gecko-dev/gfx/thebes/gfxPlatform.h
Ryan Hunt fff3bf05d6 Create a PaintWorker thread pool and dispatch tiles to it (bug 1425056, r=bas)
This commit adds a paint worker thread pool to PaintThread, and dispatches
tiled paints to it. The thread pool is only created if tiling is enabled,
and its size is set by 'layers.omtp.paint-workers' and defaults to 1. If
-1 is specified, it will be sized to 'max((cpu_cores * 3) / 4, 1)'.

The one tricky part of dispatching tiled paints to a thread pool is the
AsyncEndLayerTransaction message that must execute once all paints are
finished. Previously, this runnable would be queued after all the paints
had been queued, ensuring it would be run after they had all completed.

With a thread pool, there is no guarantee. Instead this commit, uses
a flag on CompositorBridgeChild to signify whether all of the paints
have been queued ('mOutstandingAsyncEndLayerTransaction'), and after
every tiled paint it is examined to see if that paint was the last
paint, and if it is to run AsyncEndLayerTransaction. In addition,
if the async paints complete before we even mark the end of the
layer transaction, we queue it like normal.

The profiler markers are also complicated by using a thread pool.
I don't know of a great way to keep them working as they are per
thread, so for now I've removed them. I may have been the only
one using them anyway.

MozReview-Commit-ID: 5LIJ9GWSfCn

--HG--
extra : rebase_source : 0c26806f337a1b4b1511945f9c72e787b426c5ba
2017-12-08 01:18:05 -06:00

883 lines
29 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_PLATFORM_H
#define GFX_PLATFORM_H
#include "mozilla/Logging.h"
#include "mozilla/gfx/Types.h"
#include "nsTArray.h"
#include "nsString.h"
#include "nsCOMPtr.h"
#include "nsUnicodeScriptCodes.h"
#include "gfxTypes.h"
#include "gfxFontFamilyList.h"
#include "gfxBlur.h"
#include "gfxSkipChars.h"
#include "nsRect.h"
#include "qcms.h"
#include "mozilla/RefPtr.h"
#include "GfxInfoCollector.h"
#include "mozilla/layers/CompositorTypes.h"
class gfxASurface;
class gfxFont;
class gfxFontGroup;
struct gfxFontStyle;
class gfxUserFontSet;
class gfxFontEntry;
class gfxPlatformFontList;
class gfxTextRun;
class nsIURI;
class nsAtom;
class nsIObserver;
class SRGBOverrideObserver;
class gfxTextPerfMetrics;
typedef struct FT_LibraryRec_ *FT_Library;
namespace mozilla {
namespace gl {
class SkiaGLGlue;
} // namespace gl
namespace gfx {
class DrawTarget;
class SourceSurface;
class DataSourceSurface;
class ScaledFont;
class DrawEventRecorder;
class VsyncSource;
class ContentDeviceData;
class GPUDeviceData;
class FeatureState;
inline uint32_t
BackendTypeBit(BackendType b)
{
return 1 << uint8_t(b);
}
} // namespace gfx
namespace dom {
class SystemFontListEntry;
}
} // namespace mozilla
#define MOZ_PERFORMANCE_WARNING(module, ...) \
do { \
if (gfxPlatform::PerfWarnings()) { \
printf_stderr("[" module "] " __VA_ARGS__); \
} \
} while (0)
enum eCMSMode {
eCMSMode_Off = 0, // No color management
eCMSMode_All = 1, // Color manage everything
eCMSMode_TaggedOnly = 2, // Color manage tagged Images Only
eCMSMode_AllCount = 3
};
enum eGfxLog {
// all font enumerations, localized names, fullname/psnames, cmap loads
eGfxLog_fontlist = 0,
// timing info on font initialization
eGfxLog_fontinit = 1,
// dump text runs, font matching, system fallback for content
eGfxLog_textrun = 2,
// dump text runs, font matching, system fallback for chrome
eGfxLog_textrunui = 3,
// dump cmap coverage data as they are loaded
eGfxLog_cmapdata = 4,
// text perf data
eGfxLog_textperf = 5
};
// when searching through pref langs, max number of pref langs
const uint32_t kMaxLenPrefLangList = 32;
