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250 lines
9.4 KiB
Plaintext
250 lines
9.4 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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/* NOTE: this interface is completely undesigned, not stable and likely to change */
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[scriptable, uuid(1accd618-4c80-4703-9d29-ecf257d397c8)]
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interface nsIGfxInfo : nsISupports
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{
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/*
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* These are win32-specific
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*/
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readonly attribute boolean D2DEnabled;
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readonly attribute boolean DWriteEnabled;
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readonly attribute DOMString DWriteVersion;
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readonly attribute DOMString cleartypeParameters;
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/*
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* These are valid across all platforms.
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*/
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readonly attribute DOMString ContentBackend;
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// XXX: Switch to a list of devices, rather than explicitly numbering them.
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/**
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* The name of the display adapter.
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*/
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readonly attribute DOMString adapterDescription;
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readonly attribute DOMString adapterDescription2;
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readonly attribute DOMString adapterDriver;
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readonly attribute DOMString adapterDriver2;
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/* These types are inspired by DXGI_ADAPTER_DESC */
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readonly attribute DOMString adapterVendorID;
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readonly attribute DOMString adapterVendorID2;
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readonly attribute DOMString adapterDeviceID;
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readonly attribute DOMString adapterDeviceID2;
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readonly attribute DOMString adapterSubsysID;
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readonly attribute DOMString adapterSubsysID2;
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/**
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* The amount of RAM in MB in the display adapter.
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*/
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readonly attribute DOMString adapterRAM;
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readonly attribute DOMString adapterRAM2;
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readonly attribute DOMString adapterDriverVersion;
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readonly attribute DOMString adapterDriverVersion2;
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readonly attribute DOMString adapterDriverDate;
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readonly attribute DOMString adapterDriverDate2;
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readonly attribute boolean isGPU2Active;
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/**
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* Returns an array of objects describing each monitor. Guaranteed properties
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* are "screenWidth" and "screenHeight". This is only implemented on Desktop.
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*
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* Windows additionally supplies "refreshRate" and "pseudoDisplay".
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*
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* OS X additionally supplies "scale".
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*/
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[implicit_jscontext]
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jsval getMonitors();
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void getFailures(
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out unsigned long failureCount,
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[optional, array, size_is(failureCount)] out long indices,
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[retval, array, size_is(failureCount)] out string failures);
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[noscript, notxpcom] void logFailure(in ACString failure);
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/*
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* A set of constants for features that we can ask this GfxInfo object
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* about via GetFeatureStatus
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*/
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/* Don't assign any value <= 0 */
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/* Whether Direct2D is supported for content rendering. */
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const long FEATURE_DIRECT2D = 1;
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/* Whether Direct3D 9 is supported for layers. */
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const long FEATURE_DIRECT3D_9_LAYERS = 2;
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/* Whether Direct3D 10.0 is supported for layers. */
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const long FEATURE_DIRECT3D_10_LAYERS = 3;
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/* Whether Direct3D 10.1 is supported for layers. */
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const long FEATURE_DIRECT3D_10_1_LAYERS = 4;
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/* Whether OpenGL is supported for layers */
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const long FEATURE_OPENGL_LAYERS = 5;
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/* Whether WebGL is supported via OpenGL. */
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const long FEATURE_WEBGL_OPENGL = 6;
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/* Whether WebGL is supported via ANGLE (D3D9 -- does not check for the presence of ANGLE libs). */
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const long FEATURE_WEBGL_ANGLE = 7;
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/* Whether WebGL antialiasing is supported. */
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const long FEATURE_WEBGL_MSAA = 8;
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/* Whether Stagefright is supported, starting in 17. */
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const long FEATURE_STAGEFRIGHT = 9;
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/* Whether Webrtc Hardware acceleration is supported, starting in 31. */
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const long FEATURE_WEBRTC_HW_ACCELERATION = 10;
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/* Whether Direct3D 11 is supported for layers, starting in 32. */
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const long FEATURE_DIRECT3D_11_LAYERS = 11;
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/* Whether hardware accelerated video decoding is supported, starting in 36. */
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const long FEATURE_HARDWARE_VIDEO_DECODING = 12;
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/* Whether Direct3D 11 is supported for ANGLE, starting in 38. */
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const long FEATURE_DIRECT3D_11_ANGLE = 13;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_ENCODE = 14;
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/* Whether Webrtc Hardware acceleration is supported, starting in 42. */
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const long FEATURE_WEBRTC_HW_ACCELERATION_DECODE = 15;
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/* Whether Canvas acceleration is supported, starting in 45 */
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const long FEATURE_CANVAS2D_ACCELERATION = 16;
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/* Whether hardware VP8 decoding is supported, starting in 48. */
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const long FEATURE_VP8_HW_DECODE = 17;
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/* Whether hardware VP9 decoding is supported, starting in 48. */
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const long FEATURE_VP9_HW_DECODE = 18;
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/* Whether NV_dx_interop2 is supported, starting in 50. */
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const long FEATURE_DX_INTEROP2 = 19;
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/*
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* A set of return values from GetFeatureStatus
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*/
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/* The driver is safe to the best of our knowledge */
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const long FEATURE_STATUS_OK = 1;
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/* We don't know the status of the feature yet. The analysis probably hasn't finished yet. */
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const long FEATURE_STATUS_UNKNOWN = 2;
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/* This feature is blocked on this driver version. Updating driver will typically unblock it. */
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const long FEATURE_BLOCKED_DRIVER_VERSION = 3;
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/* This feature is blocked on this device, regardless of driver version.
