gecko-dev/gfx/layers/AnimationInfo.h
Hiroyuki Ikezoe 6dfa209dde Bug 1476773 - Drop AnimationInfo::HasOpacityAnimation and Layer::HasOpacityAnimation. r=kats
They are not used at all.

MozReview-Commit-ID: Jz3wG6FqwRI

--HG--
extra : rebase_source : d2ea65fa3230ad427d4877a97d9c8e2ea23a46fc
2018-07-19 05:48:07 +09:00

89 lines
3.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_ANIMATIONINFO_H
#define GFX_ANIMATIONINFO_H
#include "nsAutoPtr.h"
#include "nsDisplayItemTypes.h"
struct RawServoAnimationValue;
class nsIFrame;
namespace mozilla {
namespace layers {
class Animation;
class CompositorAnimations;
class Layer;
class LayerManager;
struct AnimData;
class AnimationInfo
{
typedef InfallibleTArray<Animation> AnimationArray;
public:
explicit AnimationInfo(LayerManager* aManager);
virtual ~AnimationInfo();
// Ensure that this AnimationInfo has a valid (non-zero) animations id. This value is
// unique across layers.
void EnsureAnimationsId();
// Call AddAnimation to add a new animation to this layer from layout code.
// Caller must fill in all the properties of the returned animation.
// A later animation overrides an earlier one.
Animation* AddAnimation();
// These are a parallel to AddAnimation and clearAnimations, except
// they add pending animations that apply only when the next
// transaction is begun. (See also
// SetBaseTransformForNextTransaction.)
Animation* AddAnimationForNextTransaction();
void SetAnimationGeneration(uint64_t aCount) { mAnimationGeneration = aCount; }
uint64_t GetAnimationGeneration() { return mAnimationGeneration; }
// ClearAnimations clears animations on this layer.
void ClearAnimations();
void ClearAnimationsForNextTransaction();
void SetCompositorAnimations(const CompositorAnimations& aCompositorAnimations);
bool StartPendingAnimations(const TimeStamp& aReadyTime);
void TransferMutatedFlagToLayer(Layer* aLayer);
uint64_t GetCompositorAnimationsId() { return mCompositorAnimationsId; }
RawServoAnimationValue* GetBaseAnimationStyle() const
{
return mBaseAnimationStyle;
}
InfallibleTArray<AnimData>& GetAnimationData() { return mAnimationData; }
AnimationArray& GetAnimations() { return mAnimations; }
bool ApplyPendingUpdatesForThisTransaction();
bool HasTransformAnimation() const;
// In case of continuation, |aFrame| must be the first or the last
// continuation frame, otherwise this function might return Nothing().
static Maybe<uint64_t> GetGenerationFromFrame(nsIFrame* aFrame,
DisplayItemType aDisplayItemKey);
protected:
LayerManager* mManager;
AnimationArray mAnimations;
uint64_t mCompositorAnimationsId;
nsAutoPtr<AnimationArray> mPendingAnimations;
InfallibleTArray<AnimData> mAnimationData;
// If this layer is used for OMTA, then this counter is used to ensure we
// stay in sync with the animation manager
uint64_t mAnimationGeneration;
RefPtr<RawServoAnimationValue> mBaseAnimationStyle;
bool mMutated;
};
} // namespace layers
} // namespace mozilla
#endif // GFX_ANIMATIONINFO_H