mirror of
https://github.com/mozilla/gecko-dev.git
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974d8120f2
This conversion was done with the script: find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \ egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \ xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \ -e 's/TemporaryRef</already_AddRefed</g' Manual fixups were performed in the following instances: - We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself into already_AddRefed. - The following files had explicit Move() calls added to make up for the lack of a copy constructor on already_AddRefed: dom/base/ImageEncoder.cpp dom/media/MediaTaskQueue.{h,cpp} dom/media/webaudio/PannerNode.cpp - A redundant overload for MediaTaskQueue::Dispatch was deleted. - A few manual fixups were required in mfbt/tests/TestRefPtr.cpp. - Comments, using declarations, and forward declarations relating to TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to already_AddRefed.
273 lines
6.3 KiB
C++
273 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef MOZ_WIDGET_ANDROID
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#include <set>
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#include <map>
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#include <android/log.h>
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#include "AndroidSurfaceTexture.h"
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#include "gfxImageSurface.h"
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#include "AndroidBridge.h"
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#include "nsThreadUtils.h"
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#include "mozilla/gfx/Matrix.h"
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#include "GeneratedJNIWrappers.h"
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#include "SurfaceTexture.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::jni;
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using namespace mozilla::widget;
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using namespace mozilla::widget::sdk;
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namespace mozilla {
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namespace gl {
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// UGH
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static std::map<int, AndroidSurfaceTexture*> sInstances;
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static int sNextID = 0;
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static bool
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IsSTSupported()
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{
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return AndroidBridge::Bridge()->GetAPIVersion() >= 14; /* ICS */
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}
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already_AddRefed<AndroidSurfaceTexture>
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AndroidSurfaceTexture::Create()
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{
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return Create(nullptr, 0);
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}
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already_AddRefed<AndroidSurfaceTexture>
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AndroidSurfaceTexture::Create(GLContext* aContext, GLuint aTexture)
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{
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if (!IsSTSupported()) {
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return nullptr;
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}
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RefPtr<AndroidSurfaceTexture> st = new AndroidSurfaceTexture();
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if (!st->Init(aContext, aTexture)) {
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printf_stderr("Failed to initialize AndroidSurfaceTexture");
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st = nullptr;
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}
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return st.forget();
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}
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AndroidSurfaceTexture*
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AndroidSurfaceTexture::Find(int id)
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{
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std::map<int, AndroidSurfaceTexture*>::iterator it;
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it = sInstances.find(id);
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if (it == sInstances.end())
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return nullptr;
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return it->second;
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}
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nsresult
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AndroidSurfaceTexture::Attach(GLContext* aContext, PRIntervalTime aTimeout)
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{
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MonitorAutoLock lock(mMonitor);
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if (mAttachedContext == aContext) {
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NS_WARNING("Tried to attach same GLContext to AndroidSurfaceTexture");
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return NS_OK;
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}
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if (!CanDetach()) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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while (mAttachedContext) {
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// Wait until it's detached (or we time out)
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if (NS_FAILED(lock.Wait(aTimeout))) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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}
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MOZ_ASSERT(aContext->IsOwningThreadCurrent(), "Trying to attach GLContext from different thread");
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mAttachedContext = aContext;
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mAttachedContext->MakeCurrent();
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aContext->fGenTextures(1, &mTexture);
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UpdateCanDetach();
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return mSurfaceTexture->AttachToGLContext(mTexture);
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}
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nsresult
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AndroidSurfaceTexture::Detach()
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{
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MonitorAutoLock lock(mMonitor);
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if (!CanDetach() ||
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!mAttachedContext ||
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!mAttachedContext->IsOwningThreadCurrent())
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{
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return NS_ERROR_FAILURE;
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}
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mAttachedContext->MakeCurrent();
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mSurfaceTexture->DetachFromGLContext();
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mTexture = 0;
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mAttachedContext = nullptr;
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lock.NotifyAll();
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return NS_OK;
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}
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void
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AndroidSurfaceTexture::UpdateCanDetach()
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{
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// The API for attach/detach only exists on 16+, and PowerVR has some sort of
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// fencing issue. Additionally, attach/detach seems to be busted on at least some
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// Mali adapters (400MP2 for sure, bug 1131793)
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mCanDetach = AndroidBridge::Bridge()->GetAPIVersion() >= 16 &&
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(!mAttachedContext || mAttachedContext->Vendor() != GLVendor::Imagination) &&
