gecko-dev/gfx/layers/mlgpu
Jean-Yves Avenard 103efd79bc Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert
This is only used with DXVA decoder. P016 and P010 are just like NV12 but with 16 bits data..

Depends on D8246

Differential Revision: https://phabricator.services.mozilla.com/D8136

--HG--
extra : moz-landing-system : lando
2018-10-10 22:21:53 +00:00
..
BufferCache.cpp
BufferCache.h
CanvasLayerMLGPU.cpp
CanvasLayerMLGPU.h
ClearRegionHelper.h
ContainerLayerMLGPU.cpp
ContainerLayerMLGPU.h
FrameBuilder.cpp
FrameBuilder.h
ImageLayerMLGPU.cpp
ImageLayerMLGPU.h
LayerManagerMLGPU.cpp
LayerManagerMLGPU.h
LayerMLGPU.cpp
LayerMLGPU.h
MaskOperation.cpp
MaskOperation.h
MemoryReportingMLGPU.cpp
MemoryReportingMLGPU.h
MLGDevice.cpp Bug 1493198 - P2. Use enum for describing color depth. r=mattwoodrow 2018-09-25 20:44:55 +00:00
MLGDevice.h Bug 1493198 - P2. Use enum for describing color depth. r=mattwoodrow 2018-09-25 20:44:55 +00:00
MLGDeviceTypes.h
PaintedLayerMLGPU.cpp
PaintedLayerMLGPU.h
RenderPassMLGPU-inl.h
RenderPassMLGPU.cpp Bug 1497294 - P7. Add P016 and P010 surface format support. r=jgilbert 2018-10-10 22:21:53 +00:00
RenderPassMLGPU.h
RenderViewMLGPU.cpp
RenderViewMLGPU.h
ShaderDefinitionsMLGPU-inl.h
ShaderDefinitionsMLGPU.h Bug 1493198 - P2. Use enum for describing color depth. r=mattwoodrow 2018-09-25 20:44:55 +00:00
SharedBufferMLGPU.cpp
SharedBufferMLGPU.h
StagingBuffer.cpp
StagingBuffer.h
TexturedLayerMLGPU.cpp
TexturedLayerMLGPU.h
TextureSourceProviderMLGPU.cpp
TextureSourceProviderMLGPU.h
UtilityMLGPU.h