mirror of
https://github.com/mozilla/gecko-dev.git
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953 lines
33 KiB
C++
953 lines
33 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "base/basictypes.h"
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#include "BasicLayers.h"
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#include "gfx3DMatrix.h"
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#include "LayerManagerOGL.h"
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#ifdef MOZ_ENABLE_D3D9_LAYER
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# include "LayerManagerD3D9.h"
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#endif //MOZ_ENABLE_D3D9_LAYER
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#include "mozilla/dom/TabParent.h"
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#include "mozilla/layers/AsyncPanZoomController.h"
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#include "mozilla/layers/CompositorParent.h"
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#include "mozilla/layers/ShadowLayersParent.h"
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#include "nsContentUtils.h"
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#include "nsFrameLoader.h"
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#include "nsIObserver.h"
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#include "nsSubDocumentFrame.h"
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#include "nsViewportFrame.h"
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#include "RenderFrameParent.h"
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typedef nsContentView::ViewConfig ViewConfig;
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using namespace mozilla::dom;
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using namespace mozilla::layers;
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namespace mozilla {
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namespace layout {
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typedef FrameMetrics::ViewID ViewID;
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typedef RenderFrameParent::ViewMap ViewMap;
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// Represents (affine) transforms that are calculated from a content view.
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struct ViewTransform {
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ViewTransform(nsIntPoint aTranslation = nsIntPoint(0, 0), float aXScale = 1, float aYScale = 1)
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: mTranslation(aTranslation)
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, mXScale(aXScale)
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, mYScale(aYScale)
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{}
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operator gfx3DMatrix() const
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{
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return
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gfx3DMatrix::ScalingMatrix(mXScale, mYScale, 1) *
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gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0);
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}
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nsIntPoint mTranslation;
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float mXScale;
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float mYScale;
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};
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// Matrix helpers
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// For our simple purposes, these helpers apply to 2D affine transformations
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// that can be represented by a scale and a translation. This makes the math
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// much easier because we only expect the diagonals and the translation
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// coordinates of the matrix to be non-zero.
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static double GetXScale(const gfx3DMatrix& aTransform)
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{
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return aTransform._11;
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}
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static double GetYScale(const gfx3DMatrix& aTransform)
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{
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return aTransform._22;
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}
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static void Scale(gfx3DMatrix& aTransform, double aXScale, double aYScale)
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{
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aTransform._11 *= aXScale;
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aTransform._22 *= aYScale;
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}
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static void ReverseTranslate(gfx3DMatrix& aTransform, const gfxPoint& aOffset)
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{
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aTransform._41 -= aOffset.x;
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aTransform._42 -= aOffset.y;
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}
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static void ApplyTransform(nsRect& aRect,
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gfx3DMatrix& aTransform,
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nscoord auPerDevPixel)
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{
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aRect.x = aRect.x * aTransform._11 + aTransform._41 * auPerDevPixel;
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aRect.y = aRect.y * aTransform._22 + aTransform._42 * auPerDevPixel;
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aRect.width = aRect.width * aTransform._11;
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aRect.height = aRect.height * aTransform._22;
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}
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static void
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AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
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nsIFrame* aContainedFrame)
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{
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NS_ASSERTION(
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(aContainer->Manager()->GetBackendType() != mozilla::layers::LAYERS_BASIC) ||
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(aContainedFrame->GetNearestWidget() ==
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static_cast<BasicLayerManager*>(aContainer->Manager())->GetRetainerWidget()),
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"Expected frame to be in top-level chrome document");
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}
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// Return view for given ID in aArray, NULL if not found.
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static nsContentView*
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FindViewForId(const ViewMap& aMap, ViewID aId)
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{
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ViewMap::const_iterator iter = aMap.find(aId);
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return iter != aMap.end() ? iter->second : NULL;
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}
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static const FrameMetrics*
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GetFrameMetrics(Layer* aLayer)
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{
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ContainerLayer* container = aLayer->AsContainerLayer();
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return container ? &container->GetFrameMetrics() : NULL;
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}
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static nsIntPoint
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GetRootFrameOffset(nsIFrame* aContainerFrame, nsDisplayListBuilder* aBuilder)
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{
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nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
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// Offset to the content rect in case we have borders or padding
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nsPoint frameOffset =
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(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
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aContainerFrame->GetContentRect().TopLeft());
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return frameOffset.ToNearestPixels(auPerDevPixel);
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}
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// Compute the transform of the shadow tree contained by
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// |aContainerFrame| to widget space. We transform because the
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// subprocess layer manager renders to a different top-left than where
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// the shadow tree is drawn here and because a scale can be set on the
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// shadow tree.
