gecko-dev/media/ffvpx
..
compat
libavcodec
libavutil
Changelog
changes.patch
config_common.h
config_darwin32.h
config_darwin64.asm
config_darwin64.h
config_unix32.h
config_unix64.asm
config_unix64.h
config_win32.asm
config_win32.h
config_win64.asm
config_win64.h
config.h
COPYING.GPLv2
COPYING.GPLv3
COPYING.LGPLv2.1
COPYING.LGPLv3
CREDITS
ffvpxcommon.mozbuild
INSTALL.md
libavutil_visibility.h
LICENSE.md
MAINTAINERS
moz.build
README_MOZILLA
README.md
RELEASE
RELEASE_NOTES

FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides a mean to alter decoded Audio and Video through chain of filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • ffserver is a multimedia streaming server for live broadcasts.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process. Few developers follow pull requests so they will likely be ignored.