#define UNINITIALIZED_VALUE (-1)
inline const char*
GetBackendName(mozilla::gfx::BackendType aBackend)
{
switch (aBackend) {
case mozilla::gfx::BackendType::DIRECT2D:
return "direct2d";
case mozilla::gfx::BackendType::CAIRO:
return "cairo";
case mozilla::gfx::BackendType::SKIA:
return "skia";
case mozilla::gfx::BackendType::RECORDING:
return "recording";
case mozilla::gfx::BackendType::DIRECT2D1_1:
return "direct2d 1.1";
case mozilla::gfx::BackendType::WEBRENDER_TEXT:
return "webrender text";
case mozilla::gfx::BackendType::NONE:
return "none";
case mozilla::gfx::BackendType::BACKEND_LAST:
return "invalid";
}
MOZ_CRASH("Incomplete switch");
}
enum class DeviceResetReason
{
OK = 0,
HUNG,
REMOVED,
RESET,
DRIVER_ERROR,
INVALID_CALL,
OUT_OF_MEMORY,
FORCED_RESET,
UNKNOWN,
D3D9_RESET
};
enum class ForcedDeviceResetReason
{
OPENSHAREDHANDLE = 0,
COMPOSITOR_UPDATED,
};
class gfxPlatform {
friend class SRGBOverrideObserver;
public:
typedef mozilla::gfx::Color Color;
typedef mozilla::gfx::DataSourceSurface DataSourceSurface;
typedef mozilla::gfx::DrawTarget DrawTarget;
typedef mozilla::gfx::IntSize IntSize;
typedef mozilla::gfx::SourceSurface SourceSurface;
typedef mozilla::unicode::Script Script;
/**
* Return a pointer to the current active platform.
* This is a singleton; it contains mostly convenience
* functions to obtain platform-specific objects.
*/
static gfxPlatform *GetPlatform();
/**
* Returns whether or not graphics has been initialized yet. This is
* intended for Telemetry where we don't necessarily want to initialize
* graphics just to observe its state.
*/
static bool Initialized();
/**
* Shut down Thebes.
* Init() arranges for this to be called at an appropriate time.
*/
static void Shutdown();
/**
* Initialize gfxPlatform (if not already done) in a child process, with
* the provided ContentDeviceData.
*/
static void InitChild(const mozilla::gfx::ContentDeviceData& aData);
static void InitLayersIPC();
static void ShutdownLayersIPC();
/**
* Initialize ScrollMetadata statics. Does not depend on gfxPlatform.
*/
static void InitNullMetadata();
static int32_t MaxTextureSize();
static int32_t MaxAllocSize();
static void InitMoz2DLogging();
static bool IsHeadless();
/**
* Create an offscreen surface of the given dimensions
* and image format.
*/
virtual already_AddRefed<gfxASurface>
CreateOffscreenSurface(const IntSize& aSize,
gfxImageFormat aFormat) = 0;
/**
* Beware that this method may return DrawTargets which are not fully supported
* on the current platform and might fail silently in subtle ways. This is a massive
* potential footgun. You should only use these methods for canvas drawing really.
* Use extreme caution if you use them for content where you are not 100% sure we
* support the DrawTarget we get back.
* See SupportsAzureContentForDrawTarget.
*/
static already_AddRefed<DrawTarget>
CreateDrawTargetForSurface(gfxASurface *aSurface, const mozilla::gfx::IntSize& aSize);
/*
* Creates a SourceSurface for a gfxASurface. This function does no caching,
* so the caller should cache the gfxASurface if it will be used frequently.
* The returned surface keeps a reference to aTarget, so it is OK to keep the
* surface, even if aTarget changes.
* aTarget should not keep a reference to the returned surface because that
* will cause a cycle.
*
* This function is static so that it can be accessed from
* PluginInstanceChild (where we can't call gfxPlatform::GetPlatform()
* because the prefs service can only be accessed from the main process).
*
* aIsPlugin is used to tell the backend that they can optimize this surface
* specifically because it's used for a plugin. This is mostly for Skia.