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static ViewTransform
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ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
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nsFrameLoader* aRootFrameLoader,
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const FrameMetrics* aMetrics,
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const ViewConfig& aConfig,
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float aTempScaleX = 1.0,
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float aTempScaleY = 1.0)
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{
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// |aMetrics->mViewportScrollOffset| The frame's scroll offset when it was
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// painted, in content document pixels.
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// |aConfig.mScrollOffset| What our user expects, or wants, the
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// frame scroll offset to be in chrome
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// document app units.
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//
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// So we set a compensating translation that moves the content document
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// pixels to where the user wants them to be.
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//
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nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
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nsIntPoint scrollOffset =
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aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
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// metricsScrollOffset is in layer coordinates.
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gfx::Point metricsScrollOffset = aMetrics->GetScrollOffsetInLayerPixels();
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nsIntPoint roundedMetricsScrollOffset =
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nsIntPoint(NS_lround(metricsScrollOffset.x), NS_lround(metricsScrollOffset.y));
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if (aRootFrameLoader->AsyncScrollEnabled() && !aMetrics->mDisplayPort.IsEmpty()) {
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// Only use asynchronous scrolling if it is enabled and there is a
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// displayport defined. It is useful to have a scroll layer that is
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// synchronously scrolled for identifying a scroll area before it is
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// being actively scrolled.
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nsIntPoint scrollCompensation(
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(scrollOffset.x / aTempScaleX - roundedMetricsScrollOffset.x) * aConfig.mXScale,
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(scrollOffset.y / aTempScaleY - roundedMetricsScrollOffset.y) * aConfig.mYScale);
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return ViewTransform(-scrollCompensation, aConfig.mXScale, aConfig.mYScale);
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} else {
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return ViewTransform(nsIntPoint(0, 0), 1, 1);
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}
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}
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// Use shadow layer tree to build display list for the browser's frame.
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static void
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BuildListForLayer(Layer* aLayer,
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nsFrameLoader* aRootFrameLoader,
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const gfx3DMatrix& aTransform,
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nsDisplayListBuilder* aBuilder,
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nsDisplayList& aShadowTree,
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nsIFrame* aSubdocFrame)
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{
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const FrameMetrics* metrics = GetFrameMetrics(aLayer);
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gfx3DMatrix transform;
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if (metrics && metrics->IsScrollable()) {
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const ViewID scrollId = metrics->mScrollId;
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// We need to figure out the bounds of the scrollable region using the
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// shadow layer tree from the remote process. The metrics viewport is
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// defined based on all the transformations of its parent layers and
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// the scale of the current layer.
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// Calculate transform for this layer.
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nsContentView* view =
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aRootFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
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// XXX why don't we include aLayer->GetTransform() in the inverse-scale here?
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// This seems wrong, but it doesn't seem to cause bugs!
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gfx3DMatrix applyTransform = ComputeShadowTreeTransform(
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aSubdocFrame, aRootFrameLoader, metrics, view->GetViewConfig(),
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1 / GetXScale(aTransform), 1 / GetYScale(aTransform));
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transform = applyTransform * aLayer->GetTransform() * aTransform;
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// As mentioned above, bounds calculation also depends on the scale
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// of this layer.
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gfx3DMatrix tmpTransform = aTransform;
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Scale(tmpTransform, GetXScale(applyTransform), GetYScale(applyTransform));
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// Calculate rect for this layer based on aTransform.
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nsRect bounds;
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{
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nscoord auPerDevPixel = aSubdocFrame->PresContext()->AppUnitsPerDevPixel();
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gfx::Rect viewport = metrics->mViewport;
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bounds = nsIntRect(viewport.x, viewport.y,
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viewport.width, viewport.height).ToAppUnits(auPerDevPixel);
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ApplyTransform(bounds, tmpTransform, auPerDevPixel);
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}
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aShadowTree.AppendToTop(
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new (aBuilder) nsDisplayRemoteShadow(aBuilder, aSubdocFrame, bounds, scrollId));
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} else {
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transform = aLayer->GetTransform() * aTransform;
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}
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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BuildListForLayer(child, aRootFrameLoader, transform,
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aBuilder, aShadowTree, aSubdocFrame);
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}
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}
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// Go down shadow layer tree and apply transformations for scrollable layers.
