gecko-dev/dom/webidl/OfflineAudioContext.webidl
Boris Zbarsky e5497b955e Bug 1423562 part 3. Remove [PrimaryGlobal] and require explicit [Exposed] annotations on everything. r=edgar
For review purposes, the important changes are in dom/bindings/Configuration.py
and dom/bindings/parser.

The changes to the IDL files were done by running these in dom/webidl
and dom/bindings/test:

  perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl

And running this in dom/chrome-webidl:

  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl

and then fixing all the resulting parser failures.  I then verified that the
generated code is the same as before this change.

Differential Revision: https://phabricator.services.mozilla.com/D46697

--HG--
extra : moz-landing-system : lando
2019-09-27 15:26:14 +00:00

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/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* https://webaudio.github.io/web-audio-api/
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
dictionary OfflineAudioContextOptions {
unsigned long numberOfChannels = 1;
required unsigned long length;
required float sampleRate;
};
[Pref="dom.webaudio.enabled",
Exposed=Window]
interface OfflineAudioContext : BaseAudioContext {
[Throws]
constructor(OfflineAudioContextOptions contextOptions);
[Throws]
constructor(unsigned long numberOfChannels, unsigned long length,
float sampleRate);
[Throws]
Promise<AudioBuffer> startRendering();
// TODO: Promise<void> suspend (double suspendTime);
readonly attribute unsigned long length;
attribute EventHandler oncomplete;
};