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ff12a068d6
This updates the original SSE2 implementations to match the current AudioNodeEngine API and adds them to the build. MozReview-Commit-ID: KULBD7KTr3n --HG-- extra : rebase_source : 05adf8a26cb33a4b9d9c9d200d3ed8b1831f6995
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* this source code form is subject to the terms of the mozilla public
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* license, v. 2.0. if a copy of the mpl was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNodeEngine.h"
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namespace mozilla {
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void
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AudioBufferAddWithScale_SSE(const float* aInput,
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float aScale,
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float* aOutput,
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uint32_t aSize);
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void
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AudioBlockCopyChannelWithScale_SSE(const float* aInput,
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float aScale,
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float* aOutput);
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void
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AudioBlockCopyChannelWithScale_SSE(const float aInput[WEBAUDIO_BLOCK_SIZE],
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const float aScale[WEBAUDIO_BLOCK_SIZE],
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float aOutput[WEBAUDIO_BLOCK_SIZE]);
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void
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AudioBufferInPlaceScale_SSE(float* aBlock,
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float aScale,
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uint32_t aSize);
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void
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AudioBlockPanStereoToStereo_SSE(const float aInputL[WEBAUDIO_BLOCK_SIZE],
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const float aInputR[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR, bool aIsOnTheLeft,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE]);
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float
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AudioBufferSumOfSquares_SSE(const float* aInput, uint32_t aLength);
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void
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BufferComplexMultiply_SSE(const float* aInput,
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const float* aScale,
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float* aOutput,
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uint32_t aSize);
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}
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