mirror of
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239 lines
6.3 KiB
C++
239 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=2 et :
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef dom_plugins_PluginScriptableObjectChild_h
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#define dom_plugins_PluginScriptableObjectChild_h 1
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#include "mozilla/plugins/PPluginScriptableObjectChild.h"
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#include "mozilla/plugins/PluginMessageUtils.h"
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#include "npruntime.h"
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namespace mozilla {
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namespace plugins {
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class PluginInstanceChild;
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class PluginScriptableObjectChild;
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class PPluginIdentifierChild;
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struct ChildNPObject : NPObject
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{
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ChildNPObject()
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: NPObject(), parent(nullptr), invalidated(false)
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{
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MOZ_COUNT_CTOR(ChildNPObject);
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}
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~ChildNPObject()
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{
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MOZ_COUNT_DTOR(ChildNPObject);
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}
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// |parent| is always valid as long as the actor is alive. Once the actor is
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// destroyed this will be set to null.
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PluginScriptableObjectChild* parent;
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bool invalidated;
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};
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class PluginScriptableObjectChild : public PPluginScriptableObjectChild
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{
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friend class PluginInstanceChild;
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public:
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PluginScriptableObjectChild(ScriptableObjectType aType);
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virtual ~PluginScriptableObjectChild();
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void
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InitializeProxy();
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void
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InitializeLocal(NPObject* aObject);
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virtual bool
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AnswerInvalidate() MOZ_OVERRIDE;
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virtual bool
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AnswerHasMethod(PPluginIdentifierChild* aId,
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bool* aHasMethod) MOZ_OVERRIDE;
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virtual bool
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AnswerInvoke(PPluginIdentifierChild* aId,
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const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerInvokeDefault(const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerHasProperty(PPluginIdentifierChild* aId,
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bool* aHasProperty) MOZ_OVERRIDE;
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virtual bool
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AnswerGetChildProperty(PPluginIdentifierChild* aId,
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bool* aHasProperty,
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bool* aHasMethod,
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Variant* aResult,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerSetProperty(PPluginIdentifierChild* aId,
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const Variant& aValue,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerRemoveProperty(PPluginIdentifierChild* aId,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerEnumerate(InfallibleTArray<PPluginIdentifierChild*>* aProperties,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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AnswerConstruct(const InfallibleTArray<Variant>& aArgs,
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Variant* aResult,
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bool* aSuccess) MOZ_OVERRIDE;
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virtual bool
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RecvProtect() MOZ_OVERRIDE;
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virtual bool
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RecvUnprotect() MOZ_OVERRIDE;
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NPObject*
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GetObject(bool aCanResurrect);
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static const NPClass*
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GetClass()
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{
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return &sNPClass;
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}
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PluginInstanceChild*
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GetInstance() const
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{
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return mInstance;
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}
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// Protect only affects LocalObject actors. It is called by the
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// ProtectedVariant/Actor helper classes before the actor is used as an
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// argument to an IPC call and when the parent process resurrects a
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// proxy object to the NPObject associated with this actor.
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void Protect();
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// Unprotect only affects LocalObject actors. It is called by the
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// ProtectedVariant/Actor helper classes after the actor is used as an
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// argument to an IPC call and when the parent process is no longer using
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// this actor.
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void Unprotect();
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// DropNPObject is only used for Proxy actors and is called when the child
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// process is no longer using the NPObject associated with this actor. The
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// parent process may subsequently use this actor again in which case a new
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// NPObject will be created and associated with this actor (see
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// ResurrectProxyObject).
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void DropNPObject();
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/**
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* After NPP_Destroy, all NPObjects associated with an instance are
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* destroyed. We are informed of this destruction. This should only be called
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* on Local actors.
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*/
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void NPObjectDestroyed();
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bool
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Evaluate(NPString* aScript,
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NPVariant* aResult);
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ScriptableObjectType
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Type() const {
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return mType;
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}
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private:
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static NPObject*
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ScriptableAllocate(NPP aInstance,
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NPClass* aClass);
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static void
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ScriptableInvalidate(NPObject* aObject);
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static void
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ScriptableDeallocate(NPObject* aObject);
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static bool
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ScriptableHasMethod(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableInvoke(NPObject* aObject,
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NPIdentifier aName,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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static bool
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ScriptableInvokeDefault(NPObject* aObject,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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static bool
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ScriptableHasProperty(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableGetProperty(NPObject* aObject,
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NPIdentifier aName,
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NPVariant* aResult);
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static bool
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ScriptableSetProperty(NPObject* aObject,
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NPIdentifier aName,
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const NPVariant* aValue);
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static bool
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ScriptableRemoveProperty(NPObject* aObject,
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NPIdentifier aName);
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static bool
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ScriptableEnumerate(NPObject* aObject,
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NPIdentifier** aIdentifiers,
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uint32_t* aCount);
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static bool
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ScriptableConstruct(NPObject* aObject,
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const NPVariant* aArgs,
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uint32_t aArgCount,
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NPVariant* aResult);
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NPObject*
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CreateProxyObject();
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// ResurrectProxyObject is only used with Proxy actors. It is called when the
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// parent process uses an actor whose NPObject was deleted by the child
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// process.
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bool ResurrectProxyObject();
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private:
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PluginInstanceChild* mInstance;
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NPObject* mObject;
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bool mInvalidated;
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int mProtectCount;
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ScriptableObjectType mType;
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static const NPClass sNPClass;
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};
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} /* namespace plugins */
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} /* namespace mozilla */
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#endif /* dom_plugins_PluginScriptableObjectChild_h */
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