gecko-dev/gfx/layers/TextureSourceProvider.cpp
Doug Thayer 3058162f1a Bug 1483533 - Undo deferment of glDeleteTextures r=jrmuizel
Differential Revision: https://phabricator.services.mozilla.com/D6463

--HG--
extra : moz-landing-system : lando
2018-09-25 13:38:42 +00:00

96 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TextureSourceProvider.h"
#include "mozilla/layers/TextureHost.h"
#include "mozilla/layers/PTextureParent.h"
#ifdef XP_DARWIN
#include "mozilla/layers/TextureSync.h"
#endif
namespace mozilla {
namespace layers {
TextureSourceProvider::~TextureSourceProvider()
{
ReadUnlockTextures();
}
void
TextureSourceProvider::ReadUnlockTextures()
{
#ifdef XP_DARWIN
nsClassHashtable<nsUint32HashKey, nsTArray<uint64_t>> texturesIdsToUnlockByPid;
for (auto& texture : mUnlockAfterComposition) {
auto bufferTexture = texture->AsBufferTextureHost();
if (bufferTexture && bufferTexture->IsDirectMap()) {
texture->ReadUnlock();
auto actor = texture->GetIPDLActor();
if (actor) {
base::ProcessId pid = actor->OtherPid();
nsTArray<uint64_t>* textureIds = texturesIdsToUnlockByPid.LookupOrAdd(pid);
textureIds->AppendElement(TextureHost::GetTextureSerial(actor));
}
} else {
texture->ReadUnlock();
}
}
for (auto it = texturesIdsToUnlockByPid.ConstIter(); !it.Done(); it.Next()) {
TextureSync::SetTexturesUnlocked(it.Key(), *it.UserData());
}
#else
for (auto& texture : mUnlockAfterComposition) {
texture->ReadUnlock();
}
#endif
mUnlockAfterComposition.Clear();
}
void
TextureSourceProvider::UnlockAfterComposition(TextureHost* aTexture)
{
mUnlockAfterComposition.AppendElement(aTexture);
}
bool
TextureSourceProvider::NotifyNotUsedAfterComposition(TextureHost* aTextureHost)
{
mNotifyNotUsedAfterComposition.AppendElement(aTextureHost);
// If Compositor holds many TextureHosts without compositing,
// the TextureHosts should be flushed to reduce memory consumption.
const int thresholdCount = 5;
const double thresholdSec = 2.0f;
if (mNotifyNotUsedAfterComposition.Length() > thresholdCount) {
TimeStamp lastCompositionEndTime = GetLastCompositionEndTime();
TimeDuration duration = lastCompositionEndTime ? TimeStamp::Now() - lastCompositionEndTime : TimeDuration();
// Check if we could flush
if (duration.ToSeconds() > thresholdSec) {
FlushPendingNotifyNotUsed();
}
}
return true;
}
void
TextureSourceProvider::FlushPendingNotifyNotUsed()
{
for (auto& textureHost : mNotifyNotUsedAfterComposition) {
textureHost->CallNotifyNotUsed();
}
mNotifyNotUsedAfterComposition.Clear();
}
void
TextureSourceProvider::Destroy()
{
ReadUnlockTextures();
FlushPendingNotifyNotUsed();
}
} // namespace layers
} // namespace mozilla