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https://github.com/mozilla/gecko-dev.git
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27e5308381
This is another WebGPU API update, it picks up a lot of changes that were made recently: - new bind group layout - new render pipeline descriptor - new vertex formats - limits - compressed texture formats - index format - query sets - and more small ones! It also brings in the updated `gfx/wgpu` to support these API changes. Differential Revision: https://phabricator.services.mozilla.com/D107013
244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "js/ArrayBuffer.h"
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#include "js/Value.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/Logging.h"
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#include "mozilla/ipc/Shmem.h"
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#include "mozilla/dom/WebGPUBinding.h"
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#include "Device.h"
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#include "CommandEncoder.h"
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#include "BindGroup.h"
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#include "Adapter.h"
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#include "Buffer.h"
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#include "ComputePipeline.h"
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#include "Queue.h"
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#include "RenderPipeline.h"
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#include "Sampler.h"
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#include "Texture.h"
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#include "TextureView.h"
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#include "ipc/WebGPUChild.h"
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namespace mozilla {
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namespace webgpu {
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mozilla::LazyLogModule gWebGPULog("WebGPU");
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NS_IMPL_CYCLE_COLLECTION_INHERITED(Device, DOMEventTargetHelper, mBridge,
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mQueue)
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NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(Device, DOMEventTargetHelper)
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GPU_IMPL_JS_WRAP(Device)
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static void mapFreeCallback(void* aContents, void* aUserData) {
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Unused << aContents;
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Unused << aUserData;
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}
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RefPtr<WebGPUChild> Device::GetBridge() { return mBridge; }
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JSObject* Device::CreateExternalArrayBuffer(JSContext* aCx, size_t aOffset,
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size_t aSize,
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const ipc::Shmem& aShmem) {
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MOZ_ASSERT(aOffset + aSize <= aShmem.Size<uint8_t>());
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return JS::NewExternalArrayBuffer(aCx, aSize, aShmem.get<uint8_t>() + aOffset,
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&mapFreeCallback, nullptr);
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}
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Device::Device(Adapter* const aParent, RawId aId)
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: DOMEventTargetHelper(aParent->GetParentObject()),
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mId(aId),
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mBridge(aParent->mBridge),
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mQueue(new class Queue(this, aParent->mBridge, aId)) {
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mBridge->RegisterDevice(mId, this);
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}
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Device::~Device() { Cleanup(); }
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void Device::Cleanup() {
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if (mValid && mBridge && mBridge->IsOpen()) {
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mValid = false;
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mBridge->UnregisterDevice(mId);
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}
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}
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void Device::GetLabel(nsAString& aValue) const { aValue = mLabel; }
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void Device::SetLabel(const nsAString& aLabel) { mLabel = aLabel; }
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const RefPtr<Queue>& Device::GetQueue() const { return mQueue; }
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already_AddRefed<Buffer> Device::CreateBuffer(
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const dom::GPUBufferDescriptor& aDesc, ErrorResult& aRv) {
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ipc::Shmem shmem;
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bool hasMapFlags = aDesc.mUsage & (dom::GPUBufferUsage_Binding::MAP_WRITE |
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dom::GPUBufferUsage_Binding::MAP_READ);
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if (hasMapFlags || aDesc.mMappedAtCreation) {
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const auto checked = CheckedInt<size_t>(aDesc.mSize);
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if (!checked.isValid()) {
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aRv.ThrowRangeError("Mappable size is too large");
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return nullptr;
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}
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const auto& size = checked.value();
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// TODO: use `ShmemPool`?
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if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC,
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&shmem)) {
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aRv.ThrowAbortError(
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nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size));
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return nullptr;
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}
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// zero out memory
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memset(shmem.get<uint8_t>(), 0, size);
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}
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// If the buffer is not mapped at creation, and it has Shmem, we send it
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// to the GPU process. Otherwise, we keep it.
