mZIndex.GetUnit() == eStyleUnit_Integer)
|
|
return position->mZIndex.GetIntValue();
|
|
|
|
// sort the auto and 0 elements together
|
|
return 0;
|
|
}
|
|
|
|
int32_t
|
|
nsDisplayItem::ZIndex() const
|
|
{
|
|
return ZIndexForFrame(mFrame);
|
|
}
|
|
|
|
bool
|
|
nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion)
|
|
{
|
|
return !mVisibleRect.IsEmpty() &&
|
|
!IsInvisibleInRect(aVisibleRegion->GetBounds());
|
|
}
|
|
|
|
bool
|
|
nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
nsRect bounds = GetClippedBounds(aBuilder);
|
|
|
|
nsRegion itemVisible;
|
|
itemVisible.And(*aVisibleRegion, bounds);
|
|
mVisibleRect = itemVisible.GetBounds();
|
|
|
|
// When we recompute visibility within layers we don't need to
|
|
// expand the visible region for content behind plugins (the plugin
|
|
// is not in the layer).
|
|
if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
|
|
mVisibleRect = nsRect();
|
|
return false;
|
|
}
|
|
|
|
nsRegion opaque = TreatAsOpaque(this, aBuilder);
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
|
|
return true;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool snap;
|
|
nsRect r = GetBounds(aBuilder, &snap);
|
|
return GetClip().ApplyNonRoundedIntersection(r);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
void
|
|
nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
DrawTarget* drawTarget = aCtx->GetDrawTarget();
|
|
Rect rect =
|
|
NSRectToSnappedRect(mVisibleRect, appUnitsPerDevPixel, *drawTarget);
|
|
drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor)));
|
|
}
|
|
|
|
void
|
|
nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
aStream << " (rgba "
|
|
<< (int)NS_GET_R(mColor) << ","
|
|
<< (int)NS_GET_G(mColor) << ","
|
|
<< (int)NS_GET_B(mColor) << ","
|
|
<< (int)NS_GET_A(mColor) << ")";
|
|
}
|
|
|
|
static void
|
|
RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsITheme::ThemeGeometryType aType)
|
|
{
|
|
if (aBuilder->IsInRootChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
|
|
nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
|
|
nsRect borderBox(aFrame->GetOffsetTo(displayRoot), aFrame->GetSize());
|
|
aBuilder->RegisterThemeGeometry(aType,
|
|
LayoutDeviceIntRect::FromUnknownRect(
|
|
borderBox.ToNearestPixels(
|
|
aFrame->PresContext()->AppUnitsPerDevPixel())));
|
|
}
|
|
}
|
|
|
|
// Return the bounds of the viewport relative to |aFrame|'s reference frame.
|
|
// Returns Nothing() if transforming into |aFrame|'s coordinate space fails.
|
|
static Maybe<nsRect>
|
|
GetViewportRectRelativeToReferenceFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame)
|
|
{
|
|
nsIFrame* rootFrame = aFrame->PresContext()->PresShell()->GetRootFrame();
|
|
nsRect rootRect = rootFrame->GetRectRelativeToSelf();
|
|
if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) {
|
|
return Some(rootRect + aBuilder->ToReferenceFrame(aFrame));
|
|
}
|
|
return Nothing();
|
|
}
|
|
|
|
nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
uint32_t aLayer,
|
|
const nsRect& aBackgroundRect,
|
|
const nsStyleBackground* aBackgroundStyle)
|
|
: nsDisplayImageContainer(aBuilder, aFrame)
|
|
, mBackgroundStyle(aBackgroundStyle)
|
|
, mBackgroundRect(aBackgroundRect)
|
|
, mLayer(aLayer)
|
|
, mIsRasterImage(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
|
|
bool isTransformedFixed;
|
|
nsBackgroundLayerState state =
|
|
nsCSSRendering::PrepareImageLayer(presContext, mFrame, flags,
|
|
mBackgroundRect, mBackgroundRect, layer,
|
|
&isTransformedFixed);
|
|
mShouldTreatAsFixed = ComputeShouldTreatAsFixed(isTransformedFixed);
|
|
|
|
mBounds = GetBoundsInternal(aBuilder);
|
|
if (ShouldFixToViewport(aBuilder)) {
|
|
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
|
|
|
|
// Expand the item's visible rect to cover the entire bounds, limited to the
|
|
// viewport rect. This is necessary because the background's clip can move
|
|
// asynchronously.
|
|
if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) {
|
|
mVisibleRect = mBounds.Intersect(*viewportRect);
|
|
}
|
|
}
|
|
|
|
mFillRect = state.mFillArea;
|
|
mDestRect = state.mDestArea;
|
|
|
|
nsImageRenderer* imageRenderer = &state.mImageRenderer;
|
|
// We only care about images here, not gradients.
|
|
if (imageRenderer->IsRasterImage()) {
|
|
mIsRasterImage = true;
|
|
mImage = imageRenderer->GetImage();
|
|
}
|
|
}
|
|
|
|
nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
|
|
#endif
|
|
}
|
|
|
|
static nsStyleContext* GetBackgroundStyleContext(nsIFrame* aFrame)
|
|
{
|
|
nsStyleContext *sc;
|
|
if (!nsCSSRendering::FindBackground(aFrame, &sc)) {
|
|
// We don't want to bail out if moz-appearance is set on a root
|
|
// node. If it has a parent content node, bail because it's not
|
|
// a root, other wise keep going in order to let the theme stuff
|
|
// draw the background. The canvas really should be drawing the
|
|
// bg, but there's no way to hook that up via css.
|
|
if (!aFrame->StyleDisplay()->mAppearance) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsIContent* content = aFrame->GetContent();
|
|
if (!content || content->GetParent()) {
|
|
return nullptr;
|
|
}
|
|
|
|
sc = aFrame->StyleContext();
|
|
}
|
|
return sc;
|
|
}
|
|
|
|
/* static */ void
|
|
SetBackgroundClipRegion(DisplayListClipState::AutoSaveRestore& aClipState,
|
|
nsIFrame* aFrame, const nsPoint& aToReferenceFrame,
|
|
const nsStyleImageLayers::Layer& aLayer,
|
|
const nsRect& aBackgroundRect,
|
|
bool aWillPaintBorder)
|
|
{
|
|
nsCSSRendering::ImageLayerClipState clip;
|
|
nsCSSRendering::GetImageLayerClip(aLayer, aFrame, *aFrame->StyleBorder(),
|
|
aBackgroundRect, aBackgroundRect, aWillPaintBorder,
|
|
aFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
&clip);
|
|
|
|
if (clip.mHasAdditionalBGClipArea) {
|
|
aClipState.ClipContentDescendants(clip.mAdditionalBGClipArea, clip.mBGClipArea,
|
|
clip.mHasRoundedCorners ? clip.mRadii : nullptr);
|
|
} else {
|
|
aClipState.ClipContentDescendants(clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr);
|
|
}
|
|
}
|
|
|
|
|
|
/*static*/ bool
|
|
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
const nsRect& aBackgroundRect,
|
|
nsDisplayList* aList,
|
|
bool aAllowWillPaintBorderOptimization)
|
|
{
|
|
nsStyleContext* bgSC = nullptr;
|
|
const nsStyleBackground* bg = nullptr;
|
|
nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame);
|
|
nsPresContext* presContext = aFrame->PresContext();
|
|
bool isThemed = aFrame->IsThemed();
|
|
if (!isThemed) {
|
|
bgSC = GetBackgroundStyleContext(aFrame);
|
|
if (bgSC) {
|
|
bg = bgSC->StyleBackground();
|
|
}
|
|
}
|
|
|
|
bool drawBackgroundColor = false;
|
|
// Dummy initialisation to keep Valgrind/Memcheck happy.
|
|
// See bug 1122375 comment 1.
|
|
nscolor color = NS_RGBA(0,0,0,0);
|
|
if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
|
|
bool drawBackgroundImage;
|
|
color =
|
|
nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
|
|
drawBackgroundImage, drawBackgroundColor);
|
|
}
|
|
|
|
const nsStyleBorder* borderStyle = aFrame->StyleBorder();
|
|
const nsStyleEffects* effectsStyle = aFrame->StyleEffects();
|
|
bool hasInsetShadow = effectsStyle->mBoxShadow &&
|
|
effectsStyle->mBoxShadow->HasShadowWithInset(true);
|
|
bool willPaintBorder = aAllowWillPaintBorderOptimization &&
|
|
!isThemed && !hasInsetShadow &&
|
|
borderStyle->HasBorder();
|
|
|
|
nsPoint toRef = aBuilder->ToReferenceFrame(aFrame);
|
|
|
|
// An auxiliary list is necessary in case we have background blending; if that
|
|
// is the case, background items need to be wrapped by a blend container to
|
|
// isolate blending to the background
|
|
nsDisplayList bgItemList;
|
|
// Even if we don't actually have a background color to paint, we may still need
|
|
// to create an item for hit testing.
|
|
if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
|
|
aBuilder->IsForEventDelivery()) {
|
|
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
|
|
if (bg && !aBuilder->IsForEventDelivery()) {
|
|
// Disable the will-paint-border optimization for background
|
|
// colors with no border-radius. Enabling it for background colors
|
|
// doesn't help much (there are no tiling issues) and clipping the
|
|
// background breaks detection of the element's border-box being
|
|
// opaque. For nonzero border-radius we still need it because we
|
|
// want to inset the background if possible to avoid antialiasing
|
|
// artifacts along the rounded corners.
|
|
bool useWillPaintBorderOptimization = willPaintBorder &&
|
|
nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius);
|
|
SetBackgroundClipRegion(clipState, aFrame, toRef,
|
|
bg->BottomLayer(), bgRect,
|
|
useWillPaintBorderOptimization);
|
|
}
|
|
bgItemList.AppendNewToTop(
|
|
new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bgRect, bg,
|
|
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0)));
|
|
}
|
|
|
|
if (isThemed) {
|
|
nsITheme* theme = presContext->GetTheme();
|
|
if (theme->NeedToClearBackgroundBehindWidget(aFrame, aFrame->StyleDisplay()->mAppearance) &&
|
|
aBuilder->IsInRootChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
|
|
bgItemList.AppendNewToTop(
|
|
new (aBuilder) nsDisplayClearBackground(aBuilder, aFrame));
|
|
}
|
|
nsDisplayThemedBackground* bgItem =
|
|
new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame, bgRect);
|
|
bgItemList.AppendNewToTop(bgItem);
|
|
aList->AppendToTop(&bgItemList);
|
|
return true;
|
|
}
|
|
|
|
if (!bg) {
|
|
aList->AppendToTop(&bgItemList);
|
|
return false;
|
|
}
|
|
|
|
const DisplayItemScrollClip* scrollClip =
|
|
aBuilder->ClipState().GetCurrentInnermostScrollClip();
|
|
|
|
bool needBlendContainer = false;
|
|
|
|
// Passing bg == nullptr in this macro will result in one iteration with
|
|
// i = 0.
|
|
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) {
|
|
if (bg->mImage.mLayers[i].mImage.IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
needBlendContainer = true;
|
|
}
|
|
|
|
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
|
|
if (!aBuilder->IsForEventDelivery()) {
|
|
const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i];
|
|
SetBackgroundClipRegion(clipState, aFrame, toRef,
|
|
layer, bgRect, willPaintBorder);
|
|
}
|
|
|
|
nsDisplayList thisItemList;
|
|
nsDisplayBackgroundImage* bgItem =
|
|
new (aBuilder) nsDisplayBackgroundImage(aBuilder, aFrame, i, bgRect, bg);
|
|
|
|
if (bgItem->ShouldFixToViewport(aBuilder)) {
|
|
thisItemList.AppendNewToTop(
|
|
nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame, bgItem, i));
|
|
} else {
|
|
thisItemList.AppendNewToTop(bgItem);
|
|
}
|
|
|
|
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
thisItemList.AppendNewToTop(
|
|
new (aBuilder) nsDisplayBlendMode(aBuilder, aFrame, &thisItemList,
|
|
bg->mImage.mLayers[i].mBlendMode,
|
|
scrollClip, i + 1));
|
|
}
|
|
bgItemList.AppendToTop(&thisItemList);
|
|
}
|
|
|
|
if (needBlendContainer) {
|
|
bgItemList.AppendNewToTop(
|
|
nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, aFrame, &bgItemList, scrollClip));
|
|
}
|
|
|
|
aList->AppendToTop(&bgItemList);
|
|
return false;
|
|
}
|
|
|
|
// Check that the rounded border of aFrame, added to aToReferenceFrame,
|
|
// intersects aRect. Assumes that the unrounded border has already
|
|
// been checked for intersection.
|
|
static bool
|
|
RoundedBorderIntersectsRect(nsIFrame* aFrame,
|
|
const nsPoint& aFrameToReferenceFrame,
|
|
const nsRect& aTestRect)
|
|
{
|
|
if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
|
|
return false;
|
|
|
|
nscoord radii[8];
|
|
return !aFrame->GetBorderRadii(radii) ||
|
|
nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
|
|
aFrame->GetSize()),
|
|
radii, aTestRect);
|
|
}
|
|
|
|
// Returns TRUE if aContainedRect is guaranteed to be contained in
|
|
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
|
|
// handled conservatively by returning FALSE in some situations where
|
|
// a more thorough analysis could return TRUE.
|
|
//
|
|
// See also RoundedRectIntersectsRect.
|
|
static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
|
|
const nscoord aRadii[8],
|
|
const nsRect& aContainedRect) {
|
|
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
|
|
return rgn.Contains(aContainedRect);
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::ShouldTreatAsFixed() const
|
|
{
|
|
return mShouldTreatAsFixed;
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::ComputeShouldTreatAsFixed(bool isTransformedFixed) const
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
|
|
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
if (layer.mAttachment != NS_STYLE_IMAGELAYER_ATTACHMENT_FIXED)
|
|
return false;
|
|
|
|
// background-attachment:fixed is treated as background-attachment:scroll
|
|
// if it's affected by a transform.
|
|
// See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521.
|
|
return !isTransformedFixed;
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::IsNonEmptyFixedImage() const
|
|
{
|
|
return ShouldTreatAsFixed() &&
|
|
!mBackgroundStyle->mImage.mLayers[mLayer].mImage.IsEmpty();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::ShouldFixToViewport(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
// APZ needs background-attachment:fixed images layerized for correctness.
|
|
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
|
|
if (!nsLayoutUtils::UsesAsyncScrolling(mFrame) &&
|
|
layerManager && layerManager->ShouldAvoidComponentAlphaLayers()) {
|
|
return false;
|
|
}
|
|
|
|
// Put background-attachment:fixed background images in their own
|
|
// compositing layer.
|
|
return IsNonEmptyFixedImage();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::CanOptimizeToImageLayer(LayerManager* aManager,
|
|
nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (!mBackgroundStyle) {
|
|
return false;
|
|
}
|
|
|
|
// We currently can't handle tiled backgrounds.
|
|
if (!mDestRect.Contains(mFillRect)) {
|
|
return false;
|
|
}
|
|
|
|
// For 'contain' and 'cover', we allow any pixel of the image to be sampled
|
|
// because there isn't going to be any spriting/atlasing going on.
|
|
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
bool allowPartialImages =
|
|
(layer.mSize.mWidthType == nsStyleImageLayers::Size::eContain ||
|
|
layer.mSize.mWidthType == nsStyleImageLayers::Size::eCover);
|
|
if (!allowPartialImages && !mFillRect.Contains(mDestRect)) {
|
|
return false;
|
|
}
|
|
|
|
return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetDestRect()
|
|
{
|
|
return mDestRect;
|
|
}
|
|
|
|
already_AddRefed<imgIContainer>
|
|
nsDisplayBackgroundImage::GetImage()
|
|
{
|
|
nsCOMPtr<imgIContainer> image = mImage;
|
|
return image.forget();
|
|
}
|
|
|
|
nsDisplayBackgroundImage::ImageLayerization
|
|
nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager)
|
|
{
|
|
nsIFrame* backgroundStyleFrame = nsCSSRendering::FindBackgroundStyleFrame(mFrame);
|
|
if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder,
|
|
backgroundStyleFrame)) {
|
|
return WHENEVER_POSSIBLE;
|
|
}
|
|
|
|
if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) {
|
|
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
const nsStyleImage* image = &layer.mImage;
|
|
if (image->GetType() == eStyleImageType_Image) {
|
|
imgIRequest* imgreq = image->GetImageData();
|
|
nsCOMPtr<imgIContainer> image;
|
|
if (NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) && image) {
|
|
bool animated = false;
|
|
if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) {
|
|
return WHENEVER_POSSIBLE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nsLayoutUtils::GPUImageScalingEnabled() &&
|
|
aManager->IsCompositingCheap()) {
|
|
return ONLY_FOR_SCALING;
|
|
}
|
|
|
|
return NO_LAYER_NEEDED;
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager);
|
|
if (shouldLayerize == NO_LAYER_NEEDED) {
|
|
// We can skip the call to CanOptimizeToImageLayer if we don't want a
|
|
// layer anyway.
|
|
return LAYER_NONE;
|
|
}
|
|
|
|
if (CanOptimizeToImageLayer(aManager, aBuilder)) {
|
|
if (shouldLayerize == WHENEVER_POSSIBLE) {
|
|
return LAYER_ACTIVE;
|
|
}
|
|
|
|
MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING, "unhandled ImageLayerization value?");
|
|
|
|
MOZ_ASSERT(mImage);
|
|
int32_t imageWidth;
|
|
int32_t imageHeight;
|
|
mImage->GetWidth(&imageWidth);
|
|
mImage->GetHeight(&imageHeight);
|
|
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
|
|
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel);
|
|
|
|
const LayerRect destLayerRect = destRect * aParameters.Scale();
|
|
|
|
// Calculate the scaling factor for the frame.