*/
static already_AddRefed<SourceSurface> GetSourceSurfaceForSurface(
RefPtr<mozilla::gfx::DrawTarget> aTarget,
gfxASurface* aSurface,
bool aIsPlugin = false);
static void ClearSourceSurfaceForSurface(gfxASurface *aSurface);
static already_AddRefed<DataSourceSurface>
GetWrappedDataSourceSurface(gfxASurface *aSurface);
already_AddRefed<DrawTarget> CreateOffscreenContentDrawTarget(
const mozilla::gfx::IntSize& aSize,
mozilla::gfx::SurfaceFormat aFormat,
bool aFallback = false);
already_AddRefed<DrawTarget>
CreateOffscreenCanvasDrawTarget(const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat);
already_AddRefed<DrawTarget>
CreateSimilarSoftwareDrawTarget(DrawTarget* aDT, const IntSize &aSize, mozilla::gfx::SurfaceFormat aFormat);
static already_AddRefed<DrawTarget>
CreateDrawTargetForData(unsigned char* aData,
const mozilla::gfx::IntSize& aSize,
int32_t aStride,
mozilla::gfx::SurfaceFormat aFormat,
bool aUninitialized = false);
/**
* Returns true if we should use Azure to render content with aTarget. For
* example, it is possible that we are using Direct2D for rendering and thus
* using Azure. But we want to render to a CairoDrawTarget, in which case
* SupportsAzureContent will return true but SupportsAzureContentForDrawTarget
* will return false.
*/
bool SupportsAzureContentForDrawTarget(mozilla::gfx::DrawTarget* aTarget);
bool SupportsAzureContentForType(mozilla::gfx::BackendType aType) {
return BackendTypeBit(aType) & mContentBackendBitmask;
}
/// This function also lets us know if the current preferences/platform
/// combination allows for both accelerated and not accelerated canvas
/// implementations. If it does, and other relevant preferences are
/// asking for it, we will examine the commands in the first few seconds
/// of the canvas usage, and potentially change to accelerated or
/// non-accelerated canvas.
bool AllowOpenGLCanvas();
virtual void InitializeSkiaCacheLimits();
static bool AsyncPanZoomEnabled();
virtual void GetAzureBackendInfo(mozilla::widget::InfoObject &aObj);
void GetApzSupportInfo(mozilla::widget::InfoObject& aObj);
void GetTilesSupportInfo(mozilla::widget::InfoObject& aObj);
// Get the default content backend that will be used with the default
// compositor. If the compositor is known when calling this function,
// GetContentBackendFor() should be called instead.
mozilla::gfx::BackendType GetDefaultContentBackend() {
return mContentBackend;
}
/// Return the software backend to use by default.
mozilla::gfx::BackendType GetSoftwareBackend() {
return mSoftwareBackend;
}
// Return the best content backend available that is compatible with the
// given layers backend.
virtual mozilla::gfx::BackendType GetContentBackendFor(mozilla::layers::LayersBackend aLayers) {
return mContentBackend;
}
mozilla::gfx::BackendType GetPreferredCanvasBackend() {
return mPreferredCanvasBackend;
}
mozilla::gfx::BackendType GetFallbackCanvasBackend() {
return mFallbackCanvasBackend;
}
/*
* Font bits
*/
virtual void SetupClusterBoundaries(gfxTextRun *aTextRun, const char16_t *aString);
/**
* Fill aListOfFonts with the results of querying the list of font names
* that correspond to the given language group or generic font family
* (or both, or neither).
*/
virtual nsresult GetFontList(nsAtom *aLangGroup,
const nsACString& aGenericFamily,
nsTArray<nsString>& aListOfFonts);
/**
* Fill aFontList with a list of SystemFontListEntry records for the
* available fonts on the platform; used to pass the list from chrome to
* content process. Currently implemented only on MacOSX and Linux.
*/
virtual void ReadSystemFontList(
InfallibleTArray<mozilla::dom::SystemFontListEntry>* aFontList)
{ }
/**
* Rebuilds the any cached system font lists
*/
virtual nsresult UpdateFontList();
/**
* Create the platform font-list object (gfxPlatformFontList concrete subclass).
* This function is responsible to create the appropriate subclass of
* gfxPlatformFontList *and* to call its InitFontList() method.
*/
virtual gfxPlatformFontList *CreatePlatformFontList() {
NS_NOTREACHED("oops, this platform doesn't have a gfxPlatformFontList implementation");
return nullptr;
}
/**
* Resolving a font name to family name. The result MUST be in the result of GetFontList().
