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BlendingHelpers.hlslh
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Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas)
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2016-02-02 16:33:13 -08:00 |
BlendShaderConstants.h
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Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
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2016-03-22 09:10:37 +13:00 |
CompositorD3D11.cpp
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Block compositable updates from stale layers. (bug 1256517 part 4, r=mattwoodrow,nical)
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2016-03-25 01:38:55 -07:00 |
CompositorD3D11.h
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Block compositable updates from stale layers. (bug 1256517 part 4, r=mattwoodrow,nical)
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2016-03-25 01:38:55 -07:00 |
CompositorD3D11.hlsl
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Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
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2016-03-22 09:10:37 +13:00 |
CompositorD3D11Shaders.h
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Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
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2016-03-22 09:10:37 +13:00 |
CompositorD3D11ShadersVR.h
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Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
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2016-03-22 09:10:37 +13:00 |
CompositorD3D11VR.hlsl
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Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange
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2015-06-05 13:14:10 -04:00 |
genshaders.sh
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Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
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2016-03-22 09:10:37 +13:00 |
ReadbackManagerD3D11.cpp
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Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
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2015-10-18 01:24:48 -04:00 |
ReadbackManagerD3D11.h
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Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
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2015-03-21 12:28:04 -04:00 |
TextureD3D11.cpp
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Disable device access on textures created against stale layers. (bug 1256517 part 3, r=nical)
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2016-03-25 01:36:17 -07:00 |
TextureD3D11.h
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Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro
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2016-03-21 15:18:20 +01:00 |