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static void
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TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
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nsIFrame* aFrame, Layer* aLayer,
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const ViewTransform& aTransform,
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float aTempScaleDiffX = 1.0,
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float aTempScaleDiffY = 1.0)
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{
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ShadowLayer* shadow = aLayer->AsShadowLayer();
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shadow->SetShadowClipRect(aLayer->GetClipRect());
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shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
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shadow->SetShadowOpacity(aLayer->GetOpacity());
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const FrameMetrics* metrics = GetFrameMetrics(aLayer);
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gfx3DMatrix shadowTransform = aLayer->GetTransform();
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ViewTransform layerTransform = aTransform;
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if (metrics && metrics->IsScrollable()) {
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const ViewID scrollId = metrics->mScrollId;
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const nsContentView* view =
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aFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
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NS_ABORT_IF_FALSE(view, "Array of views should be consistent with layer tree");
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const gfx3DMatrix& currentTransform = aLayer->GetTransform();
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const ViewConfig& config = view->GetViewConfig();
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// With temporary scale we should compensate translation
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// using temporary scale value
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aTempScaleDiffX *= GetXScale(shadowTransform) * config.mXScale;
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aTempScaleDiffY *= GetYScale(shadowTransform) * config.mYScale;
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ViewTransform viewTransform = ComputeShadowTreeTransform(
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aFrame, aFrameLoader, metrics, view->GetViewConfig(),
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aTempScaleDiffX, aTempScaleDiffY
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);
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// Apply the layer's own transform *before* the view transform
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shadowTransform = gfx3DMatrix(viewTransform) * currentTransform;
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layerTransform = viewTransform;
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if (metrics->IsRootScrollable()) {
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// Apply the root frame translation *before* we do the rest of the transforms.
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nsIntPoint rootFrameOffset = GetRootFrameOffset(aFrame, aBuilder);
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shadowTransform = shadowTransform *
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gfx3DMatrix::Translation(float(rootFrameOffset.x), float(rootFrameOffset.y), 0.0);
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}
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}
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if (aLayer->GetIsFixedPosition() &&
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!aLayer->GetParent()->GetIsFixedPosition()) {
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// Alter the shadow transform of fixed position layers in the situation
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// that the view transform's scroll position doesn't match the actual
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// scroll position, due to asynchronous layer scrolling.
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float offsetX = layerTransform.mTranslation.x / layerTransform.mXScale;
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float offsetY = layerTransform.mTranslation.y / layerTransform.mYScale;
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ReverseTranslate(shadowTransform, gfxPoint(offsetX, offsetY));
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const nsIntRect* clipRect = shadow->GetShadowClipRect();
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if (clipRect) {
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nsIntRect transformedClipRect(*clipRect);
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transformedClipRect.MoveBy(-offsetX, -offsetY);
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shadow->SetShadowClipRect(&transformedClipRect);
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}
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}
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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// transform, we must apply the inverse resolution scale here.
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if (ContainerLayer* c = aLayer->AsContainerLayer()) {
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shadowTransform.Scale(1.0f/c->GetPreXScale(),
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1.0f/c->GetPreYScale(),
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1);
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}
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shadowTransform.ScalePost(1.0f/aLayer->GetPostXScale(),
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1.0f/aLayer->GetPostYScale(),
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1);
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shadow->SetShadowTransform(shadowTransform);
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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TransformShadowTree(aBuilder, aFrameLoader, aFrame, child, layerTransform,
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aTempScaleDiffX, aTempScaleDiffY);
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}
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}
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static void
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ClearContainer(ContainerLayer* aContainer)
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{
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while (Layer* layer = aContainer->GetFirstChild()) {
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aContainer->RemoveChild(layer);
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}
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}
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// Return true iff |aManager| is a "temporary layer manager". They're
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// used for small software rendering tasks, like drawWindow. That's
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// currently implemented by a BasicLayerManager without a backing
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// widget, and hence in non-retained mode.
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inline static bool
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IsTempLayerManager(LayerManager* aManager)
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{
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return (mozilla::layers::LAYERS_BASIC == aManager->GetBackendType() &&
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!static_cast<BasicLayerManager*>(aManager)->IsRetained());
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}
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// Recursively create a new array of scrollables, preserving any scrollables
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// that are still in the layer tree.
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//
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// aXScale and aYScale are used to calculate any values that need to be in
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// chrome-document CSS pixels and aren't part of the rendering loop, such as
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// the initial scroll offset for a new view.