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(!mAttachedContext || mAttachedContext->Vendor() != GLVendor::ARM /* Mali */);
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}
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bool
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AndroidSurfaceTexture::Init(GLContext* aContext, GLuint aTexture)
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{
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UpdateCanDetach();
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if (!aTexture && !CanDetach()) {
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// We have no texture and cannot initialize detached, bail out
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return false;
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}
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if (NS_WARN_IF(NS_FAILED(
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SurfaceTexture::New(aTexture, ReturnTo(&mSurfaceTexture))))) {
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return false;
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}
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if (!aTexture) {
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mSurfaceTexture->DetachFromGLContext();
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}
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mAttachedContext = aContext;
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if (NS_WARN_IF(NS_FAILED(
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Surface::New(mSurfaceTexture, ReturnTo(&mSurface))))) {
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return false;
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}
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mNativeWindow = AndroidNativeWindow::CreateFromSurface(GetJNIForThread(),
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mSurface.Get());
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MOZ_ASSERT(mNativeWindow, "Failed to create native window from surface");
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mID = ++sNextID;
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sInstances.insert(std::pair<int, AndroidSurfaceTexture*>(mID, this));
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return true;
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}
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AndroidSurfaceTexture::AndroidSurfaceTexture()
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: mTexture(0)
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, mSurfaceTexture()
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, mSurface()
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, mMonitor("AndroidSurfaceTexture::mContextMonitor")
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, mAttachedContext(nullptr)
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, mCanDetach(false)
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{
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}
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AndroidSurfaceTexture::~AndroidSurfaceTexture()
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{
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sInstances.erase(mID);
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mFrameAvailableCallback = nullptr;
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if (mSurfaceTexture) {
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GeckoAppShell::UnregisterSurfaceTextureFrameListener(mSurfaceTexture);
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mSurfaceTexture = nullptr;
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}
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}
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void
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AndroidSurfaceTexture::UpdateTexImage()
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{
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mSurfaceTexture->UpdateTexImage();
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}
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void
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AndroidSurfaceTexture::GetTransformMatrix(gfx::Matrix4x4& aMatrix)
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{
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JNIEnv* env = GetJNIForThread();
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auto jarray = FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
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mSurfaceTexture->GetTransformMatrix(jarray);
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jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
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aMatrix._11 = array[0];
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aMatrix._12 = array[1];
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aMatrix._13 = array[2];
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aMatrix._14 = array[3];
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aMatrix._21 = array[4];
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aMatrix._22 = array[5];
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aMatrix._23 = array[6];
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aMatrix._24 = array[7];
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aMatrix._31 = array[8];
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aMatrix._32 = array[9];
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aMatrix._33 = array[10];
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aMatrix._34 = array[11];
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aMatrix._41 = array[12];
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aMatrix._42 = array[13];
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aMatrix._43 = array[14];
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aMatrix._44 = array[15];
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env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
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}
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void
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AndroidSurfaceTexture::SetFrameAvailableCallback(nsIRunnable* aRunnable)
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{
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if (aRunnable) {
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GeckoAppShell::RegisterSurfaceTextureFrameListener(mSurfaceTexture, mID);
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} else {
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GeckoAppShell::UnregisterSurfaceTextureFrameListener(mSurfaceTexture);
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}
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mFrameAvailableCallback = aRunnable;
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}
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void
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AndroidSurfaceTexture::SetDefaultSize(mozilla::gfx::IntSize size)
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{
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mSurfaceTexture->SetDefaultBufferSize(size.width, size.height);
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}
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void
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AndroidSurfaceTexture::NotifyFrameAvailable()
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{
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if (mFrameAvailableCallback) {
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// Proxy to main thread if we aren't on it
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if (!NS_IsMainThread()) {
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// Proxy to main thread
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nsCOMPtr<nsIRunnable> event = NS_NewRunnableMethod(this, &AndroidSurfaceTexture::NotifyFrameAvailable);
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NS_DispatchToCurrentThread(event);
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} else {
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mFrameAvailableCallback->Run();
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}
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}
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}
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} // gl
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} // mozilla
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#endif // MOZ_WIDGET_ANDROID
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