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c8e0ba6a08
drawing surface. WIP on making blender work with arbitrary pixel organizations.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef nsColorNames_h___
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#define nsColorNames_h___
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#include "nsColor.h"
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#include "nsColorNameIDs.h"
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class NS_GFX nsColorNames {
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public:
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// Given a null terminated string of 7 bit characters, return the
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// tag id (see nsHTMLTagIDs.h) for the tag or -1 if the tag is not
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// known. The lookup function uses a perfect hash.
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static PRInt32 LookupName(const char* str);
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// Color id to rgb value table
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static nscolor kColors[];
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struct NameTableEntry {
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const char* name;
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PRInt32 id;
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};
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// A table whose index is the id (from LookupName)
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static const NameTableEntry kNameTable[];
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};
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#endif /* nsColorNames_h___ */
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