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124795557f
--HG-- extra : rebase_source : e936e5b02dc2e613816fb6f97f9af5a303dc6f6d
74 lines
2.8 KiB
Plaintext
74 lines
2.8 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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interface nsIRunnable;
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/**
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* Interface for the native event system layer. This interface is designed
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* to be used on the main application thread only.
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*/
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[uuid(2d10ca53-f143-439a-bb2e-c1fbc71f6a05)]
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interface nsIAppShell : nsISupports
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{
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/**
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* Enter an event loop. Don't leave until exit() is called.
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*/
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void run();
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/**
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* Exit the handle event loop
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*/
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void exit();
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/**
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* Suspends the use of additional platform-specific methods (besides the
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* nsIAppShell->run() event loop) to run Gecko events on the main
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* application thread. Under some circumstances these "additional methods"
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* can cause Gecko event handlers to be re-entered, sometimes leading to
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* hangs and crashes. Calls to suspendNative() and resumeNative() may be
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* nested. On some platforms (those that don't use any "additional
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* methods") this will be a no-op. Does not (in itself) stop Gecko events
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* from being processed on the main application thread. But if the
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* nsIAppShell->run() event loop is blocked when this call is made, Gecko
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* events will stop being processed until resumeNative() is called (even
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* if a plugin or library is temporarily processing events on a nested
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* event loop).
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*/
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void suspendNative();
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/**
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* Resumes the use of additional platform-specific methods to run Gecko
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* events on the main application thread. Calls to suspendNative() and
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* resumeNative() may be nested. On some platforms this will be a no-op.
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*/
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void resumeNative();
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/**
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* The current event loop nesting level.
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*/
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readonly attribute unsigned long eventloopNestingLevel;
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/**
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* Allows running of a "synchronous section", in the form of an nsIRunnable
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* once the event loop has reached a "stable state". We've reached a stable
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* state when the currently executing task/event has finished, see:
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* http://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#synchronous-section
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* In practice this runs aRunnable once the currently executing event
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* finishes. If called multiple times per task/event, all the runnables will
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* be executed, in the order in which runInStableState() was called.
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*/
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void runInStableState(in nsIRunnable runnable);
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/**
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* Run the given runnable before the next iteration of the event loop (this
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* includes native events too). If a nested loop is spawned within the current
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* event then the runnable will not be run until that loop has terminated.
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*/
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void runBeforeNextEvent(in nsIRunnable runnable);
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};
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