mirror of
https://github.com/mozilla/gecko-dev.git
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414 lines
9.2 KiB
Plaintext
414 lines
9.2 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include LayersSurfaces;
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include protocol PCompositable;
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include protocol PCompositor;
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include protocol PGrallocBuffer;
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include protocol PLayer;
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include protocol PRenderFrame;
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include "mozilla/WidgetUtils.h";
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include "mozilla/TimeStamp.h";
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include "mozilla/dom/ScreenOrientation.h";
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include "nsCSSProperty.h";
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include "gfxipc/ShadowLayerUtils.h";
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include "mozilla/GfxMessageUtils.h";
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include "ImageLayers.h";
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include "mozilla/layers/CompositorTypes.h";
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using gfxPoint3D;
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using nscoord;
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using nsRect;
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using nsPoint;
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using mozilla::TimeDuration;
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using mozilla::TimeStamp;
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using mozilla::ScreenRotation;
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using nsCSSProperty;
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using mozilla::dom::ScreenOrientation;
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using mozilla::layers::TextureInfo;
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using mozilla::LayerMargin;
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using mozilla::LayerPoint;
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using mozilla::LayerRect;
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using mozilla::layers::ScaleMode;
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using mozilla::layers::DiagnosticTypes;
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namespace mozilla {
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namespace layers {
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struct TargetConfig {
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nsIntRect naturalBounds;
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ScreenRotation rotation;
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nsIntRect clientBounds;
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ScreenOrientation orientation;
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};
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// Create a shadow layer for |layer|
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struct OpCreateThebesLayer { PLayer layer; };
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struct OpCreateContainerLayer { PLayer layer; };
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struct OpCreateImageLayer { PLayer layer; };
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struct OpCreateColorLayer { PLayer layer; };
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struct OpCreateCanvasLayer { PLayer layer; };
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struct OpCreateRefLayer { PLayer layer; };
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struct OpAttachCompositable {
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PLayer layer;
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PCompositable compositable;
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};
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struct OpAttachAsyncCompositable {
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PLayer layer;
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uint64_t containerID;
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};
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struct ThebesBufferData {
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nsIntRect rect;
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nsIntPoint rotation;
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};
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struct CubicBezierFunction {
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float x1;
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float y1;
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float x2;
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float y2;
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};
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struct StepFunction {
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int steps;
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// 1 = nsTimingFunction::StepStart, 2 = nsTimingFunction::StepEnd
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int type;
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};
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union TimingFunction {
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CubicBezierFunction;
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StepFunction;
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};
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struct LayerColor { gfxRGBA value; };
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struct Perspective { float value; };
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struct RotationX { float radians; };
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struct RotationY { float radians; };
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struct RotationZ { float radians; };
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struct Rotation { float radians; };
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struct Rotation3D {
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float x;
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float y;
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float z;
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float radians;
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};
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struct Scale {
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float x;
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float y;
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float z;
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};
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struct Skew { float x; float y; };
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struct SkewX { float x; };
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struct SkewY { float y; };
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struct TransformMatrix { gfx3DMatrix value; };
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struct Translation {
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float x;
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float y;
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float z;
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};
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union TransformFunction {
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Perspective;
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RotationX;
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RotationY;
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RotationZ;
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Rotation;
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Rotation3D;
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Scale;
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Skew;
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SkewX;
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SkewY;
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Translation;
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TransformMatrix;
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};
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union Animatable {
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float;
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TransformFunction[];
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};
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struct AnimationSegment {
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Animatable startState;
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Animatable endState;
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float startPortion;
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float endPortion;
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TimingFunction sampleFn;
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};
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// Transforms need extra information to correctly convert the list of transform
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// functions to a gfx3DMatrix that can be applied directly to the layer.
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struct TransformData {
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// the origin of the frame being transformed in app units
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nsPoint origin;
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// the -moz-transform-origin property for the transform in css pixels
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gfxPoint3D mozOrigin;
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// the -moz-perspective-origin property for the transform in css pixels
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gfxPoint3D perspectiveOrigin;
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nsRect bounds;
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nscoord perspective;
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int32_t appUnitsPerDevPixel;
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};
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union AnimationData {
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null_t;
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TransformData;
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};
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struct Animation {
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// Unlike in nsAnimationManager, this start time is at the end of the
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// delay. If the delay is changed dynamically, the layer's data will
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// be updated.
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TimeStamp startTime;
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TimeDuration duration;
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// For each frame, the interpolation point is computed based on the
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// startTime, the direction, the duration, and the current time.
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// The segments must uniquely cover the portion from 0.0 to 1.0
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AnimationSegment[] segments;
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// How many times to repeat the animation. -1 means "forever".
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float numIterations;
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// This uses the NS_STYLE_ANIMATION_DIRECTION_* constants.
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int32_t direction;
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nsCSSProperty property;
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AnimationData data;
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};
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// Change a layer's attributes
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struct CommonLayerAttributes {
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nsIntRegion visibleRegion;
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TransformMatrix transform;
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float postXScale;
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float postYScale;
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uint32_t contentFlags;
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float opacity;
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bool useClipRect;
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nsIntRect clipRect;
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bool isFixedPosition;
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LayerPoint fixedPositionAnchor;
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LayerMargin fixedPositionMargin;
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bool isStickyPosition;
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uint64_t stickyScrollContainerId;
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LayerRect stickyScrollRangeOuter;
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LayerRect stickyScrollRangeInner;
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nullable PLayer maskLayer;
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// Animated colors will only honored for ColorLayers.