* If the name doesn't in the system, aFamilyName will be empty string, but not failed.
*/
virtual nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName);
/**
* Returns default font name (localized family name) for aLangGroup and
* aGenericFamily. The result is typically the first font in
* font.name-list.<aGenericFamily>.<aLangGroup>. However, if it's not
* available in the system, this may return second or later font in the
* pref. If there are no available fonts in the pref, returns empty string.
*/
nsString GetDefaultFontName(const nsACString& aLangGroup,
const nsACString& aGenericFamily);
/**
* Create the appropriate platform font group
*/
virtual gfxFontGroup*
CreateFontGroup(const mozilla::FontFamilyList& aFontFamilyList,
const gfxFontStyle *aStyle,
gfxTextPerfMetrics* aTextPerf,
gfxUserFontSet *aUserFontSet,
gfxFloat aDevToCssSize) = 0;
/**
* Look up a local platform font using the full font face name.
* (Needed to support @font-face src local().)
* Ownership of the returned gfxFontEntry is passed to the caller,
* who must either AddRef() or delete.
*/
virtual gfxFontEntry* LookupLocalFont(const nsAString& aFontName,
uint16_t aWeight,
int16_t aStretch,
uint8_t aStyle);
/**
* Activate a platform font. (Needed to support @font-face src url().)
* aFontData is a NS_Malloc'ed block that must be freed by this function
* (or responsibility passed on) when it is no longer needed; the caller
* will NOT free it.
* Ownership of the returned gfxFontEntry is passed to the caller,
* who must either AddRef() or delete.
*/
virtual gfxFontEntry* MakePlatformFont(const nsAString& aFontName,
uint16_t aWeight,
int16_t aStretch,
uint8_t aStyle,
const uint8_t* aFontData,
uint32_t aLength);
/**
* Whether to allow downloadable fonts via @font-face rules
*/
bool DownloadableFontsEnabled();
/**
* True when hinting should be enabled. This setting shouldn't
* change per gecko process, while the process is live. If so the
* results are not defined.
*
* NB: this bit is only honored by the FT2 backend, currently.
*/
virtual bool FontHintingEnabled() { return true; }
/**
* True when zooming should not require reflow, so glyph metrics and
* positioning should not be adjusted for device pixels.
* If this is TRUE, then FontHintingEnabled() should be FALSE,
* but the converse is not necessarily required;
*
* Like FontHintingEnabled (above), this setting shouldn't
* change per gecko process, while the process is live. If so the
* results are not defined.
*
* NB: this bit is only honored by the FT2 backend, currently.
*/
virtual bool RequiresLinearZoom() { return false; }
/**
* Whether the frame->StyleFont().mFont.smoothing field is respected by
* text rendering on this platform.
*/
virtual bool RespectsFontStyleSmoothing() const { return false; }
/**
* Whether to check all font cmaps during system font fallback
*/
bool UseCmapsDuringSystemFallback();
/**
* Whether to render SVG glyphs within an OpenType font wrapper
*/
bool OpenTypeSVGEnabled();
/**
* Max character length of words in the word cache
*/
uint32_t WordCacheCharLimit();
/**
* Max number of entries in word cache
*/
uint32_t WordCacheMaxEntries();
/**
* Whether to use the SIL Graphite rendering engine
* (for fonts that include Graphite tables)
*/
bool UseGraphiteShaping();
// Check whether format is supported on a platform (if unclear, returns true).
// Default implementation checks for "common" formats that we support across
// all platforms, but individual platform implementations may override.
virtual bool IsFontFormatSupported(uint32_t aFormatFlags);
virtual bool DidRenderingDeviceReset(DeviceResetReason* aResetReason = nullptr) { return false; }
// returns a list of commonly used fonts for a given character
// these are *possible* matches, no cmap-checking is done at this level
virtual void GetCommonFallbackFonts(uint32_t /*aCh*/, uint32_t /*aNextCh*/,
Script /*aRunScript*/,
nsTArray<const char*>& /*aFontList*/)
{
// platform-specific override, by default do nothing
}
// Are we in safe mode?
static bool InSafeMode();
static bool OffMainThreadCompositingEnabled();
void UpdateCanUseHardwareVideoDecoding();
// Returns a prioritized list of all available compositor backends.
void GetCompositorBackends(bool useAcceleration, nsTArray<mozilla::layers::LayersBackend>& aBackends);
/**
* Is it possible to use buffer rotation. Note that these
* check the preference, but also allow for the override to
* disable it using DisableBufferRotation.