|
|
const gfxSize scale = gfxSize(destLayerRect.width / imageWidth,
|
|
destLayerRect.height / imageHeight);
|
|
|
|
if ((scale.width != 1.0f || scale.height != 1.0f) &&
|
|
(destLayerRect.width * destLayerRect.height >= 64 * 64)) {
|
|
// Separate this image into a layer.
|
|
// There's no point in doing this if we are not scaling at all or if the
|
|
// target size is pretty small.
|
|
return LAYER_ACTIVE;
|
|
}
|
|
}
|
|
|
|
return LAYER_NONE;
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
RefPtr<ImageLayer> layer = static_cast<ImageLayer*>
|
|
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
|
|
if (!layer) {
|
|
layer = aManager->CreateImageLayer();
|
|
if (!layer)
|
|
return nullptr;
|
|
}
|
|
RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder);
|
|
layer->SetContainer(imageContainer);
|
|
ConfigureLayer(layer, aParameters);
|
|
return layer.forget();
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion)
|
|
{
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
|
|
return false;
|
|
}
|
|
|
|
// Return false if the background was propagated away from this
|
|
// frame. We don't want this display item to show up and confuse
|
|
// anything.
|
|
return mBackgroundStyle;
|
|
}
|
|
|
|
/* static */ nsRegion
|
|
nsDisplayBackgroundImage::GetInsideClipRegion(nsDisplayItem* aItem,
|
|
uint8_t aClip,
|
|
const nsRect& aRect,
|
|
const nsRect& aBackgroundRect)
|
|
{
|
|
nsRegion result;
|
|
if (aRect.IsEmpty())
|
|
return result;
|
|
|
|
nsIFrame *frame = aItem->Frame();
|
|
|
|
nsRect clipRect = aBackgroundRect;
|
|
if (frame->GetType() == nsGkAtoms::canvasFrame) {
|
|
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
|
|
clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame();
|
|
} else if (aClip == NS_STYLE_IMAGELAYER_CLIP_PADDING ||
|
|
aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) {
|
|
nsMargin border = frame->GetUsedBorder();
|
|
if (aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) {
|
|
border += frame->GetUsedPadding();
|
|
}
|
|
border.ApplySkipSides(frame->GetSkipSides());
|
|
clipRect.Deflate(border);
|
|
}
|
|
|
|
return clipRect.Intersect(aRect);
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
nsRegion result;
|
|
*aSnap = false;
|
|
|
|
if (!mBackgroundStyle)
|
|
return result;
|
|
|
|
*aSnap = true;
|
|
|
|
// For NS_STYLE_BOX_DECORATION_BREAK_SLICE, don't try to optimize here, since
|
|
// this could easily lead to O(N^2) behavior inside InlineBackgroundData,
|
|
// which expects frames to be sent to it in content order, not reverse
|
|
// content order which we'll produce here.
|
|
// Of course, if there's only one frame in the flow, it doesn't matter.
|
|
if (mFrame->StyleBorder()->mBoxDecorationBreak ==
|
|
NS_STYLE_BOX_DECORATION_BREAK_CLONE ||
|
|
(!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
|
|
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL &&
|
|
layer.mRepeat.mXRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE &&
|
|
layer.mRepeat.mYRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE &&
|
|
layer.mClip != NS_STYLE_IMAGELAYER_CLIP_TEXT) {
|
|
result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
Maybe<nscolor>
|
|
nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
if (!mBackgroundStyle) {
|
|
return Some(NS_RGBA(0,0,0,0));
|
|
}
|
|
return Nothing();
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetPositioningArea()
|
|
{
|
|
if (!mBackgroundStyle) {
|
|
return nsRect();
|
|
}
|
|
nsIFrame* attachedToFrame;
|
|
bool transformedFixed;
|
|
return nsCSSRendering::ComputeImageLayerPositioningArea(
|
|
mFrame->PresContext(), mFrame,
|
|
mBackgroundRect,
|
|
mBackgroundStyle->mImage.mLayers[mLayer],
|
|
&attachedToFrame,
|
|
&transformedFixed) + ToReferenceFrame();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange()
|
|
{
|
|
if (!mBackgroundStyle)
|
|
return false;
|
|
|
|
nscoord radii[8];
|
|
if (mFrame->GetBorderRadii(radii)) {
|
|
// A change in the size of the positioning area might change the position
|
|
// of the rounded corners.
|
|
return true;
|
|
}
|
|
|
|
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
|
|
{
|
|
nsDisplayItem* nextItem = aItem->GetAbove();
|
|
while (nextItem && nextItem->GetType() == nsDisplayItem::TYPE_BACKGROUND) {
|
|
nextItem = nextItem->GetAbove();
|
|
}
|
|
if (nextItem &&
|
|
nextItem->Frame() == aItem->Frame() &&
|
|
nextItem->GetType() == nsDisplayItem::TYPE_BORDER) {
|
|
aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
PaintInternal(aBuilder, aCtx, mVisibleRect, &mBounds);
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx, const nsRect& aBounds,
|
|
nsRect* aClipRect) {
|
|
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
|
|
CheckForBorderItem(this, flags);
|
|
|
|
gfxContext* ctx = aCtx->ThebesContext();
|
|
uint8_t clip = mBackgroundStyle->mImage.mLayers[mLayer].mClip;
|
|
|
|
if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
|
|
if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
nsCSSRendering::PaintBGParams params =
|
|
nsCSSRendering::PaintBGParams::ForSingleLayer(*mFrame->PresContext(),
|
|
*aCtx,
|
|
aBounds, mBackgroundRect,
|
|
mFrame, flags, mLayer,
|
|
CompositionOp::OP_OVER);
|
|
params.bgClipRect = aClipRect;
|
|
image::DrawResult result =
|
|
nsCSSRendering::PaintBackground(params);
|
|
|
|
if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
|
|
ctx->PopGroupAndBlend();
|
|
}
|
|
|
|
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
|
|
}
|
|
|
|
void nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
if (!mBackgroundStyle) {
|
|
return;
|
|
}
|
|
|
|
const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
|
|
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
nsRect positioningArea = GetPositioningArea();
|
|
if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
|
|
(positioningArea.Size() != geometry->mPositioningArea.Size() &&
|
|
RenderingMightDependOnPositioningAreaSizeChange())) {
|
|
// Positioning area changed in a way that could cause everything to change,
|
|
// so invalidate everything (both old and new painting areas).
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
|
|
if (positioningArea.Size() != geometry->mPositioningArea.Size()) {
|
|
NotifyRenderingChanged();
|
|
}
|
|
return;
|
|
}
|
|
if (!mDestRect.IsEqualInterior(geometry->mDestRect)) {
|
|
// Dest area changed in a way that could cause everything to change,
|
|
// so invalidate everything (both old and new painting areas).
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
NotifyRenderingChanged();
|
|
return;
|
|
}
|
|
if (aBuilder->ShouldSyncDecodeImages()) {
|
|
const nsStyleImage& image = mBackgroundStyle->mImage.mLayers[mLayer].mImage;
|
|
if (image.GetType() == eStyleImageType_Image &&
|
|
geometry->ShouldInvalidateToSyncDecodeImages()) {
|
|
aInvalidRegion->Or(*aInvalidRegion, bounds);
|
|
|
|
NotifyRenderingChanged();
|
|
}
|
|
}
|
|
if (!bounds.IsEqualInterior(geometry->mBounds)) {
|
|
// Positioning area is unchanged, so invalidate just the change in the
|
|
// painting area.
|
|
aInvalidRegion->Xor(bounds, geometry->mBounds);
|
|
|
|
NotifyRenderingChanged();
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder) {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
|
|
if (!mBackgroundStyle) {
|
|
return nsRect();
|
|
}
|
|
|
|
nsRect clipRect = mBackgroundRect;
|
|
if (mFrame->GetType() == nsGkAtoms::canvasFrame) {
|
|
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
|
|
clipRect = frame->CanvasArea() + ToReferenceFrame();
|
|
} else if (nsLayoutUtils::UsesAsyncScrolling(mFrame) && IsNonEmptyFixedImage()) {
|
|
// If this is a background-attachment:fixed image, and APZ is enabled,
|
|
// async scrolling could reveal additional areas of the image, so don't
|
|
// clip it beyond clipping to the document's viewport.
|
|
if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) {
|
|
clipRect = clipRect.Union(*viewportRect);
|
|
}
|
|
}
|
|
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer];
|
|
return nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame,
|
|
mBackgroundRect, clipRect, layer,
|
|
aBuilder->GetBackgroundPaintFlags());
|
|
}
|
|
|
|
uint32_t
|
|
nsDisplayBackgroundImage::GetPerFrameKey()
|
|
{
|
|
return (mLayer << nsDisplayItem::TYPE_BITS) |
|
|
nsDisplayItem::GetPerFrameKey();
|
|
}
|
|
|
|
nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
const nsRect& aBackgroundRect)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mBackgroundRect(aBackgroundRect)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayThemedBackground);
|
|
|
|
const nsStyleDisplay* disp = mFrame->StyleDisplay();
|
|
mAppearance = disp->mAppearance;
|
|
mFrame->IsThemed(disp, &mThemeTransparency);
|
|
|
|
// Perform necessary RegisterThemeGeometry
|
|
nsITheme* theme = mFrame->PresContext()->GetTheme();
|
|
nsITheme::ThemeGeometryType type =
|
|
theme->ThemeGeometryTypeForWidget(mFrame, disp->mAppearance);
|
|
if (type != nsITheme::eThemeGeometryTypeUnknown) {
|
|
RegisterThemeGeometry(aBuilder, aFrame, type);
|
|
}
|
|
|
|
if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
|
|
disp->mAppearance == NS_THEME_WIN_GLASS) {
|
|
aBuilder->SetGlassDisplayItem(this);
|
|
}
|
|
|
|
mBounds = GetBoundsInternal();
|
|
}
|
|
|
|
nsDisplayThemedBackground::~nsDisplayThemedBackground()
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_DTOR(nsDisplayThemedBackground);
|
|
#endif
|
|
}
|
|
|
|
void
|
|
nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
aStream << " (themed, appearance:" << (int)mAppearance << ")";
|
|
}
|
|
|
|
void
|
|
nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
// Assume that any point in our background rect is a hit.
|
|
if (mBackgroundRect.Intersects(aRect)) {
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
nsRegion result;
|
|
*aSnap = false;
|
|
|
|
if (mThemeTransparency == nsITheme::eOpaque) {
|
|
result = mBackgroundRect;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Maybe<nscolor>
|
|
nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
|
|
mAppearance == NS_THEME_WIN_GLASS) {
|
|
return Some(NS_RGBA(0,0,0,0));
|
|
}
|
|
return Nothing();
|
|
}
|
|
|
|
bool
|
|
nsDisplayThemedBackground::ProvidesFontSmoothingBackgroundColor(nscolor* aColor)
|
|
{
|
|
nsITheme* theme = mFrame->PresContext()->GetTheme();
|
|
return theme->WidgetProvidesFontSmoothingBackgroundColor(mFrame, mAppearance, aColor);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetPositioningArea()
|
|
{
|
|
return mBackgroundRect;
|
|
}
|
|
|
|
void
|
|
nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr);
|
|
}
|
|
|
|
|
|
void
|
|
nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx, const nsRect& aBounds,
|
|
nsRect* aClipRect)
|
|
{
|
|
// XXXzw this ignores aClipRect.
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsITheme *theme = presContext->GetTheme();
|
|
nsRect drawing(mBackgroundRect);
|
|
theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance,
|
|
&drawing);
|
|
drawing.IntersectRect(drawing, aBounds);
|
|
theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, mBackgroundRect, drawing);
|
|
}
|
|
|
|
bool nsDisplayThemedBackground::IsWindowActive()
|
|
{
|
|
EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
|
|
return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
|
|
}
|
|
|
|
void nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
|
|
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
nsRect positioningArea = GetPositioningArea();
|
|
if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
|
|
// Invalidate everything (both old and new painting areas).
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
return;
|
|
}
|
|
if (!bounds.IsEqualInterior(geometry->mBounds)) {
|
|
// Positioning area is unchanged, so invalidate just the change in the
|
|
// painting area.
|
|
aInvalidRegion->Xor(bounds, geometry->mBounds);
|
|
}
|
|
nsITheme* theme = mFrame->PresContext()->GetTheme();
|
|
if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
|
|
IsWindowActive() != geometry->mWindowIsActive) {
|
|
aInvalidRegion->Or(*aInvalidRegion, bounds);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayThemedBackground::GetBoundsInternal() {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
|
|
nsRect r = mBackgroundRect - ToReferenceFrame();
|
|
presContext->GetTheme()->
|
|
GetWidgetOverflow(presContext->DeviceContext(), mFrame,
|
|
mFrame->StyleDisplay()->mAppearance, &r);
|
|
return r + ToReferenceFrame();
|
|
}
|
|
|
|
void
|
|
nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
|
|
|
|
nsCOMPtr<imgIContainer> image = GetImage();
|
|
MOZ_ASSERT(image);
|
|
int32_t imageWidth;
|
|
int32_t imageHeight;
|
|
image->GetWidth(&imageWidth);
|
|
image->GetHeight(&imageHeight);
|
|
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
|
|
|
|
if (imageWidth > 0 && imageHeight > 0) {
|
|
// We're actually using the ImageContainer. Let our frame know that it
|
|
// should consider itself to have painted successfully.
|
|
nsDisplayBackgroundGeometry::UpdateDrawResult(this,
|
|
image::DrawResult::SUCCESS);
|
|
}
|
|
|
|
// XXX(seth): Right now we ignore aParameters.Scale() and
|
|
// aParameters.Offset(), because FrameLayerBuilder already applies
|
|
// aParameters.Scale() via the layer's post-transform, and
|
|
// aParameters.Offset() is always zero.
|
|
MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
|
|
|
|
// It's possible (for example, due to downscale-during-decode) that the
|
|
// ImageContainer this ImageLayer is holding has a different size from the
|
|
// intrinsic size of the image. For this reason we compute the transform using
|
|
// the ImageContainer's size rather than the image's intrinsic size.
|
|
// XXX(seth): In reality, since the size of the ImageContainer may change
|
|
// asynchronously, this is not enough. Bug 1183378 will provide a more
|
|
// complete fix, but this solution is safe in more cases than simply relying
|
|
// on the intrinsic size.
|
|
IntSize containerSize = aLayer->GetContainer()
|
|
? aLayer->GetContainer()->GetCurrentSize()
|
|
: IntSize(imageWidth, imageHeight);
|
|
|
|
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
const LayoutDeviceRect destRect =
|
|
LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
|
|
|
|
const LayoutDevicePoint p = destRect.TopLeft();
|
|
Matrix transform = Matrix::Translation(p.x, p.y);
|
|
transform.PreScale(destRect.width / containerSize.width,
|
|
destRect.height / containerSize.height);
|
|
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
|
|
}
|
|
|
|
already_AddRefed<ImageContainer>
|
|
nsDisplayImageContainer::GetContainer(LayerManager* aManager,
|
|
nsDisplayListBuilder *aBuilder)
|
|
{
|
|
nsCOMPtr<imgIContainer> image = GetImage();
|
|
if (!image) {
|
|
MOZ_ASSERT_UNREACHABLE("Must call CanOptimizeToImage() and get true "
|
|
"before calling GetContainer()");
|
|
return nullptr;
|
|
}
|
|
|
|
uint32_t flags = aBuilder->ShouldSyncDecodeImages()
|
|
? imgIContainer::FLAG_SYNC_DECODE
|
|
: imgIContainer::FLAG_NONE;
|
|
|
|
return image->GetImageContainer(aManager, flags);
|
|
}
|
|
|
|
bool
|
|
nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager,
|
|
nsDisplayListBuilder* aBuilder)
|
|
{
|
|
uint32_t flags = aBuilder->ShouldSyncDecodeImages()
|
|
? imgIContainer::FLAG_SYNC_DECODE
|
|
: imgIContainer::FLAG_NONE;
|
|
|
|
nsCOMPtr<imgIContainer> image = GetImage();
|
|
if (!image) {
|
|
return false;
|
|
}
|
|
|
|
if (!image->IsImageContainerAvailable(aManager, flags)) {
|
|
return false;
|
|
}
|
|
|
|
int32_t imageWidth;
|
|
int32_t imageHeight;
|
|
image->GetWidth(&imageWidth);
|
|
image->GetHeight(&imageHeight);
|
|
|
|
if (imageWidth == 0 || imageHeight == 0) {
|
|
NS_ASSERTION(false, "invalid image size");
|
|
return false;
|
|
}
|
|
|
|
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
const LayoutDeviceRect destRect =
|
|
LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
|
|
|
|
// Calculate the scaling factor for the frame.
|
|
const gfxSize scale = gfxSize(destRect.width / imageWidth,
|
|
destRect.height / imageHeight);
|
|
|
|
if (scale.width < 0.34 || scale.height < 0.34) {
|
|
// This would look awful as long as we can't use high-quality downscaling
|
|
// for image layers (bug 803703), so don't turn this into an image layer.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder,
|
|
float aOpacity,
|
|
const DisplayItemClip* aClip)
|
|
{
|
|
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
|
|
mColor.a = mColor.a * aOpacity;
|
|
if (aClip) {
|
|
IntersectClip(aBuilder, *aClip);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayBackgroundColor::CanApplyOpacity() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx)
|
|
{
|
|
if (mColor == Color()) {
|
|
return;
|
|
}
|
|
|
|
#if 0
|
|
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this
|
|
// results in a precision induced rounding issue that makes the rect one
|
|
// pixel shorter in rare cases. Disabled in favor of the old code for now.
|
|
// Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to
|
|
// reproduce the bug.
|
|
//
|
|
// TODO:
|
|
// This new path does not include support for background-clip:text; need to
|
|
// be fixed if/when we switch to this new code path.
|
|
|
|
DrawTarget& aDrawTarget = *aCtx->GetDrawTarget();
|
|
|
|
Rect rect = NSRectToSnappedRect(mBackgroundRect,
|
|
mFrame->PresContext()->AppUnitsPerDevPixel(),
|
|
aDrawTarget);
|
|
ColorPattern color(ToDeviceColor(mColor));
|
|
aDrawTarget.FillRect(rect, color);
|
|
#else
|
|
gfxContext* ctx = aCtx->ThebesContext();
|
|
gfxRect bounds =
|
|
nsLayoutUtils::RectToGfxRect(mBackgroundRect,
|
|
mFrame->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
uint8_t clip = mBackgroundStyle->mImage.mLayers[0].mClip;
|
|
if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
|
|
if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
|
|
return;
|
|
}
|
|
|
|
ctx->SetColor(mColor);
|
|
ctx->Rectangle(bounds, true);
|
|
ctx->Fill();
|
|
ctx->PopGroupAndBlend();
|
|
return;
|
|
}
|
|
|
|
ctx->SetColor(mColor);
|
|
ctx->NewPath();
|
|
ctx->Rectangle(bounds, true);
|
|
ctx->Fill();
|
|
#endif
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
|
|
if (mColor.a != 1) {
|
|
return nsRegion();
|
|
}
|
|
|
|
if (!mBackgroundStyle)
|
|
return nsRegion();
|
|
|
|
|
|
const nsStyleImageLayers::Layer& bottomLayer = mBackgroundStyle->BottomLayer();
|
|
if (bottomLayer.mClip == NS_STYLE_IMAGELAYER_CLIP_TEXT) {
|
|
return nsRegion();
|
|
}
|
|
|
|
*aSnap = true;
|
|
return nsDisplayBackgroundImage::GetInsideClipRegion(this, bottomLayer.mClip,
|
|
mBackgroundRect, mBackgroundRect);
|
|
}
|
|
|
|
Maybe<nscolor>
|
|
nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return Some(mColor.ToABGR());
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
// aRect doesn't intersect our border-radius curve.
|
|
return;
|
|
}
|
|
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
aStream << " (rgba " << mColor.r << "," << mColor.g << ","
|
|
<< mColor.b << "," << mColor.a << ")";
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayClearBackground::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
|
|
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
|
|
if (!layer) {
|
|
layer = aManager->CreateColorLayer();
|
|
if (!layer)
|
|
return nullptr;
|
|
}
|
|
layer->SetColor(Color());
|
|
layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE);
|
|
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we need to respect the parent layer's scale here?
