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fffb25b74f
This was done automatically replacing: s/mozilla::Move/std::move/ s/ Move(/ std::move(/ s/(Move(/(std::move(/ Removing the 'using mozilla::Move;' lines. And then with a few manual fixups, see the bug for the split series.. MozReview-Commit-ID: Jxze3adipUh
346 lines
12 KiB
C++
346 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PrioritizedEventQueue.h"
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#include "mozilla/EventQueue.h"
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#include "mozilla/ScopeExit.h"
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#include "nsThreadManager.h"
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#include "nsXPCOMPrivate.h" // for gXPCOMThreadsShutDown
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#include "InputEventStatistics.h"
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using namespace mozilla;
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template<class InnerQueueT>
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PrioritizedEventQueue<InnerQueueT>::PrioritizedEventQueue(UniquePtr<InnerQueueT> aHighQueue,
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UniquePtr<InnerQueueT> aInputQueue,
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UniquePtr<InnerQueueT> aNormalQueue,
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UniquePtr<InnerQueueT> aIdleQueue,
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already_AddRefed<nsIIdlePeriod> aIdlePeriod)
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: mHighQueue(std::move(aHighQueue))
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, mInputQueue(std::move(aInputQueue))
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, mNormalQueue(std::move(aNormalQueue))
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, mIdleQueue(std::move(aIdleQueue))
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, mIdlePeriod(aIdlePeriod)
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{
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static_assert(IsBaseOf<AbstractEventQueue, InnerQueueT>::value,
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"InnerQueueT must be an AbstractEventQueue subclass");
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}
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template<class InnerQueueT>
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void
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PrioritizedEventQueue<InnerQueueT>::PutEvent(already_AddRefed<nsIRunnable>&& aEvent,
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EventPriority aPriority,
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const MutexAutoLock& aProofOfLock)
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{
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// Double check the priority with a QI.
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RefPtr<nsIRunnable> event(aEvent);
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EventPriority priority = aPriority;
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if (priority == EventPriority::Input && mInputQueueState == STATE_DISABLED) {
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priority = EventPriority::Normal;
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}
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switch (priority) {
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case EventPriority::High:
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mHighQueue->PutEvent(event.forget(), priority, aProofOfLock);
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break;
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case EventPriority::Input:
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mInputQueue->PutEvent(event.forget(), priority, aProofOfLock);
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break;
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case EventPriority::Normal:
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mNormalQueue->PutEvent(event.forget(), priority, aProofOfLock);
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break;
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case EventPriority::Idle:
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mIdleQueue->PutEvent(event.forget(), priority, aProofOfLock);
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break;
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case EventPriority::Count:
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MOZ_CRASH("EventPriority::Count isn't a valid priority");
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break;
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}
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}
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template<class InnerQueueT>
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TimeStamp
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PrioritizedEventQueue<InnerQueueT>::GetIdleDeadline()
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{
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// If we are shutting down, we won't honor the idle period, and we will
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// always process idle runnables. This will ensure that the idle queue
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// gets exhausted at shutdown time to prevent intermittently leaking
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// some runnables inside that queue and even worse potentially leaving
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// some important cleanup work unfinished.
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if (gXPCOMThreadsShutDown || nsThreadManager::get().GetCurrentThread()->ShuttingDown()) {
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return TimeStamp::Now();
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}
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TimeStamp idleDeadline;
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{
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// Releasing the lock temporarily since getting the idle period
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// might need to lock the timer thread. Unlocking here might make
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// us receive an event on the main queue, but we've committed to
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// run an idle event anyhow.
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MutexAutoUnlock unlock(*mMutex);
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mIdlePeriod->GetIdlePeriodHint(&idleDeadline);
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}
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// If HasPendingEvents() has been called and it has returned true because of
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// pending idle events, there is a risk that we may decide here that we aren't
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// idle and return null, in which case HasPendingEvents() has effectively
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// lied. Since we can't go back and fix the past, we have to adjust what we
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// do here and forcefully pick the idle queue task here. Note that this means
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// that we are choosing to run a task from the idle queue when we would
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// normally decide that we aren't in an idle period, but this can only happen
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// if we fall out of the idle period in between the call to HasPendingEvents()
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// and here, which should hopefully be quite rare. We are effectively
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// choosing to prioritize the sanity of our API semantics over the optimal
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// scheduling.
