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c8e0ba6a08
drawing surface. WIP on making blender work with arbitrary pixel organizations.
133 lines
5.3 KiB
C
133 lines
5.3 KiB
C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef NSRECT_H
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#define NSRECT_H
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#include <stdio.h>
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#include "nsCoord.h"
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#include "nsPoint.h"
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#include "nsSize.h"
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#include "nsMargin.h"
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#include "nsUnitConversion.h"
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struct NS_GFX nsRect {
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nscoord x, y;
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nscoord width, height;
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// Constructors
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nsRect() : x(0), y(0), width(0), height(0) {}
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nsRect(const nsRect& aRect) {*this = aRect;}
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nsRect(const nsPoint& aOrigin, const nsSize &aSize) {x = aOrigin.x; y = aOrigin.y;
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width = aSize.width; height = aSize.height;}
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nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) {x = aX; y = aY;
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width = aWidth; height = aHeight;}
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// Emptiness. An empty rect is one that has no area, i.e. its width or height
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// is <= 0
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PRBool IsEmpty() const {
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return (PRBool) ((width <= 0) || (height <= 0));
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}
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void Empty() {width = height = 0;}
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// Containment
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PRBool Contains(const nsRect& aRect) const;
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PRBool Contains(nscoord aX, nscoord aY) const;
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PRBool Contains(const nsPoint& aPoint) const {return Contains(aPoint.x, aPoint.y);}
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// Intersection. Returns TRUE if the receiver overlaps aRect and
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// FALSE otherwise
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PRBool Intersects(const nsRect& aRect) const;
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// Computes the area in which aRect1 and aRect2 overlap, and fills 'this' with
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// the result. Returns FALSE if the rectangles don't intersect, and sets 'this'
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// rect to be an empty rect.
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//
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// 'this' can be the same object as either aRect1 or aRect2
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PRBool IntersectRect(const nsRect& aRect1, const nsRect& aRect2);
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// Computes the smallest rectangle that contains both aRect1 and aRect2 and
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// fills 'this' with the result. Returns FALSE and sets 'this' rect to be an
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// empty rect if both aRect1 and aRect2 are empty
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//
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// 'this' can be the same object as either aRect1 or aRect2
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PRBool UnionRect(const nsRect& aRect1, const nsRect& aRect2);
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// Accessors
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void SetRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) {
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x = aX; y = aY; width = aWidth; height = aHeight;
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}
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void MoveTo(nscoord aX, nscoord aY) {x = aX; y = aY;}
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void MoveTo(const nsPoint& aPoint) {x = aPoint.y; y = aPoint.y;}
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void MoveBy(nscoord aDx, nscoord aDy) {x += aDx; y += aDy;}
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void SizeTo(nscoord aWidth, nscoord aHeight) {width = aWidth; height = aHeight;}
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void SizeTo(const nsSize& aSize) {SizeTo(aSize.width, aSize.height);}
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void SizeBy(nscoord aDeltaWidth, nscoord aDeltaHeight) {width += aDeltaWidth;
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height += aDeltaHeight;}
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// Inflate the rect by the specified width/height or margin
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void Inflate(nscoord aDx, nscoord aDy);
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void Inflate(const nsSize& aSize) {Inflate(aSize.width, aSize.height);}
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void Inflate(const nsMargin& aMargin);
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// Deflate the rect by the specified width/height or margin
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void Deflate(nscoord aDx, nscoord aDy);
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void Deflate(const nsSize& aSize) {Deflate(aSize.width, aSize.height);}
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void Deflate(const nsMargin& aMargin);
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// Overloaded operators. Note that '=' isn't defined so we'll get the
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// compiler generated default assignment operator.
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PRBool operator==(const nsRect& aRect) const {
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return (PRBool) ((IsEmpty() && aRect.IsEmpty()) ||
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((x == aRect.x) && (y == aRect.y) &&
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(width == aRect.width) && (height == aRect.height)));
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}
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PRBool operator!=(const nsRect& aRect) const {
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return (PRBool) !operator==(aRect);
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}
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nsRect operator+(const nsRect& aRect) const {
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return nsRect(x + aRect.x, y + aRect.y,
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width + aRect.width, height + aRect.height);
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}
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nsRect operator-(const nsRect& aRect) const {
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return nsRect(x - aRect.x, y - aRect.y,
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width - aRect.width, height - aRect.height);
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}
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nsRect& operator+=(const nsPoint& aPoint) {x += aPoint.x; y += aPoint.y; return *this;}
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nsRect& operator-=(const nsPoint& aPoint) {x -= aPoint.x; y -= aPoint.y; return *this;}
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nsRect& operator*=(const float aScale) {x = NSToCoordRound(x * aScale);
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y = NSToCoordRound(y * aScale);
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width = NSToCoordRound(width * aScale);
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height = NSToCoordRound(height * aScale);
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return *this;}
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nsRect& ScaleRoundOut(const float aScale);
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nsRect& ScaleRoundIn(const float aScale);
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// Helper methods for computing the extents
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nscoord XMost() const {return x + width;}
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nscoord YMost() const {return y + height;}
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};
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// Diagnostics
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extern NS_GFX FILE* operator<<(FILE* out, const nsRect& rect);
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#endif /* NSRECT_H */
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