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static void
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BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
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nsFrameLoader* aFrameLoader, Layer* aLayer,
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float aXScale = 1, float aYScale = 1,
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float aAccConfigXScale = 1, float aAccConfigYScale = 1)
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{
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ContainerLayer* container = aLayer->AsContainerLayer();
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if (!container)
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return;
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const FrameMetrics metrics = container->GetFrameMetrics();
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const ViewID scrollId = metrics.mScrollId;
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const gfx3DMatrix transform = aLayer->GetTransform();
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aXScale *= GetXScale(transform);
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aYScale *= GetYScale(transform);
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if (metrics.IsScrollable()) {
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nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
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->PresContext()->AppUnitsPerDevPixel();
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nscoord auPerCSSPixel = auPerDevPixel * metrics.mDevPixelsPerCSSPixel;
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nsContentView* view = FindViewForId(oldContentViews, scrollId);
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if (view) {
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// View already exists. Be sure to propagate scales for any values
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// that need to be calculated something in chrome-doc CSS pixels.
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ViewConfig config = view->GetViewConfig();
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aXScale *= config.mXScale;
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aYScale *= config.mYScale;
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view->mFrameLoader = aFrameLoader;
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// If scale has changed, then we should update
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// current scroll offset to new scaled value
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if (aAccConfigXScale != view->mParentScaleX ||
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aAccConfigYScale != view->mParentScaleY) {
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float xscroll = 0, yscroll = 0;
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view->GetScrollX(&xscroll);
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view->GetScrollY(&yscroll);
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xscroll = xscroll * (aAccConfigXScale / view->mParentScaleX);
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yscroll = yscroll * (aAccConfigYScale / view->mParentScaleY);
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view->ScrollTo(xscroll, yscroll);
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view->mParentScaleX = aAccConfigXScale;
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view->mParentScaleY = aAccConfigYScale;
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}
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// Collect only config scale values for scroll compensation
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aAccConfigXScale *= config.mXScale;
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aAccConfigYScale *= config.mYScale;
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} else {
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// View doesn't exist, so generate one. We start the view scroll offset at
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// the same position as the framemetric's scroll offset from the layer.
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// The default scale is 1, so no need to propagate scale down.
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ViewConfig config;
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config.mScrollOffset = nsPoint(
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NSIntPixelsToAppUnits(metrics.mScrollOffset.x, auPerCSSPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mScrollOffset.y, auPerCSSPixel) * aYScale);
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view = new nsContentView(aFrameLoader, scrollId, config);
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view->mParentScaleX = aAccConfigXScale;
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view->mParentScaleY = aAccConfigYScale;
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}
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view->mViewportSize = nsSize(
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NSIntPixelsToAppUnits(metrics.mViewport.width, auPerDevPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mViewport.height, auPerDevPixel) * aYScale);
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view->mContentSize = nsSize(
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NSIntPixelsToAppUnits(metrics.mContentRect.width, auPerDevPixel) * aXScale,
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NSIntPixelsToAppUnits(metrics.mContentRect.height, auPerDevPixel) * aYScale);
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newContentViews[scrollId] = view;
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}
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for (Layer* child = aLayer->GetFirstChild();
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child; child = child->GetNextSibling()) {
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BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
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aXScale, aYScale, aAccConfigXScale, aAccConfigYScale);
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}
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}
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static void
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BuildBackgroundPatternFor(ContainerLayer* aContainer,
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ContainerLayer* aShadowRoot,
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const ViewConfig& aConfig,
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const gfxRGBA& aColor,
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LayerManager* aManager,
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nsIFrame* aFrame)
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{
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ShadowLayer* shadowRoot = aShadowRoot->AsShadowLayer();
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gfxMatrix t;
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if (!shadowRoot->GetShadowTransform().Is2D(&t)) {
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return;
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}
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// Get the rect bounding the shadow content, transformed into the
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// same space as |aFrame|
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nsIntRect contentBounds = shadowRoot->GetShadowVisibleRegion().GetBounds();
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gfxRect contentVis(contentBounds.x, contentBounds.y,
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contentBounds.width, contentBounds.height);
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gfxRect localContentVis(t.Transform(contentVis));
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// Round *in* here because this area is punched out of the background
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localContentVis.RoundIn();
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nsIntRect localIntContentVis(localContentVis.X(), localContentVis.Y(),
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localContentVis.Width(), localContentVis.Height());
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// Get the frame's rect
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nscoord auPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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nsIntRect frameRect = aFrame->GetRect().ToOutsidePixels(auPerDevPixel);
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// If the shadow tree covers the frame rect, don't bother building
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// the background, it wouldn't be visible
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if (localIntContentVis.Contains(frameRect)) {
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return;
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}
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nsRefPtr<ColorLayer> layer = aManager->CreateColorLayer();
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layer->SetColor(aColor);
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// The visible area of the background is the frame's area minus the
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// content area
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nsIntRegion bgRgn(frameRect);
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bgRgn.Sub(bgRgn, localIntContentVis);
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bgRgn.MoveBy(-frameRect.TopLeft());
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layer->SetVisibleRegion(bgRgn);
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aContainer->InsertAfter(layer, nullptr);
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}
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already_AddRefed<LayerManager>
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GetFrom(nsFrameLoader* aFrameLoader)
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{
|
|
nsIDocument* doc = aFrameLoader->GetOwnerDoc();
|
|
return nsContentUtils::LayerManagerForDocument(doc);
|
|
}
|
|
|
|
class RemoteContentController : public GeckoContentController {
|
|
public:
|
|
RemoteContentController(RenderFrameParent* aRenderFrame)
|
|
: mUILoop(MessageLoop::current())
|
|
, mRenderFrame(aRenderFrame)
|
|
{ }
|
|
|
|
virtual void RequestContentRepaint(const FrameMetrics& aFrameMetrics) MOZ_OVERRIDE
|
|
{
|
|
if (MessageLoop::current() != mUILoop) {
|
|
// We have to send this message from the "UI thread" (main
|
|
// thread).