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if (!mHasPendingEventsPromisedIdleEvent &&
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(!idleDeadline || idleDeadline < TimeStamp::Now())) {
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return TimeStamp();
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}
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if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) {
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// If HasPendingEvents() has been called and it has returned true, but we're no
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// longer in the idle period, we must return a valid timestamp to pretend that
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// we are still in the idle period.
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return TimeStamp::Now();
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}
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return idleDeadline;
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}
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template<class InnerQueueT>
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EventPriority
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PrioritizedEventQueue<InnerQueueT>::SelectQueue(bool aUpdateState,
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const MutexAutoLock& aProofOfLock)
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{
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bool highPending = !mHighQueue->IsEmpty(aProofOfLock);
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bool normalPending = !mNormalQueue->IsEmpty(aProofOfLock);
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size_t inputCount = mInputQueue->Count(aProofOfLock);
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if (aUpdateState &&
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mInputQueueState == STATE_ENABLED &&
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mInputHandlingStartTime.IsNull() &&
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inputCount > 0) {
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mInputHandlingStartTime =
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InputEventStatistics::Get()
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.GetInputHandlingStartTime(inputCount);
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}
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// We check the different queues in the following order. The conditions we use
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// are meant to avoid starvation and to ensure that we don't process an event
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// at the wrong time.
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//
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// HIGH: if mProcessHighPriorityQueue
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// INPUT: if inputCount > 0 && TimeStamp::Now() > mInputHandlingStartTime
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// NORMAL: if normalPending
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//
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// If we still don't have an event, then we take events from the queues
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// in the following order:
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//
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// HIGH
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// INPUT
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// IDLE: if GetIdleDeadline()
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//
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// If we don't get an event in this pass, then we return null since no events
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// are ready.
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// This variable determines which queue we will take an event from.
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EventPriority queue;
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if (mProcessHighPriorityQueue) {
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queue = EventPriority::High;
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} else if (inputCount > 0 && (mInputQueueState == STATE_FLUSHING ||
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(mInputQueueState == STATE_ENABLED &&
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!mInputHandlingStartTime.IsNull() &&
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TimeStamp::Now() > mInputHandlingStartTime))) {
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queue = EventPriority::Input;
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} else if (normalPending) {
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MOZ_ASSERT(mInputQueueState != STATE_FLUSHING,
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"Shouldn't consume normal event when flusing input events");
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queue = EventPriority::Normal;
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} else if (highPending) {
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queue = EventPriority::High;
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} else if (inputCount > 0 && mInputQueueState != STATE_SUSPEND) {
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MOZ_ASSERT(mInputQueueState != STATE_DISABLED,
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"Shouldn't consume input events when the input queue is disabled");
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queue = EventPriority::Input;
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} else {
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// We may not actually return an idle event in this case.
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queue = EventPriority::Idle;
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}
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MOZ_ASSERT_IF(queue == EventPriority::Input,
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mInputQueueState != STATE_DISABLED && mInputQueueState != STATE_SUSPEND);
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if (aUpdateState) {
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mProcessHighPriorityQueue = highPending;
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}
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return queue;
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}
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template<class InnerQueueT>
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already_AddRefed<nsIRunnable>
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PrioritizedEventQueue<InnerQueueT>::GetEvent(EventPriority* aPriority,
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const MutexAutoLock& aProofOfLock)
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{
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auto guard = MakeScopeExit([&] {
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mHasPendingEventsPromisedIdleEvent = false;
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});
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#ifndef RELEASE_OR_BETA
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// Clear mNextIdleDeadline so that it is possible to determine that
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// we're running an idle runnable in ProcessNextEvent.
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*mNextIdleDeadline = TimeStamp();
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#endif
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EventPriority queue = SelectQueue(true, aProofOfLock);
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if (aPriority) {
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*aPriority = queue;
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}
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if (queue == EventPriority::High) {
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nsCOMPtr<nsIRunnable> event = mHighQueue->GetEvent(aPriority, aProofOfLock);
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MOZ_ASSERT(event);
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mInputHandlingStartTime = TimeStamp();
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mProcessHighPriorityQueue = false;
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return event.forget();
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}
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if (queue == EventPriority::Input) {
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nsCOMPtr<nsIRunnable> event = mInputQueue->GetEvent(aPriority, aProofOfLock);
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MOZ_ASSERT(event);
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return event.forget();
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}
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if (queue == EventPriority::Normal) {
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nsCOMPtr<nsIRunnable> event = mNormalQueue->GetEvent(aPriority, aProofOfLock);
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return event.forget();
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}
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// If we get here, then all queues except idle are empty.
