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# ignore-this-changeset Depends on D28954 Differential Revision: https://phabricator.services.mozilla.com/D28956 --HG-- extra : moz-landing-system : lando
363 lines
13 KiB
C++
363 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "2D.h"
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#include "Filters.h"
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#include "SIMD.h"
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namespace mozilla {
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namespace gfx {
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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class SVGTurbulenceRenderer {
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public:
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SVGTurbulenceRenderer(const Size& aBaseFrequency, int32_t aSeed,
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int aNumOctaves, const Rect& aTileRect);
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already_AddRefed<DataSourceSurface> Render(const IntSize& aSize,
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const Point& aOffset) const;
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private:
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/* The turbulence calculation code is an adapted version of what
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appears in the SVG 1.1 specification:
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http://www.w3.org/TR/SVG11/filters.html#feTurbulence
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*/
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struct StitchInfo {
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int32_t width; // How much to subtract to wrap for stitching.
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int32_t height;
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int32_t wrapX; // Minimum value to wrap.
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int32_t wrapY;
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};
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const static int sBSize = 0x100;
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const static int sBM = 0xff;
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void InitFromSeed(int32_t aSeed);
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void AdjustBaseFrequencyForStitch(const Rect& aTileRect);
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IntPoint AdjustForStitch(IntPoint aLatticePoint,
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const StitchInfo& aStitchInfo) const;
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StitchInfo CreateStitchInfo(const Rect& aTileRect) const;
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f32x4_t Noise2(Point aVec, const StitchInfo& aStitchInfo) const;
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i32x4_t Turbulence(const Point& aPoint) const;
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Point EquivalentNonNegativeOffset(const Point& aOffset) const;
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Size mBaseFrequency;
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int32_t mNumOctaves;
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StitchInfo mStitchInfo;
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bool mStitchable;
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TurbulenceType mType;
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uint8_t mLatticeSelector[sBSize];
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f32x4_t mGradient[sBSize][2];
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};
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namespace {
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struct RandomNumberSource {
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explicit RandomNumberSource(int32_t aSeed) : mLast(SetupSeed(aSeed)) {}
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int32_t Next() {
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mLast = Random(mLast);
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return mLast;
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}
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private:
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static const int32_t RAND_M = 2147483647; /* 2**31 - 1 */
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static const int32_t RAND_A = 16807; /* 7**5; primitive root of m */
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static const int32_t RAND_Q = 127773; /* m / a */
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static const int32_t RAND_R = 2836; /* m % a */
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/* Produces results in the range [1, 2**31 - 2].
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Algorithm is: r = (a * r) mod m
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where a = 16807 and m = 2**31 - 1 = 2147483647
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See [Park & Miller], CACM vol. 31 no. 10 p. 1195, Oct. 1988
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To test: the algorithm should produce the result 1043618065
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as the 10,000th generated number if the original seed is 1.
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*/
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static int32_t SetupSeed(int32_t aSeed) {
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if (aSeed <= 0) aSeed = -(aSeed % (RAND_M - 1)) + 1;
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if (aSeed > RAND_M - 1) aSeed = RAND_M - 1;
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return aSeed;
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}
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static int32_t Random(int32_t aSeed) {
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int32_t result = RAND_A * (aSeed % RAND_Q) - RAND_R * (aSeed / RAND_Q);
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if (result <= 0) result += RAND_M;
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return result;
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}
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int32_t mLast;
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};
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} // unnamed namespace
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::
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SVGTurbulenceRenderer(const Size& aBaseFrequency, int32_t aSeed,
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int aNumOctaves, const Rect& aTileRect)
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: mBaseFrequency(aBaseFrequency),
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mNumOctaves(aNumOctaves),
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mStitchInfo(),
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mStitchable(false),
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mType(TURBULENCE_TYPE_TURBULENCE) {
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InitFromSeed(aSeed);
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if (Stitch) {
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AdjustBaseFrequencyForStitch(aTileRect);
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mStitchInfo = CreateStitchInfo(aTileRect);
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}
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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void SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t,
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u8x16_t>::InitFromSeed(int32_t aSeed) {
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RandomNumberSource rand(aSeed);
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float gradient[4][sBSize][2];
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for (int32_t k = 0; k < 4; k++) {
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for (int32_t i = 0; i < sBSize; i++) {
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float a, b;
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do {
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a = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize;
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b = float((rand.Next() % (sBSize + sBSize)) - sBSize) / sBSize;
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} while (a == 0 && b == 0);
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float s = sqrt(a * a + b * b);
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gradient[k][i][0] = a / s;
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gradient[k][i][1] = b / s;
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}
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}
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for (int32_t i = 0; i < sBSize; i++) {
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mLatticeSelector[i] = i;
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}
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for (int32_t i1 = sBSize - 1; i1 > 0; i1--) {
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int32_t i2 = rand.Next() % sBSize;
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Swap(mLatticeSelector[i1], mLatticeSelector[i2]);
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}
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for (int32_t i = 0; i < sBSize; i++) {
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// Contrary to the code in the spec, we build the first lattice selector
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// lookup into mGradient so that we don't need to do it again for every
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// pixel.