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
|
|
}
|
|
|
|
void
|
|
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
// TODO join outlines together
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
mFrame->StyleContext());
|
|
}
|
|
|
|
bool
|
|
nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect)
|
|
{
|
|
const nsStyleOutline* outline = mFrame->StyleOutline();
|
|
nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
|
|
if (borderBox.Contains(aRect) &&
|
|
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
|
|
if (outline->mOutlineOffset >= 0) {
|
|
// aRect is entirely inside the border-rect, and the outline isn't
|
|
// rendered inside the border-rect, so the outline is not visible.
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
|
|
// aRect doesn't intersect our border-radius curve.
|
|
return;
|
|
}
|
|
|
|
aOutFrames->AppendElement(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame)
|
|
{
|
|
NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame),
|
|
"Reference frame mismatch");
|
|
if (aBuilder->IsInsidePointerEventsNoneDoc()) {
|
|
// Somewhere up the parent document chain is a subdocument with pointer-
|
|
// events:none set on it (and without a mozpasspointerevents).
|
|
return;
|
|
}
|
|
if (!aFrame->GetParent()) {
|
|
MOZ_ASSERT(aFrame->GetType() == nsGkAtoms::viewportFrame);
|
|
// Viewport frames are never event targets, other frames, like canvas frames,
|
|
// are the event targets for any regions viewport frames may cover.
|
|
return;
|
|
}
|
|
|
|
uint8_t pointerEvents =
|
|
aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
|
|
if (pointerEvents == NS_STYLE_POINTER_EVENTS_NONE) {
|
|
return;
|
|
}
|
|
bool simpleRegions = aFrame->HasAnyStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
|
|
if (!simpleRegions) {
|
|
if (!aFrame->StyleVisibility()->IsVisible()) {
|
|
return;
|
|
}
|
|
}
|
|
// XXX handle other pointerEvents values for SVG
|
|
|
|
// XXX Do something clever here for the common case where the border box
|
|
// is obviously entirely inside mHitRegion.
|
|
nsRect borderBox;
|
|
if (nsLayoutUtils::GetScrollableFrameFor(aFrame)) {
|
|
// If the frame is content of a scrollframe, then we need to pick up the
|
|
// area corresponding to the overflow rect as well. Otherwise the parts of
|
|
// the overflow that are not occupied by descendants get skipped and the
|
|
// APZ code sends touch events to the content underneath instead.
|
|
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15.
|
|
borderBox = aFrame->GetScrollableOverflowRect();
|
|
} else {
|
|
borderBox = nsRect(nsPoint(0, 0), aFrame->GetSize());
|
|
}
|
|
borderBox += aBuilder->ToReferenceFrame(aFrame);
|
|
|
|
bool borderBoxHasRoundedCorners = false;
|
|
if (!simpleRegions) {
|
|
if (nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius)) {
|
|
borderBoxHasRoundedCorners = true;
|
|
} else {
|
|
aFrame->AddStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
|
|
}
|
|
}
|
|
|
|
const DisplayItemClip* clip = aBuilder->ClipState().GetCurrentCombinedClip(aBuilder);
|
|
if (clip) {
|
|
borderBox = clip->ApplyNonRoundedIntersection(borderBox);
|
|
if (clip->GetRoundedRectCount() > 0) {
|
|
borderBoxHasRoundedCorners = true;
|
|
}
|
|
}
|
|
|
|
if (borderBoxHasRoundedCorners ||
|
|
(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
|
|
mMaybeHitRegion.Or(mMaybeHitRegion, borderBox);
|
|
} else {
|
|
mHitRegion.Or(mHitRegion, borderBox);
|
|
}
|
|
|
|
if (aBuilder->IsBuildingNonLayerizedScrollbar() ||
|
|
aBuilder->GetAncestorHasApzAwareEventHandler())
|
|
{
|
|
// Scrollbars may be painted into a layer below the actual layer they will
|
|
// scroll, and therefore wheel events may be dispatched to the outer frame
|
|
// instead of the intended scrollframe. To address this, we force a d-t-c
|
|
// region on scrollbar frames that won't be placed in their own layer. See
|
|
// bug 1213324 for details.
|
|
mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox);
|
|
} else if (aFrame->GetType() == nsGkAtoms::objectFrame) {
|
|
// If the frame is a plugin frame and wants to handle wheel events as
|
|
// default action, we should add the frame to dispatch-to-content region.
|
|
nsPluginFrame* pluginFrame = do_QueryFrame(aFrame);
|
|
if (pluginFrame && pluginFrame->WantsToHandleWheelEventAsDefaultAction()) {
|
|
mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox);
|
|
}
|
|
}
|
|
|
|
// Touch action region
|
|
|
|
uint32_t touchAction = nsLayoutUtils::GetTouchActionFromFrame(aFrame);
|
|
if (touchAction & NS_STYLE_TOUCH_ACTION_NONE) {
|
|
mNoActionRegion.Or(mNoActionRegion, borderBox);
|
|
} else {
|
|
if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_X)) {
|
|
mHorizontalPanRegion.Or(mHorizontalPanRegion, borderBox);
|
|
}
|
|
if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_Y)) {
|
|
mVerticalPanRegion.Or(mVerticalPanRegion, borderBox);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayLayerEventRegions::AddInactiveScrollPort(const nsRect& aRect)
|
|
{
|
|
mHitRegion.Or(mHitRegion, aRect);
|
|
mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, aRect);
|
|
}
|
|
|
|
void
|
|
nsDisplayLayerEventRegions::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
if (!mHitRegion.IsEmpty()) {
|
|
AppendToString(aStream, mHitRegion, " (hitRegion ", ")");
|
|
}
|
|
if (!mMaybeHitRegion.IsEmpty()) {
|
|
AppendToString(aStream, mMaybeHitRegion, " (maybeHitRegion ", ")");
|
|
}
|
|
if (!mDispatchToContentHitRegion.IsEmpty()) {
|
|
AppendToString(aStream, mDispatchToContentHitRegion, " (dispatchToContentRegion ", ")");
|
|
}
|
|
}
|
|
|
|
nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aCaretFrame)
|
|
: nsDisplayItem(aBuilder, aCaretFrame)
|
|
, mCaret(aBuilder->GetCaret())
|
|
, mBounds(aBuilder->GetCaretRect() + ToReferenceFrame())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayCaret);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayCaret::~nsDisplayCaret()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplayCaret);
|
|
}
|
|
#endif
|
|
|
|
nsRect
|
|
nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
*aSnap = true;
|
|
// The caret returns a rect in the coordinates of mFrame.
|
|
return mBounds;
|
|
}
|
|
|
|
void
|
|
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
// Note: Because we exist, we know that the caret is visible, so we don't
|
|
// need to check for the caret's visibility.
|
|
mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame());
|
|
}
|
|
|
|
nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayBorder);
|
|
|
|
mBounds = CalculateBounds(*mFrame->StyleBorder());
|
|
}
|
|
|
|
bool
|
|
nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect)
|
|
{
|
|
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
|
|
ToReferenceFrame();
|
|
const nsStyleBorder *styleBorder;
|
|
if (paddingRect.Contains(aRect) &&
|
|
!(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
|
|
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
|
|
// aRect is entirely inside the content rect, and no part
|
|
// of the border is rendered inside the content rect, so we are not
|
|
// visible
|
|
// Skip this if there's a border-image (which draws a background
|
|
// too) or if there is a border-radius (which makes the border draw
|
|
// further in).
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
nsDisplayItemGeometry*
|
|
nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return new nsDisplayBorderGeometry(this, aBuilder);
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
|
|
bool snap;
|
|
|
|
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
|
|
!geometry->mContentRect.IsEqualInterior(GetContentRect())) {
|
|
// We can probably get away with only invalidating the difference
|
|
// between the border and padding rects, but the XUL ui at least
|
|
// is apparently painting a background with this?
|
|
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
|
|
}
|
|
|
|
if (aBuilder->ShouldSyncDecodeImages() &&
|
|
geometry->ShouldInvalidateToSyncDecodeImages()) {
|
|
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
|
|
PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
|
|
? PaintBorderFlags::SYNC_DECODE_IMAGES
|
|
: PaintBorderFlags();
|
|
|
|
image::DrawResult result =
|
|
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
|
|
mVisibleRect,
|
|
nsRect(offset, mFrame->GetSize()),
|
|
mFrame->StyleContext(),
|
|
flags,
|
|
mFrame->GetSkipSides());
|
|
|
|
nsDisplayBorderGeometry::UpdateDrawResult(this, result);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
*aSnap = true;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBorder::CalculateBounds(const nsStyleBorder& aStyleBorder)
|
|
{
|
|
nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize());
|
|
if (aStyleBorder.IsBorderImageLoaded()) {
|
|
borderBounds.Inflate(aStyleBorder.GetImageOutset());
|
|
return borderBounds;
|
|
} else {
|
|
nsMargin border = aStyleBorder.GetComputedBorder();
|
|
nsRect result;
|
|
if (border.top > 0) {
|
|
result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top);
|
|
}
|
|
if (border.right > 0) {
|
|
result.UnionRect(result, nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height()));
|
|
}
|
|
if (border.bottom > 0) {
|
|
result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom));
|
|
}
|
|
if (border.left > 0) {
|
|
result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height()));
|
|
}
|
|
|
|
nscoord radii[8];
|
|
if (mFrame->GetBorderRadii(radii)) {
|
|
if (border.left > 0 || border.top > 0) {
|
|
nsSize cornerSize(radii[NS_CORNER_TOP_LEFT_X], radii[NS_CORNER_TOP_LEFT_Y]);
|
|
result.UnionRect(result, nsRect(borderBounds.TopLeft(), cornerSize));
|
|
}
|
|
if (border.top > 0 || border.right > 0) {
|
|
nsSize cornerSize(radii[NS_CORNER_TOP_RIGHT_X], radii[NS_CORNER_TOP_RIGHT_Y]);
|
|
result.UnionRect(result, nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), cornerSize));
|
|
}
|
|
if (border.right > 0 || border.bottom > 0) {
|
|
nsSize cornerSize(radii[NS_CORNER_BOTTOM_RIGHT_X], radii[NS_CORNER_BOTTOM_RIGHT_Y]);
|
|
result.UnionRect(result, nsRect(borderBounds.BottomRight() - nsPoint(cornerSize.width, cornerSize.height), cornerSize));
|
|
}
|
|
if (border.bottom > 0 || border.left > 0) {
|
|
nsSize cornerSize(radii[NS_CORNER_BOTTOM_LEFT_X], radii[NS_CORNER_BOTTOM_LEFT_Y]);
|
|
result.UnionRect(result, nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), cornerSize));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// Given a region, compute a conservative approximation to it as a list
|
|
// of rectangles that aren't vertically adjacent (i.e., vertically
|
|
// adjacent or overlapping rectangles are combined).
|
|
// Right now this is only approximate, some vertically overlapping rectangles
|
|
// aren't guaranteed to be combined.
|
|
static void
|
|
ComputeDisjointRectangles(const nsRegion& aRegion,
|
|
nsTArray<nsRect>* aRects) {
|
|
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
|
|
nsRect accumulated;
|
|
|
|
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
|
|
const nsRect& r = iter.Get();
|
|
if (accumulated.IsEmpty()) {
|
|
accumulated = r;
|
|
continue;
|
|
}
|
|
|
|
if (accumulated.YMost() >= r.y - accumulationMargin) {
|
|
accumulated.UnionRect(accumulated, r);
|
|
} else {
|
|
aRects->AppendElement(accumulated);
|
|
accumulated = r;
|
|
}
|
|
}
|
|
|
|
// Finish the in-flight rectangle, if there is one.
|
|
if (!accumulated.IsEmpty()) {
|
|
aRects->AppendElement(accumulated);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
AutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
PROFILER_LABEL("nsDisplayBoxShadowOuter", "Paint",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
for (uint32_t i = 0; i < rects.Length(); ++i) {
|
|
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
|
|
borderRect, rects[i], mOpacity);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mBounds;
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayBoxShadowOuter::GetBoundsInternal() {
|
|
return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
|
|
ToReferenceFrame();
|
|
}
|
|
|
|
bool
|
|
nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect)
|
|
{
|
|
nsPoint origin = ToReferenceFrame();
|
|
nsRect frameRect(origin, mFrame->GetSize());
|
|
if (!frameRect.Contains(aRect))
|
|
return false;
|
|
|
|
// the visible region is entirely inside the border-rect, and box shadows
|
|
// never render within the border-rect (unless there's a border radius).
|
|
nscoord twipsRadii[8];
|
|
bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
|
|
if (!hasBorderRadii)
|
|
return true;
|
|
|
|
return RoundedRectContainsRect(frameRect, twipsRadii, aRect);
|
|
}
|
|
|
|
bool
|
|
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
|
|
return false;
|
|
}
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplayBoxShadowOuterGeometry* geometry =
|
|
static_cast<const nsDisplayBoxShadowOuterGeometry*>(aGeometry);
|
|
bool snap;
|
|
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
|
|
!geometry->mBorderRect.IsEqualInterior(GetBorderRect()) ||
|
|
mOpacity != geometry->mOpacity) {
|
|
nsRegion oldShadow, newShadow;
|
|
nscoord dontCare[8];
|
|
bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
|
|
if (hasBorderRadius) {
|
|
// If we have rounded corners then we need to invalidate the frame area
|
|
// too since we paint into it.
|
|
oldShadow = geometry->mBounds;
|
|
newShadow = GetBounds(aBuilder, &snap);
|
|
} else {
|
|
oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
|
|
newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
|
|
}
|
|
aInvalidRegion->Or(oldShadow, newShadow);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect borderRect = nsRect(offset, mFrame->GetSize());
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
AutoTArray<nsRect,10> rects;
|
|
ComputeDisjointRectangles(mVisibleRegion, &rects);
|
|
|
|
PROFILER_LABEL("nsDisplayBoxShadowInner", "Paint",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
DrawTarget* drawTarget = aCtx->GetDrawTarget();
|
|
gfxContext* gfx = aCtx->ThebesContext();
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
for (uint32_t i = 0; i < rects.Length(); ++i) {
|
|
gfx->Save();
|
|
gfx->Clip(NSRectToSnappedRect(rects[i], appUnitsPerDevPixel, *drawTarget));
|
|
nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect);
|
|
gfx->Restore();
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
|
|
return false;
|
|
}
|
|
|
|
// Store the actual visible region
|
|
mVisibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
return true;
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList,
|
|
aBuilder->ClipState().GetCurrentInnermostScrollClip())
|
|
{}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
const DisplayItemScrollClip* aScrollClip)
|
|
: nsDisplayItem(aBuilder, aFrame, aScrollClip)
|
|
, mOverrideZIndex(0)
|
|
, mHasZIndexOverride(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayWrapList);
|
|
|
|
mBaseVisibleRect = mVisibleRect;
|
|
|
|
mList.AppendToTop(aList);
|
|
UpdateBounds(aBuilder);
|
|
|
|
if (!aFrame || !aFrame->IsTransformed()) {
|
|
return;
|
|
}
|
|
|
|
// If we're a transformed frame, then we need to find out if we're inside
|
|
// the nsDisplayTransform or outside of it. Frames inside the transform
|
|
// need mReferenceFrame == mFrame, outside needs the next ancestor
|
|
// reference frame.
|
|
// If we're inside the transform, then the nsDisplayItem constructor
|
|
// will have done the right thing.
