gecko-dev/mobile/android/base/gfx/TileLayer.java
Kartikaya Gupta c23d956a56 Bug 704114 - Fix missing texture crash [r=pcwalton]
During startup there is a race condition where the
LayerRenderer might request a paint of the root layer before
the root layer has successfully generated a texture.
This might happen if the transaction lock is already held
when the root layer attempts to generate the texture. Fix
by inserting a null guard that aborts the paint if the texture
has not been generated.
2011-11-21 12:17:24 -05:00

211 lines
7.8 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.graphics.Rect;
import android.util.Log;
import javax.microedition.khronos.opengles.GL10;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
/**
* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
* ES.
*/
public abstract class TileLayer extends Layer {
private static final String LOGTAG = "GeckoTileLayer";
private final ArrayList<Rect> mDirtyRects;
private final CairoImage mImage;
private final boolean mRepeat;
private final IntSize mSize;
private int[] mTextureIDs;
public TileLayer(boolean repeat, CairoImage image) {
mRepeat = repeat;
mImage = image;
mSize = new IntSize(image.getWidth(), image.getHeight());
mDirtyRects = new ArrayList<Rect>();
/*
* Assert that the image has a power-of-two size. OpenGL ES < 2.0 doesn't support NPOT
* textures and OpenGL ES doesn't seem to let us efficiently slice up a NPOT bitmap.
*/
int width = mImage.getWidth(), height = mImage.getHeight();
if ((width & (width - 1)) != 0 || (height & (height - 1)) != 0) {
throw new RuntimeException("TileLayer: NPOT images are unsupported (dimensions are " +
width + "x" + height + ")");
}
}
public IntSize getSize() { return mSize; }
protected boolean repeats() { return mRepeat; }
protected int getTextureID() { return mTextureIDs[0]; }
@Override
protected void finalize() throws Throwable {
if (mTextureIDs != null)
TextureReaper.get().add(mTextureIDs);
}
/**
* Subclasses implement this method to perform tile drawing.
*
* Invariant: The current matrix mode must be GL_MODELVIEW both before and after this call.
*/
protected abstract void onTileDraw(GL10 gl);
@Override
protected void onDraw(GL10 gl) {
// mTextureIDs may be null here during startup if Layer.java's draw method
// failed to acquire the transaction lock and call performUpdates.
if (mImage == null || mTextureIDs == null)
return;
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glPushMatrix();
onTileDraw(gl);
gl.glPopMatrix();
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
/**
* Invalidates the given rect so that it will be uploaded again. Only valid inside a
* transaction.
*/
public void invalidate(Rect rect) {
if (!inTransaction())
throw new RuntimeException("invalidate() is only valid inside a transaction");
mDirtyRects.add(rect);
}
public void invalidate() {
invalidate(new Rect(0, 0, mSize.width, mSize.height));
}
@Override
protected void performUpdates(GL10 gl) {
super.performUpdates(gl);
if (mTextureIDs == null) {
uploadFullTexture(gl);
} else {
for (Rect dirtyRect : mDirtyRects)
uploadDirtyRect(gl, dirtyRect);
}
mDirtyRects.clear();
}
private void uploadFullTexture(GL10 gl) {
mTextureIDs = new int[1];
gl.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
int cairoFormat = mImage.getFormat();
CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
bindAndSetGLParameters(gl);
gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width, mSize.height,
0, glInfo.format, glInfo.type, mImage.getBuffer());
}
private void uploadDirtyRect(GL10 gl, Rect dirtyRect) {
if (mTextureIDs == null)
throw new RuntimeException("uploadDirtyRect() called with null texture ID!");
int width = mSize.width;
int cairoFormat = mImage.getFormat();
CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
bindAndSetGLParameters(gl);
/*
* Upload the changed rect. We have to widen to the full width of the texture
* because we can't count on the device having support for GL_EXT_unpack_subimage,
* and going line-by-line is too slow.
*/
Buffer viewBuffer = mImage.getBuffer().slice();
int bpp = CairoUtils.bitsPerPixelForCairoFormat(cairoFormat) / 8;
int position = dirtyRect.top * width * bpp;
if (position > viewBuffer.limit()) {
Log.e(LOGTAG, "### Position outside tile! " + dirtyRect.top);
return;
}
viewBuffer.position(position);
gl.glTexSubImage2D(gl.GL_TEXTURE_2D, 0, 0, dirtyRect.top, width, dirtyRect.height(),
glInfo.format, glInfo.type, viewBuffer);
}
private void bindAndSetGLParameters(GL10 gl) {
gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureIDs[0]);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
int repeatMode = mRepeat ? GL10.GL_REPEAT : GL10.GL_CLAMP_TO_EDGE;
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, repeatMode);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, repeatMode);
}
protected static FloatBuffer createBuffer(float[] values) {
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(values.length * 4);
byteBuffer.order(ByteOrder.nativeOrder());
FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
floatBuffer.put(values);
floatBuffer.position(0);
return floatBuffer;
}
protected static void drawTriangles(GL10 gl, FloatBuffer vertexBuffer,
FloatBuffer texCoordBuffer, int count) {
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texCoordBuffer);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, count);
}
}