gecko-dev/gfx/src/nsRect.cpp
2007-02-07 07:46:44 +00:00

305 lines
8.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsRect.h"
#include "nsString.h"
#include "nsUnitConversion.h"
#include "nsIDeviceContext.h"
#ifdef MIN
#undef MIN
#endif
#ifdef MAX
#undef MAX
#endif
#define MIN(a,b)\
((a) < (b) ? (a) : (b))
#define MAX(a,b)\
((a) > (b) ? (a) : (b))
// Containment
PRBool nsRect::Contains(nscoord aX, nscoord aY) const
{
return (PRBool) ((aX >= x) && (aY >= y) &&
(aX < XMost()) && (aY < YMost()));
}
PRBool nsRect::Contains(const nsRect &aRect) const
{
return (PRBool) ((aRect.x >= x) && (aRect.y >= y) &&
(aRect.XMost() <= XMost()) && (aRect.YMost() <= YMost()));
}
// Intersection. Returns TRUE if the receiver overlaps aRect and
// FALSE otherwise
PRBool nsRect::Intersects(const nsRect &aRect) const
{
return (PRBool) ((x < aRect.XMost()) && (y < aRect.YMost()) &&
(aRect.x < XMost()) && (aRect.y < YMost()));
}
// Computes the area in which aRect1 and aRect2 overlap and fills 'this' with
// the result. Returns FALSE if the rectangles don't intersect.
PRBool nsRect::IntersectRect(const nsRect &aRect1, const nsRect &aRect2)
{
nscoord xmost1 = aRect1.XMost();
nscoord ymost1 = aRect1.YMost();
nscoord xmost2 = aRect2.XMost();
nscoord ymost2 = aRect2.YMost();
nscoord temp;
x = MAX(aRect1.x, aRect2.x);
y = MAX(aRect1.y, aRect2.y);
// Compute the destination width
temp = MIN(xmost1, xmost2);
if (temp <= x) {
Empty();
return PR_FALSE;
}
width = temp - x;
// Compute the destination height
temp = MIN(ymost1, ymost2);
if (temp <= y) {
Empty();
return PR_FALSE;
}
height = temp - y;
return PR_TRUE;
}
// Computes the smallest rectangle that contains both aRect1 and aRect2 and
// fills 'this' with the result. Returns FALSE if both aRect1 and aRect2 are
// empty and TRUE otherwise
PRBool nsRect::UnionRect(const nsRect &aRect1, const nsRect &aRect2)
{
PRBool result = PR_TRUE;
// Is aRect1 empty?
if (aRect1.IsEmpty()) {
if (aRect2.IsEmpty()) {
// Both rectangles are empty which is an error
Empty();
result = PR_FALSE;
} else {
// aRect1 is empty so set the result to aRect2
*this = aRect2;
}
} else if (aRect2.IsEmpty()) {
// aRect2 is empty so set the result to aRect1
*this = aRect1;
} else {
nscoord xmost1 = aRect1.XMost();
nscoord xmost2 = aRect2.XMost();
nscoord ymost1 = aRect1.YMost();
nscoord ymost2 = aRect2.YMost();
// Compute the origin
x = MIN(aRect1.x, aRect2.x);
y = MIN(aRect1.y, aRect2.y);
// Compute the size
width = MAX(xmost1, xmost2) - x;
height = MAX(ymost1, ymost2) - y;
}
return result;
}
// Inflate the rect by the specified width and height
void nsRect::Inflate(nscoord aDx, nscoord aDy)
{
x -= aDx;
y -= aDy;
width += 2 * aDx;
height += 2 * aDy;
}
// Inflate the rect by the specified margin
void nsRect::Inflate(const nsMargin &aMargin)
{
x -= aMargin.left;
y -= aMargin.top;
width += aMargin.left + aMargin.right;
height += aMargin.top + aMargin.bottom;
}
// Deflate the rect by the specified width and height
void nsRect::Deflate(nscoord aDx, nscoord aDy)
{
x += aDx;
y += aDy;
width -= 2 * aDx;
height -= 2 * aDy;
}
// Deflate the rect by the specified margin
void nsRect::Deflate(const nsMargin &aMargin)
{
x += aMargin.left;
y += aMargin.top;