|
|
// If we're outside the transform, then we should have only one child
|
|
// (since nsDisplayTransform wraps all actual content), and that child
|
|
// will have the correct reference frame set (since nsDisplayTransform
|
|
// handles this explictly).
|
|
nsDisplayItem *i = mList.GetBottom();
|
|
if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) &&
|
|
i->Frame() == mFrame) {
|
|
mReferenceFrame = i->ReferenceFrame();
|
|
mToReferenceFrame = i->ToReferenceFrame();
|
|
}
|
|
mVisibleRect = aBuilder->GetDirtyRect() +
|
|
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
|
|
}
|
|
|
|
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayItem* aItem)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mOverrideZIndex(0)
|
|
, mHasZIndexOverride(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayWrapList);
|
|
|
|
mBaseVisibleRect = mVisibleRect;
|
|
|
|
mList.AppendToTop(aItem);
|
|
UpdateBounds(aBuilder);
|
|
|
|
if (!aFrame || !aFrame->IsTransformed()) {
|
|
return;
|
|
}
|
|
|
|
// See the previous nsDisplayWrapList constructor
|
|
if (aItem->Frame() == aFrame) {
|
|
mReferenceFrame = aItem->ReferenceFrame();
|
|
mToReferenceFrame = aItem->ToReferenceFrame();
|
|
}
|
|
mVisibleRect = aBuilder->GetDirtyRect() +
|
|
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
|
|
}
|
|
|
|
nsDisplayWrapList::~nsDisplayWrapList() {
|
|
mList.DeleteAll();
|
|
|
|
MOZ_COUNT_DTOR(nsDisplayWrapList);
|
|
}
|
|
|
|
void
|
|
nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
|
|
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
|
|
*aSnap = false;
|
|
return mBounds;
|
|
}
|
|
|
|
bool
|
|
nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
// Convert the passed in visible region to our appunits.
|
|
nsRegion visibleRegion;
|
|
// mVisibleRect has been clipped to GetClippedBounds
|
|
visibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
nsRegion originalVisibleRegion = visibleRegion;
|
|
|
|
bool retval =
|
|
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, mVisibleRect);
|
|
|
|
nsRegion removed;
|
|
// removed = originalVisibleRegion - visibleRegion
|
|
removed.Sub(originalVisibleRegion, visibleRegion);
|
|
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
|
|
// SubtractFromVisibleRegion does)
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
|
|
return retval;
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
*aSnap = false;
|
|
nsRegion result;
|
|
if (mList.IsOpaque()) {
|
|
// Everything within GetBounds that's visible is opaque.
|
|
result = GetBounds(aBuilder, aSnap);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Maybe<nscolor>
|
|
nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) {
|
|
// We could try to do something but let's conservatively just return Nothing.
|
|
return Nothing();
|
|
}
|
|
|
|
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx) {
|
|
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
|
|
}
|
|
|
|
/**
|
|
* Returns true if all descendant display items can be placed in the same
|
|
* PaintedLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
|
|
* and they all have the expected animated geometry root.
|
|
*/
|
|
static LayerState
|
|
RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters,
|
|
const nsDisplayList& aList,
|
|
AnimatedGeometryRoot* aExpectedAnimatedGeometryRootForChildren)
|
|
{
|
|
LayerState result = LAYER_INACTIVE;
|
|
for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
|
|
if (result == LAYER_INACTIVE &&
|
|
i->GetAnimatedGeometryRoot() != aExpectedAnimatedGeometryRootForChildren) {
|
|
result = LAYER_ACTIVE;
|
|
}
|
|
|
|
LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
|
|
if (state == LAYER_ACTIVE && i->GetType() == nsDisplayItem::TYPE_BLEND_MODE) {
|
|
// nsDisplayBlendMode always returns LAYER_ACTIVE to ensure that the
|
|
// blending operation happens in the intermediate surface of its parent
|
|
// display item (usually an nsDisplayBlendContainer). But this does not
|
|
// mean that it needs all its ancestor display items to become active.
|
|
// So we ignore its layer state and look at its children instead.
|
|
state = RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
|
|
*i->GetSameCoordinateSystemChildren(), i->GetAnimatedGeometryRoot());
|
|
}
|
|
if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) &&
|
|
state > result) {
|
|
result = state;
|
|
}
|
|
if (state == LAYER_ACTIVE_EMPTY && state > result) {
|
|
result = LAYER_ACTIVE_FORCE;
|
|
}
|
|
if (state == LAYER_NONE) {
|
|
nsDisplayList* list = i->GetSameCoordinateSystemChildren();
|
|
if (list) {
|
|
LayerState childState =
|
|
RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list,
|
|
aExpectedAnimatedGeometryRootForChildren);
|
|
if (childState > result) {
|
|
result = childState;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
nsRect bounds;
|
|
for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) {
|
|
bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
void
|
|
nsDisplayWrapList::SetVisibleRect(const nsRect& aRect)
|
|
{
|
|
mVisibleRect = aRect;
|
|
}
|
|
|
|
void
|
|
nsDisplayWrapList::SetReferenceFrame(const nsIFrame* aFrame)
|
|
{
|
|
mReferenceFrame = aFrame;
|
|
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
}
|
|
|
|
static nsresult
|
|
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
if (!aList->GetTop())
|
|
return NS_OK;
|
|
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
// aList was emptied
|
|
aList->AppendToTop(item);
|
|
return NS_OK;
|
|
}
|
|
|
|
static nsresult
|
|
WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
|
|
nsDisplayList newList;
|
|
nsDisplayItem* item;
|
|
while ((item = aList->RemoveBottom())) {
|
|
item = aWrapper->WrapItem(aBuilder, item);
|
|
if (!item)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
newList.AppendToTop(item);
|
|
}
|
|
// aList was emptied
|
|
aList->AppendToTop(&newList);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
|
|
{
|
|
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
|
|
if (&aOut == &aIn)
|
|
return NS_OK;
|
|
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
|
|
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
|
|
aOut.Floats()->AppendToTop(aIn.Floats());
|
|
aOut.Content()->AppendToTop(aIn.Content());
|
|
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
|
|
aOut.Outlines()->AppendToTop(aIn.Outlines());
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, const nsDisplayListSet& aLists)
|
|
{
|
|
nsresult rv;
|
|
if (WrapBorderBackground()) {
|
|
// Our border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
}
|
|
// Our block border-backgrounds are in-flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The floats are not in flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// Our child content is in flow
|
|
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The positioned descendants may not be in-flow
|
|
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
// The outlines may not be in-flow
|
|
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
|
|
}
|
|
|
|
nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
const DisplayItemScrollClip* aScrollClip,
|
|
bool aForEventsOnly)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
|
|
, mOpacity(aFrame->StyleEffects()->mOpacity)
|
|
, mForEventsOnly(aForEventsOnly)
|
|
, mParticipatesInPreserve3D(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayOpacity);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOpacity::~nsDisplayOpacity() {
|
|
MOZ_COUNT_DTOR(nsDisplayOpacity);
|
|
}
|
|
#endif
|
|
|
|
nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
*aSnap = false;
|
|
// The only time where mOpacity == 1.0 should be when we have will-change.
|
|
// We could report this as opaque then but when the will-change value starts
|
|
// animating the element would become non opaque and could cause repaints.
|
|
return nsRegion();
|
|
}
|
|
|
|
// nsDisplayOpacity uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
ContainerLayerParameters params = aContainerParameters;
|
|
params.mForEventsOnly = mForEventsOnly;
|
|
RefPtr<Layer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
params, nullptr,
|
|
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
|
|
if (!container)
|
|
return nullptr;
|
|
|
|
container->SetOpacity(mOpacity);
|
|
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
|
|
this, mFrame,
|
|
eCSSProperty_opacity);
|
|
|
|
if (mParticipatesInPreserve3D) {
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
|
|
} else {
|
|
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_EXTEND_3D_CONTEXT);
|
|
}
|
|
return container.forget();
|
|
}
|
|
|
|
/**
|
|
* This doesn't take into account layer scaling --- the layer may be
|
|
* rendered at a higher (or lower) resolution, affecting the retained layer
|
|
* size --- but this should be good enough.
|
|
*/
|
|
static bool
|
|
IsItemTooSmallForActiveLayer(nsDisplayItem* aItem)
|
|
{
|
|
nsIntRect visibleDevPixels = aItem->Frame()->GetVisualOverflowRectRelativeToSelf().ToOutsidePixels(
|
|
aItem->Frame()->PresContext()->AppUnitsPerDevPixel());
|
|
static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16;
|
|
return visibleDevPixels.Size() <
|
|
nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS);
|
|
}
|
|
|
|
static void
|
|
SetAnimationPerformanceWarningForTooSmallItem(nsDisplayItem* aItem,
|
|
nsCSSProperty aProperty)
|
|
{
|
|
// We use ToNearestPixels() here since ToOutsidePixels causes some sort of
|
|
// errors. See https://bugzilla.mozilla.org/show_bug.cgi?id=1258904#c19
|
|
nsIntRect visibleDevPixels = aItem->Frame()->GetVisualOverflowRectRelativeToSelf().ToNearestPixels(
|
|
aItem->Frame()->PresContext()->AppUnitsPerDevPixel());
|
|
|
|
// Set performance warning only if the visible dev pixels is not empty
|
|
// because dev pixels is empty if the frame has 'preserve-3d' style.
|
|
if (visibleDevPixels.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
EffectCompositor::SetPerformanceWarning(aItem->Frame(), aProperty,
|
|
AnimationPerformanceWarning(
|
|
AnimationPerformanceWarning::Type::ContentTooSmall,
|
|
{ visibleDevPixels.Width(), visibleDevPixels.Height() }));
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame,
|
|
eCSSProperty_opacity) ||
|
|
EffectCompositor::HasAnimationsForCompositor(mFrame,
|
|
eCSSProperty_opacity)) {
|
|
if (!IsItemTooSmallForActiveLayer(this)) {
|
|
return true;
|
|
}
|
|
SetAnimationPerformanceWarningForTooSmallItem(this, eCSSProperty_opacity);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
nsDisplayOpacity::ApplyOpacity(nsDisplayListBuilder* aBuilder,
|
|
float aOpacity,
|
|
const DisplayItemClip* aClip)
|
|
{
|
|
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
|
|
mOpacity = mOpacity * aOpacity;
|
|
if (aClip) {
|
|
IntersectClip(aBuilder, *aClip);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::CanApplyOpacity() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (NeedsActiveLayer(aBuilder) || mOpacity == 0.0) {
|
|
// If our opacity is zero then we'll discard all descendant display items
|
|
// except for layer event regions, so there's no point in doing this
|
|
// optimization (and if we do do it, then invalidations of those descendants
|
|
// might trigger repainting).
|
|
return false;
|
|
}
|
|
|
|
nsDisplayItem* child = mList.GetBottom();
|
|
// Only try folding our opacity down if we have at most three children
|
|
// that don't overlap and can all apply the opacity to themselves.
|
|
if (!child) {
|
|
return false;
|
|
}
|
|
struct {
|
|
nsDisplayItem* item;
|
|
nsRect bounds;
|
|
} children[3];
|
|
bool snap;
|
|
uint32_t numChildren = 0;
|
|
for (; numChildren < ArrayLength(children) && child; numChildren++, child = child->GetAbove()) {
|
|
if (child->GetType() == nsDisplayItem::TYPE_LAYER_EVENT_REGIONS) {
|
|
numChildren--;
|
|
continue;
|
|
}
|
|
if (!child->CanApplyOpacity()) {
|
|
return false;
|
|
}
|
|
children[numChildren].item = child;
|
|
children[numChildren].bounds = child->GetBounds(aBuilder, &snap);
|
|
}
|
|
if (child) {
|
|
// we have a fourth (or more) child
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < numChildren; i++) {
|
|
for (uint32_t j = i+1; j < numChildren; j++) {
|
|
if (children[i].bounds.Intersects(children[j].bounds)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < numChildren; i++) {
|
|
children[i].item->ApplyOpacity(aBuilder, mOpacity, mClip);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
nsDisplayItem::LayerState
|
|
nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters) {
|
|
// If we only created this item so that we'd get correct nsDisplayEventRegions for child
|
|
// frames, then force us to inactive to avoid unnecessary layerization changes for content
|
|
// that won't ever be painted.
|
|
if (mForEventsOnly) {
|
|
MOZ_ASSERT(mOpacity == 0);
|
|
return LAYER_INACTIVE;
|
|
}
|
|
|
|
if (NeedsActiveLayer(aBuilder)) {
|
|
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
|
|
// animations.
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
|
|
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
// Our children are translucent so we should not allow them to subtract
|
|
// area from aVisibleRegion. We do need to find out what is visible under
|
|
// our children in the temporary compositing buffer, because if our children
|
|
// paint our entire bounds opaquely then we don't need an alpha channel in
|
|
// the temporary compositing buffer.
|
|
nsRect bounds = GetClippedBounds(aBuilder);
|
|
nsRegion visibleUnderChildren;
|
|
visibleUnderChildren.And(*aVisibleRegion, bounds);
|
|
return
|
|
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
|
|
}
|
|
|
|
bool nsDisplayOpacity::TryMerge(nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_OPACITY)
|
|
return false;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
if (aItem->ScrollClip() != ScrollClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(static_cast<nsDisplayOpacity*>(aItem));
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
aStream << " (opacity " << mOpacity << ")";
|
|
}
|
|
|
|
nsDisplayBlendMode::nsDisplayBlendMode(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
uint8_t aBlendMode,
|
|
const DisplayItemScrollClip* aScrollClip,
|
|
uint32_t aIndex)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
|
|
, mBlendMode(aBlendMode)
|
|
, mIndex(aIndex)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayBlendMode);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayBlendMode::~nsDisplayBlendMode() {
|
|
MOZ_COUNT_DTOR(nsDisplayBlendMode);
|
|
}
|
|
#endif
|
|
|
|
nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) {
|
|
*aSnap = false;
|
|
// We are never considered opaque
|
|
return nsRegion();
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayBlendMode::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
return LAYER_ACTIVE;
|
|
}
|
|
|
|
// nsDisplayBlendMode uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
ContainerLayerParameters newContainerParameters = aContainerParameters;
|
|
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
|
|
|
|
RefPtr<Layer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
newContainerParameters, nullptr);
|
|
if (!container) {
|
|
return nullptr;
|
|
}
|
|
|
|
container->SetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode));
|
|
|
|
return container.forget();
|
|
}
|
|
|
|
bool nsDisplayBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
// Our children are need their backdrop so we should not allow them to subtract
|
|
// area from aVisibleRegion. We do need to find out what is visible under
|
|
// our children in the temporary compositing buffer, because if our children
|
|
// paint our entire bounds opaquely then we don't need an alpha channel in
|
|
// the temporary compositing buffer.
|
|
nsRect bounds = GetClippedBounds(aBuilder);
|
|
nsRegion visibleUnderChildren;
|
|
visibleUnderChildren.And(*aVisibleRegion, bounds);
|
|
return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
|
|
}
|
|
|
|
bool nsDisplayBlendMode::TryMerge(nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_BLEND_MODE)
|
|
return false;
|
|
nsDisplayBlendMode* item = static_cast<nsDisplayBlendMode*>(aItem);
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
if (item->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (item->mIndex != 0 || mIndex != 0)
|
|
return false; // don't merge background-blend-mode items
|
|
if (item->GetClip() != GetClip())
|
|
return false;
|
|
if (item->ScrollClip() != ScrollClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(item);
|
|
return true;
|
|
}
|
|
|
|
/* static */ nsDisplayBlendContainer*
|
|
nsDisplayBlendContainer::CreateForMixBlendMode(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
const DisplayItemScrollClip* aScrollClip)
|
|
{
|
|
return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, false);
|
|
}
|
|
|
|
/* static */ nsDisplayBlendContainer*
|
|
nsDisplayBlendContainer::CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
const DisplayItemScrollClip* aScrollClip)
|
|
{
|
|
return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, true);
|
|
}
|
|
|
|
nsDisplayBlendContainer::nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
const DisplayItemScrollClip* aScrollClip,
|
|
bool aIsForBackground)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip)
|
|
, mIsForBackground(aIsForBackground)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayBlendContainer);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayBlendContainer::~nsDisplayBlendContainer() {
|
|
MOZ_COUNT_DTOR(nsDisplayBlendContainer);
|
|
}
|
|
#endif
|
|
|
|
// nsDisplayBlendContainer uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
// turn off anti-aliasing in the parent stacking context because it changes
|
|
// how the group is initialized.
