gecko-dev/browser/devtools/tilt/test/browser_tilt_gl02.js

45 lines
1.0 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
let isWebGLAvailable;
function onWebGLFail() {
isWebGLAvailable = false;
}
function onWebGLSuccess() {
isWebGLAvailable = true;
}
function test() {
if (!isWebGLSupported()) {
info("Skipping tilt_gl02 because WebGL isn't supported on this hardware.");
return;
}
let canvas = createCanvas();
let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
let gl = renderer.context;
if (!isWebGLAvailable) {
return;
}
renderer.fill([1, 0, 0, 1]);
ok(isApproxVec(renderer._fillColor, [1, 0, 0, 1]),
"The fill color wasn't set correctly.");
renderer.stroke([0, 1, 0, 1]);
ok(isApproxVec(renderer._strokeColor, [0, 1, 0, 1]),
"The stroke color wasn't set correctly.");
renderer.strokeWeight(2);
is(renderer._strokeWeightValue, 2,
"The stroke weight wasn't set correctly.");
is(gl.getParameter(gl.LINE_WIDTH), 2,
"The stroke weight wasn't applied correctly.");
}