width -= aMargin.left + aMargin.right;
height -= aMargin.top + aMargin.bottom;
}
// scale the rect but round to smallest containing rect
nsRect& nsRect::ScaleRoundOut(const float aScale)
{
nscoord right = NSToCoordCeil(float(x + width) * aScale);
nscoord bottom = NSToCoordCeil(float(y + height) * aScale);
x = NSToCoordFloor(float(x) * aScale);
y = NSToCoordFloor(float(y) * aScale);
width = (right - x);
height = (bottom - y);
return *this;
}
// scale the rect but round to largest contained rect
nsRect& nsRect::ScaleRoundIn(const float aScale)
{
nscoord right = NSToCoordFloor(float(x + width) * aScale);
nscoord bottom = NSToCoordFloor(float(y + height) * aScale);
x = NSToCoordCeil(float(x) * aScale);
y = NSToCoordCeil(float(y) * aScale);
width = (right - x);
height = (bottom - y);
return *this;
}
#ifdef DEBUG
// Diagnostics
FILE* operator<<(FILE* out, const nsRect& rect)
{
nsAutoString tmp;
// Output the coordinates in fractional pixels so they're easier to read
tmp.AppendLiteral("{");
tmp.AppendFloat(NSAppUnitsToFloatPixels(rect.x,
nsIDeviceContext::AppUnitsPerCSSPixel()));
tmp.AppendLiteral(", ");
tmp.AppendFloat(NSAppUnitsToFloatPixels(rect.y,
nsIDeviceContext::AppUnitsPerCSSPixel()));
tmp.AppendLiteral(", ");
tmp.AppendFloat(NSAppUnitsToFloatPixels(rect.width,
nsIDeviceContext::AppUnitsPerCSSPixel()));
tmp.AppendLiteral(", ");
tmp.AppendFloat(NSAppUnitsToFloatPixels(rect.height,
nsIDeviceContext::AppUnitsPerCSSPixel()));
tmp.AppendLiteral("}");
fputs(NS_LossyConvertUTF16toASCII(tmp).get(), out);
return out;
}
#ifdef NS_COORD_IS_FLOAT
// Computes the area in which aRect1 and aRect2 overlap and fills 'this' with
// the result. Returns FALSE if the rectangles don't intersect.
PRBool nsIntRect::IntersectRect(const nsIntRect &aRect1, const nsIntRect &aRect2)
{
PRInt32 xmost1 = aRect1.XMost();
PRInt32 ymost1 = aRect1.YMost();
PRInt32 xmost2 = aRect2.XMost();
PRInt32 ymost2 = aRect2.YMost();
PRInt32 temp;
x = MAX(aRect1.x, aRect2.x);
y = MAX(aRect1.y, aRect2.y);
// Compute the destination width
temp = MIN(xmost1, xmost2);
if (temp <= x) {
Empty();
return PR_FALSE;
}
width = temp - x;
// Compute the destination height
temp = MIN(ymost1, ymost2);
if (temp <= y) {
Empty();
return PR_FALSE;
}
height = temp - y;
return PR_TRUE;
}
// Computes the smallest rectangle that contains both aRect1 and aRect2 and
// fills 'this' with the result. Returns FALSE if both aRect1 and aRect2 are
// empty and TRUE otherwise
PRBool nsIntRect::UnionRect(const nsIntRect &aRect1, const nsIntRect &aRect2)
{
PRBool result = PR_TRUE;
// Is aRect1 empty?
if (aRect1.IsEmpty()) {
if (aRect2.IsEmpty()) {
// Both rectangles are empty which is an error
Empty();
result = PR_FALSE;
} else {
// aRect1 is empty so set the result to aRect2
*this = aRect2;
}
} else if (aRect2.IsEmpty()) {
// aRect2 is empty so set the result to aRect1
*this = aRect1;
} else {
PRInt32 xmost1 = aRect1.XMost();
PRInt32 xmost2 = aRect2.XMost();
PRInt32 ymost1 = aRect1.YMost();
PRInt32 ymost2 = aRect2.YMost();
// Compute the origin
x = MIN(aRect1.x, aRect2.x);
y = MIN(aRect1.y, aRect2.y);
// Compute the size
width = MAX(xmost1, xmost2) - x;
height = MAX(ymost1, ymost2) - y;
}
return result;
}
#endif
#endif // DEBUG