|
|
ContainerLayerParameters newContainerParameters = aContainerParameters;
|
|
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
|
|
|
|
RefPtr<Layer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
newContainerParameters, nullptr);
|
|
if (!container) {
|
|
return nullptr;
|
|
}
|
|
|
|
container->SetForceIsolatedGroup(true);
|
|
return container.forget();
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayBlendContainer::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
|
|
}
|
|
|
|
bool nsDisplayBlendContainer::TryMerge(nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_BLEND_CONTAINER)
|
|
return false;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
if (aItem->ScrollClip() != ScrollClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(static_cast<nsDisplayBlendContainer*>(aItem));
|
|
return true;
|
|
}
|
|
|
|
nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
uint32_t aFlags, ViewID aScrollTarget,
|
|
float aScrollbarThumbRatio)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList)
|
|
, mFlags(aFlags)
|
|
, mScrollTarget(aScrollTarget)
|
|
, mScrollbarThumbRatio(aScrollbarThumbRatio)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayOwnLayer);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayOwnLayer::~nsDisplayOwnLayer() {
|
|
MOZ_COUNT_DTOR(nsDisplayOwnLayer);
|
|
}
|
|
#endif
|
|
|
|
// nsDisplayOpacity uses layers for rendering
|
|
already_AddRefed<Layer>
|
|
nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
RefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
aContainerParameters, nullptr,
|
|
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
|
|
if (mFlags & VERTICAL_SCROLLBAR) {
|
|
layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::VERTICAL, mScrollbarThumbRatio);
|
|
}
|
|
if (mFlags & HORIZONTAL_SCROLLBAR) {
|
|
layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::HORIZONTAL, mScrollbarThumbRatio);
|
|
}
|
|
if (mFlags & SCROLLBAR_CONTAINER) {
|
|
layer->SetIsScrollbarContainer();
|
|
}
|
|
|
|
if (mFlags & GENERATE_SUBDOC_INVALIDATIONS) {
|
|
mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
|
|
}
|
|
return layer.forget();
|
|
}
|
|
|
|
nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
uint32_t aFlags)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aFlags)
|
|
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplaySubDocument);
|
|
mForceDispatchToContentRegion =
|
|
aBuilder->IsBuildingLayerEventRegions() &&
|
|
nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(aFrame->PresContext()->PresShell());
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplaySubDocument::~nsDisplaySubDocument() {
|
|
MOZ_COUNT_DTOR(nsDisplaySubDocument);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplaySubDocument::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
|
|
ContainerLayerParameters params = aContainerParameters;
|
|
if ((mFlags & GENERATE_SCROLLABLE_LAYER) &&
|
|
rootScrollFrame->GetContent() &&
|
|
nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) {
|
|
params.mInLowPrecisionDisplayPort = true;
|
|
}
|
|
|
|
RefPtr<Layer> layer = nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, params);
|
|
layer->AsContainerLayer()->SetEventRegionsOverride(mForceDispatchToContentRegion
|
|
? EventRegionsOverride::ForceDispatchToContent
|
|
: EventRegionsOverride::NoOverride);
|
|
return layer.forget();
|
|
}
|
|
|
|
UniquePtr<ScrollMetadata>
|
|
nsDisplaySubDocument::ComputeScrollMetadata(Layer* aLayer,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
if (!(mFlags & GENERATE_SCROLLABLE_LAYER)) {
|
|
return UniquePtr<ScrollMetadata>(nullptr);
|
|
}
|
|
|
|
nsPresContext* presContext = mFrame->PresContext();
|
|
nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
|
|
bool isRootContentDocument = presContext->IsRootContentDocument();
|
|
nsIPresShell* presShell = presContext->PresShell();
|
|
ContainerLayerParameters params(
|
|
aContainerParameters.mXScale * presShell->GetResolution(),
|
|
aContainerParameters.mYScale * presShell->GetResolution(),
|
|
nsIntPoint(), aContainerParameters);
|
|
if ((mFlags & GENERATE_SCROLLABLE_LAYER) &&
|
|
rootScrollFrame->GetContent() &&
|
|
nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) {
|
|
params.mInLowPrecisionDisplayPort = true;
|
|
}
|
|
|
|
nsRect viewport = mFrame->GetRect() -
|
|
mFrame->GetPosition() +
|
|
mFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
|
|
return MakeUnique<ScrollMetadata>(
|
|
nsLayoutUtils::ComputeScrollMetadata(
|
|
mFrame, rootScrollFrame, rootScrollFrame->GetContent(), ReferenceFrame(),
|
|
aLayer, mScrollParentId, viewport, Nothing(),
|
|
isRootContentDocument, params));
|
|
}
|
|
|
|
static bool
|
|
UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
|
|
{
|
|
return aBuilder->IsPaintingToWindow() &&
|
|
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext());
|
|
}
|
|
|
|
nsRect
|
|
nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
|
|
|
|
if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
|
|
*aSnap = false;
|
|
return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
|
|
return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap);
|
|
}
|
|
|
|
bool
|
|
nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion)
|
|
{
|
|
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
|
|
|
|
if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
|
|
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
|
|
}
|
|
|
|
nsRect displayport;
|
|
nsIFrame* rootScrollFrame = mFrame->PresContext()->PresShell()->GetRootScrollFrame();
|
|
MOZ_ASSERT(rootScrollFrame);
|
|
Unused << nsLayoutUtils::GetDisplayPort(rootScrollFrame->GetContent(), &displayport,
|
|
RelativeTo::ScrollFrame);
|
|
|
|
nsRegion childVisibleRegion;
|
|
// The visible region for the children may be much bigger than the hole we
|
|
// are viewing the children from, so that the compositor process has enough
|
|
// content to asynchronously pan while content is being refreshed.
|
|
childVisibleRegion = displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
|
|
nsRect boundedRect =
|
|
childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder));
|
|
bool visible = mList.ComputeVisibilityForSublist(
|
|
aBuilder, &childVisibleRegion, boundedRect);
|
|
|
|
// If APZ is enabled then don't allow this computation to influence
|
|
// aVisibleRegion, on the assumption that the layer can be asynchronously
|
|
// scrolled so we'll definitely need all the content under it.
|
|
if (!nsLayoutUtils::UsesAsyncScrolling(mFrame)) {
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
nsRegion removed;
|
|
removed.Sub(bounds, childVisibleRegion);
|
|
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
}
|
|
|
|
return visible;
|
|
}
|
|
|
|
bool
|
|
nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
|
|
|
|
if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
|
|
return true;
|
|
}
|
|
|
|
return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder);
|
|
}
|
|
|
|
nsRegion
|
|
nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
|
|
|
|
if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) {
|
|
*aSnap = false;
|
|
return nsRegion();
|
|
}
|
|
|
|
return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap);
|
|
}
|
|
|
|
nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
uint32_t aFlags)
|
|
: nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags) {
|
|
MOZ_COUNT_CTOR(nsDisplayResolution);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayResolution::~nsDisplayResolution() {
|
|
MOZ_COUNT_DTOR(nsDisplayResolution);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
nsDisplayResolution::HitTest(nsDisplayListBuilder* aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState* aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
nsIPresShell* presShell = mFrame->PresContext()->PresShell();
|
|
nsRect rect = aRect.RemoveResolution(presShell->ScaleToResolution() ? presShell->GetResolution () : 1.0f);
|
|
mList.HitTest(aBuilder, rect, aState, aOutFrames);
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayResolution::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
nsIPresShell* presShell = mFrame->PresContext()->PresShell();
|
|
ContainerLayerParameters containerParameters(
|
|
presShell->GetResolution(), presShell->GetResolution(), nsIntPoint(),
|
|
aContainerParameters);
|
|
|
|
RefPtr<Layer> layer = nsDisplaySubDocument::BuildLayer(
|
|
aBuilder, aManager, containerParameters);
|
|
layer->SetPostScale(1.0f / presShell->GetResolution(),
|
|
1.0f / presShell->GetResolution());
|
|
layer->AsContainerLayer()->SetScaleToResolution(
|
|
presShell->ScaleToResolution(), presShell->GetResolution());
|
|
return layer.forget();
|
|
}
|
|
|
|
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsDisplayList* aList)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList)
|
|
, mIndex(0)
|
|
, mIsFixedBackground(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
|
|
Init(aBuilder);
|
|
}
|
|
|
|
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsDisplayList* aList,
|
|
uint32_t aIndex)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList)
|
|
, mIndex(aIndex)
|
|
, mIsFixedBackground(true)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
|
|
Init(aBuilder);
|
|
}
|
|
|
|
void
|
|
nsDisplayFixedPosition::Init(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot;
|
|
if (ShouldFixToViewport(aBuilder)) {
|
|
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
|
|
}
|
|
}
|
|
|
|
/* static */ nsDisplayFixedPosition*
|
|
nsDisplayFixedPosition::CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsDisplayBackgroundImage* aImage,
|
|
uint32_t aIndex)
|
|
{
|
|
// Clear clipping on the child item, since we will apply it to the
|
|
// fixed position item as well.
|
|
aImage->SetClip(aBuilder, DisplayItemClip());
|
|
aImage->SetScrollClip(nullptr);
|
|
|
|
nsDisplayList temp;
|
|
temp.AppendToTop(aImage);
|
|
|
|
return new (aBuilder) nsDisplayFixedPosition(aBuilder, aFrame, &temp, aIndex + 1);
|
|
}
|
|
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayFixedPosition::~nsDisplayFixedPosition() {
|
|
MOZ_COUNT_DTOR(nsDisplayFixedPosition);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
RefPtr<Layer> layer =
|
|
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
|
|
|
|
layer->SetIsFixedPosition(true);
|
|
|
|
nsPresContext* presContext = Frame()->PresContext();
|
|
nsIFrame* fixedFrame = mIsFixedBackground ? presContext->PresShell()->GetRootFrame() : Frame();
|
|
|
|
const nsIFrame* viewportFrame = fixedFrame->GetParent();
|
|
// anchorRect will be in the container's coordinate system (aLayer's parent layer).
|
|
// This is the same as the display items' reference frame.
|
|
nsRect anchorRect;
|
|
if (viewportFrame) {
|
|
// Fixed position frames are reflowed into the scroll-port size if one has
|
|
// been set.
|
|
if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
anchorRect.SizeTo(presContext->PresShell()->GetScrollPositionClampingScrollPortSize());
|
|
} else {
|
|
anchorRect.SizeTo(viewportFrame->GetSize());
|
|
}
|
|
} else {
|
|
// A display item directly attached to the viewport.
|
|
// For background-attachment:fixed items, the anchor point is always the
|
|
// top-left of the viewport currently.
|
|
viewportFrame = fixedFrame;
|
|
}
|
|
// The anchorRect top-left is always the viewport top-left.
|
|
anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(ReferenceFrame()));
|
|
|
|
nsLayoutUtils::SetFixedPositionLayerData(layer,
|
|
viewportFrame, anchorRect, fixedFrame, presContext, aContainerParameters);
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
bool nsDisplayFixedPosition::TryMerge(nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_FIXED_POSITION)
|
|
return false;
|
|
// Items with the same fixed position frame can be merged.
|
|
nsDisplayFixedPosition* other = static_cast<nsDisplayFixedPosition*>(aItem);
|
|
if (other->mFrame != mFrame)
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(other);
|
|
return true;
|
|
}
|
|
|
|
nsDisplayStickyPosition::nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
nsDisplayList* aList)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayStickyPosition);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayStickyPosition::~nsDisplayStickyPosition() {
|
|
MOZ_COUNT_DTOR(nsDisplayStickyPosition);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayStickyPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters) {
|
|
RefPtr<Layer> layer =
|
|
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
|
|
|
|
StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::
|
|
GetStickyScrollContainerForFrame(mFrame);
|
|
if (!stickyScrollContainer) {
|
|
return layer.forget();
|
|
}
|
|
|
|
nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
|
|
nsPresContext* presContext = scrollFrame->PresContext();
|
|
|
|
// Sticky position frames whose scroll frame is the root scroll frame are
|
|
// reflowed into the scroll-port size if one has been set.
|
|
nsSize scrollFrameSize = scrollFrame->GetSize();
|
|
if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() &&
|
|
presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
|
|
scrollFrameSize = presContext->PresShell()->
|
|
GetScrollPositionClampingScrollPortSize();
|
|
}
|
|
|
|
nsLayoutUtils::SetFixedPositionLayerData(layer, scrollFrame,
|
|
nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()), scrollFrameSize),
|
|
mFrame, presContext, aContainerParameters);
|
|
|
|
ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(
|
|
stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent());
|
|
|
|
float factor = presContext->AppUnitsPerDevPixel();
|
|
nsRect outer;
|
|
nsRect inner;
|
|
stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
|
|
LayerRect stickyOuter(NSAppUnitsToFloatPixels(outer.x, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(outer.y, factor) *
|
|
aContainerParameters.mYScale,
|
|
NSAppUnitsToFloatPixels(outer.width, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(outer.height, factor) *
|
|
aContainerParameters.mYScale);
|
|
LayerRect stickyInner(NSAppUnitsToFloatPixels(inner.x, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(inner.y, factor) *
|
|
aContainerParameters.mYScale,
|
|
NSAppUnitsToFloatPixels(inner.width, factor) *
|
|
aContainerParameters.mXScale,
|
|
NSAppUnitsToFloatPixels(inner.height, factor) *
|
|
aContainerParameters.mYScale);
|
|
layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner);
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
bool nsDisplayStickyPosition::TryMerge(nsDisplayItem* aItem) {
|
|
if (aItem->GetType() != TYPE_STICKY_POSITION)
|
|
return false;
|
|
// Items with the same fixed position frame can be merged.
|
|
nsDisplayStickyPosition* other = static_cast<nsDisplayStickyPosition*>(aItem);
|
|
if (other->mFrame != mFrame)
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
if (aItem->ScrollClip() != ScrollClip())
|
|
return false;
|
|
MergeFromTrackingMergedFrames(other);
|
|
return true;
|
|
}
|
|
|
|
nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
|
|
nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aScrolledFrame,
|
|
nsIFrame* aScrollFrame)
|
|
: nsDisplayWrapList(aBuilder, aScrollFrame)
|
|
, mScrollFrame(aScrollFrame)
|
|
, mScrolledFrame(aScrolledFrame)
|
|
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
|
|
{
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
|
|
#endif
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
|
|
}
|
|
#endif
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayScrollInfoLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
// In general for APZ with event-regions we no longer have a need for
|
|
// scrollinfo layers. However, in some cases, there might be content that
|
|
// cannot be layerized, and so needs to scroll synchronously. To handle those
|
|
// cases, we still want to generate scrollinfo layers.
|
|
|
|
ContainerLayerParameters params = aContainerParameters;
|
|
if (mScrolledFrame->GetContent() &&
|
|
nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) {
|
|
params.mInLowPrecisionDisplayPort = true;
|
|
}
|
|
|
|
return aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
params, nullptr,
|
|
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
return LAYER_ACTIVE_EMPTY;
|
|
}
|
|
|
|
UniquePtr<ScrollMetadata>
|
|
nsDisplayScrollInfoLayer::ComputeScrollMetadata(Layer* aLayer,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
ContainerLayerParameters params = aContainerParameters;
|
|
if (mScrolledFrame->GetContent() &&
|
|
nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) {
|
|
params.mInLowPrecisionDisplayPort = true;
|
|
}
|
|
|
|
nsRect viewport = mScrollFrame->GetRect() -
|
|
mScrollFrame->GetPosition() +
|
|
mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
|
|
|
|
ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata(
|
|
mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(),
|
|
ReferenceFrame(), aLayer,
|
|
mScrollParentId, viewport, Nothing(), false, params);
|
|
metadata.GetMetrics().SetIsScrollInfoLayer(true);
|
|
|
|
return UniquePtr<ScrollMetadata>(new ScrollMetadata(metadata));
|
|
}
|
|
|
|
|
|
|
|
void
|
|
nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
aStream << " (scrollframe " << mScrollFrame
|
|
<< " scrolledFrame " << mScrolledFrame << ")";
|
|
}
|
|
|
|
nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList,
|
|
int32_t aAPD, int32_t aParentAPD,
|
|
uint32_t aFlags)
|
|
: nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags)
|
|
, mAPD(aAPD), mParentAPD(aParentAPD) {
|
|
MOZ_COUNT_CTOR(nsDisplayZoom);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplayZoom::~nsDisplayZoom() {
|
|
MOZ_COUNT_DTOR(nsDisplayZoom);
|
|
}
|
|
#endif
|
|
|
|
nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap);
|
|
*aSnap = false;
|
|
return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD);
|
|
}
|
|
|
|
void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState *aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
nsRect rect;
|
|
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
|
|
// rect as well instead of possibly rounding the width or height to zero.
|
|
if (aRect.width == 1 && aRect.height == 1) {
|
|
rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD));
|
|
rect.width = rect.height = 1;
|
|
} else {
|
|
rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
|
|
}
|
|
mList.HitTest(aBuilder, rect, aState, aOutFrames);
|
|
}
|
|
|
|
bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion)
|
|
{
|
|
// Convert the passed in visible region to our appunits.
|
|
nsRegion visibleRegion;
|
|
// mVisibleRect has been clipped to GetClippedBounds
|
|
visibleRegion.And(*aVisibleRegion, mVisibleRect);
|
|
visibleRegion = visibleRegion.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
|
|
nsRegion originalVisibleRegion = visibleRegion;
|
|
|
|
nsRect transformedVisibleRect =
|
|
mVisibleRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
|
|
bool retval;
|
|
// If we are to generate a scrollable layer we call
|
|
// nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
|
|
// for ComputeVisibility, it does all it's calculations in the child APD.
|
|
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
|
|
if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) {
|
|
retval =
|
|
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
|
|
transformedVisibleRect);
|
|
} else {
|
|
retval =
|
|
nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
|
|
}
|
|
|
|
nsRegion removed;
|
|
// removed = originalVisibleRegion - visibleRegion
|
|
removed.Sub(originalVisibleRegion, visibleRegion);
|
|
// Convert removed region to parent appunits.
|
|
removed = removed.ScaleToOtherAppUnitsRoundIn(mAPD, mParentAPD);
|
|
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
|
|
// SubtractFromVisibleRegion does)
|
|
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
|
|
|
|
return retval;
|
|
}
|
|
|
|
///////////////////////////////////////////////////
|
|
// nsDisplayTransform Implementation
|
|
//
|
|
|
|
// Write #define UNIFIED_CONTINUATIONS here and in
|
|
// TransformReferenceBox::Initialize to have the transform property try
|
|
// to transform content with continuations as one unified block instead of
|
|
// several smaller ones. This is currently disabled because it doesn't work
|
|
// correctly, since when the frames are initially being reflowed, their
|
|
// continuations all compute their bounding rects independently of each other
|
|
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
|
|
// the nsDisplayTransform class dump out a bunch of information about hit
|
|
// detection.