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// We also change the order of the gradient indexing so that we can process
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// all four color channels at the same time.
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uint8_t j = mLatticeSelector[i];
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mGradient[i][0] =
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simd::FromF32<f32x4_t>(gradient[2][j][0], gradient[1][j][0],
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gradient[0][j][0], gradient[3][j][0]);
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mGradient[i][1] =
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simd::FromF32<f32x4_t>(gradient[2][j][1], gradient[1][j][1],
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gradient[0][j][1], gradient[3][j][1]);
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}
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}
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// Adjust aFreq such that aLength * AdjustForLength(aFreq, aLength) is integer
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// and as close to aLength * aFreq as possible.
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static inline float AdjustForLength(float aFreq, float aLength) {
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float lowFreq = floor(aLength * aFreq) / aLength;
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float hiFreq = ceil(aLength * aFreq) / aLength;
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if (aFreq / lowFreq < hiFreq / aFreq) {
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return lowFreq;
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}
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return hiFreq;
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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void SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::
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AdjustBaseFrequencyForStitch(const Rect& aTileRect) {
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mBaseFrequency =
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Size(AdjustForLength(mBaseFrequency.width, aTileRect.Width()),
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AdjustForLength(mBaseFrequency.height, aTileRect.Height()));
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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typename SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t,
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u8x16_t>::StitchInfo
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SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t,
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u8x16_t>::CreateStitchInfo(const Rect& aTileRect) const {
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StitchInfo stitch;
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stitch.width =
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int32_t(floorf(aTileRect.Width() * mBaseFrequency.width + 0.5f));
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stitch.height =
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int32_t(floorf(aTileRect.Height() * mBaseFrequency.height + 0.5f));
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stitch.wrapX = int32_t(aTileRect.X() * mBaseFrequency.width) + stitch.width;
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stitch.wrapY = int32_t(aTileRect.Y() * mBaseFrequency.height) + stitch.height;
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return stitch;
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}
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static MOZ_ALWAYS_INLINE Float SCurve(Float t) { return t * t * (3 - 2 * t); }
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static MOZ_ALWAYS_INLINE Point SCurve(Point t) {
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return Point(SCurve(t.x), SCurve(t.y));
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}
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template <typename f32x4_t>
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static MOZ_ALWAYS_INLINE f32x4_t BiMix(const f32x4_t& aa, const f32x4_t& ab,
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const f32x4_t& ba, const f32x4_t& bb,
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Point s) {
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return simd::MixF32(simd::MixF32(aa, ab, s.x), simd::MixF32(ba, bb, s.x),
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s.y);
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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IntPoint
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SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::AdjustForStitch(
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IntPoint aLatticePoint, const StitchInfo& aStitchInfo) const {
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if (Stitch) {
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if (aLatticePoint.x >= aStitchInfo.wrapX) {
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aLatticePoint.x -= aStitchInfo.width;
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}
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if (aLatticePoint.y >= aStitchInfo.wrapY) {
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aLatticePoint.y -= aStitchInfo.height;
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}
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}
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return aLatticePoint;
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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f32x4_t SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::Noise2(
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Point aVec, const StitchInfo& aStitchInfo) const {
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// aVec is guaranteed to be non-negative, so casting to int32_t always
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// rounds towards negative infinity.
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IntPoint topLeftLatticePoint(int32_t(aVec.x), int32_t(aVec.y));
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Point r = aVec - topLeftLatticePoint; // fractional offset
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IntPoint b0 = AdjustForStitch(topLeftLatticePoint, aStitchInfo);
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IntPoint b1 = AdjustForStitch(b0 + IntPoint(1, 1), aStitchInfo);
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uint8_t i = mLatticeSelector[b0.x & sBM];
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uint8_t j = mLatticeSelector[b1.x & sBM];
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const f32x4_t* qua = mGradient[(i + b0.y) & sBM];
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const f32x4_t* qub = mGradient[(i + b1.y) & sBM];
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const f32x4_t* qva = mGradient[(j + b0.y) & sBM];
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const f32x4_t* qvb = mGradient[(j + b1.y) & sBM];
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return BiMix(simd::WSumF32(qua[0], qua[1], r.x, r.y),
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simd::WSumF32(qva[0], qva[1], r.x - 1.f, r.y),
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simd::WSumF32(qub[0], qub[1], r.x, r.y - 1.f),
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simd::WSumF32(qvb[0], qvb[1], r.x - 1.f, r.y - 1.f), SCurve(r));
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}
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template <typename f32x4_t, typename i32x4_t, typename u8x16_t>
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static inline i32x4_t ColorToBGRA(f32x4_t aUnscaledUnpreFloat) {
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// Color is an unpremultiplied float vector where 1.0f means white. We will
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// convert it into an integer vector where 255 means white.