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MOZ_ASSERT(queue == EventPriority::Idle);
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if (mIdleQueue->IsEmpty(aProofOfLock)) {
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MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent);
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return nullptr;
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}
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TimeStamp idleDeadline = GetIdleDeadline();
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if (!idleDeadline) {
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return nullptr;
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}
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nsCOMPtr<nsIRunnable> event = mIdleQueue->GetEvent(aPriority, aProofOfLock);
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if (event) {
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nsCOMPtr<nsIIdleRunnable> idleEvent = do_QueryInterface(event);
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if (idleEvent) {
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idleEvent->SetDeadline(idleDeadline);
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}
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#ifndef RELEASE_OR_BETA
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// Store the next idle deadline to be able to determine budget use
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// in ProcessNextEvent.
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*mNextIdleDeadline = idleDeadline;
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#endif
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}
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return event.forget();
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}
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template<class InnerQueueT>
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bool
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PrioritizedEventQueue<InnerQueueT>::IsEmpty(const MutexAutoLock& aProofOfLock)
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{
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// Just check IsEmpty() on the sub-queues. Don't bother checking the idle
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// deadline since that only determines whether an idle event is ready or not.
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return mHighQueue->IsEmpty(aProofOfLock)
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&& mInputQueue->IsEmpty(aProofOfLock)
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&& mNormalQueue->IsEmpty(aProofOfLock)
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&& mIdleQueue->IsEmpty(aProofOfLock);
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}
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template<class InnerQueueT>
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bool
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PrioritizedEventQueue<InnerQueueT>::HasReadyEvent(const MutexAutoLock& aProofOfLock)
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{
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mHasPendingEventsPromisedIdleEvent = false;
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EventPriority queue = SelectQueue(false, aProofOfLock);
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if (queue == EventPriority::High) {
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return mHighQueue->HasReadyEvent(aProofOfLock);
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} else if (queue == EventPriority::Input) {
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return mInputQueue->HasReadyEvent(aProofOfLock);
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} else if (queue == EventPriority::Normal) {
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return mNormalQueue->HasReadyEvent(aProofOfLock);
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}
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MOZ_ASSERT(queue == EventPriority::Idle);
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// If we get here, then both the high and normal queues are empty.
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if (mIdleQueue->IsEmpty(aProofOfLock)) {
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return false;
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}
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TimeStamp idleDeadline = GetIdleDeadline();
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if (idleDeadline && mIdleQueue->HasReadyEvent(aProofOfLock)) {
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mHasPendingEventsPromisedIdleEvent = true;
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return true;
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}
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return false;
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}
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template<class InnerQueueT>
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size_t
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PrioritizedEventQueue<InnerQueueT>::Count(const MutexAutoLock& aProofOfLock) const
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{
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MOZ_CRASH("unimplemented");
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}
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template<class InnerQueueT>
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void
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PrioritizedEventQueue<InnerQueueT>::EnableInputEventPrioritization(const MutexAutoLock& aProofOfLock)
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{
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MOZ_ASSERT(mInputQueueState == STATE_DISABLED);
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mInputQueueState = STATE_ENABLED;
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mInputHandlingStartTime = TimeStamp();
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}
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template<class InnerQueueT>
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void
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PrioritizedEventQueue<InnerQueueT>::
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FlushInputEventPrioritization(const MutexAutoLock& aProofOfLock)
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{
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MOZ_ASSERT(mInputQueueState == STATE_ENABLED || mInputQueueState == STATE_SUSPEND);
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mInputQueueState =
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mInputQueueState == STATE_ENABLED ? STATE_FLUSHING : STATE_SUSPEND;
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}
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template<class InnerQueueT>
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void
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PrioritizedEventQueue<InnerQueueT>::
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SuspendInputEventPrioritization(const MutexAutoLock& aProofOfLock)
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{
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MOZ_ASSERT(mInputQueueState == STATE_ENABLED || mInputQueueState == STATE_FLUSHING);
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mInputQueueState = STATE_SUSPEND;
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}
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template<class InnerQueueT>
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void
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PrioritizedEventQueue<InnerQueueT>::
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ResumeInputEventPrioritization(const MutexAutoLock& aProofOfLock)
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{
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MOZ_ASSERT(mInputQueueState == STATE_SUSPEND);
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mInputQueueState = STATE_ENABLED;
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}
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namespace mozilla {
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template class PrioritizedEventQueue<EventQueue>;
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template class PrioritizedEventQueue<LabeledEventQueue>;
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}
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