|
|
#undef UNIFIED_CONTINUATIONS
|
|
#undef DEBUG_HIT
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame *aFrame, nsDisplayList *aList,
|
|
const nsRect& aChildrenVisibleRect,
|
|
ComputeTransformFunction aTransformGetter,
|
|
uint32_t aIndex)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aList)
|
|
, mTransformGetter(aTransformGetter)
|
|
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
|
|
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
|
|
, mChildrenVisibleRect(aChildrenVisibleRect)
|
|
, mIndex(aIndex)
|
|
, mNoExtendContext(false)
|
|
, mIsTransformSeparator(false)
|
|
, mTransformPreserves3DInited(false)
|
|
, mIsFullyVisible(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
MOZ_ASSERT(aFrame, "Must have a frame!");
|
|
Init(aBuilder);
|
|
}
|
|
|
|
void
|
|
nsDisplayTransform::SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (mFrame == aBuilder->RootReferenceFrame()) {
|
|
return;
|
|
}
|
|
nsIFrame *outerFrame = nsLayoutUtils::GetCrossDocParentFrame(mFrame);
|
|
mReferenceFrame =
|
|
aBuilder->FindReferenceFrameFor(outerFrame);
|
|
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
|
|
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(mFrame)) {
|
|
// This is an odd special case. If we are both IsFixedPosFrameInDisplayPort
|
|
// and transformed that we are our own AGR parent.
|
|
// We want our frame to be our AGR because FrameLayerBuilder uses our AGR to
|
|
// determine if we are inside a fixed pos subtree. If we use the outer AGR
|
|
// from outside the fixed pos subtree FLB can't tell that we are fixed pos.
|
|
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
|
|
} else if (mFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
|
|
IsStickyFrameActive(aBuilder, mFrame, nullptr)) {
|
|
// Similar to the IsFixedPosFrameInDisplayPort case we are our own AGR.
|
|
// We are inside the sticky position, so our AGR is the sticky positioned
|
|
// frame, which is our AGR, not the parent AGR.
|
|
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
|
|
} else if (mAnimatedGeometryRoot->mParentAGR) {
|
|
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot->mParentAGR;
|
|
if (!MayBeAnimated(aBuilder)) {
|
|
// If we're an animated transform then we want the same AGR as our children
|
|
// so that FrameLayerBuilder knows that this layer moves with the transform
|
|
// and won't compute occlusions. If we're not animated then use our parent
|
|
// AGR so that inactive transform layers can go in the same PaintedLayer as
|
|
// surrounding content.
|
|
mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
|
|
}
|
|
}
|
|
mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame;
|
|
}
|
|
|
|
void
|
|
nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
mHasBounds = false;
|
|
mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip());
|
|
mStoredList.SetVisibleRect(mChildrenVisibleRect);
|
|
}
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame *aFrame, nsDisplayList *aList,
|
|
const nsRect& aChildrenVisibleRect,
|
|
uint32_t aIndex,
|
|
bool aIsFullyVisible)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aList)
|
|
, mTransformGetter(nullptr)
|
|
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
|
|
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
|
|
, mChildrenVisibleRect(aChildrenVisibleRect)
|
|
, mIndex(aIndex)
|
|
, mNoExtendContext(false)
|
|
, mIsTransformSeparator(false)
|
|
, mTransformPreserves3DInited(false)
|
|
, mIsFullyVisible(aIsFullyVisible)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
MOZ_ASSERT(aFrame, "Must have a frame!");
|
|
SetReferenceFrameToAncestor(aBuilder);
|
|
Init(aBuilder);
|
|
UpdateBoundsFor3D(aBuilder);
|
|
}
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame *aFrame, nsDisplayItem *aItem,
|
|
const nsRect& aChildrenVisibleRect,
|
|
uint32_t aIndex)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aItem)
|
|
, mTransformGetter(nullptr)
|
|
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
|
|
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
|
|
, mChildrenVisibleRect(aChildrenVisibleRect)
|
|
, mIndex(aIndex)
|
|
, mNoExtendContext(false)
|
|
, mIsTransformSeparator(false)
|
|
, mTransformPreserves3DInited(false)
|
|
, mIsFullyVisible(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
MOZ_ASSERT(aFrame, "Must have a frame!");
|
|
SetReferenceFrameToAncestor(aBuilder);
|
|
Init(aBuilder);
|
|
}
|
|
|
|
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame *aFrame, nsDisplayList *aList,
|
|
const nsRect& aChildrenVisibleRect,
|
|
const Matrix4x4& aTransform,
|
|
uint32_t aIndex)
|
|
: nsDisplayItem(aBuilder, aFrame)
|
|
, mStoredList(aBuilder, aFrame, aList)
|
|
, mTransform(aTransform)
|
|
, mTransformGetter(nullptr)
|
|
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
|
|
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
|
|
, mChildrenVisibleRect(aChildrenVisibleRect)
|
|
, mIndex(aIndex)
|
|
, mNoExtendContext(false)
|
|
, mIsTransformSeparator(true)
|
|
, mTransformPreserves3DInited(false)
|
|
, mIsFullyVisible(false)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayTransform);
|
|
MOZ_ASSERT(aFrame, "Must have a frame!");
|
|
Init(aBuilder);
|
|
UpdateBoundsFor3D(aBuilder);
|
|
}
|
|
|
|
/* Returns the delta specified by the transform-origin property.
|
|
* This is a positive delta, meaning that it indicates the direction to move
|
|
* to get from (0, 0) of the frame to the transform origin. This function is
|
|
* called off the main thread.
|
|
*/
|
|
/* static */ Point3D
|
|
nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->IsTransformed() ||
|
|
aFrame->StyleDisplay()->BackfaceIsHidden() ||
|
|
aFrame->Combines3DTransformWithAncestors(),
|
|
"Shouldn't get a delta for an untransformed frame!");
|
|
|
|
if (!aFrame->IsTransformed()) {
|
|
return Point3D();
|
|
}
|
|
|
|
/* For both of the coordinates, if the value of transform is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
const nsStyleDisplay* display = aFrame->StyleDisplay();
|
|
// We don't use aBoundsOverride for SVG since we need to account for
|
|
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
|
|
// mRect before calling FinishAndStoreOverflow so we don't need the override.
|
|
TransformReferenceBox refBox;
|
|
if (aBoundsOverride &&
|
|
!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
|
|
refBox.Init(aBoundsOverride->Size());
|
|
} else {
|
|
refBox.Init(aFrame);
|
|
}
|
|
|
|
/* Allows us to access dimension getters by index. */
|
|
float coords[2];
|
|
TransformReferenceBox::DimensionGetter dimensionGetter[] =
|
|
{ &TransformReferenceBox::Width, &TransformReferenceBox::Height };
|
|
TransformReferenceBox::DimensionGetter offsetGetter[] =
|
|
{ &TransformReferenceBox::X, &TransformReferenceBox::Y };
|
|
|
|
for (uint8_t index = 0; index < 2; ++index) {
|
|
/* If the transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
const nsStyleCoord &coord = display->mTransformOrigin[index];
|
|
if (coord.GetUnit() == eStyleUnit_Calc) {
|
|
const nsStyleCoord::Calc *calc = coord.GetCalcValue();
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
|
|
calc->mPercent +
|
|
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
|
|
} else if (coord.GetUnit() == eStyleUnit_Percent) {
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
|
|
coord.GetPercentValue();
|
|
} else {
|
|
MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
|
|
coords[index] =
|
|
NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
|
|
}
|
|
|
|
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
|
|
// SVG frames (unlike other frames) have a reference box that can be (and
|
|
// typically is) offset from the TopLeft() of the frame. We need to
|
|
// account for that here.
|
|
coords[index] +=
|
|
NSAppUnitsToFloatPixels((refBox.*offsetGetter[index])(), aAppUnitsPerPixel);
|
|
}
|
|
}
|
|
|
|
return Point3D(coords[0], coords[1],
|
|
NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
|
|
aAppUnitsPerPixel));
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel,
|
|
Matrix4x4& aOutMatrix)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't get delta for a null frame!");
|
|
NS_PRECONDITION(aFrame->IsTransformed() ||
|
|
aFrame->StyleDisplay()->BackfaceIsHidden() ||
|
|
aFrame->Combines3DTransformWithAncestors(),
|
|
"Shouldn't get a delta for an untransformed frame!");
|
|
NS_PRECONDITION(aOutMatrix.IsIdentity(), "Must have a blank output matrix");
|
|
|
|
if (!aFrame->IsTransformed()) {
|
|
return false;
|
|
}
|
|
|
|
/* Find our containing block, which is the element that provides the
|
|
* value for perspective we need to use
|
|
*/
|
|
|
|
//TODO: Is it possible that the cbFrame's bounds haven't been set correctly yet
|
|
// (similar to the aBoundsOverride case for GetResultingTransformMatrix)?
|
|
nsIFrame* cbFrame = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
|
|
if (!cbFrame) {
|
|
return false;
|
|
}
|
|
|
|
/* Grab the values for perspective and perspective-origin (if present) */
|
|
|
|
const nsStyleDisplay* cbDisplay = cbFrame->StyleDisplay();
|
|
if (cbDisplay->mChildPerspective.GetUnit() != eStyleUnit_Coord) {
|
|
return false;
|
|
}
|
|
nscoord perspective = cbDisplay->mChildPerspective.GetCoordValue();
|
|
if (perspective <= 0) {
|
|
return true;
|
|
}
|
|
|
|
TransformReferenceBox refBox(cbFrame);
|
|
|
|
/* Allows us to access named variables by index. */
|
|
Point3D perspectiveOrigin;
|
|
gfx::Float* coords[2] = {&perspectiveOrigin.x, &perspectiveOrigin.y};
|
|
TransformReferenceBox::DimensionGetter dimensionGetter[] =
|
|
{ &TransformReferenceBox::Width, &TransformReferenceBox::Height };
|
|
|
|
/* For both of the coordinates, if the value of perspective-origin is a
|
|
* percentage, it's relative to the size of the frame. Otherwise, if it's
|
|
* a distance, it's already computed for us!
|
|
*/
|
|
for (uint8_t index = 0; index < 2; ++index) {
|
|
/* If the -transform-origin specifies a percentage, take the percentage
|
|
* of the size of the box.
|
|
*/
|
|
const nsStyleCoord &coord = cbDisplay->mPerspectiveOrigin[index];
|
|
if (coord.GetUnit() == eStyleUnit_Calc) {
|
|
const nsStyleCoord::Calc *calc = coord.GetCalcValue();
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
|
|
calc->mPercent +
|
|
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
|
|
} else if (coord.GetUnit() == eStyleUnit_Percent) {
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
|
|
coord.GetPercentValue();
|
|
} else {
|
|
MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
|
|
*coords[index] =
|
|
NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
|
|
}
|
|
}
|
|
|
|
/* GetOffsetTo computes the offset required to move from 0,0 in cbFrame to 0,0
|
|
* in aFrame. Although we actually want the inverse of this, it's faster to
|
|
* compute this way.
|
|
*/
|
|
nsPoint frameToCbOffset = -aFrame->GetOffsetTo(cbFrame);
|
|
Point3D frameToCbGfxOffset(
|
|
NSAppUnitsToFloatPixels(frameToCbOffset.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(frameToCbOffset.y, aAppUnitsPerPixel),
|
|
0.0f);
|
|
|
|
/* Move the perspective origin to be relative to aFrame, instead of relative
|
|
* to the containing block which is how it was specified in the style system.
|
|
*/
|
|
perspectiveOrigin += frameToCbGfxOffset;
|
|
|
|
aOutMatrix._34 =
|
|
-1.0 / NSAppUnitsToFloatPixels(perspective, aAppUnitsPerPixel);
|
|
aOutMatrix.ChangeBasis(perspectiveOrigin);
|
|
return true;
|
|
}
|
|
|
|
nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame,
|
|
float aAppUnitsPerPixel,
|
|
const nsRect* aBoundsOverride)
|
|
: mFrame(aFrame)
|
|
, mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform)
|
|
, mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride))
|
|
{
|
|
}
|
|
|
|
/* Wraps up the transform matrix in a change-of-basis matrix pair that
|
|
* translates from local coordinate space to transform coordinate space, then
|
|
* hands it back.
|
|
*/
|
|
Matrix4x4
|
|
nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
uint32_t aFlags,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel,
|
|
aFlags, aBoundsOverride, aOutAncestor);
|
|
}
|
|
|
|
Matrix4x4
|
|
nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
uint32_t aFlags,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
FrameTransformProperties props(aFrame,
|
|
aAppUnitsPerPixel,
|
|
aBoundsOverride);
|
|
|
|
return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel,
|
|
aFlags, aBoundsOverride, aOutAncestor);
|
|
}
|
|
|
|
Matrix4x4
|
|
nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
|
|
const nsPoint& aOrigin,
|
|
float aAppUnitsPerPixel,
|
|
uint32_t aFlags,
|
|
const nsRect* aBoundsOverride,
|
|
nsIFrame** aOutAncestor)
|
|
{
|
|
const nsIFrame *frame = aProperties.mFrame;
|
|
NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE), "Must have a frame to compute perspective!");
|
|
MOZ_ASSERT((aFlags & (OFFSET_BY_ORIGIN|BASIS_AT_ORIGIN)) != (OFFSET_BY_ORIGIN|BASIS_AT_ORIGIN),
|
|
"Can't specify offset by origin as well as basis at origin!");
|
|
|
|
if (aOutAncestor) {
|
|
*aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(frame);
|
|
}
|
|
|
|
// Get the underlying transform matrix:
|
|
|
|
// We don't use aBoundsOverride for SVG since we need to account for
|
|
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
|
|
// mRect before calling FinishAndStoreOverflow so we don't need the override.
|
|
TransformReferenceBox refBox;
|
|
if (aBoundsOverride &&
|
|
(!frame || !(frame->GetStateBits() & NS_FRAME_SVG_LAYOUT))) {
|
|
refBox.Init(aBoundsOverride->Size());
|
|
} else {
|
|
refBox.Init(frame);
|
|
}
|
|
|
|
/* Get the matrix, then change its basis to factor in the origin. */
|
|
RuleNodeCacheConditions dummy;
|
|
bool dummyBool;
|
|
Matrix4x4 result;
|
|
// Call IsSVGTransformed() regardless of the value of
|
|
// disp->mSpecifiedTransform, since we still need any transformFromSVGParent.
|
|
Matrix svgTransform, transformFromSVGParent;
|
|
bool hasSVGTransforms =
|
|
frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent);
|
|
bool hasTransformFromSVGParent =
|
|
hasSVGTransforms && !transformFromSVGParent.IsIdentity();
|
|
/* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
|
|
if (aProperties.mTransformList) {
|
|
result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead,
|
|
frame ? frame->StyleContext() : nullptr,
|
|
frame ? frame->PresContext() : nullptr,
|
|
dummy, refBox, aAppUnitsPerPixel,
|
|
&dummyBool);
|
|
} else if (hasSVGTransforms) {
|
|
// Correct the translation components for zoom:
|
|
float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
|
|
aAppUnitsPerPixel;
|
|
svgTransform._31 *= pixelsPerCSSPx;
|
|
svgTransform._32 *= pixelsPerCSSPx;
|
|
result = Matrix4x4::From2D(svgTransform);
|
|
}
|
|
|
|
/* Account for the transform-origin property by translating the
|
|
* coordinate space to the new origin.
|
|
*/
|
|
Point3D newOrigin =
|
|
Point3D(NSAppUnitsToFloatPixels(aOrigin.x, aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(aOrigin.y, aAppUnitsPerPixel),
|
|
0.0f);
|
|
Point3D roundedOrigin(hasSVGTransforms ? newOrigin.x : NS_round(newOrigin.x),
|
|
hasSVGTransforms ? newOrigin.y : NS_round(newOrigin.y),
|
|
0);
|
|
|
|
Matrix4x4 perspectiveMatrix;
|
|
bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE;
|
|
if (hasPerspective) {
|
|
hasPerspective = ComputePerspectiveMatrix(frame, aAppUnitsPerPixel,
|
|
perspectiveMatrix);
|
|
}
|
|
|
|
if (!hasSVGTransforms || !hasTransformFromSVGParent) {
|
|
// This is a simplification of the following |else| block, the
|
|
// simplification being possible because we don't need to apply
|
|
// mToTransformOrigin between two transforms.
|
|
if ((aFlags & OFFSET_BY_ORIGIN) &&
|
|
!hasPerspective) {
|
|
// We can fold the final translation by roundedOrigin into the first matrix
|
|
// basis change translation. This is more stable against variation due to
|
|
// insufficient floating point precision than reversing the translation
|
|
// afterwards.
|
|
result.PreTranslate(-aProperties.mToTransformOrigin);
|
|
result.PostTranslate(roundedOrigin + aProperties.mToTransformOrigin);
|
|
} else {
|
|
result.ChangeBasis(aProperties.mToTransformOrigin);
|
|
}
|
|
} else {
|
|
Point3D refBoxOffset(NSAppUnitsToFloatPixels(refBox.X(), aAppUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(refBox.Y(), aAppUnitsPerPixel),
|
|
0);
|
|
// We have both a transform and children-only transform. The
|
|
// 'transform-origin' must apply between the two, so we need to apply it
|
|
// now before we apply transformFromSVGParent. Since mToTransformOrigin is
|
|
// relative to the frame's TopLeft(), we need to convert it to SVG user
|
|
// space by subtracting refBoxOffset. (Then after applying
|
|
// transformFromSVGParent we have to reapply refBoxOffset below.)
|
|
result.ChangeBasis(aProperties.mToTransformOrigin - refBoxOffset);
|
|
|
|
// Now apply the children-only transforms, converting the translation
|
|
// components to device pixels:
|
|
float pixelsPerCSSPx =
|
|
frame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel;
|
|
transformFromSVGParent._31 *= pixelsPerCSSPx;
|
|
transformFromSVGParent._32 *= pixelsPerCSSPx;
|
|
result = result * Matrix4x4::From2D(transformFromSVGParent);
|
|
|
|
// Similar to the code in the |if| block above, but since we've accounted
|
|
// for mToTransformOrigin so we don't include that. We also need to reapply
|
|
// refBoxOffset.
