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0b6fcd9466
This makes our builds a bit more reproducible. Without it when processing #include "IPC/IPCMessageUtils.h we end up in #include "ShadowLayers.h" which in the final XUL translates into the symbol (run nm -a to see it): - 00 0000 SOL ../../../../gfx/layers/IPC/ShadowLayers.h now when some file in gfx/layers/ipc does #include "ShadowLayres.h" the file found is the local one with the lowercase directory name and we end up with - 00 0000 SOL ../../../../gfx/layers/ipc/ShadowLayers.h --HG-- extra : rebase_source : 96c68f6a3448eedaa280039960df911a9c707cac
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_permission_message_utils_h__
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#define mozilla_dom_permission_message_utils_h__
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#include "ipc/IPCMessageUtils.h"
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#include "nsCOMPtr.h"
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#include "nsIPrincipal.h"
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namespace IPC {
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class Principal {
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friend struct ParamTraits<Principal>;
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public:
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Principal() : mPrincipal(nullptr) {}
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Principal(nsIPrincipal* aPrincipal) : mPrincipal(aPrincipal) {}
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operator nsIPrincipal*() const { return mPrincipal.get(); }
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private:
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// Unimplemented
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Principal& operator=(Principal&);
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nsCOMPtr<nsIPrincipal> mPrincipal;
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};
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template <>
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struct ParamTraits<Principal>
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{
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typedef Principal paramType;
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static void Write(Message* aMsg, const paramType& aParam);
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static bool Read(const Message* aMsg, void** aIter, paramType* aResult);
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};
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} // namespace IPC
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#endif // mozilla_dom_permission_message_utils_h__
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