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Animation[] animations;
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};
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struct ThebesLayerAttributes {
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nsIntRegion validRegion;
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};
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struct ContainerLayerAttributes {
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FrameMetrics metrics;
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float preXScale;
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float preYScale;
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float inheritedXScale;
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float inheritedYScale;
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};
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struct ColorLayerAttributes { LayerColor color; nsIntRect bounds; };
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struct CanvasLayerAttributes { GraphicsFilterType filter; nsIntRect bounds; };
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struct RefLayerAttributes { int64_t id; };
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struct ImageLayerAttributes { GraphicsFilterType filter; gfxIntSize scaleToSize; ScaleMode scaleMode; };
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union SpecificLayerAttributes {
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null_t;
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ThebesLayerAttributes;
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ContainerLayerAttributes;
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ColorLayerAttributes;
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CanvasLayerAttributes;
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RefLayerAttributes;
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ImageLayerAttributes;
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};
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struct LayerAttributes {
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CommonLayerAttributes common;
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SpecificLayerAttributes specific;
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};
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struct OpSetLayerAttributes {
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PLayer layer;
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LayerAttributes attrs;
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};
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// Monkey with the tree structure
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struct OpSetRoot { PLayer root; };
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struct OpInsertAfter { PLayer container; PLayer childLayer; PLayer after; };
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struct OpAppendChild { PLayer container; PLayer childLayer; };
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struct OpRemoveChild { PLayer container; PLayer childLayer; };
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struct OpRepositionChild { PLayer container; PLayer childLayer; PLayer after; };
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struct OpRaiseToTopChild { PLayer container; PLayer childLayer; };
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struct OpSetDiagnosticTypes { DiagnosticTypes diagnostics; };
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// Paint (buffer update)
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struct OpPaintTiledLayerBuffer {
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PCompositable compositable;
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SurfaceDescriptorTiles tileLayerDescriptor;
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};
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struct OpCreatedTexture {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor descriptor;
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TextureInfo textureInfo;
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};
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struct OpCreatedIncrementalTexture {
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PCompositable compositable;
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TextureInfo textureInfo;
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nsIntRect bufferRect;
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};
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struct OpDestroyThebesBuffer {
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PCompositable compositable;
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};
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struct OpPaintTexture {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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};
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struct OpPaintTextureRegion {
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PCompositable compositable;
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ThebesBufferData bufferData;
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nsIntRegion updatedRegion;
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};
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struct OpPaintTextureIncremental {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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nsIntRegion updatedRegion;
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nsIntRect bufferRect;
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nsIntPoint bufferRotation;
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};
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struct OpUpdatePictureRect {
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PCompositable compositable;
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nsIntRect picture;
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};
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/**
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* Provides the compositor side with enough information to create a
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* TextureHost.
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*/
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struct OpAddTexture {
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PCompositable compositable;
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uint64_t textureID;
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SurfaceDescriptor data;
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uint32_t textureFlags;
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};
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/**
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* Tells the compositor-side to remove the corresponding TextureHost and
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* deallocate its data.
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*/
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struct OpRemoveTexture {
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PCompositable compositable;
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uint64_t textureID;
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uint32_t flags;
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};
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/**
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* Tells the compositor-side which texture to use (for example, as front buffer
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* if there is several textures for double buffering)
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*/
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struct OpUseTexture {
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PCompositable compositable;
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uint64_t textureID;
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};
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union MaybeRegion {
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nsIntRegion;
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null_t;
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};
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struct OpUpdateTexture {
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PCompositable compositable;
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uint64_t textureID;
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MaybeRegion region;
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};
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union CompositableOperation {
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OpUpdatePictureRect;
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OpCreatedTexture;
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OpCreatedIncrementalTexture;
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OpDestroyThebesBuffer;
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OpPaintTexture;
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OpPaintTextureRegion;
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OpPaintTextureIncremental;
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OpPaintTiledLayerBuffer;
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OpAddTexture;
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OpRemoveTexture;
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OpUpdateTexture;
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OpUseTexture;
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};
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// A unit of a changeset; a set of these comprise a changeset
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union Edit {
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OpCreateThebesLayer;
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OpCreateContainerLayer;
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OpCreateImageLayer;
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OpCreateColorLayer;
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OpCreateCanvasLayer;
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OpCreateRefLayer;
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OpSetLayerAttributes;
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OpSetDiagnosticTypes;
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OpSetRoot;
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OpInsertAfter;
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OpAppendChild;
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OpRemoveChild;
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OpRepositionChild;
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OpRaiseToTopChild;
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OpAttachCompositable;
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OpAttachAsyncCompositable;
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CompositableOperation;
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};
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// Replies to operations
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struct OpContentBufferSwap {
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PCompositable compositable;
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nsIntRegion frontUpdatedRegion;
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};
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struct OpTextureSwap {
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PCompositable compositable;
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uint32_t textureId;
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SurfaceDescriptor image;
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};
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struct ReplyTextureRemoved {
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PCompositable compositable;
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uint64_t textureId;
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};
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// Unit of a "changeset reply". This is a weird abstraction, probably
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// only to be used for buffer swapping.
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union EditReply {
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OpContentBufferSwap;
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OpTextureSwap;
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ReplyTextureRemoved;
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};
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} // namespace
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} // namespace
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