*/
static bool BufferRotationEnabled();
static void DisableBufferRotation();
/**
* Are we going to try color management?
*/
static eCMSMode GetCMSMode();
/**
* Determines the rendering intent for color management.
*
* If the value in the pref gfx.color_management.rendering_intent is a
* valid rendering intent as defined in gfx/qcms/qcms.h, that
* value is returned. Otherwise, -1 is returned and the embedded intent
* should be used.
*
* See bug 444014 for details.
*/
static int GetRenderingIntent();
/**
* Convert a pixel using a cms transform in an endian-aware manner.
*
* Sets 'out' to 'in' if transform is nullptr.
*/
static void TransformPixel(const Color& in, Color& out, qcms_transform *transform);
/**
* Return the output device ICC profile.
*/
static qcms_profile* GetCMSOutputProfile();
/**
* Return the sRGB ICC profile.
*/
static qcms_profile* GetCMSsRGBProfile();
/**
* Return sRGB -> output device transform.
*/
static qcms_transform* GetCMSRGBTransform();
/**
* Return output -> sRGB device transform.
*/
static qcms_transform* GetCMSInverseRGBTransform();
/**
* Return sRGBA -> output device transform.
*/
static qcms_transform* GetCMSRGBATransform();
virtual void FontsPrefsChanged(const char *aPref);
int32_t GetBidiNumeralOption();
/**
* This is a bit ugly, but useful... force all presContexts to reflow,
* by toggling a preference that they observe. This is used when
* something about platform settings changes that might have an effect
* on layout, such as font rendering settings that influence metrics.
*/
static void ForceGlobalReflow();
static void
FlushFontAndWordCaches();
/**
* Returns a 1x1 surface that can be used to create graphics contexts
* for measuring text etc as if they will be rendered to the screen
*/
gfxASurface* ScreenReferenceSurface() { return mScreenReferenceSurface; }
/**
* Returns a 1x1 DrawTarget that can be used for measuring text etc. as
* it would measure if rendered on-screen. Guaranteed to return a
* non-null and valid DrawTarget.
*/
RefPtr<mozilla::gfx::DrawTarget> ScreenReferenceDrawTarget();
virtual mozilla::gfx::SurfaceFormat Optimal2DFormatForContent(gfxContentType aContent);
virtual gfxImageFormat OptimalFormatForContent(gfxContentType aContent);
virtual gfxImageFormat GetOffscreenFormat()
{ return mozilla::gfx::SurfaceFormat::X8R8G8B8_UINT32; }
virtual bool UsesTiling() const;
/**
* Returns a logger if one is available and logging is enabled
*/
static mozilla::LogModule* GetLog(eGfxLog aWhichLog);
int GetScreenDepth() const { return mScreenDepth; }
mozilla::gfx::IntSize GetScreenSize() const { return mScreenSize; }
/**
* Return the layer debugging options to use browser-wide.
*/
mozilla::layers::DiagnosticTypes GetLayerDiagnosticTypes();
mozilla::gl::SkiaGLGlue* GetSkiaGLGlue();
void PurgeSkiaGPUCache();
static void PurgeSkiaFontCache();
static bool UsesOffMainThreadCompositing();
bool HasEnoughTotalSystemMemoryForSkiaGL();
/**
* Get the hardware vsync source for each platform.
* Should only exist and be valid on the parent process
*/
virtual mozilla::gfx::VsyncSource* GetHardwareVsync() {
MOZ_ASSERT(mVsyncSource != nullptr);
MOZ_ASSERT(XRE_IsParentProcess());
return mVsyncSource;
}
/**
* True if layout rendering should use ASAP mode, which means
* the refresh driver and compositor should render ASAP.
* Used for talos testing purposes
*/
static bool IsInLayoutAsapMode();
/**
* Returns the software vsync rate to use.
*/
static int GetSoftwareVsyncRate();
/**
* Returns whether or not a custom vsync rate is set.
