mirror of
https://github.com/mozilla/gecko-dev.git
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205 lines
5.8 KiB
C++
205 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioBuffer.h"
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#include "mozilla/dom/AudioBufferBinding.h"
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#include "nsContentUtils.h"
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#include "jsfriendapi.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioSegment.h"
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#include "AudioChannelFormat.h"
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#include "mozilla/PodOperations.h"
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#include "AudioNodeEngine.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioBuffer)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioBuffer)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mJSChannels)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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tmp->ClearJSChannels();
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(AudioBuffer)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(AudioBuffer)
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NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
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for (uint32_t i = 0; i < tmp->mJSChannels.Length(); ++i) {
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mJSChannels[i])
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}
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioBuffer, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioBuffer, Release)
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AudioBuffer::AudioBuffer(AudioContext* aContext, uint32_t aLength,
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float aSampleRate)
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: mContext(aContext),
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mLength(aLength),
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mSampleRate(aSampleRate)
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{
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SetIsDOMBinding();
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nsContentUtils::HoldJSObjects(this, NS_CYCLE_COLLECTION_PARTICIPANT(AudioBuffer));
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}
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AudioBuffer::~AudioBuffer()
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{
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ClearJSChannels();
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}
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void
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AudioBuffer::ClearJSChannels()
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{
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mJSChannels.Clear();
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nsContentUtils::DropJSObjects(this);
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}
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bool
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AudioBuffer::InitializeBuffers(uint32_t aNumberOfChannels, JSContext* aJSContext)
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{
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if (!mJSChannels.SetCapacity(aNumberOfChannels)) {
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return false;
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}
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for (uint32_t i = 0; i < aNumberOfChannels; ++i) {
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JS::RootedObject array(aJSContext, JS_NewFloat32Array(aJSContext, mLength));
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if (!array) {
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return false;
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}
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mJSChannels.AppendElement(array.get());
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}
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return true;
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}
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JSObject*
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AudioBuffer::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return AudioBufferBinding::Wrap(aCx, aScope, this);
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}
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bool
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AudioBuffer::RestoreJSChannelData(JSContext* aJSContext)
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{
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if (mSharedChannels) {
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for (uint32_t i = 0; i < mJSChannels.Length(); ++i) {
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const float* data = mSharedChannels->GetData(i);
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// The following code first zeroes the array and then copies our data
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// into it. We could avoid this with additional JS APIs to construct
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// an array (or ArrayBuffer) containing initial data.
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JS::RootedObject array(aJSContext, JS_NewFloat32Array(aJSContext, mLength));
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if (!array) {
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return false;
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}
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memcpy(JS_GetFloat32ArrayData(array), data, sizeof(float)*mLength);
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mJSChannels[i] = array;
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}
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mSharedChannels = nullptr;
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}
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return true;
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}
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void
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AudioBuffer::SetRawChannelContents(JSContext* aJSContext, uint32_t aChannel,
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float* aContents)
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{
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PodCopy(JS_GetFloat32ArrayData(mJSChannels[aChannel]), aContents, mLength);
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}
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JSObject*
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AudioBuffer::GetChannelData(JSContext* aJSContext, uint32_t aChannel,
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ErrorResult& aRv)
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{
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if (aChannel >= NumberOfChannels()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return nullptr;
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}
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if (!RestoreJSChannelData(aJSContext)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return nullptr;
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}
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return mJSChannels[aChannel];
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}
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static already_AddRefed<ThreadSharedFloatArrayBufferList>
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StealJSArrayDataIntoThreadSharedFloatArrayBufferList(JSContext* aJSContext,
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const nsTArray<JSObject*>& aJSArrays)
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{
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nsRefPtr<ThreadSharedFloatArrayBufferList> result =
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new ThreadSharedFloatArrayBufferList(aJSArrays.Length());
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for (uint32_t i = 0; i < aJSArrays.Length(); ++i) {
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JS::RootedObject arrayBuffer(aJSContext, JS_GetArrayBufferViewBuffer(aJSArrays[i]));
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void* dataToFree = nullptr;
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uint8_t* stolenData = nullptr;
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if (arrayBuffer &&
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JS_StealArrayBufferContents(aJSContext, arrayBuffer, &dataToFree,
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&stolenData)) {
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result->SetData(i, dataToFree, reinterpret_cast<float*>(stolenData));
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} else {
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return nullptr;
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}
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}
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return result.forget();
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}
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ThreadSharedFloatArrayBufferList*
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AudioBuffer::GetThreadSharedChannelsForRate(JSContext* aJSContext)
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{
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if (!mSharedChannels) {
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for (uint32_t i = 0; i < mJSChannels.Length(); ++i) {
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if (mLength != JS_GetTypedArrayLength(mJSChannels[i])) {
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// Probably one of the arrays was neutered
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return nullptr;
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}
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}
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mSharedChannels =
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StealJSArrayDataIntoThreadSharedFloatArrayBufferList(aJSContext, mJSChannels);
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}
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return mSharedChannels;
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}
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void
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AudioBuffer::MixToMono(JSContext* aJSContext)
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{
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if (mJSChannels.Length() == 1) {
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// The buffer is already mono
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return;
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}
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// Prepare the input channels
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nsAutoTArray<const void*, GUESS_AUDIO_CHANNELS> channels;
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channels.SetLength(mJSChannels.Length());
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for (uint32_t i = 0; i < mJSChannels.Length(); ++i) {
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channels[i] = JS_GetFloat32ArrayData(mJSChannels[i]);
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}
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// Prepare the output channels
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float* downmixBuffer = new float[mLength];
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// Perform the down-mix
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AudioChannelsDownMix(channels, &downmixBuffer, 1, mLength);
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// Truncate the shared channels and copy the downmixed data over
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mJSChannels.SetLength(1);
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SetRawChannelContents(aJSContext, 0, downmixBuffer);
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delete[] downmixBuffer;
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}
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}
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}
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