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1d6db74e44
This patch is a lot of plumbing for not that much functionality. The goal is to align CreateShaderModule's error reporting with the spec. Creating a shader module is now a dedicated async IPDL message returning the compilation info so that it can be exposed as a promise by the WebGPU API. Differential Revision: https://phabricator.services.mozilla.com/D146817
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompilationInfo.h"
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#include "CompilationMessage.h"
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#include "ShaderModule.h"
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#include "mozilla/dom/WebGPUBinding.h"
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namespace mozilla::webgpu {
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GPU_IMPL_CYCLE_COLLECTION(CompilationInfo, mParent)
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GPU_IMPL_JS_WRAP(CompilationInfo)
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CompilationInfo::CompilationInfo(ShaderModule* const aParent)
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: ChildOf(aParent) {}
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void CompilationInfo::SetMessages(
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nsTArray<mozilla::webgpu::WebGPUCompilationMessage>& aMessages) {
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for (auto& msg : aMessages) {
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mMessages.AppendElement(MakeAndAddRef<mozilla::webgpu::CompilationMessage>(
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this, msg.lineNum, msg.linePos, msg.offset, std::move(msg.message)));
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}
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}
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void CompilationInfo::GetMessages(
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nsTArray<RefPtr<mozilla::webgpu::CompilationMessage>>& aMessages) {
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for (auto& msg : mMessages) {
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aMessages.AppendElement(msg);
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}
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}
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} // namespace mozilla::webgpu
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