|
|
if ((aFlags & OFFSET_BY_ORIGIN) &&
|
|
!hasPerspective) {
|
|
result.PreTranslate(-refBoxOffset);
|
|
result.PostTranslate(roundedOrigin + refBoxOffset);
|
|
} else {
|
|
result.ChangeBasis(refBoxOffset);
|
|
}
|
|
}
|
|
|
|
if (hasPerspective) {
|
|
result = result * perspectiveMatrix;
|
|
|
|
if (aFlags & OFFSET_BY_ORIGIN) {
|
|
result.PostTranslate(roundedOrigin);
|
|
}
|
|
}
|
|
|
|
if (aFlags & BASIS_AT_ORIGIN) {
|
|
result.ChangeBasis(roundedOrigin);
|
|
}
|
|
|
|
if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) &&
|
|
frame && frame->Combines3DTransformWithAncestors()) {
|
|
// Include the transform set on our parent
|
|
NS_ASSERTION(frame->GetParent() &&
|
|
frame->GetParent()->IsTransformed() &&
|
|
frame->GetParent()->Extend3DContext(),
|
|
"Preserve3D mismatch!");
|
|
FrameTransformProperties props(frame->GetParent(),
|
|
aAppUnitsPerPixel,
|
|
nullptr);
|
|
|
|
// If this frame isn't transformed (but we exist for backface-visibility),
|
|
// then we're not a reference frame so no offset to origin will be added. Our
|
|
// parent transform however *is* the reference frame, so we pass
|
|
// OFFSET_BY_ORIGIN to convert into the correct coordinate space.
|
|
uint32_t flags = aFlags & (INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE);
|
|
if (!frame->IsTransformed()) {
|
|
flags |= OFFSET_BY_ORIGIN;
|
|
} else {
|
|
flags |= BASIS_AT_ORIGIN;
|
|
}
|
|
Matrix4x4 parent =
|
|
GetResultingTransformMatrixInternal(props,
|
|
aOrigin - frame->GetPosition(),
|
|
aAppUnitsPerPixel, flags,
|
|
nullptr, aOutAncestor);
|
|
result = result * parent;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame, eCSSProperty_opacity)) {
|
|
return true;
|
|
}
|
|
|
|
EffectCompositor::SetPerformanceWarning(
|
|
mFrame, eCSSProperty_transform,
|
|
AnimationPerformanceWarning(
|
|
AnimationPerformanceWarning::Type::OpacityFrameInactive));
|
|
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return mIsFullyVisible;
|
|
}
|
|
|
|
/* static */ bool
|
|
nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame)
|
|
{
|
|
// Elements whose transform has been modified recently, or which
|
|
// have a compositor-animated transform, can be prerendered. An element
|
|
// might have only just had its transform animated in which case
|
|
// the ActiveLayerManager may not have been notified yet.
|
|
if (!ActiveLayerTracker::IsStyleMaybeAnimated(aFrame, eCSSProperty_transform) &&
|
|
!EffectCompositor::HasAnimationsForCompositor(aFrame,
|
|
eCSSProperty_transform)) {
|
|
EffectCompositor::SetPerformanceWarning(
|
|
aFrame, eCSSProperty_transform,
|
|
AnimationPerformanceWarning(
|
|
AnimationPerformanceWarning::Type::TransformFrameInactive));
|
|
|
|
return false;
|
|
}
|
|
|
|
nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
|
|
// Only prerender if the transformed frame's size is <= the
|
|
// reference frame size (~viewport), allowing a 1/8th fuzz factor
|
|
// for shadows, borders, etc.
|
|
refSize += nsSize(refSize.width / 8, refSize.height / 8);
|
|
nsSize frameSize = aFrame->GetVisualOverflowRectRelativeToSelf().Size();
|
|
nscoord maxInAppUnits = nscoord_MAX;
|
|
if (frameSize <= refSize) {
|
|
maxInAppUnits = aFrame->PresContext()->DevPixelsToAppUnits(4096);
|
|
nsRect visual = aFrame->GetVisualOverflowRect();
|
|
if (visual.width <= maxInAppUnits && visual.height <= maxInAppUnits) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
nsRect visual = aFrame->GetVisualOverflowRect();
|
|
|
|
|
|
EffectCompositor::SetPerformanceWarning(
|
|
aFrame, eCSSProperty_transform,
|
|
AnimationPerformanceWarning(
|
|
AnimationPerformanceWarning::Type::ContentTooLarge,
|
|
{
|
|
nsPresContext::AppUnitsToIntCSSPixels(frameSize.width),
|
|
nsPresContext::AppUnitsToIntCSSPixels(frameSize.height),
|
|
nsPresContext::AppUnitsToIntCSSPixels(refSize.width),
|
|
nsPresContext::AppUnitsToIntCSSPixels(refSize.height),
|
|
nsPresContext::AppUnitsToIntCSSPixels(visual.width),
|
|
nsPresContext::AppUnitsToIntCSSPixels(visual.height),
|
|
nsPresContext::AppUnitsToIntCSSPixels(maxInAppUnits)
|
|
}));
|
|
return false;
|
|
}
|
|
|
|
/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */
|
|
static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix)
|
|
{
|
|
if (aMatrix.IsSingular()) {
|
|
return false;
|
|
}
|
|
if (aFrame->StyleDisplay()->mBackfaceVisibility == NS_STYLE_BACKFACE_VISIBILITY_HIDDEN &&
|
|
aMatrix.IsBackfaceVisible()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const Matrix4x4&
|
|
nsDisplayTransform::GetTransform()
|
|
{
|
|
if (mTransform.IsIdentity()) {
|
|
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
Point3D newOrigin =
|
|
Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
|
|
NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale),
|
|
0.0f);
|
|
if (mTransformGetter) {
|
|
mTransform = mTransformGetter(mFrame, scale);
|
|
mTransform.ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z);
|
|
} else if (!mIsTransformSeparator) {
|
|
DebugOnly<bool> isReference =
|
|
mFrame->IsTransformed() ||
|
|
mFrame->Combines3DTransformWithAncestors() || mFrame->Extend3DContext();
|
|
MOZ_ASSERT(isReference);
|
|
mTransform =
|
|
GetResultingTransformMatrix(mFrame, ToReferenceFrame(),
|
|
scale, INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN);
|
|
}
|
|
}
|
|
return mTransform;
|
|
}
|
|
|
|
Matrix4x4
|
|
nsDisplayTransform::GetTransformForRendering()
|
|
{
|
|
if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) {
|
|
return GetTransform();
|
|
}
|
|
MOZ_ASSERT(!mTransformGetter);
|
|
|
|
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
// Don't include perspective transform, or the offset to origin, since
|
|
// nsDisplayPerspective will handle both of those.
|
|
return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0);
|
|
}
|
|
|
|
const Matrix4x4&
|
|
nsDisplayTransform::GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext());
|
|
// XXX: should go back to fix mTransformGetter.
|
|
if (!mTransformPreserves3DInited) {
|
|
mTransformPreserves3DInited = true;
|
|
if (!IsLeafOf3DContext()) {
|
|
mTransformPreserves3D = GetTransform();
|
|
return mTransformPreserves3D;
|
|
}
|
|
|
|
const nsIFrame* establisher; // Establisher of the 3D rendering context.
|
|
for (establisher = mFrame;
|
|
establisher && establisher->Combines3DTransformWithAncestors();
|
|
establisher = nsLayoutUtils::GetCrossDocParentFrame(establisher)) {
|
|
}
|
|
establisher = nsLayoutUtils::GetCrossDocParentFrame(establisher);
|
|
const nsIFrame* establisherReference =
|
|
aBuilder->FindReferenceFrameFor(establisher);
|
|
|
|
nsPoint offset = mFrame->GetOffsetToCrossDoc(establisherReference);
|
|
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
uint32_t flags = INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN;
|
|
mTransformPreserves3D =
|
|
GetResultingTransformMatrix(mFrame, offset, scale, flags);
|
|
}
|
|
return mTransformPreserves3D;
|
|
}
|
|
|
|
bool
|
|
nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
// The visible rect of a Preserves-3D frame is just an intermediate
|
|
// result. It should always build a layer to make sure it is
|
|
// rendering correctly.
|
|
return MayBeAnimated(aBuilder) || mFrame->Combines3DTransformWithAncestors();
|
|
}
|
|
|
|
already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder,
|
|
LayerManager *aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
/* For frames without transform, it would not be removed for
|
|
* backface hidden here. But, it would be removed by the init
|
|
* function of nsDisplayTransform.
|
|
*/
|
|
const Matrix4x4& newTransformMatrix = GetTransformForRendering();
|
|
|
|
uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR;
|
|
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mStoredList.GetChildren(),
|
|
aContainerParameters, &newTransformMatrix, flags);
|
|
|
|
if (!container) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags,
|
|
// so we never need to explicitely unset this flag.
|
|
if (mFrame->Extend3DContext() && !mNoExtendContext) {
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
|
|
} else {
|
|
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_EXTEND_3D_CONTEXT);
|
|
}
|
|
|
|
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
|
|
this, mFrame,
|
|
eCSSProperty_transform);
|
|
if (mIsFullyVisible && MayBeAnimated(aBuilder)) {
|
|
// Only allow async updates to the transform if we're an animated layer, since that's what
|
|
// triggers us to set the correct AGR in the constructor and makes sure FrameLayerBuilder
|
|
// won't compute occlusions for this layer.
|
|
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
|
|
/*the value is irrelevant*/nullptr);
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
|
|
} else {
|
|
container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
|
|
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
|
|
}
|
|
return container.forget();
|
|
}
|
|
|
|
bool
|
|
nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
// Here we check if the *post-transform* bounds of this item are big enough
|
|
// to justify an active layer.
|
|
if (ActiveLayerTracker::IsStyleAnimated(aBuilder,
|
|
mFrame,
|
|
eCSSProperty_transform) ||
|
|
EffectCompositor::HasAnimationsForCompositor(mFrame,
|
|
eCSSProperty_transform)) {
|
|
if (!IsItemTooSmallForActiveLayer(this)) {
|
|
return true;
|
|
}
|
|
SetAnimationPerformanceWarningForTooSmallItem(this, eCSSProperty_transform);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
nsDisplayItem::LayerState
|
|
nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters) {
|
|
// If the transform is 3d, the layer takes part in preserve-3d
|
|
// sorting, or the layer is a separator then we *always* want this
|
|
// to be an active layer.
|
|
if (!GetTransform().Is2D() || mFrame->Combines3DTransformWithAncestors() ||
|
|
mIsTransformSeparator) {
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
|
|
if (MayBeAnimated(aBuilder)) {
|
|
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
|
|
// animations.
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
|
|
// Expect the child display items to have this frame as their animated
|
|
// geometry root (since it will be their reference frame). If they have a
|
|
// different animated geometry root, we'll make this an active layer so the
|
|
// animation can be accelerated.
|
|
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
|
|
*mStoredList.GetChildren(), mAnimatedGeometryRootForChildren);
|
|
}
|
|
|
|
bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
|
|
nsRegion *aVisibleRegion)
|
|
{
|
|
/* As we do this, we need to be sure to
|
|
* untransform the visible rect, since we want everything that's painting to
|
|
* think that it's painting in its original rectangular coordinate space.
|
|
* If we can't untransform, take the entire overflow rect */
|
|
nsRect untransformedVisibleRect;
|
|
if (!UntransformVisibleRect(aBuilder, &untransformedVisibleRect))
|
|
{
|
|
untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
|
|
}
|
|
nsRegion untransformedVisible = untransformedVisibleRect;
|
|
// Call RecomputeVisiblity instead of ComputeVisibility since
|
|
// nsDisplayItem::ComputeVisibility should only be called from
|
|
// nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
|
|
mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
|
|
return true;
|
|
}
|
|
|
|
#ifdef DEBUG_HIT
|
|
#include <time.h>
|
|
#endif
|
|
|
|
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
|
|
void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
|
|
const nsRect& aRect,
|
|
HitTestState *aState,
|
|
nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
if (aState->mInPreserves3D) {
|
|
mStoredList.HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
return;
|
|
}
|
|
|
|
/* Here's how this works:
|
|
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
|
|
* anything).
|
|
* 2. Invert the matrix.
|
|
* 3. Use it to transform the rect into the correct space.
|
|
* 4. Pass that rect down through to the list's version of HitTest.
|
|
*/
|
|
// GetTransform always operates in dev pixels.
|
|
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
|
|
|
|
if (!IsFrameVisible(mFrame, matrix)) {
|
|
return;
|
|
}
|
|
|
|
/* We want to go from transformed-space to regular space.
|
|
* Thus we have to invert the matrix, which normally does
|
|
* the reverse operation (e.g. regular->transformed)
|
|
*/
|
|
|
|
/* Now, apply the transform and pass it down the channel. */
|
|
matrix.Invert();
|
|
nsRect resultingRect;
|
|
if (aRect.width == 1 && aRect.height == 1) {
|
|
// Magic width/height indicating we're hit testing a point, not a rect
|
|
Point4D point = matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor),
|
|
NSAppUnitsToFloatPixels(aRect.y, factor)));
|
|
if (!point.HasPositiveWCoord()) {
|
|
return;
|
|
}
|
|
|
|
Point point2d = point.As2DPoint();
|
|
|
|
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor),
|
|
NSFloatPixelsToAppUnits(float(point2d.y), factor),
|
|
1, 1);
|
|
|
|
} else {
|
|
Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
|
|
NSAppUnitsToFloatPixels(aRect.y, factor),
|
|
NSAppUnitsToFloatPixels(aRect.width, factor),
|
|
NSAppUnitsToFloatPixels(aRect.height, factor));
|
|
|
|
|
|
bool snap;
|
|
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
|
|
Rect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.y, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.width, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.height, factor));
|
|
|
|
Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds);
|
|
|
|
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Y()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Width()), factor),
|
|
NSFloatPixelsToAppUnits(float(rect.Height()), factor));
|
|
}
|
|
|
|
if (resultingRect.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
|
|
#ifdef DEBUG_HIT
|
|
printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
|
|
printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y());
|
|
uint32_t originalFrameCount = aOutFrames.Length();
|
|
#endif
|
|
|
|
mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
|
|
|
|
#ifdef DEBUG_HIT
|
|
if (originalFrameCount != aOutFrames.Length())
|
|
printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
|
|
dynamic_cast<void *>(aOutFrames.ElementAt(0)));
|
|
printf("=== end of hit test ===\n");
|
|
#endif
|
|
|
|
}
|
|
|
|
float
|
|
nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint)
|
|
{
|
|
// GetTransform always operates in dev pixels.
|
|
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
|
|
|
|
NS_ASSERTION(IsFrameVisible(mFrame, matrix),
|
|
"We can't have hit a frame that isn't visible!");
|
|
|
|
Matrix4x4 inverse = matrix;
|
|
inverse.Invert();
|
|
Point4D point = inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor),
|
|
NSAppUnitsToFloatPixels(aPoint.y, factor)));
|
|
|
|
Point point2d = point.As2DPoint();
|
|
|
|
Point3D transformed = matrix * Point3D(point2d.x, point2d.y, 0);
|
|
return transformed.z;
|
|
}
|
|
|
|
/* The bounding rectangle for the object is the overflow rectangle translated
|
|
* by the reference point.
|
|
*/
|
|
nsRect
|
|
nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
|
|
if (mHasBounds) {
|
|
return mBounds;
|
|
}
|
|
|
|
if (mFrame->Extend3DContext() && !mIsTransformSeparator) {
|
|
return nsRect();
|
|
}
|
|
|
|
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, aSnap);
|
|
// GetTransform always operates in dev pixels.
|
|
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
mBounds = nsLayoutUtils::MatrixTransformRect(untransformedBounds,
|
|
GetTransform(),
|
|
factor);
|
|
mHasBounds = true;
|
|
return mBounds;
|
|
}
|
|
|
|
void
|
|
nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext());
|
|
|
|
/* For some cases, the transform would make an empty bounds, but it
|
|
* may be turned back again to get a non-empty bounds. We should
|
|
* not depend on transforming bounds level by level.
|
|
*
|
|
* Here, it applies accumulated transforms on the leaf frames of the
|
|
* 3d rendering context, and track and accmulate bounds at
|
|
* nsDisplayListBuilder.
|
|
*/
|
|
nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
|
|
|
|
accTransform.Accumulate(GetTransform());
|
|
|
|
if (!IsLeafOf3DContext()) {
|
|
// Do not dive into another 3D context.
|
|
mStoredList.DoUpdateBoundsPreserves3D(aBuilder);
|
|
}
|
|
|
|
/* For Preserves3D, it is bounds of only children as leaf frames.
|
|
* For non-leaf frames, their bounds are accumulated and kept at
|
|
* nsDisplayListBuilder.
|
|
*/
|
|
bool snap;
|
|
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, &snap);
|
|
// GetTransform always operates in dev pixels.
|
|
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsRect rect =
|
|
nsLayoutUtils::MatrixTransformRect(untransformedBounds,
|
|
accTransform.GetCurrentTransform(),
|
|
factor);
|
|
|
|
aBuilder->AccumulateRect(rect);
|
|
}
|
|
|
|
/* The transform is opaque iff the transform consists solely of scales and
|
|
* translations and if the underlying content is opaque. Thus if the transform
|
|
* is of the form
|
|
*
|
|
* |a c e|
|
|
* |b d f|
|
|
* |0 0 1|
|
|
*
|
|
* We need b and c to be zero.
|
|
*
|
|
* We also need to check whether the underlying opaque content completely fills
|
|
* our visible rect. We use UntransformRect which expands to the axis-aligned
|
|
* bounding rect, but that's OK since if
|
|
* mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
|
|
* certainly contains the actual (non-axis-aligned) untransformed rect.