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f32x4_t alpha = simd::SplatF32<3>(aUnscaledUnpreFloat);
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f32x4_t scaledUnpreFloat =
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simd::MulF32(aUnscaledUnpreFloat, simd::FromF32<f32x4_t>(255));
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i32x4_t scaledUnpreInt = simd::F32ToI32(scaledUnpreFloat);
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// Multiply all channels with alpha.
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i32x4_t scaledPreInt = simd::F32ToI32(simd::MulF32(scaledUnpreFloat, alpha));
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// Use the premultiplied color channels and the unpremultiplied alpha channel.
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i32x4_t alphaMask = simd::From32<i32x4_t>(0, 0, 0, -1);
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return simd::Pick(alphaMask, scaledPreInt, scaledUnpreInt);
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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i32x4_t SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t,
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u8x16_t>::Turbulence(const Point& aPoint) const {
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StitchInfo stitchInfo = mStitchInfo;
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f32x4_t sum = simd::FromF32<f32x4_t>(0);
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Point vec(aPoint.x * mBaseFrequency.width, aPoint.y * mBaseFrequency.height);
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f32x4_t ratio = simd::FromF32<f32x4_t>(1);
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for (int octave = 0; octave < mNumOctaves; octave++) {
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f32x4_t thisOctave = Noise2(vec, stitchInfo);
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if (Type == TURBULENCE_TYPE_TURBULENCE) {
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thisOctave = simd::AbsF32(thisOctave);
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}
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sum = simd::AddF32(sum, simd::DivF32(thisOctave, ratio));
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vec = vec * 2;
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ratio = simd::MulF32(ratio, simd::FromF32<f32x4_t>(2));
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if (Stitch) {
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stitchInfo.width *= 2;
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stitchInfo.wrapX *= 2;
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stitchInfo.height *= 2;
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stitchInfo.wrapY *= 2;
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}
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}
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if (Type == TURBULENCE_TYPE_FRACTAL_NOISE) {
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sum = simd::DivF32(simd::AddF32(sum, simd::FromF32<f32x4_t>(1)),
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simd::FromF32<f32x4_t>(2));
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}
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return ColorToBGRA<f32x4_t, i32x4_t, u8x16_t>(sum);
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}
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static inline Float MakeNonNegative(Float aValue, Float aIncrementSize) {
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if (aIncrementSize == 0) {
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return 0;
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}
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if (aValue >= 0) {
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return aValue;
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}
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return aValue + ceilf(-aValue / aIncrementSize) * aIncrementSize;
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}
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static inline Float FiniteDivide(Float aValue, Float aDivisor) {
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if (aDivisor == 0) {
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return 0;
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}
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return aValue / aDivisor;
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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Point SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::
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EquivalentNonNegativeOffset(const Point& aOffset) const {
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Size basePeriod = Stitch ? Size(mStitchInfo.width, mStitchInfo.height)
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: Size(sBSize, sBSize);
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Size repeatingSize(FiniteDivide(basePeriod.width, mBaseFrequency.width),
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FiniteDivide(basePeriod.height, mBaseFrequency.height));
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return Point(MakeNonNegative(aOffset.x, repeatingSize.width),
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MakeNonNegative(aOffset.y, repeatingSize.height));
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}
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template <TurbulenceType Type, bool Stitch, typename f32x4_t, typename i32x4_t,
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typename u8x16_t>
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already_AddRefed<DataSourceSurface>
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SVGTurbulenceRenderer<Type, Stitch, f32x4_t, i32x4_t, u8x16_t>::Render(
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const IntSize& aSize, const Point& aOffset) const {
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RefPtr<DataSourceSurface> target =
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Factory::CreateDataSourceSurface(aSize, SurfaceFormat::B8G8R8A8);
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if (!target) {
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return nullptr;
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}
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DataSourceSurface::ScopedMap map(target, DataSourceSurface::READ_WRITE);
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uint8_t* targetData = map.GetData();
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uint32_t stride = map.GetStride();
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Point startOffset = EquivalentNonNegativeOffset(aOffset);
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for (int32_t y = 0; y < aSize.height; y++) {
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for (int32_t x = 0; x < aSize.width; x += 4) {
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int32_t targIndex = y * stride + x * 4;
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i32x4_t a = Turbulence(startOffset + Point(x, y));
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i32x4_t b = Turbulence(startOffset + Point(x + 1, y));
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i32x4_t c = Turbulence(startOffset + Point(x + 2, y));
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i32x4_t d = Turbulence(startOffset + Point(x + 3, y));
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u8x16_t result1234 = simd::PackAndSaturate32To8(a, b, c, d);
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simd::Store8(&targetData[targIndex], result1234);
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}
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}
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return target.forget();
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}
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} // namespace gfx
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} // namespace mozilla
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