*/
static bool ForceSoftwareVsync();
/**
* Returns the default frame rate for the refresh driver / software vsync.
*/
static int GetDefaultFrameRate();
/**
* Used to test which input types are handled via APZ.
*/
virtual bool SupportsApzWheelInput() const {
return false;
}
bool SupportsApzTouchInput() const;
bool SupportsApzDragInput() const;
bool SupportsApzKeyboardInput() const;
bool SupportsApzAutoscrolling() const;
virtual void FlushContentDrawing() {}
// If a device reset has occurred, schedule any necessary paints in the
// widget. This should only be used within nsRefreshDriver.
virtual void SchedulePaintIfDeviceReset() {}
/**
* Helper method, creates a draw target for a specific Azure backend.
* Used by CreateOffscreenDrawTarget.
*/
already_AddRefed<DrawTarget>
CreateDrawTargetForBackend(mozilla::gfx::BackendType aBackend,
const mozilla::gfx::IntSize& aSize,
mozilla::gfx::SurfaceFormat aFormat);
/**
* Wrapper around gfxPrefs::PerfWarnings().
* Extracted into a function to avoid including gfxPrefs.h from this file.
*/
static bool PerfWarnings();
static void NotifyGPUProcessDisabled();
void NotifyCompositorCreated(mozilla::layers::LayersBackend aBackend);
mozilla::layers::LayersBackend GetCompositorBackend() const {
return mCompositorBackend;
}
virtual void CompositorUpdated() {}
// Plugin async drawing support.
virtual bool SupportsPluginDirectBitmapDrawing() {
return false;
}
// Some platforms don't support CompositorOGL in an unaccelerated OpenGL
// context. These platforms should return true here.
virtual bool RequiresAcceleratedGLContextForCompositorOGL() const {
return false;
}
/**
* Check the blocklist for a feature. Returns false if the feature is blocked
* with an appropriate message and failure ID.
* */
static bool IsGfxInfoStatusOkay(int32_t aFeature, nsCString* aOutMessage,
nsCString& aFailureId);
const gfxSkipChars& EmptySkipChars() const { return kEmptySkipChars; }
/**
* Return information on how child processes should initialize graphics
* devices.
*/
virtual void BuildContentDeviceData(mozilla::gfx::ContentDeviceData* aOut);
/**
* Imports settings from the GPU process. This should only be called through
* GPUProcessManager, in the UI process.
*/
virtual void ImportGPUDeviceData(const mozilla::gfx::GPUDeviceData& aData);
virtual FT_Library GetFTLibrary() {
return nullptr;
}
// you probably want to use gfxVars::UseWebRender() instead of this
static bool WebRenderPrefEnabled();
// you probably want to use gfxVars::UseWebRender() instead of this
static bool WebRenderEnvvarEnabled();
protected:
gfxPlatform();
virtual ~gfxPlatform();
virtual void InitAcceleration();
/**
* Called immediately before deleting the gfxPlatform object.
*/
virtual void WillShutdown();
/**
* Initialized hardware vsync based on each platform.
*/
virtual already_AddRefed<mozilla::gfx::VsyncSource> CreateHardwareVsyncSource();
// Returns whether or not layers should be accelerated by default on this platform.
virtual bool AccelerateLayersByDefault();
// Returns a prioritized list of available compositor backends for acceleration.
virtual void GetAcceleratedCompositorBackends(nsTArray<mozilla::layers::LayersBackend>& aBackends);
/**
* Initialise the preferred and fallback canvas backends
* aBackendBitmask specifies the backends which are acceptable to the caller.
* The backend used is determined by aBackendBitmask and the order specified
* by the gfx.canvas.azure.backends pref.
*/
void InitBackendPrefs(uint32_t aCanvasBitmask, mozilla::gfx::BackendType aCanvasDefault,
uint32_t aContentBitmask, mozilla::gfx::BackendType aContentDefault);
/**
* Content-process only. Requests device preferences from the parent process
* and updates any cached settings.
*/
void FetchAndImportContentDeviceData();
virtual void ImportContentDeviceData(const mozilla::gfx::ContentDeviceData& aData);
/**
* Increase the global device counter after a device has been removed/reset.