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* Typically means we hit too many driver crashes without a good reason to hope for them to
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* get fixed soon. */
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const long FEATURE_BLOCKED_DEVICE = 4;
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/* This feature is available and can be used, but is not suggested (e.g. shouldn't be used by default */
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const long FEATURE_DISCOURAGED = 5;
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/* This feature is blocked on this OS version. */
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const long FEATURE_BLOCKED_OS_VERSION = 6;
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/* This feature is blocked because of mismatched driver versions. */
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const long FEATURE_BLOCKED_MISMATCHED_VERSION = 7;
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/**
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* Ask about a feature, and return the status of that feature.
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* If the feature is not ok then aFailureId will give a unique failure Id
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* otherwise it will be empty.
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*/
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long getFeatureStatus(in long aFeature, [optional] out ACString aFailureId);
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/*
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* Ask about a feature, return the minimum driver version required for it if its status is
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* FEATURE_BLOCKED_DRIVER_VERSION, otherwise return an empty string.
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*/
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DOMString getFeatureSuggestedDriverVersion(in long aFeature);
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/**
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* WebGL info; valid params are "full-renderer", "vendor", "renderer", "version",
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* "shading_language_version", "extensions". These return info from
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* underlying GL impl that's used to implement WebGL.
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*/
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DOMString getWebGLParameter(in DOMString aParam);
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// only useful on X11
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[noscript, notxpcom] void GetData();
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[implicit_jscontext]
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jsval getInfo();
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// Return an object describing all features that have been configured:
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//
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// "features": [
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// // For each feature:
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// {
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// "name": <string>,
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// "description": <string>,
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// "status": <string>,
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// "log": [
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// // One or more log entries, the first denotes the default value.
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// {
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// "type": <string>, // "base", "user", "env", or "runtime"
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// "status": <string>,
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// "message": <string> // Set unless type is "base" and status is "available".
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// }
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// ]
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// }
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// ]
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// "fallbacks": [
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// // For each workaround:
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// {
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// "name:" <string>,
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// "description": <string>,
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// "message": <string>
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// ]
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// }
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//
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// When a message is prefixed with a '#', it is a special status code. Status
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// codes are unique identifiers that can be searched in the codebase to find
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// which line of code caused the message. Some codes are standardized to
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// improve about:support messaging:
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//
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// "[CONTEXT_]FEATURE_FAILURE_BUG_<number>"
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// CONTEXT is optional and can currently only be "BLOCKLIST".
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// <number> refers to a bug number in Bugzilla.
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//
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[implicit_jscontext]
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jsval getFeatureLog();
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// Returns an object containing information about graphics features. It is
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// intended to be directly included into the Telemetry environment.
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//
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// "layers":
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// {
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// "compositor": "d3d9", "d3d11", "opengl", "basic", or "none"
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// // ("none" indicates no compositors have been created)
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// // Feature is one of "d3d9", "d3d11", "opengl", "basic", or "d2d".
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// "<feature>": {
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// // Each backend can have one of the following statuses:
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// // "unused" - This feature has not been requested.
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// // "unavailable" - OS version or restriction prevents use.
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// // "blocked" - An internal condition (such as safe mode) prevents use.
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// // "blacklisted" - Blocked due to a blacklist restriction.
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// // "disabled" - User explicitly disabled this default feature.
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// // "failed" - Feature failed to initialize.
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// // "available" - User has this feature available by default.
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// "status": "<status>",
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// "version": "<version>",
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// "warp": true|false, // D3D11 only.
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// "textureSharing": true|false, // D3D11 only.
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// }
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// }
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[implicit_jscontext]
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jsval getFeatures();
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// Returns an array listing any active crash guards.
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//
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// [
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// {
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// // Type is one of "d3d11layers", "d3d9video", "glcontext",
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// // or "d3d11video".
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// "type": "<identifier>",
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//
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// // Preference that must be deleted/reset to retrigger the guard.
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// "prefName": "<preference>",
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// }
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// ]
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[implicit_jscontext]
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jsval getActiveCrashGuards();
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};
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