|
|
mUILoop->PostTask(
|
|
FROM_HERE,
|
|
NewRunnableMethod(this, &RemoteContentController::RequestContentRepaint,
|
|
aFrameMetrics));
|
|
return;
|
|
}
|
|
if (mRenderFrame) {
|
|
TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
|
|
browser->UpdateFrame(aFrameMetrics);
|
|
}
|
|
}
|
|
|
|
virtual void HandleDoubleTap(const nsIntPoint& aPoint) MOZ_OVERRIDE
|
|
{
|
|
if (MessageLoop::current() != mUILoop) {
|
|
// We have to send this message from the "UI thread" (main
|
|
// thread).
|
|
mUILoop->PostTask(
|
|
FROM_HERE,
|
|
NewRunnableMethod(this, &RemoteContentController::HandleDoubleTap,
|
|
aPoint));
|
|
return;
|
|
}
|
|
if (mRenderFrame) {
|
|
TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
|
|
browser->HandleDoubleTap(aPoint);
|
|
}
|
|
}
|
|
|
|
virtual void HandleSingleTap(const nsIntPoint& aPoint) MOZ_OVERRIDE
|
|
{
|
|
if (MessageLoop::current() != mUILoop) {
|
|
// We have to send this message from the "UI thread" (main
|
|
// thread).
|
|
mUILoop->PostTask(
|
|
FROM_HERE,
|
|
NewRunnableMethod(this, &RemoteContentController::HandleSingleTap,
|
|
aPoint));
|
|
return;
|
|
}
|
|
if (mRenderFrame) {
|
|
TabParent* browser = static_cast<TabParent*>(mRenderFrame->Manager());
|
|
browser->HandleSingleTap(aPoint);
|
|
}
|
|
}
|
|
|
|
void ClearRenderFrame() { mRenderFrame = nullptr; }
|
|
|
|
private:
|
|
MessageLoop* mUILoop;
|
|
RenderFrameParent* mRenderFrame;
|
|
};
|
|
|
|
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader,
|
|
ScrollingBehavior aScrollingBehavior,
|
|
LayersBackend* aBackendType,
|
|
int* aMaxTextureSize,
|
|
uint64_t* aId)
|
|
: mLayersId(0)
|
|
, mFrameLoader(aFrameLoader)
|
|
, mFrameLoaderDestroyed(false)
|
|
, mBackgroundColor(gfxRGBA(1, 1, 1))
|
|
{
|
|
mContentViews[FrameMetrics::ROOT_SCROLL_ID] =
|
|
new nsContentView(aFrameLoader, FrameMetrics::ROOT_SCROLL_ID);
|
|
|
|
*aBackendType = mozilla::layers::LAYERS_NONE;
|
|
*aMaxTextureSize = 0;
|
|
*aId = 0;
|
|
|
|
nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
|
|
*aBackendType = lm->GetBackendType();
|
|
*aMaxTextureSize = lm->GetMaxTextureSize();
|
|
|
|
if (CompositorParent::CompositorLoop()) {
|
|
// Our remote frame will push layers updates to the compositor,
|
|
// and we'll keep an indirect reference to that tree.
