gecko-dev/dom/media/mediasource/SourceBufferResource.h
Gerald Squelart 1b357db99b Bug 1407810 - Use DDLogger in media stack - r=jwwang
Mostly-mechanical additions:
- Log constructions&destructions, usually by just inheriting from
  DecoderDoctorLifeLogger, otherwise with explicit log commands (for internal
  classes for which DecoderDoctorTraits can't be specialized),
- Log links between most objects, e.g.: Media element -> decoder -> state
  machine -> reader -> demuxer -> resource, etc.

And logging some important properties and events (JS events, duration change,
frames being decoded, etc.)

More will be added later on, from just converting MOZ_LOGs, and as needed.

MozReview-Commit-ID: KgNhHSz35t0

--HG--
extra : rebase_source : dd7206e350e32671adc6f3b9e54ebf777251de2c
2017-10-10 17:55:27 +11:00

155 lines
4.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_SOURCEBUFFERRESOURCE_H_
#define MOZILLA_SOURCEBUFFERRESOURCE_H_
#include "mozilla/AbstractThread.h"
#include "mozilla/Logging.h"
#include "MediaResource.h"
#include "nsIPrincipal.h"
#include "ResourceQueue.h"
#define UNIMPLEMENTED() { /* Logging this is too spammy to do by default */ }
namespace mozilla {
class MediaByteBuffer;
class TaskQueue;
namespace dom {
class SourceBuffer;
} // namespace dom
DDLoggedTypeDeclNameAndBase(SourceBufferResource, MediaResource);
// SourceBufferResource is not thread safe.
class SourceBufferResource final
: public MediaResource
, public DecoderDoctorLifeLogger<SourceBufferResource>
{
public:
SourceBufferResource();
nsresult Close() override;
nsresult ReadAt(int64_t aOffset,
char* aBuffer,
uint32_t aCount,
uint32_t* aBytes) override;
// Memory-based and no locks, caching discouraged.
bool ShouldCacheReads() override { return false; }
void Pin() override { UNIMPLEMENTED(); }
void Unpin() override { UNIMPLEMENTED(); }
int64_t GetLength() override { return mInputBuffer.GetLength(); }
int64_t GetNextCachedData(int64_t aOffset) override
{
MOZ_ASSERT(OnTaskQueue());
MOZ_ASSERT(aOffset >= 0);
if (uint64_t(aOffset) < mInputBuffer.GetOffset()) {
return mInputBuffer.GetOffset();
} else if (aOffset == GetLength()) {
return -1;
}
return aOffset;
}
int64_t GetCachedDataEnd(int64_t aOffset) override
{
MOZ_ASSERT(OnTaskQueue());
MOZ_ASSERT(aOffset >= 0);
if (uint64_t(aOffset) < mInputBuffer.GetOffset() ||
aOffset >= GetLength()) {
// aOffset is outside of the buffered range.
return aOffset;
}
return GetLength();
}
bool IsDataCachedToEndOfResource(int64_t aOffset) override { return false; }
nsresult ReadFromCache(char* aBuffer,
int64_t aOffset,
uint32_t aCount) override;
nsresult GetCachedRanges(MediaByteRangeSet& aRanges) override
{
MOZ_ASSERT(OnTaskQueue());
if (mInputBuffer.GetLength()) {
aRanges += MediaByteRange(mInputBuffer.GetOffset(),
mInputBuffer.GetLength());
}
return NS_OK;
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
MOZ_ASSERT(OnTaskQueue());
return mInputBuffer.SizeOfExcludingThis(aMallocSizeOf);
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
// Used by SourceBuffer.
void AppendData(MediaByteBuffer* aData);
void Ended();
bool IsEnded()
{
MOZ_ASSERT(OnTaskQueue());
return mEnded;
}
// Remove data from resource if it holds more than the threshold reduced by
// the given number of bytes. Returns amount evicted.
uint32_t EvictData(uint64_t aPlaybackOffset, int64_t aThresholdReduct,
ErrorResult& aRv);
// Remove data from resource before the given offset.
void EvictBefore(uint64_t aOffset, ErrorResult& aRv);
// Remove all data from the resource
uint32_t EvictAll();
// Returns the amount of data currently retained by this resource.
int64_t GetSize()
{
MOZ_ASSERT(OnTaskQueue());
return mInputBuffer.GetLength() - mInputBuffer.GetOffset();
}
#if defined(DEBUG)
void Dump(const char* aPath)
{
mInputBuffer.Dump(aPath);
}
#endif
private:
virtual ~SourceBufferResource();
nsresult ReadAtInternal(int64_t aOffset,
char* aBuffer,
uint32_t aCount,
uint32_t* aBytes);
#if defined(DEBUG)
const RefPtr<TaskQueue> mTaskQueue;
// TaskQueue methods and objects.
AbstractThread* GetTaskQueue() const;
bool OnTaskQueue() const;
#endif
// The buffer holding resource data.
ResourceQueue mInputBuffer;
bool mClosed = false;
bool mEnded = false;
};
} // namespace mozilla
#undef UNIMPLEMENTED
#endif /* MOZILLA_SOURCEBUFFERRESOURCE_H_ */