gecko-dev/gfx/layers/composite
Miko Mynttinen c0b2cd5b45 Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow
MozReview-Commit-ID: 3Hy4IRDFgaP

--HG--
extra : rebase_source : ec31672ba66a81537cd21356466c8774023edd60
2016-12-06 13:39:01 -10:00
..
AsyncCompositionManager.cpp Bug 1305325 - Part 14: Compose base values on the compositor. r=birtles 2016-12-04 08:07:40 +09:00
AsyncCompositionManager.h Bug 1317843 - Split LayerManagerComposite into two classes. r=jrmuizel 2016-11-24 18:11:27 +13:00
CanvasLayerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
CanvasLayerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ColorLayerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ColorLayerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
CompositableHost.cpp Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositableHost.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ContainerLayerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ContainerLayerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ContentHost.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ContentHost.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
FontData.h
FPSCounter.cpp Bug 1294121 - Backed out changeset 635d266614ad for windows build failures. r=me. CLOSED TREE 2016-08-16 09:17:25 -07:00
FPSCounter.h Bug 1235261 - Part 1: Rename nsAutoTArray to AutoTArray. r=froydnj 2016-02-02 17:36:30 +02:00
FrameUniformityData.cpp
FrameUniformityData.h Bug 1262671 - void** -> PickleIterator (r=froydnj) 2016-05-27 09:57:38 -07:00
GPUVideoTextureHost.cpp Bug 1314187 - Implement GetYUVColorSpace for GPUVideoTextureHost. r=sotaro 2016-11-03 09:55:07 +13:00
GPUVideoTextureHost.h Bug 1314187 - Implement GetYUVColorSpace for GPUVideoTextureHost. r=sotaro 2016-11-03 09:55:07 +13:00
ImageHost.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ImageHost.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ImageLayerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
ImageLayerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
LayerManagerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
LayerManagerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
PaintCounter.cpp Bug 1299435 - part 2 - fix Moz2d for Skia m55 update. r=mchang 2016-10-24 22:40:59 -04:00
PaintCounter.h Bug 1299435 - part 2 - fix Moz2d for Skia m55 update. r=mchang 2016-10-24 22:40:59 -04:00
PaintedLayerComposite.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
PaintedLayerComposite.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
qrcode_table.h
TextRenderer.cpp Bug 1277862, part 2 - Rename Moz2D's Filter to SamplingFilter in the rest of gfx/. r=Bas 2016-05-25 17:01:18 +01:00
TextRenderer.h Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
TextureHost.cpp Bug 1314254 - Add mozilla::ipc::IPCResult type and convert IPDL handlers to use new return type. r=billm 2016-11-15 04:26:00 +01:00
TextureHost.h Bug 1313281 - Part 6: Remove FenceHandle. r=sotaro 2016-10-27 21:02:12 +13:00
TiledContentHost.cpp Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
TiledContentHost.h Bug 1274673 - Use binary space partitioning for sorting/drawing layers - Part 3: Use BSPTree for layer sorting r=jrmuizel,mattwoodrow 2016-12-06 13:39:01 -10:00
X11TextureHost.cpp Bug 1258768 - Remove the remaining unsafe compositor casts. r=dvander 2016-04-14 12:38:42 +02:00
X11TextureHost.h Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00