|
|
*/
|
|
nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
nsRect untransformedVisible;
|
|
if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) {
|
|
return nsRegion();
|
|
}
|
|
|
|
const Matrix4x4& matrix = GetTransform();
|
|
|
|
nsRegion result;
|
|
Matrix matrix2d;
|
|
bool tmpSnap;
|
|
if (matrix.Is2D(&matrix2d) &&
|
|
matrix2d.PreservesAxisAlignedRectangles() &&
|
|
mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
|
|
result = mVisibleRect.Intersect(GetBounds(aBuilder, &tmpSnap));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* The transform is uniform if it fills the entire bounding rect and the
|
|
* wrapped list is uniform. See GetOpaqueRegion for discussion of why this
|
|
* works.
|
|
*/
|
|
Maybe<nscolor>
|
|
nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder)
|
|
{
|
|
nsRect untransformedVisible;
|
|
if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) {
|
|
return Nothing();
|
|
}
|
|
const Matrix4x4& matrix = GetTransform();
|
|
|
|
Matrix matrix2d;
|
|
if (matrix.Is2D(&matrix2d) &&
|
|
matrix2d.PreservesAxisAlignedRectangles() &&
|
|
mStoredList.GetVisibleRect().Contains(untransformedVisible)) {
|
|
return mStoredList.IsUniform(aBuilder);
|
|
}
|
|
|
|
return Nothing();
|
|
}
|
|
|
|
/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that
|
|
* share the same underlying content. Otherwise, doing so results in graphical
|
|
* glitches.
|
|
*/
|
|
#ifndef UNIFIED_CONTINUATIONS
|
|
|
|
bool
|
|
nsDisplayTransform::TryMerge(nsDisplayItem *aItem)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#else
|
|
|
|
bool
|
|
nsDisplayTransform::TryMerge(nsDisplayItem *aItem)
|
|
{
|
|
NS_PRECONDITION(aItem, "Why did you try merging with a null item?");
|
|
|
|
/* Make sure that we're dealing with two transforms. */
|
|
if (aItem->GetType() != TYPE_TRANSFORM)
|
|
return false;
|
|
|
|
/* Check to see that both frames are part of the same content. */
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
|
|
if (aItem->ScrollClip() != ScrollClip())
|
|
return false;
|
|
|
|
/* Now, move everything over to this frame and signal that
|
|
* we merged things!
|
|
*/
|
|
mStoredList.MergeFromTrackingMergedFrames(&static_cast<nsDisplayTransform*>(aItem)->mStoredList);
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* TransformRect takes in as parameters a rectangle (in app space) and returns
|
|
* the smallest rectangle (in app space) containing the transformed image of
|
|
* that rectangle. That is, it takes the four corners of the rectangle,
|
|
* transforms them according to the matrix associated with the specified frame,
|
|
* then returns the smallest rectangle containing the four transformed points.
|
|
*
|
|
* @param aUntransformedBounds The rectangle (in app units) to transform.
|
|
* @param aFrame The frame whose transformation should be applied.
|
|
* @param aOrigin The delta from the frame origin to the coordinate space origin
|
|
* @param aBoundsOverride (optional) Force the frame bounds to be the
|
|
* specified bounds.
|
|
* @return The smallest rectangle containing the image of the transformed
|
|
* rectangle.
|
|
*/
|
|
nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
const nsRect* aBoundsOverride,
|
|
bool aPreserves3D)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
|
|
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
uint32_t flags = INCLUDE_PERSPECTIVE|BASIS_AT_ORIGIN;
|
|
if (aPreserves3D) {
|
|
flags |= INCLUDE_PRESERVE3D_ANCESTORS;
|
|
}
|
|
return nsLayoutUtils::MatrixTransformRect
|
|
(aUntransformedBounds,
|
|
GetResultingTransformMatrix(aFrame, aOrigin, factor, flags, aBoundsOverride),
|
|
factor);
|
|
}
|
|
|
|
bool nsDisplayTransform::UntransformRect(const nsRect &aTransformedBounds,
|
|
const nsRect &aChildBounds,
|
|
const nsIFrame* aFrame,
|
|
const nsPoint &aOrigin,
|
|
nsRect *aOutRect,
|
|
bool aPreserves3D)
|
|
{
|
|
NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
|
|
|
|
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
uint32_t flags = INCLUDE_PERSPECTIVE|BASIS_AT_ORIGIN;
|
|
if (aPreserves3D) {
|
|
flags |= INCLUDE_PRESERVE3D_ANCESTORS;
|
|
}
|
|
|
|
Matrix4x4 transform = GetResultingTransformMatrix(aFrame, aOrigin, factor, flags);
|
|
if (transform.IsSingular()) {
|
|
return false;
|
|
}
|
|
|
|
RectDouble result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor),
|
|
NSAppUnitsToFloatPixels(aTransformedBounds.y, factor),
|
|
NSAppUnitsToFloatPixels(aTransformedBounds.width, factor),
|
|
NSAppUnitsToFloatPixels(aTransformedBounds.height, factor));
|
|
|
|
RectDouble childGfxBounds(NSAppUnitsToFloatPixels(aChildBounds.x, factor),
|
|
NSAppUnitsToFloatPixels(aChildBounds.y, factor),
|
|
NSAppUnitsToFloatPixels(aChildBounds.width, factor),
|
|
NSAppUnitsToFloatPixels(aChildBounds.height, factor));
|
|
|
|
result = transform.Inverse().ProjectRectBounds(result, childGfxBounds);
|
|
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
|
|
return true;
|
|
}
|
|
|
|
bool nsDisplayTransform::UntransformVisibleRect(nsDisplayListBuilder* aBuilder,
|
|
nsRect *aOutRect)
|
|
{
|
|
const Matrix4x4& matrix = GetTransform();
|
|
if (matrix.IsSingular())
|
|
return false;
|
|
|
|
// GetTransform always operates in dev pixels.
|
|
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
RectDouble result(NSAppUnitsToFloatPixels(mVisibleRect.x, factor),
|
|
NSAppUnitsToFloatPixels(mVisibleRect.y, factor),
|
|
NSAppUnitsToFloatPixels(mVisibleRect.width, factor),
|
|
NSAppUnitsToFloatPixels(mVisibleRect.height, factor));
|
|
|
|
bool snap;
|
|
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
|
|
RectDouble childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.y, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.width, factor),
|
|
NSAppUnitsToFloatPixels(childBounds.height, factor));
|
|
|
|
/* We want to untransform the matrix, so invert the transformation first! */
|
|
result = matrix.Inverse().ProjectRectBounds(result, childGfxBounds);
|
|
|
|
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream)
|
|
{
|
|
AppendToString(aStream, GetTransform());
|
|
if (IsTransformSeparator()) {
|
|
aStream << " transform-separator";
|
|
}
|
|
if (IsLeafOf3DContext()) {
|
|
aStream << " 3d-context-leaf";
|
|
}
|
|
if (mFrame->Extend3DContext()) {
|
|
aStream << " extends-3d-context";
|
|
}
|
|
if (mFrame->Combines3DTransformWithAncestors()) {
|
|
aStream << " combines-3d-with-ancestors";
|
|
}
|
|
}
|
|
|
|
nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aTransformFrame,
|
|
nsIFrame* aPerspectiveFrame,
|
|
nsDisplayList* aList)
|
|
: nsDisplayItem(aBuilder, aPerspectiveFrame)
|
|
, mList(aBuilder, aPerspectiveFrame, aList)
|
|
, mTransformFrame(aTransformFrame)
|
|
, mIndex(aBuilder->AllocatePerspectiveItemIndex())
|
|
{
|
|
MOZ_ASSERT(mList.GetChildren()->Count() == 1);
|
|
MOZ_ASSERT(mList.GetChildren()->GetTop()->GetType() == TYPE_TRANSFORM);
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayPerspective::BuildLayer(nsDisplayListBuilder *aBuilder,
|
|
LayerManager *aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
Matrix4x4 perspectiveMatrix;
|
|
DebugOnly<bool> hasPerspective =
|
|
nsDisplayTransform::ComputePerspectiveMatrix(mTransformFrame, appUnitsPerPixel,
|
|
perspectiveMatrix);
|
|
MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
|
|
|
|
/*
|
|
* ClipListToRange can remove our child after we were created.
|
|
*/
|
|
if (!mList.GetChildren()->GetTop()) {
|
|
return nullptr;
|
|
}
|
|
|
|
/*
|
|
* The resulting matrix is still in the coordinate space of the transformed
|
|
* frame. Append a translation to the reference frame coordinates.
|
|
*/
|
|
nsDisplayTransform* transform =
|
|
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
|
|
|
|
Point3D newOrigin =
|
|
Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel),
|
|
NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel),
|
|
0.0f);
|
|
Point3D roundedOrigin(NS_round(newOrigin.x),
|
|
NS_round(newOrigin.y),
|
|
0);
|
|
|
|
perspectiveMatrix.PostTranslate(roundedOrigin);
|
|
|
|
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList.GetChildren(),
|
|
aContainerParameters, &perspectiveMatrix, 0);
|
|
|
|
if (!container) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Sort of a lie, but we want to pretend that the perspective layer extends a 3d context
|
|
// so that it gets its transform combined with children. Might need a better name that reflects
|
|
// this use case and isn't specific to preserve-3d.
|
|
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
|
|
container->SetTransformIsPerspective(true);
|
|
|
|
return container.forget();
|
|
}
|
|
|
|
LayerState
|
|
nsDisplayPerspective::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
return LAYER_ACTIVE_FORCE;
|
|
}
|
|
|
|
int32_t
|
|
nsDisplayPerspective::ZIndex() const
|
|
{
|
|
return ZIndexForFrame(mTransformFrame);
|
|
}
|
|
|
|
nsDisplayItemGeometry*
|
|
nsCharClipDisplayItem::AllocateGeometry(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return new nsCharClipGeometry(this, aBuilder);
|
|
}
|
|
|
|
void
|
|
nsCharClipDisplayItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsCharClipGeometry* geometry = static_cast<const nsCharClipGeometry*>(aGeometry);
|
|
|
|
bool snap;
|
|
nsRect newRect = geometry->mBounds;
|
|
nsRect oldRect = GetBounds(aBuilder, &snap);
|
|
if (mVisIStartEdge != geometry->mVisIStartEdge ||
|
|
mVisIEndEdge != geometry->mVisIEndEdge ||
|
|
!oldRect.IsEqualInterior(newRect) ||
|
|
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
|
|
aInvalidRegion->Or(oldRect, newRect);
|
|
}
|
|
}
|
|
|
|
nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList)
|
|
: nsDisplayWrapList(aBuilder, aFrame, aList),
|
|
mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsDisplaySVGEffects::~nsDisplaySVGEffects()
|
|
{
|
|
MOZ_COUNT_DTOR(nsDisplaySVGEffects);
|
|
}
|
|
#endif
|
|
|
|
nsDisplayVR::nsDisplayVR(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
nsDisplayList* aList, mozilla::gfx::VRDeviceProxy* aHMD)
|
|
: nsDisplayOwnLayer(aBuilder, aFrame, aList)
|
|
, mHMD(aHMD)
|
|
{
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayVR::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
ContainerLayerParameters newContainerParameters = aContainerParameters;
|
|
uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR;
|
|
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
newContainerParameters, nullptr, flags);
|
|
|
|
container->SetVRDeviceID(mHMD->GetDeviceInfo().GetDeviceID());
|
|
container->SetInputFrameID(mHMD->GetSensorState().inputFrameID);
|
|
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
|
|
/*the value is irrelevant*/nullptr);
|
|
|
|
return container.forget();
|
|
}
|
|
nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap)
|
|
{
|
|
*aSnap = false;
|
|
return nsRegion();
|
|
}
|
|
|
|
void
|
|
nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
|
|
if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame,
|
|
rectCenter - ToReferenceFrame())) {
|
|
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
|
|
}
|
|
}
|
|
|
|
void
|
|
nsDisplaySVGEffects::PaintAsLayer(nsDisplayListBuilder* aBuilder,
|
|
nsRenderingContext* aCtx,
|
|
LayerManager* aManager)
|
|
{
|
|
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
|
|
nsSVGIntegrationUtils::PaintFramesParams params(*aCtx->ThebesContext(),
|
|
mFrame, mVisibleRect,
|
|
borderArea, aBuilder,
|
|
aManager);
|
|
|
|
nsSVGIntegrationUtils::PaintFramesWithEffects(params);
|
|
}
|
|
|
|
LayerState
|
|
nsDisplaySVGEffects::GetLayerState(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aParameters)
|
|
{
|
|
return LAYER_SVG_EFFECTS;
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplaySVGEffects::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerLayerParameters& aContainerParameters)
|
|
{
|
|
const nsIContent* content = mFrame->GetContent();
|
|
bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (hasSVGLayout) {
|
|
nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame);
|
|
if (!svgChildFrame || !mFrame->GetContent()->IsSVGElement()) {
|
|
NS_ASSERTION(false, "why?");
|
|
return nullptr;
|
|
}
|
|
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
|
|
return nullptr; // The SVG spec says not to draw filters for this
|
|
}
|
|
}
|
|
|
|
float opacity = mFrame->StyleEffects()->mOpacity;
|
|
if (opacity == 0.0f)
|
|
return nullptr;
|
|
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
|
|
effectProperties.GetClipPathFrame(&isOK);
|
|
|
|
if (!isOK) {
|
|
return nullptr;
|
|
}
|
|
|
|
ContainerLayerParameters newContainerParameters = aContainerParameters;
|
|
if (effectProperties.HasValidFilter()) {
|
|
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
|
|
}
|
|
|
|
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
|
|
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
|
|
newContainerParameters, nullptr);
|
|
|
|
return container.forget();
|
|
}
|
|
|
|
nsRect
|
|
nsDisplaySVGEffects::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
if (effectProperties.HasValidFilter()) {
|
|
return nsRect();
|
|
}
|
|
|
|
return nsDisplayWrapList::GetComponentAlphaBounds(aBuilder);
|
|
}
|
|
|
|
bool nsDisplaySVGEffects::ComputeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion) {
|
|
nsPoint offset = ToReferenceFrame();
|
|
nsRect dirtyRect =
|
|
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
|
|
mVisibleRect - offset) +
|
|
offset;
|
|
|
|
// Our children may be made translucent or arbitrarily deformed so we should
|
|
// not allow them to subtract area from aVisibleRegion.
|
|
nsRegion childrenVisible(dirtyRect);
|
|
nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder));
|
|
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
|
|
return true;
|
|
}
|
|
|
|
bool nsDisplaySVGEffects::TryMerge(nsDisplayItem* aItem)
|
|
{
|
|
if (aItem->GetType() != TYPE_SVG_EFFECTS)
|
|
return false;
|
|
// items for the same content element should be merged into a single
|
|
// compositing group
|
|
// aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects
|
|
if (aItem->Frame()->GetContent() != mFrame->GetContent())
|
|
return false;
|
|
if (aItem->GetClip() != GetClip())
|
|
return false;
|
|
if (aItem->ScrollClip() != ScrollClip())
|
|
return false;
|
|
nsDisplaySVGEffects* other = static_cast<nsDisplaySVGEffects*>(aItem);
|
|
MergeFromTrackingMergedFrames(other);
|
|
mEffectsBounds.UnionRect(mEffectsBounds,
|
|
other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame));
|
|
return true;
|
|
}
|
|
|
|
gfxRect
|
|
nsDisplaySVGEffects::BBoxInUserSpace() const
|
|
{
|
|
return nsSVGUtils::GetBBox(mFrame);
|
|
}
|
|
|
|
gfxPoint
|
|
nsDisplaySVGEffects::UserSpaceOffset() const
|
|
{
|
|
return nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame);
|
|
}
|
|
|
|
void
|
|
nsDisplaySVGEffects::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion* aInvalidRegion)
|
|
{
|
|
const nsDisplaySVGEffectsGeometry* geometry =
|
|
static_cast<const nsDisplaySVGEffectsGeometry*>(aGeometry);
|
|
bool snap;
|
|
nsRect bounds = GetBounds(aBuilder, &snap);
|
|
if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() ||
|
|
geometry->mUserSpaceOffset != UserSpaceOffset() ||
|
|
!geometry->mBBox.IsEqualInterior(BBoxInUserSpace())) {
|
|
// Filter and mask output can depend on the location of the frame's user
|
|
// space and on the frame's BBox. We need to invalidate if either of these
|
|
// change relative to the reference frame.
|
|
// Invalidations from our inactive layer manager are not enough to catch
|
|
// some of these cases because filters can produce output even if there's
|
|
// nothing in the filter input.
|
|
aInvalidRegion->Or(bounds, geometry->mBounds);
|
|
}
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
void
|
|
nsDisplaySVGEffects::PrintEffects(nsACString& aTo)
|
|
{
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
bool isOK = true;
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
|
|
bool first = true;
|
|
aTo += " effects=(";
|
|
if (mFrame->StyleEffects()->mOpacity != 1.0f) {
|
|
first = false;
|
|
aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
|
|
}
|
|
if (clipPathFrame) {
|
|
if (!first) {
|
|
aTo += ", ";
|
|
}
|
|
aTo += nsPrintfCString("clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
|
|
first = false;
|
|
}
|
|
const nsStyleSVGReset *style = mFrame->StyleSVGReset();
|
|
if (style->HasClipPath() && !clipPathFrame) {
|
|
if (!first) {
|
|
aTo += ", ";
|
|
}
|
|
aTo += "clip(basic-shape)";
|
|
first = false;
|
|
}
|
|
if (effectProperties.HasValidFilter()) {
|
|
if (!first) {
|
|
aTo += ", ";
|
|
}
|
|
aTo += "filter";
|
|
first = false;
|
|
}
|
|
if (effectProperties.GetFirstMaskFrame()) {
|
|
if (!first) {
|
|
aTo += ", ";
|
|
}
|
|
aTo += "mask";
|
|
}
|
|
aTo += ")";
|
|
}
|
|
#endif
|
|
|