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162 lines
4.8 KiB
JavaScript
162 lines
4.8 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Bookmarks Sync.
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*
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* The Initial Developer of the Original Code is Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dan Mills <thunder@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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const EXPORTED_SYMBOLS = ['Identity', 'ID'];
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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const Cu = Components.utils;
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://weave/constants.js");
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Cu.import("resource://weave/util.js");
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Cu.import("resource://weave/async.js");
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Function.prototype.async = Async.sugar;
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Utils.lazy(this, 'ID', IDManager);
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// For storing identities we'll use throughout Weave
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function IDManager() {
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this._ids = {};
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this._aliases = {};
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}
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IDManager.prototype = {
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get: function IDMgr_get(name) {
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if (name in this._aliases)
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return this._ids[this._aliases[name]];
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if (name in this._ids)
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return this._ids[name];
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return null;
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},
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set: function IDMgr_set(name, id) {
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this._ids[name] = id;
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return id;
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},
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del: function IDMgr_del(name) {
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delete this._ids[name];
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},
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getAlias: function IDMgr_getAlias(alias) {
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return this._aliases[alias];
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},
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setAlias: function IDMgr_setAlias(name, alias) {
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this._aliases[alias] = name;
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},
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delAlias: function IDMgr_delAlias(alias) {
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delete this._aliases[alias];
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}
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};
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/*
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* Identity
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* These objects hold a realm, username, and password
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* They can hold a password in memory, but will try to fetch it from
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* the password manager if it's not set.
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* FIXME: need to rethink this stuff as part of a bigger identity mgmt framework
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*/
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function Identity(realm, username, password) {
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this._realm = realm;
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this._username = username;
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this._password = password;
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}
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Identity.prototype = {
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get realm() this._realm,
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set realm(value) {
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let current = Utils.findPassword(this.realm, this.username);
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if (current)
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this.password = null;
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this._realm = value;
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if (current)
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this.password = current;
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},
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get username() this._username,
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set username(value) {
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let current = Utils.findPassword(this.realm, this.username);
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if (current)
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this.password = null;
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this._username = value;
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if (current)
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this.password = current;
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},
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get userHash() { return Utils.sha1(this.username); },
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get password() {
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// Look up the password then cache it
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if (!this._password)
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return this._password = Utils.findPassword(this.realm, this.username);
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return this._password;
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},
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set password(value) {
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Utils.setPassword(this.realm, this.username, value);
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},
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setTempPassword: function Id_setTempPassword(value) {
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this._password = value;
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},
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// we'll call this if set to call out to the ui to prompt the user
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// note:the ui is expected to set the password/setTempPassword
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// note2: callback must be an async.js style generator function
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onGetPassword: null,
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// Attempts to get the password from the user if not set
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_getPassword: function Id__getPassword() {
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let self = yield;
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let pass;
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if (this.password)
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pass = this.password;
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else {
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if (this.onGetPassword) {
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yield Async.run(this, this.onGetPassword, self.cb, this);
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pass = this.password; // retry after ui callback
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}
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}
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self.done(pass);
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},
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getPassword: function Id_getPassword(onComplete) {
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this._getPassword.async(this, onComplete);
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}
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};
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