*/
void BumpDeviceCounter();
/**
* returns the first backend named in the pref gfx.canvas.azure.backends
* which is a component of aBackendBitmask, a bitmask of backend types
*/
static mozilla::gfx::BackendType GetCanvasBackendPref(uint32_t aBackendBitmask);
/**
* returns the first backend named in the pref gfx.content.azure.backend
* which is a component of aBackendBitmask, a bitmask of backend types
*/
static mozilla::gfx::BackendType GetContentBackendPref(uint32_t &aBackendBitmask);
/**
* Will return the first backend named in aBackendPrefName
* allowed by aBackendBitmask, a bitmask of backend types.
* It also modifies aBackendBitmask to only include backends that are
* allowed given the prefs.
*/
static mozilla::gfx::BackendType GetBackendPref(const char* aBackendPrefName,
uint32_t &aBackendBitmask);
/**
* Decode the backend enumberation from a string.
*/
static mozilla::gfx::BackendType BackendTypeForName(const nsCString& aName);
virtual bool CanUseHardwareVideoDecoding();
int8_t mAllowDownloadableFonts;
int8_t mGraphiteShapingEnabled;
int8_t mOpenTypeSVGEnabled;
int8_t mBidiNumeralOption;
// whether to always search font cmaps globally
// when doing system font fallback
int8_t mFallbackUsesCmaps;
// max character limit for words in word cache
int32_t mWordCacheCharLimit;
// max number of entries in word cache
int32_t mWordCacheMaxEntries;
uint64_t mTotalSystemMemory;
// Hardware vsync source. Only valid on parent process
RefPtr<mozilla::gfx::VsyncSource> mVsyncSource;
RefPtr<mozilla::gfx::DrawTarget> mScreenReferenceDrawTarget;
private:
/**
* Start up Thebes.
*/
static void Init();
static void InitOpenGLConfig();
static void CreateCMSOutputProfile();
static void GetCMSOutputProfileData(void *&mem, size_t &size);
friend void RecordingPrefChanged(const char *aPrefName, void *aClosure);
virtual void GetPlatformCMSOutputProfile(void *&mem, size_t &size);
/**
* Calling this function will compute and set the ideal tile size for the
* platform. This will only have an effect in the parent process; child processes
* should be updated via SetTileSize to match the value computed in the parent.
*/
void ComputeTileSize();
/**
* This uses nsIScreenManager to determine the screen size and color depth
*/
void PopulateScreenInfo();
void InitCompositorAccelerationPrefs();
void InitGPUProcessPrefs();
void InitWebRenderConfig();
void InitOMTPConfig();
static bool IsDXInterop2Blocked();
RefPtr<gfxASurface> mScreenReferenceSurface;
nsCOMPtr<nsIObserver> mSRGBOverrideObserver;
nsCOMPtr<nsIObserver> mFontPrefsObserver;
nsCOMPtr<nsIObserver> mMemoryPressureObserver;
// The preferred draw target backend to use for canvas
mozilla::gfx::BackendType mPreferredCanvasBackend;
// The fallback draw target backend to use for canvas, if the preferred backend fails
mozilla::gfx::BackendType mFallbackCanvasBackend;
// The backend to use for content
mozilla::gfx::BackendType mContentBackend;
// The backend to use when we need it not to be accelerated.
mozilla::gfx::BackendType mSoftwareBackend;
// Bitmask of backend types we can use to render content
uint32_t mContentBackendBitmask;
mozilla::widget::GfxInfoCollector<gfxPlatform> mAzureCanvasBackendCollector;
mozilla::widget::GfxInfoCollector<gfxPlatform> mApzSupportCollector;
mozilla::widget::GfxInfoCollector<gfxPlatform> mTilesInfoCollector;
RefPtr<mozilla::gfx::DrawEventRecorder> mRecorder;
RefPtr<mozilla::gl::SkiaGLGlue> mSkiaGlue;
// Backend that we are compositing with. NONE, if no compositor has been
// created yet.
mozilla::layers::LayersBackend mCompositorBackend;
int32_t mScreenDepth;
mozilla::gfx::IntSize mScreenSize;
// An instance of gfxSkipChars which is empty. It is used as the
// basis for error-case iterators.
const gfxSkipChars kEmptySkipChars;
};
#endif /* GFX_PLATFORM_H */