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RawId id = mBridge->DeviceCreateBuffer(mId, aDesc);
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RefPtr<Buffer> buffer = new Buffer(this, id, aDesc.mSize);
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if (aDesc.mMappedAtCreation) {
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buffer->SetMapped(std::move(shmem),
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!(aDesc.mUsage & dom::GPUBufferUsage_Binding::MAP_READ));
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} else if (hasMapFlags) {
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mBridge->SendBufferReturnShmem(id, std::move(shmem));
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}
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return buffer.forget();
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}
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RefPtr<MappingPromise> Device::MapBufferAsync(RawId aId, uint32_t aMode,
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size_t aOffset, size_t aSize,
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ErrorResult& aRv) {
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ffi::WGPUHostMap mode;
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switch (aMode) {
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case dom::GPUMapMode_Binding::READ:
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mode = ffi::WGPUHostMap_Read;
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break;
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case dom::GPUMapMode_Binding::WRITE:
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mode = ffi::WGPUHostMap_Write;
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break;
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default:
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aRv.ThrowInvalidAccessError(
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nsPrintfCString("Invalid map flag %u", aMode));
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return nullptr;
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}
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const CheckedInt<uint64_t> offset(aOffset);
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if (!offset.isValid()) {
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aRv.ThrowRangeError("Mapped offset is too large");
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return nullptr;
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}
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const CheckedInt<uint64_t> size(aSize);
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if (!size.isValid()) {
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aRv.ThrowRangeError("Mapped size is too large");
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return nullptr;
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}
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return mBridge->SendBufferMap(aId, mode, offset.value(), size.value());
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}
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void Device::UnmapBuffer(RawId aId, ipc::Shmem&& aShmem, bool aFlush) {
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mBridge->SendBufferUnmap(aId, std::move(aShmem), aFlush);
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}
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already_AddRefed<Texture> Device::CreateTexture(
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const dom::GPUTextureDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateTexture(mId, aDesc);
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RefPtr<Texture> texture = new Texture(this, id, aDesc);
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return texture.forget();
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}
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already_AddRefed<Sampler> Device::CreateSampler(
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const dom::GPUSamplerDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateSampler(mId, aDesc);
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RefPtr<Sampler> sampler = new Sampler(this, id);
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return sampler.forget();
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}
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already_AddRefed<CommandEncoder> Device::CreateCommandEncoder(
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const dom::GPUCommandEncoderDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateCommandEncoder(mId, aDesc);
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RefPtr<CommandEncoder> encoder = new CommandEncoder(this, mBridge, id);
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return encoder.forget();
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}
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already_AddRefed<BindGroupLayout> Device::CreateBindGroupLayout(
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const dom::GPUBindGroupLayoutDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateBindGroupLayout(mId, aDesc);
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RefPtr<BindGroupLayout> object = new BindGroupLayout(this, id);
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return object.forget();
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}
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already_AddRefed<PipelineLayout> Device::CreatePipelineLayout(
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const dom::GPUPipelineLayoutDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreatePipelineLayout(mId, aDesc);
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RefPtr<PipelineLayout> object = new PipelineLayout(this, id);
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return object.forget();
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}
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already_AddRefed<BindGroup> Device::CreateBindGroup(
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const dom::GPUBindGroupDescriptor& aDesc) {
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RawId id = mBridge->DeviceCreateBindGroup(mId, aDesc);
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RefPtr<BindGroup> object = new BindGroup(this, id);
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return object.forget();
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}
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already_AddRefed<ShaderModule> Device::CreateShaderModule(
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JSContext* aCx, const dom::GPUShaderModuleDescriptor& aDesc) {
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Unused << aCx;
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RawId id = mBridge->DeviceCreateShaderModule(mId, aDesc);
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RefPtr<ShaderModule> object = new ShaderModule(this, id);
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return object.forget();
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}
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already_AddRefed<ComputePipeline> Device::CreateComputePipeline(
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const dom::GPUComputePipelineDescriptor& aDesc) {
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nsTArray<RawId> implicitBindGroupLayoutIds;
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RawId id = mBridge->DeviceCreateComputePipeline(mId, aDesc,
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&implicitBindGroupLayoutIds);
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RefPtr<ComputePipeline> object =
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new ComputePipeline(this, id, std::move(implicitBindGroupLayoutIds));
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return object.forget();
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}
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already_AddRefed<RenderPipeline> Device::CreateRenderPipeline(
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const dom::GPURenderPipelineDescriptor& aDesc) {
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nsTArray<RawId> implicitBindGroupLayoutIds;
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RawId id = mBridge->DeviceCreateRenderPipeline(mId, aDesc,
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&implicitBindGroupLayoutIds);
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RefPtr<RenderPipeline> object =
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new RenderPipeline(this, id, std::move(implicitBindGroupLayoutIds));
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return object.forget();
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}
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already_AddRefed<Texture> Device::InitSwapChain(
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const dom::GPUSwapChainDescriptor& aDesc,
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const dom::GPUExtent3DDict& aExtent3D, wr::ExternalImageId aExternalImageId,
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gfx::SurfaceFormat aFormat) {
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const layers::RGBDescriptor rgbDesc(
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gfx::IntSize(AssertedCast<int>(aExtent3D.mWidth),
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AssertedCast<int>(aExtent3D.mHeight)),
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aFormat, false);
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// buffer count doesn't matter much, will be created on demand
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const size_t maxBufferCount = 10;
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mBridge->DeviceCreateSwapChain(mId, rgbDesc, maxBufferCount,
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aExternalImageId);
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dom::GPUTextureDescriptor desc;
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desc.mDimension = dom::GPUTextureDimension::_2d;
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desc.mSize.SetAsGPUExtent3DDict() = aExtent3D;
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desc.mFormat = aDesc.mFormat;
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desc.mMipLevelCount = 1;
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desc.mSampleCount = 1;
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desc.mUsage = aDesc.mUsage | dom::GPUTextureUsage_Binding::COPY_SRC;
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return CreateTexture(desc);
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}
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void Device::Destroy() {
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// TODO
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}
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} // namespace webgpu
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} // namespace mozilla
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