|
|
*aId = mLayersId = CompositorParent::AllocateLayerTreeId();
|
|
if (aScrollingBehavior == ASYNC_PAN_ZOOM) {
|
|
mContentController = new RemoteContentController(this);
|
|
mPanZoomController = new AsyncPanZoomController(
|
|
mContentController, AsyncPanZoomController::USE_GESTURE_DETECTOR);
|
|
CompositorParent::SetPanZoomControllerForLayerTree(mLayersId,
|
|
mPanZoomController);
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderFrameParent::~RenderFrameParent()
|
|
{}
|
|
|
|
void
|
|
RenderFrameParent::Destroy()
|
|
{
|
|
size_t numChildren = ManagedPLayersParent().Length();
|
|
NS_ABORT_IF_FALSE(0 == numChildren || 1 == numChildren,
|
|
"render frame must only have 0 or 1 layer manager");
|
|
|
|
if (numChildren) {
|
|
ShadowLayersParent* layers =
|
|
static_cast<ShadowLayersParent*>(ManagedPLayersParent()[0]);
|
|
layers->Destroy();
|
|
}
|
|
|
|
mFrameLoaderDestroyed = true;
|
|
}
|
|
|
|
nsContentView*
|
|
RenderFrameParent::GetContentView(ViewID aId)
|
|
{
|
|
return FindViewForId(mContentViews, aId);
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ContentViewScaleChanged(nsContentView* aView)
|
|
{
|
|
// Since the scale has changed for a view, it and its descendents need their
|
|
// shadow-space attributes updated. It's easiest to rebuild the view map.
|
|
BuildViewMap();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ShadowLayersUpdated(ShadowLayersParent* aLayerTree,
|
|
const TargetConfig& aTargetConfig,
|
|
bool isFirstPaint)
|
|
{
|
|
// View map must only contain views that are associated with the current
|
|
// shadow layer tree. We must always update the map when shadow layers
|
|
// are updated.
|
|
BuildViewMap();
|
|
|
|
TriggerRepaint();
|
|
}
|
|
|
|
already_AddRefed<Layer>
|
|
RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame,
|
|
LayerManager* aManager,
|
|
const nsIntRect& aVisibleRect,
|
|
nsDisplayItem* aItem,
|
|
const ContainerParameters& aContainerParameters)
|
|
{
|
|
NS_ABORT_IF_FALSE(aFrame,
|
|
"makes no sense to have a shadow tree without a frame");
|
|
NS_ABORT_IF_FALSE(!mContainer ||
|
|
IsTempLayerManager(aManager) ||
|
|
mContainer->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
if (mContainer && mContainer->Manager() != aManager) {
|
|
// This can happen if aManager is a "temporary" manager, or if the
|
|
// widget's layer manager changed out from under us. We need to
|
|
// FIXME handle the former case somehow, probably with an API to
|
|
// draw a manager's subtree. The latter is bad bad bad, but the
|
|
// the NS_ABORT_IF_FALSE() above will flag it. Returning NULL
|
|
// here will just cause the shadow subtree not to be rendered.
|
|
return nullptr;
|
|
}
|
|
|
|
uint64_t id = GetLayerTreeId();
|
|
if (0 != id) {
|
|
MOZ_ASSERT(!GetRootLayer());
|
|
|
|
nsRefPtr<Layer> layer =
|
|
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, aItem));
|
|
if (!layer) {
|
|
layer = aManager->CreateRefLayer();
|
|
}
|
|
if (!layer) {
|
|
// Probably a temporary layer manager that doesn't know how to
|
|
// use ref layers.
|
|
return nullptr;
|
|
}
|
|
static_cast<RefLayer*>(layer.get())->SetReferentId(id);
|
|
layer->SetVisibleRegion(aVisibleRect);
|
|
nsIntPoint rootFrameOffset = GetRootFrameOffset(aFrame, aBuilder);
|
|
layer->SetBaseTransform(
|
|
gfx3DMatrix::Translation(rootFrameOffset.x + aContainerParameters.mOffset.x,
|
|
rootFrameOffset.y + aContainerParameters.mOffset.y, 0.0));
|
|
|
|
return layer.forget();
|
|
}
|
|
|
|
if (mContainer) {
|
|
ClearContainer(mContainer);
|
|
mContainer->SetPreScale(1.0f, 1.0f);
|
|
mContainer->SetPostScale(1.0f, 1.0f);
|
|
}
|
|
|
|
ContainerLayer* shadowRoot = GetRootLayer();
|
|
if (!shadowRoot) {
|
|
mContainer = nullptr;
|
|
return nullptr;
|
|
}
|
|
|
|
NS_ABORT_IF_FALSE(!shadowRoot || shadowRoot->Manager() == aManager,
|
|
"retaining manager changed out from under us ... HELP!");
|
|
|
|
// Wrap the shadow layer tree in mContainer.
