mirror of
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195 lines
3.6 KiB
C++
195 lines
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "JobScheduler.h"
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#include "mozilla/gfx/Logging.h"
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using namespace std;
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namespace mozilla {
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namespace gfx {
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void* ThreadCallback(void* threadData);
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class WorkerThreadPosix : public WorkerThread {
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public:
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explicit WorkerThreadPosix(MultiThreadedJobQueue* aJobQueue)
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: WorkerThread(aJobQueue)
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{
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pthread_create(&mThread, nullptr, ThreadCallback, static_cast<WorkerThread*>(this));
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}
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~WorkerThreadPosix()
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{
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pthread_join(mThread, nullptr);
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}
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virtual void SetName(const char*) override
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{
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// XXX - temporarily disabled, see bug 1209039
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//
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// // Call this from the thread itself because of Mac.
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//#ifdef XP_MACOSX
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// pthread_setname_np(aName);
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//#elif defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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// pthread_set_name_np(mThread, aName);
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//#elif defined(__NetBSD__)
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// pthread_setname_np(mThread, "%s", (void*)aName);
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//#else
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// pthread_setname_np(mThread, aName);
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//#endif
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}
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protected:
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pthread_t mThread;
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};
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void* ThreadCallback(void* threadData)
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{
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WorkerThread* thread = static_cast<WorkerThread*>(threadData);
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thread->Run();
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return nullptr;
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}
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WorkerThread*
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WorkerThread::Create(MultiThreadedJobQueue* aJobQueue)
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{
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return new WorkerThreadPosix(aJobQueue);
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}
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MultiThreadedJobQueue::MultiThreadedJobQueue()
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: mThreadsCount(0)
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, mShuttingDown(false)
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{}
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MultiThreadedJobQueue::~MultiThreadedJobQueue()
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{
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MOZ_ASSERT(mJobs.empty());
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}
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bool
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MultiThreadedJobQueue::WaitForJob(Job*& aOutJob)
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{
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return PopJob(aOutJob, BLOCKING);
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}
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bool
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MultiThreadedJobQueue::PopJob(Job*& aOutJobs, AccessType aAccess)
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{
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for (;;) {
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CriticalSectionAutoEnter lock(&mMutex);
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while (aAccess == BLOCKING && !mShuttingDown && mJobs.empty()) {
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mAvailableCondvar.Wait(&mMutex);
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}
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if (mShuttingDown) {
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return false;
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}
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if (mJobs.empty()) {
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if (aAccess == NON_BLOCKING) {
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return false;
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}
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continue;
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}
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Job* task = mJobs.front();
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MOZ_ASSERT(task);
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mJobs.pop_front();
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aOutJobs = task;
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return true;
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}
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}
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void
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MultiThreadedJobQueue::SubmitJob(Job* aJobs)
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{
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MOZ_ASSERT(aJobs);
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CriticalSectionAutoEnter lock(&mMutex);
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mJobs.push_back(aJobs);
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mAvailableCondvar.Broadcast();
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}
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size_t
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MultiThreadedJobQueue::NumJobs()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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return mJobs.size();
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}
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bool
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MultiThreadedJobQueue::IsEmpty()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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return mJobs.empty();
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}
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void
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MultiThreadedJobQueue::ShutDown()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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mShuttingDown = true;
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while (mThreadsCount) {
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mAvailableCondvar.Broadcast();
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mShutdownCondvar.Wait(&mMutex);
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}
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}
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void
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MultiThreadedJobQueue::RegisterThread()
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{
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mThreadsCount += 1;
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}
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void
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MultiThreadedJobQueue::UnregisterThread()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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mThreadsCount -= 1;
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if (mThreadsCount == 0) {
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mShutdownCondvar.Broadcast();
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}
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}
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EventObject::EventObject()
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: mIsSet(false)
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{}
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EventObject::~EventObject()
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{}
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bool
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EventObject::Peak()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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return mIsSet;
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}
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void
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EventObject::Set()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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if (!mIsSet) {
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mIsSet = true;
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mCond.Broadcast();
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}
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}
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void
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EventObject::Wait()
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{
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CriticalSectionAutoEnter lock(&mMutex);
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if (mIsSet) {
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return;
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}
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mCond.Wait(&mMutex);
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}
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} // namespce
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} // namespce
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