gecko-dev/dom/webgpu/ShaderModule.h
Dzmitry Malyshau be7fae486d Bug 1609175 - WebGPU bind groups and compute pipelines r=jgilbert,webidl,smaug,bzbarsky
Adds support for bind groups and compute pipelines
The end goal of this PR is to run the compute example.

Differential Revision: https://phabricator.services.mozilla.com/D60746

--HG--
extra : moz-landing-system : lando
2020-01-24 16:27:09 +00:00

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_ShaderModule_H_
#define GPU_ShaderModule_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace webgpu {
class Device;
class ShaderModule final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(ShaderModule)
GPU_DECL_JS_WRAP(ShaderModule)
ShaderModule(Device* const aParent, RawId aId);
const RawId mId;
private:
virtual ~ShaderModule();
void Cleanup();
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_ShaderModule_H_