|
|
if (!mContainer) {
|
|
mContainer = aManager->CreateContainerLayer();
|
|
}
|
|
NS_ABORT_IF_FALSE(!mContainer->GetFirstChild(),
|
|
"container of shadow tree shouldn't have a 'root' here");
|
|
|
|
mContainer->InsertAfter(shadowRoot, nullptr);
|
|
|
|
AssertInTopLevelChromeDoc(mContainer, aFrame);
|
|
ViewTransform transform;
|
|
TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot, transform);
|
|
mContainer->SetClipRect(nullptr);
|
|
|
|
if (mFrameLoader->AsyncScrollEnabled()) {
|
|
const nsContentView* view = GetContentView(FrameMetrics::ROOT_SCROLL_ID);
|
|
BuildBackgroundPatternFor(mContainer,
|
|
shadowRoot,
|
|
view->GetViewConfig(),
|
|
mBackgroundColor,
|
|
aManager, aFrame);
|
|
}
|
|
mContainer->SetVisibleRegion(aVisibleRect);
|
|
|
|
return nsRefPtr<Layer>(mContainer).forget();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::OwnerContentChanged(nsIContent* aContent)
|
|
{
|
|
NS_ABORT_IF_FALSE(mFrameLoader->GetOwnerContent() == aContent,
|
|
"Don't build new map if owner is same!");
|
|
BuildViewMap();
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::NotifyInputEvent(const nsInputEvent& aEvent,
|
|
nsInputEvent* aOutEvent)
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->ReceiveInputEvent(aEvent, aOutEvent);
|
|
}
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::NotifyDimensionsChanged(int width, int height)
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->UpdateCompositionBounds(
|
|
nsIntRect(0, 0, width, height));
|
|
}
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ActorDestroy(ActorDestroyReason why)
|
|
{
|
|
if (mLayersId != 0) {
|
|
CompositorParent::DeallocateLayerTreeId(mLayersId);
|
|
if (mContentController) {
|
|
// Stop our content controller from requesting repaints of our
|
|
// content.
|
|
mContentController->ClearRenderFrame();
|
|
}
|
|
}
|
|
|
|
if (mFrameLoader && mFrameLoader->GetCurrentRemoteFrame() == this) {
|
|
// XXX this might cause some weird issues ... we'll just not
|
|
// redraw the part of the window covered by this until the "next"
|
|
// remote frame has a layer-tree transaction. For
|
|
// why==NormalShutdown, we'll definitely want to do something
|
|
// better, especially as nothing guarantees another Update() from
|
|
// the "next" remote layer tree.
|
|
mFrameLoader->SetCurrentRemoteFrame(nullptr);
|
|
}
|
|
mFrameLoader = nullptr;
|
|
}
|
|
|
|
bool
|
|
RenderFrameParent::RecvNotifyCompositorTransaction()
|
|
{
|
|
TriggerRepaint();
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
RenderFrameParent::RecvCancelDefaultPanZoom()
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->CancelDefaultPanZoom();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
PLayersParent*
|
|
RenderFrameParent::AllocPLayers()
|
|
{
|
|
if (!mFrameLoader || mFrameLoaderDestroyed) {
|
|
return nullptr;
|
|
}
|
|
nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
|
|
return new ShadowLayersParent(lm->AsShadowManager(), this, 0);
|
|
}
|
|
|
|
bool
|
|
RenderFrameParent::DeallocPLayers(PLayersParent* aLayers)
|
|
{
|
|
delete aLayers;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::BuildViewMap()
|
|
{
|
|
ViewMap newContentViews;
|
|
// BuildViewMap assumes we have a primary frame, which may not be the case.
|
|
if (GetRootLayer() && mFrameLoader->GetPrimaryFrameOfOwningContent()) {
|
|
// Some of the content views in our hash map may no longer be active. To
|
|
// tag them as inactive and to remove any chance of them using a dangling
|
|
// pointer, we set mContentView to NULL.
|
|
//
|
|
// BuildViewMap will restore mFrameLoader if the content view is still
|
|
// in our hash table.
|
|
|
|
for (ViewMap::const_iterator iter = mContentViews.begin();
|
|
iter != mContentViews.end();
|
|
++iter) {
|
|
iter->second->mFrameLoader = NULL;
|
|
}
|
|
|
|
mozilla::layout::BuildViewMap(mContentViews, newContentViews, mFrameLoader, GetRootLayer());
|
|
}
|
|
|
|
// Here, we guarantee that *only* the root view is preserved in
|
|
// case we couldn't build a new view map above. This is important because
|
|
// the content view map should only contain the root view and content
|
|
// views that are present in the layer tree.
|
|
if (newContentViews.empty()) {
|
|
newContentViews[FrameMetrics::ROOT_SCROLL_ID] =
|
|
FindViewForId(mContentViews, FrameMetrics::ROOT_SCROLL_ID);
|
|
}
|
|
|
|
mContentViews = newContentViews;
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::TriggerRepaint()
|
|
{
|
|
mFrameLoader->SetCurrentRemoteFrame(this);
|
|
|
|
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
|
|
if (!docFrame) {
|
|
// Bad, but nothing we can do about it (XXX/cjones: or is there?
|
|
// maybe bug 589337?). When the new frame is created, we'll
|
|
// probably still be the current render frame and will get to draw
|
|
// our content then. Or, we're shutting down and this update goes
|
|
// to /dev/null.
|
|
return;
|
|
}
|
|
|
|
docFrame->SchedulePaint();
|
|
}
|
|
|
|
ShadowLayersParent*
|
|
RenderFrameParent::GetShadowLayers() const
|
|
{
|
|
const nsTArray<PLayersParent*>& shadowParents = ManagedPLayersParent();
|
|
NS_ABORT_IF_FALSE(shadowParents.Length() <= 1,
|
|
"can only support at most 1 ShadowLayersParent");
|
|
return (shadowParents.Length() == 1) ?
|
|
static_cast<ShadowLayersParent*>(shadowParents[0]) : nullptr;
|
|
}
|
|
|
|
uint64_t
|
|
RenderFrameParent::GetLayerTreeId() const
|
|
{
|
|
return mLayersId;
|
|
}
|
|
|
|
ContainerLayer*
|
|
RenderFrameParent::GetRootLayer() const
|
|
{
|
|
ShadowLayersParent* shadowLayers = GetShadowLayers();
|
|
return shadowLayers ? shadowLayers->GetRoot() : nullptr;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
RenderFrameParent::BuildDisplayList(nsDisplayListBuilder* aBuilder,
|
|
nsSubDocumentFrame* aFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsDisplayListSet& aLists)
|
|
{
|
|
// We're the subdoc for <browser remote="true"> and it has
|
|
// painted content. Display its shadow layer tree.
|
|
nsDisplayList shadowTree;
|
|
ContainerLayer* container = GetRootLayer();
|
|
if (aBuilder->IsForEventDelivery() && container) {
|
|
ViewTransform offset =
|
|
ViewTransform(GetRootFrameOffset(aFrame, aBuilder), 1, 1);
|
|
BuildListForLayer(container, mFrameLoader, offset,
|
|
aBuilder, shadowTree, aFrame);
|
|
} else {
|
|
shadowTree.AppendToTop(
|
|
new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
|
|
}
|
|
|
|
// Clip the shadow layers to subdoc bounds
|
|
nsPoint offset = aBuilder->ToReferenceFrame(aFrame);
|
|
nsRect bounds = aFrame->EnsureInnerView()->GetBounds() + offset;
|
|
|
|
return aLists.Content()->AppendNewToTop(
|
|
new (aBuilder) nsDisplayClip(aBuilder, aFrame, &shadowTree,
|
|
bounds));
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ZoomToRect(const gfxRect& aRect)
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->ZoomToRect(aRect);
|
|
}
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::ContentReceivedTouch(bool aPreventDefault)
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->ContentReceivedTouch(aPreventDefault);
|
|
}
|
|
}
|
|
|
|
void
|
|
RenderFrameParent::UpdateZoomConstraints(bool aAllowZoom, float aMinZoom, float aMaxZoom)
|
|
{
|
|
if (mPanZoomController) {
|
|
mPanZoomController->UpdateZoomConstraints(aAllowZoom, aMinZoom, aMaxZoom);
|
|
}
|
|
}
|
|
|
|
} // namespace layout
|
|
} // namespace mozilla
|
|
|
|
already_AddRefed<Layer>
|
|
nsDisplayRemote::BuildLayer(nsDisplayListBuilder* aBuilder,
|
|
LayerManager* aManager,
|
|
const ContainerParameters& aContainerParameters)
|
|
{
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsIntRect visibleRect = GetVisibleRect().ToNearestPixels(appUnitsPerDevPixel);
|
|
visibleRect += aContainerParameters.mOffset;
|
|
nsRefPtr<Layer> layer = mRemoteFrame->BuildLayer(aBuilder, mFrame, aManager, visibleRect, this, aContainerParameters);
|
|
return layer.forget();
|
|
}
|
|
|
|
|
|
void
|
|
nsDisplayRemoteShadow::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
|
|
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
|
|
{
|
|
// If we are here, then rects have intersected.
|
|
//
|
|
// XXX I think iframes and divs can be rounded like anything else but we don't
|
|
// cover that case here.
|
|
//
|
|
if (aState->mShadows) {
|
|
aState->mShadows->AppendElement(mId);
|
|
}
|
|
}
|